Against the Cult of the Reptile God - Group 1 (Inactive)

Game Master Chainmail

Terror by night! current map


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Male Halfling Paladin 4

Pat me on the head again, and you will piss me off. Stop it. I am not a child. Cole bristles for a moment, clearly irritated by such familiar and unwanted contact.

Follow me, I will lead the charge.

He takes off his pack, and mounts Gnasher, the sight of wolfhound with paladin fairly impressive. Sword unsheathed and glowing, he moves forward into the next room after swigging a potion of mage armour.

[ooc]+4 to AC for the next 10 rounds I believe.[/b]


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

I missed the boat! (link)

Tribute, how would you prefer to handle my situation? 2, 3 rounds delayed entry?


Ramne points to Strang coming belatedly to shore. They turn the boat back to pick him up.

Ramne looks disappointed.
"We have some spells cast. I hope they don't run out now."

As the boat makes it to the far shore in the dimly lit caravan, a projectile stops short of the boats and lights up like a large ball of fire. The fire stops short of the globe around Ramne and dissipates.

As boat coasts into the shore, Ramne says: "It is the Queen. Her gaze can beguile the unwary. I will try to keep from falling under her sway."

Spellcraft DC 18:
The spell cast was a fireball.

The party begins to leave the boat as the horrible creature approaches. It is a large snake with a human face of an ugly female. Ramne informs you it is called a naga.

It will take a round to disembark from the boat.


Initiative
Terion1d20 + 1 ⇒ (16) + 1 = 17
Strang1d20 + 3 ⇒ (6) + 3 = 9
Cole1d20 + 3 ⇒ (9) + 3 = 12
Ama1d20 + 3 ⇒ (20) + 3 = 23
Bizzlemont1d20 + 1 ⇒ (18) + 1 = 19
Ramne1d20 + 1 ⇒ (14) + 1 = 15
Queen Explicta1d20 + 4 ⇒ (9) + 4 = 13

Order of Action--map updated
Ama-Bizzlemont-Terion-Ramne
Explicta
Party
Explicta

The old mage seems to ready his magic to coincide with the Queen's.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang cringes in humiliation at having possibly wasted the group's spells before going into what was likely to be a terrible fight.


The snake lady is of a huge size and is guarding what appears to be a pile of bones and treasure, not unlike what a dragon hoard is supposed to be.

Piles of gleaming coins and sacks of treasure are gathered here.

"Worship me and you may live. Fight me an you die."

Ramne lets of a lightning fast volley of magic bolts that impact off what appears to be an invisible shield. You then notice.....

A magic aura of protection surrounds the evil creature.

Spellcraft 16:
The Queen is protected by a Shield spell. Magic missiles will not affect her.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

what's the dark brown square in front of Bizzle?

Spellcraft, take 10: 10 + 10 = 20

-Posted with Wayfinder


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

"She has a Shield spell! Magic missles aren't any use. But this might be!" The gnome weaves a new spell and tosses a piecw of mica into the air. Suddenly a flurry of golden dust swirls around the naga, sticking to everything.

Glitterdust. Will save DC 17 or be blinded.

-Posted with Wayfinder


Male Human Per +3

Apologies for the absence of posting guys - been crazy busy...

Cole Honeybottom wrote:


Terion, may this potion keep you safe. Drink it before the fight begins. he passes a potion of mage armour to Terion.

I also have two potions to hand out, they give a small edge, allow a weapons blade to fall truer, better. Who wants them?

Terion nods at the offer - "Thank you friend, I'll put it to good use - any idea how long it lasts?"

Since it is Mage Armor, I am assuming at least an hour, so Terion drinks it while still on the boat.

"And I'll take one of those too, if its ok with you" - the man nods at the ones that "make a weapon's blade fall truer"

Not sure what those are? Bless Weapon? If so, Terion will use it once they are off the boat.

GM Tribute wrote:

Ramne smiles at Cole and pats him on the head.

"I will cast some protection for use. Stray too far from me at your own peril."

Ramne casts as the boat begins to near the far shore. A globe of scintillating colors surrounds him in a ten foot sphere.

