
| Ama Freewater | 
With Terion holding the line at the door, it was an unsound tactic to force entry, Ama knew that. However, with there being a lack of ranged weapons on her person, she could do little but make sure that he did not fall while she was able to sustain him. It was a risky thing, since she was uncertain about how her spell would work with her being deafened the way she was, but given the odds, she decided to take a chance. Spell Failure@20%: 1d100 ⇒ 31
The note that she sang to give her focus she could not hear, but she felt it enough to focus the rest of the spell successfully to help gird Terion against attacks that may be coming his way. Mildly concerned, she cast a look behind them.
Shield of Faith cast, Terion now has a +2 Deflection Bonus to AC

| Terion Stoutheart | 
 
	
 
                
                
              
            
            The feeling was starting to become familiar - this time the effect was different, but he could sense it nonetheless.
He knew it was Ama's power washing over him - she would tell him that it was her God's power flowing through her, but he knew nothing about gods, only men and their steel - for him it was Ama supporting her - simple, the way he liked it.
He smiled at the figure behind the Trog, silently speaking - "YOU are next!"

| GM Tribute | 
 
	
 
                
                
              
            
            Ok, I'll finish up the bad guys in back.
After the sleep knocks out Strang, the arcane words continue from the back.  A hooded troglodyte emerges from the shadows and begin to hiss words of magic followed by the common word 'approach' as he points at Terion.
A flask with a burning rag is heaved at Terion.
range touch vs cover: 1d20 + 3 - 4 - 2 ⇒ (4) + 3 - 4 - 2 = 1
scatter: 1d8 ⇒ 4
The flask hits the side of the door singing Terion and the lizard slightly.
1 hp fire damage to Terion and Trog
Now all but Strang up
Felgarr moves to rouse Strang.

| Bizzlemont Blacktop | 
 
	
 
                
                
              
            
            Terion finishes growing to epic proportions and Bizzlemont pumps his fist as he sees the spell work. "I like that one!"
The little gnome shakes his head still trying to hear, but he loads his crossbow and waits for a clear shot through the now clogged hallway.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 ⇒ 2

| Terion Stoutheart | 
 
	
 
                
                
              
            
            So... The Trog in front of Terion is not dead yet? Damn, these guys are tough, and this is only the first one...
Terion winces slightly at the flames that lick his skin, but presses on in silence.
Attack on U27 Trog: 1d20 + 5 ⇒ (17) + 5 = 22Damage: 1d8 + 7 ⇒ (6) + 7 = 13
AC: 20
HP: 5

| GM Tribute | 
 
	
 
                
                
              
            
            I think there was some confusion. So I will recap. Terion has not attacked the trog yet as the bad guys turn was complicated.
The trog shaman finished casting his full round sleep spell, which Terion resisted and got Strang. The shaman then cast a command spell on Terion, which has yet to resolve. A flask of alchemist fire hit the door splattering Terion and the trog.
So...was waiting for Terion's second will save to avoid command. Then will resolve his first hit on the trog, which was already rolled. But, given the lack of participation of Maggie, will intervene here.
Before the shaman can begin his second spell. Magnhilda steps in front. The command spell causes her to boldly rush the shaman taking a brutal cut from the troglodyte and the fighter behind her. She falls in front of the shaman bleeding.
Felgarr rouses Strang. Terion hits the trog with a brutal swing as a shield of faith glows around him (track the rounds please 20/20 now I think). At the moment Trang blocks the door. Bizzlemont has no clear line. Haven't heard from Elgoron in two weeks, so he is 'in danger'

| GM Tribute | 
 
	
 
                
                
              
            
            Trogs and fighter up
A trog shifts to the door and attacks Terion with claws and bite.
3d20 ⇒ (2, 13, 19) = 34
A single claw gets through the shield and armor for 1d4 + 2 ⇒ (1) + 2 = 3
The fighter drinks a potion. 
His injuries seem healed.
Strang up (awake and prone) as Maggie is bleeding

| Strang | 
 
	
 
                
                
              
            
            "Huh, Felgarr...?" Strang asks, disoriented.
"Holy crap!" he blurted when recognized and remembered what was going on.
Standing up, he tried to help Terion.
Aid Another (melee) DC 10: 1d20 + 3 ⇒ (15) + 3 = 18

| Terion Stoutheart | 
 
	
 
                
                
              
            
            Maggie is killed?
Terion roars, though his voice cannot be heard, shaking away the pain from the many wounds that are threatening to take him down, and launching another attack at the Trog in front of him.
Attack on Trog U27: 1d20 + 5 ⇒ (14) + 5 = 19Damage: 1d8 + 7 ⇒ (3) + 7 = 10
HP: 2
AC: 20
Shield of Faith (19/20)
Come on guys... We need more actions per turn, or we are going down this time...

| Felgarr Thundershield | 
 
	
 
                
                
              
            
            With Terion holding a commanding position, Felgarr holds the flank to ensure no other enemies can get to the mages in the corridor. He does not know why the barbarian chose to run into the room, but it was her undoing, and he will not repeat her mistake. He hopes she lives long enough that he can save her, though he isn't hopeful.
If Terion is large, he takes up all 4 squares in front of the door. Move back behind the mages, ready to strike any enemy that gets in melee range.

| Bizzlemont Blacktop | 
 
	
 
                
                
              
            
            Down to a very traditional party now. Paladin, fighter, cleric, rogue, wizard. Felgarr, where are you on the map? And he's right, Terion should be taking up 4 squares.
Still unable to hear, Bizzlemont can only gape as he seems Maggie's body fall. He grits his teeth though and tries to cast a serious spell to honor her.
20% Spell Failure chance: 1d100 ⇒ 15
And the gnome mispronounces a syllable, causing a loud pop, but nothing else.
Well, when it rains, it pours. Cross off a Silent Image spell.

| Ama Freewater | 
Realizing that Terion may need more aid than she was currently providing, Ama decided to convert one of the spells that the goddess had given her, reaching out to touch Terion as she voiced a high, clear note as she used the raw positive energy from the spell to help Terion however she could. However, she could feel the amount of converted energy and realized that she was going to have to do more.
Spell Failure: 1d100 ⇒ 72; CLW: 1d8 + 1 ⇒ (1) + 1 = 2

| Felgarr Thundershield | 
 
	
 
                
                
              
            
            Terion, fall back and swing over me.
Felgarr, seeing Terion so wounded, readies to move to hold the door.
Hoping Terion will step back 5' and let Felgarr in the front. Readying to move into position as soon as he moves.

| Felgarr Thundershield | 
 
	
 
                
                
              
            
            AC 21, HP 22/22, deafened
Felgarr surges forward into the breach, flail swinging at the lizard's legs.
Flail, Trip: 1d20 + 6 ⇒ (10) + 6 = 16 vs CMD
Still deafened, he can barely hear himself through his ringing ears. Everyone else should be able to hear him just fine though.
"LET'S GET THIS ONE, TERION. TAKE HIM OUT AND WE'LL GET THE BIG GUY NEXT"

| Strang | 
 
	
 
                
                
              
            
            Seeing the group finally making progress, Strang moved forward to attack the shaman - attempting to dodge an attack from the fighter as he moved past him.
Acrobatics to avoid an AoO, DC=CMD: 1d20 + 8 ⇒ (4) + 8 = 12
Attack (short sword): 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Status hp 19, AC 17, Deafened

| Ama Freewater | 
Sorry, didn't see a round marker, so thought it was the same action.
It was a tough decision, but Ama decided to heal Terion, rather than imbue the party. If she had done it earlier, it may have made the difference. So she placed a hand on him, and unraveled another spell into its raw energy, directing it into Terion again. She got the sense of that extra presence in her head getting out of the way of whatever it was that she was doing when she unraveled the spell, but she was glad it did not distract her. 
Convert Pro.Evil to CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Measuring the amount of conversion, she took stock of the situation, and realized that they were going to have to enter that room, or worse was going to happen.

| GM Tribute | 
 
	
 
                
                
              
            