** spoiler omitted **

"Ramne, does this mean that when I charge her, you will be right there nex to me?" - Terion asks with a grin.

Cole Honeybottom wrote:

+4 to AC for the next 10 rounds I believe.

Cole, it is a +4 armour bonus, it does not stack if you already have armour on. But it will help against touch attacks I believe.

As Terion steps into the massive cave, he takes in the image of the massive creature that awaits them - "I could live with the fact that you sent your dogs to kill us more than once. Heck! I could even live with the fact that you have the body of a SNAKE! But lady... You are UGLY as a yesterday's lunch!" - the man roars as he moves in to attack.

I am smelling AoO's here, so Terion moves to AL:18 and attacks with the glaive

Glaive Attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28Damage: 1d10 + 9 + 1 ⇒ (4) + 9 + 1 = 14

Whaaaaat? :D

Glaive Attack Crit Confirmation: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14Damage: 2d10 + 18 + 2 ⇒ (7, 2) + 18 + 2 = 29

Aaaaaw, that would have been sooooo sweet ;)


Male Halfling Paladin 4

Oil of magic weapon. I believe its a minute per level. Didn't realise that the mage armour thing wouldn't stack. For some reason I thought it gave something else bonus wise meaning it would stack. Silly me.


The Queen is distracted by Ramne and hisses:
"Old man, you can join me too."

The spell hits the eyes of the Queen.

Save Will:
1d20 ⇒ 2

She hisses:"I cannot see, I cannot see."

Queen will act tomorrow. Taking 10 in combat can be done with special abilities (some bardic ones I think).


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

"Yes! Got her!" Bizzlemont jumps up and cheers his spell.


As the others leap into action, Ama voices a note that falls lower, cupping the wooden rose that was her holy symbol as the second of the spells she had prayed for was cast at the Queen.

Doom(DC14) or be shaken


Doom save: 1d20 ⇒ 19

The queen resists the second spell and lunges at Terion.
Conceal: 1d100 ⇒ 85
hit/damage: 1d20 + 10 ⇒ (17) + 10 = 272d6 + 3 ⇒ (1, 2) + 3 = 6
The naga sinks her fangs into Terion and injects some poison.

Terion Fail DC18 Fort:
Con damage: 1d3 ⇒ 1 Wis damage: 1d3 ⇒ 1


Party is up, Terion to Save and take 6 hp damage piercing


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Bizzlemont begins the now-familiar complex casting to cause Terion to grow in size.

Begin casting Enlarge Person. Takes 1 Round.

What's the purple square again?


Column


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Ah, then Bizzle will move to let him see better.


Male Halfling Paladin 4

With the creature being blinded, Cole moves forward and around, seeking to flank the thing. The blade glows even more, as he calls forth the power of Iomedae in silent prayer before swinging.

1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
1d6 + 5 ⇒ (1) + 5 = 6


Cole charges around the blinded Queen and his sword lights up the previously darkened room.

An armored man with an unholy symbol of the Snake and his undead minion await at the rear of the room.

A spell from the man attempts to bind the body of the paladin and hold him helpless.

Spell craft DC 17:
Hold Person

Save will DC16 for Cole or held

Ramne shouts: "Her evil sidekick is there too. Resist the hold spell Cole."

The man responds: "I am Gareth, first priest to the Queen."

Religon DC 18:
The undead creature is a wight. He can drain the very life from his victims


Male Halfling Paladin 4

Will save 1d20 + 7 ⇒ (19) + 7 = 26

Your magic will have no hold over me, your mistress dies this day!


Male Human Per +3

Fortitude Save: 1d20 + 6 ⇒ (14) + 6 = 20

Terion grimaces at the bite from the creature, but manages to resist the injected poison - "Bite me, will you?!" - he growls.

"I can bite too!" - he shouts as he swings his weapon again.

Glaive Attack: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26Damage: 1d10 + 9 + 1 ⇒ (9) + 9 + 1 = 19

Terion Status -> HP:23/29 || AC:20


The Queen is struck a might blow by Terion. His second hit mightier that the first. She begins to bleed from a fresh wound.

Strang and Ama up


K.(Religion): 1d20 + 5 ⇒ (20) + 5 = 25

Drinking the potion that had been given to her by Cole, she recognized the undead and looked at Strang. "That undead is going to be a problem", she stated, then yelling to the others. "Wight!"

She had faith in her ability to resist its effects if she got hit, but Strang had no such thing.. yet. "Strang, I've a spell for you before you go in there."


The Queen lashes out blindly at Terion--her blow not even close. Strang quakes in terror at the creature and waits for Ama.
conceal: 1d100 ⇒ 32

The evil cleric and his foul creature approach.
"You will serve us as an undead slave."

The cleric casts a spell before approaching and his hands gleam with foul energy.

touch: 1d20 + 7 ⇒ (12) + 7 = 19
The energy of the damned courses through his body. Save DC Will 15 for half: 2d8 + 5 ⇒ (2, 2) + 5 = 9

The wight attacks Cole and misses. hit: 1d20 + 6 ⇒ (12) + 6 = 18

Ramne fires four force bolts at the wight.
Force: 4d4 + 4 ⇒ (1, 1, 1, 2) + 4 = 9

The wight is injured but still effective.
Party Up


Male Halfling Paladin 4

Arguably, if he is casting a spell in my area, then unless he is casting defensively, Cole and Gnasher get an AoO right?


Male Human Per +3

Terion keeps swinging with all his might at the gigantic snakelike creature - "Hang in there Cole, just scraping a bug off my shoe, and I'll be right there with you!" - Terion shouts, encouraging his companion.

Glaive Attack: 1d20 + 7 + 2 + 1 ⇒ (19) + 7 + 2 + 1 = 29Damage: 1d10 + 9 + 1 ⇒ (9) + 9 + 1 = 19

Man.... Terion is bringing the PAIN today ;)


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Round 1

"What's that, Ama? I'm feeling mighty devout right about now...," Strang trails off.


Bless active

Reaching out, Ama touched Strang, a whispered prayer imparting her last spell that she had, granting him divine protection from evil. Well, on the scale of things, it was probably not as great as some magics she knew of, but it was what she had. "Now let's go make sure no one falls." Calling out to the others, she warned them, "That undead can drain some of your life at a touch!"

The far more adept of the two of them, she let Strang go first, keeping an eye on Ramne, letting him engage before she moved in. She would not have doubted that the snake woman had a backup plan. That undead creature in the back was something she was very concerned about, and not something that she wanted to reach their guide. She was adamant that Ramne survive this.

Protection from Evil cast on Strang


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Thanks, Ama. Now let's see if I can save Terion's butt," he said, confidence renewed.

Moving up to within striking distance, Strang attempted to stab the Queen,

Attack (shortsword, Bless): 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (4, 3) = 13 Sneak Attack

though still not as wicked a blow as Terion's.

Status hp 28, AC 19 Protection From Evil 19 rounds, Bless 18 rounds


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Bizzlemont finishes the spell and Terion begins to grow in size. The gnome pumps his fist, noting this seeming to go better than the last few trials. He turns his attention to the man and the undead behind the queen. He moves to get a better vantage point and points his finger at the wight to fire his blinding ray.

Made Terion bigger. Ray blinds the wight if it has 3 HD or less.
Touch attack (Bless): 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22


Male Halfling Paladin 4

If the AoO are allowed for round 1 when the man touch attacked Cole then:

Cole to hit 1d20 + 6 ⇒ (13) + 6 = 19
Cole damage 1d6 + 2 ⇒ (3) + 2 = 5

Gnasher to hit 1d20 + 3 ⇒ (1) + 3 = 4
Gnasher damage1d6 + 3 ⇒ (6) + 3 = 9

Round 2 actions:

Sorcerer, get down with you. Iomedae's justice fears no evil. Your mistress will be dealt with

Cole and Gnasher both attack the snake woman. That Cole is flanked worries him, but for the moment, there is a greater threat.