            Sorry, forgot to resolve the acrobatics.
Strang attempts to slip into attack the shaman.
Unfortunately he takes a shot from the fighter.
The fighter swings with his two handed sword at Strang.
AoO: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 3 ⇒ (1) + 3 = 4
A black garbed man slips out of the shadows and attempts to stab Strang with an ichor-coated blade as the shaman retreats.
Assassin: 1d20 + 6 ⇒ (1) + 6 = 72d6 + 1 ⇒ (2, 3) + 1 = 6
The shaman steps back and casts a quick spell.
Save vs Will DC 13 for Strang or be dazed.  (no std next round)
The assassin missed and only his training with poison prevents a mishap. The fighter catches Strang with a battle axe (4 physical) as he runs by.
Ama Casts to heal Terion.
Order of actions
All but Strang (Ama acted) <<<<
fighter + trogs
Strang
assassin + shaman
All up but Strang and Ama, as Ama has healed Terion.

| Bizzlemont Blacktop | 
 
	
 
                
                
              
            
            Uh, Terion, I think you want to roll again. You rolled a 1d2.
Seeing Strang try to attack the Shaman, Bizzlemont tries to fire his shimmering ray at the spellcaster, without hitting Terion or Felgarr who are standing in front of him.
Touch Attack (cover): 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
Oooh...Maybe he has a dex penalty?

| GM Tribute | 
 
	
 
                
                
              
            
            Felgar steps into the room. As the fighter rises, he now is not covered versus Felgarr (still vs Terion). Felgarr gives him a swing of the flail in response AoO flail: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 241d8 + 2 ⇒ (6) + 2 = 8
The assassin, injured fighter, and troglodyte all try to hit the paladin.
"Holy warrior, this place is not for you!"
The assassin hisses as he tries to hit Felgarr with his poisoned blades.
assassin hit: 1d20 + 4 ⇒ (11) + 4 = 151d20 + 4 ⇒ (7) + 4 = 11
fighter hit/trog hit: 1d20 + 6 ⇒ (7) + 6 = 131d20 + 4 ⇒ (5) + 4 = 9
Unfortunately for the forces of evil, the blows cannot pass Felgarr's defenses.
Strang repositions himself, and the shaman casts vs Felgarr.
Will DC 13 or Felgarr loses his std.
As Strang is without a std, he may reposition, rest of the part up! Felgarr to save to act.

| Felgarr Thundershield | 
 
	
 
                
                
              
            
            AC 21, HP 22/22
Will, vs Spell: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Firm in his faith, Felgarr shrugs off the shaman's magic easily. Torn between protecting Terion and Strang, he holds his ground and swings.
"SAW YOU TAKE A HIT, STRANG. THERE'S A SPOT BEHIND ME. WE'LL GET THAT FINGER-WIGGLER ONCE WE'VE KILLED HIS CRONIES. "
Trip vs Fighter: 1d20 + 6 ⇒ (19) + 6 = 25
With the fighter sent sprawling, Felgarr concentrates on him, taking measure of the stains on his soul (Detect Evil).
Don't want to move forward and let Terion get hit any more. Strang can tumble easier if the fighter is on his back. Hope we can defeat them before the assassin perforates my speen.

| Felgarr Thundershield | 
 
	
 
                
                
              
            
            Yeah, I was OK stepping into the room, but not farther up. Once Terion steps up to the door, his Large size gives him reach, so this time he should be able to ignore the cover from that door. Example #2

| Bizzlemont Blacktop | 
 
	
 
                
                
              
            
            Moved Terion
"Help Felgarr!" the little gnome shouts, pointing to the dwarf. He tries to fire a ray at the Troglodite but it misses again.
Touch Attack with cover into melee: 1d20 + 3 - 4 - 4 ⇒ (6) + 3 - 4 - 4 = 1

| Strang | 
 
	
 
                
                
              
            
            Ooh-rah!
"Felgarr, let's get this one!"
At last recovering his senses, Strang took advantage of his stumbling to slip in behind the assassin while he was distracted with Felgarr and try to drive home a deadly blow in turn.
5'-step to (W,27)
Attack (shortsword, Flank, Sneak Attack): 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10
The fogginess in his mind must not have fully cleared, however, as his strike missed.
Status hp 19, AC 17

| GM Tribute | 
 
	
 
                
                
              
            
            The shaman moves against the wall.
He reads another scroll.  It appears from his pouch he has another left.
As he reads the scroll, he once again commands-- this time Strang, to approach him directly.
Will DC 11 for Strang or go to the shaman next opportunity. All but Strang are good to go.
Order of Action
Party (not Strang)<<<<<
Enemy (not Shaman)
Strang
Shaman
Repeat
 
	
 
     
    