Cole to hit 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Cole damage 1d6 + 5 ⇒ (1) + 5 = 6

Gnasher to hit 1d20 + 3 ⇒ (15) + 3 = 18
Gnasher damage1d6 + 3 ⇒ (2) + 3 = 5


Male Human Per +3

Cole, are you remembering to apply flanking bonuses to Gnasher? ;)


The massive snake creature takes two vicious hits from Terion and Strang. It is amazing anyone can take so much damage.

Cole and gnasher combine to hurt her even more. Bizzlemont hits the wight, but his spell seems to have no effect.

The evil humanoid duo continue to confront Cole. The wight is unable to claw the paladin.
wight: 1d20 + 6 ⇒ (13) + 6 = 19

The evil cleric makes a step back and begins to cast while grasping his holy symbol.

spellcraft DC18:
Monster Summoning 3

Ramne spellcraft: 1d20 + 12 ⇒ (5) + 12 = 17

Unable to recognize the spell, Ramne gestures and a bolt of lightning emerges from his hands and streaks toward the Queen.

Unable to miss the now enlarged fighter, Terion, the Queen, and the evil cleric are consumed in a bolt of smoking sizzling electricity.

Everyone hit by the blast (Terion too) takes REF DC 18 for half: 7d6 ⇒ (1, 5, 5, 1, 3, 5, 1) = 21
Queen/Cleric/concentration: 1d20 + 10 ⇒ (7) + 10 = 171d20 + 5 ⇒ (3) + 5 = 81d20 ⇒ 17

Hit by the full force of the bolt, the queen and evil cleric dance a dance of pain. The smell of sizzled hair fills the room.
"Duck, my boy, duck!" Ramne yells. Even with his incredible powers of concentration, the cleric cannot continue to focus on his magic, and the small portal to the abyss he was forming closes abruptly.

The Queen totter but does not fall. Undeterred by the attacks, the Queen concentrates and manages to target a huge explosion of fire.
Concentration to cast defensively: 1d20 + 14 ⇒ (10) + 14 = 24

86 damage on the Queen! Note: Cleric cast spell and moved up to discharge the spell--that is how wizards normally cast shocking grasp without provoking.

Bizzlemont and Strang find themselves engulfed in a fiery blast. Ama and Terion are still within the protective sphere of Ramne and Cole feels the heat, but is outside the area of effect.

Save Bizzle + Strang REF DC 16 for half: 7d6 ⇒ (5, 5, 4, 4, 1, 1, 6) = 26

Party up--Many to save

Naga lore:
Morbid-minded and wretched to look upon, spirit nagas are the witches of the naga race, hateful outcasts long shunned for their dark powers and loathsome ways. A typical spirit naga is slender, with the scales of a venomous serpent and a tangle of greasy hair framing their pale faces. Most measure 14 feet long but weigh less than 300 pounds.

Spirit nagas delight in places of death and desolation. Battle-scarred ruins, untended graveyards, despoiled forests, and tangled swamps all attract these repulsive creatures. Where guardian nagas favor places of innate sanctity, spirit nagas seek out places of fundamental corruption, sites they believe to be imbued with dark magics. The crypts of long-dead tyrants, the death places of great heroes, and the ruins of nefarious keeps all attract these wretched serpents.

Most spirit nagas believe themselves to be the inheritors of some mysterious dark favor, seeing their innate magical talents as evidence of such. Most commune with vague powers of death and devastation, working profane rites and seeking grotesque auguries from cultic forces. To aid them, spirit nagas often use their enchanting gaze, changing victims into fawning fanatics and would-be sacrifices.

Spirit nagas occasionally band together in small groups—some seeming to mimic the covens of hags. While a particular plot or foe might bring these deadly serpents together for a short time, spirit nagas are loyal only to themselves, and such alliances always end in deadly betrayal.


Male Halfling Paladin 4

Have a care with those bloody spells! Cole cries out as the electricity sparks, and the flames burn.

Cole swings again, still aiming to dispatch the queen as quickly as he can.

Cole to hit: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Cole Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Gnasher to hit: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Gnasher damage: 1d6 + 3 ⇒ (5) + 3 = 8

I had forgotten that Gnasher was technically flanking too, oops


And the queen collapses in a heap.

The evil cleric blinks in surprise. He seems to be disoriented.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Reflex Save: 1d20 + 4 ⇒ (19) + 4 = 23

Bizzlemont realizes the spell at the last second and drops to one knee, covering his face and gripping Razzle tightly as the flames burn him. "Aaah!" Despite his quick actions, the gnome is badly burned. If he hadn't aced so quickly, though, he most certainly would have been dead.

Still, the wizard, looks up after the spells and cheers as he sees Cole fell the naga. He looks at the still-dangerous wight and shoots a green ray from his hand at it.

Cast Disrupt Undead.
Touch Attack (Bless): 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 ⇒ 6


Male Halfling Paladin 4

Cast down your weapons and surrender immediately Priest. Or face my sword! Cole bellows, seeking to bring the combat to an end, that he might tend to the wounded.


Male Human Per +3

GM Tribute, if Terion is within Ramne's sphere, is he still affected by the lightning?


Yes, it is a 'one way' sphere.


Male Human Per +3

Ok, then - damned wizards...

Reflex Save: 1d20 + 4 ⇒ (2) + 4 = 6

As he grows in size, Terion is hit with the full force of the blast in spite of trying to get out of the way - as the blast clears, and with still remnants of lightning bursting out of his eyes and mouth, and circling the metal of his weapon and armour, he raises his eyes towards Ramne, growling - "We WILL talk about this later..."

Without another word, and with the serpent queen dead, he does not hesitate, and swings at the man - "Party's over"

Bardiche Attack: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20Damage: 2d8 + 10 ⇒ (4, 2) + 10 = 16

Terion Status -> HP:8/29 AC:19


Terion took 6 from the queen.

The evil cleric takes a wicked blow. He seems to understand that Terion is not his friend.


Male Human Per +3

True GM Tribute. My bad.

Terion Status -> HP:2/29 AC:19


Male Halfling Paladin 4

Terion, stop. Let the man surrender if he wishes.

Cole turns back towards the wight, and moves to finish it off with the sword and Gnasher.

Cole to hit: 1d20 + 6 ⇒ (15) + 6 = 21
Cole Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Gnasher to hit: 1d20 + 3 ⇒ (17) + 3 = 20
1d6 + 3 ⇒ (6) + 3 = 9


The wight and cleric are hit pretty hard. The cleric steps and attacks Terion but misses with a poor blow.hit/damage: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 5 ⇒ (2) + 5 = 7As the clerics attention fixes on Terion, the wight jumps the cleric but fails to land a blow.
hit/damage: 1d20 + 6 ⇒ (4) + 6 = 101d4 + 3 ⇒ (1) + 3 = 4
Ramne gestures and another hail of forcebolts tear into the wight and he is blown to pieces.

The cleric is still standing, bleeding from several wounds.

Everyone up.


Male Halfling Paladin 4

We outnumber you, fighting us is futile. The dark gods accept needless sacrifice, but surely your life means more to yourself than to simply throw it away pointlessly. Come now, surrender and let us walk the path to the light together

Cole sheathes his sword, as far as he was concerned, the fight was over.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Bizzlemont slowly approaches Cole and the cleric. He holds his hands ready to blast the cleric with a Color Spray spell if he attacks them again. "Surrender! Drop your weapons!"

Ready spell if he attacks


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Reflex Save: 1d20 + 7 ⇒ (18) + 7 = 25 Evasion = no damage

"You heard the shrimp, drop it or die!" Strang growled, brandishing his sword once more - clothes slightly smoking from the near miss from the spell.

Intimidate: 1d20 + 10 ⇒ (11) + 10 = 21

Status hp 28, AC 19, Bless, Protection from Evil


Male Human Per +3

"There will be no second chances..." - Terion warns, as he grips his weapon until his knuckles go white.

Ready Action: If he does not surrender, he gets smacked :D


The old wizard gestures and fires and a bolt of acid hits the fallen 'god'. She begins to sizzle as the acid burns her.
Looking around with horror.

The cleric speaks with defiance:"I will not surrender again. Death is worse than being a mindslave!"

Looking in the distance: "Ramne, is that you?"
Confusion seems to cover his face.

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