Nosmo Valencourt |
Nosmo looks for an undamaged computer terminal, hoping to download a map of the complex and find clues to the whereabouts of their ship and gear - especially his custom rig.
Computers: 1d20 + 14 ⇒ (14) + 14 = 28
GM Kevin O'Rourke |
AXL can't open the door but does find out the area seems to be in some kind of lockdown under a high security clearance.
Nosmo manages to gather information.
B1 Entry Hallway
B2 Landing Pad
B3 Lobby
B4 Visiting Room
B5 Security Camera Room
B6 Processing and Interogation Your gear is locked in here.
B7 Robot Maintenance
B8 Cell Block Hub
B9 Infirmary
B10 Cafeteria
B11 Cell Block Reactors
B12 Prisoner Cells
B13 Slave Cells This area is in lock down
The Ikeshti opens the door to the Cafeteria...
Trosvod: 1d20 + 4 ⇒ (5) + 4 = 9
Nosmo: 1d20 + 1 ⇒ (3) + 1 = 4
Elthearon: 1d20 + 4 ⇒ (6) + 4 = 10
AXL23: 1d20 + 5 ⇒ (5) + 5 = 10
Ikeshti: 1d20 + 2 ⇒ (4) + 2 = 6
Monster: 1d20 ⇒ 11
...she surges forward. A lone Aeon guard eating their lunch is caught off guard.
Claw: 1d20 + 11 ⇒ (1) + 11 = 12
The Aeon guard gets to their feet and activates their gauntlet.
AXL
Elthearon
Trosvod
Ikeshti
Nosmo
Aeon Guard
Nosmo Valencourt |
"Got it!" Nosmo calls out excitedly. He jogs past Elthaeron and Trosvod into the hub. He points with his pulsecaster pistol, demonstrating an utter lack of trigger discipline, towards the hallway on the far right. "Our gear is down that way! And we got the infirmary there, the cafeteria there, and the slave pens over there!"
He recoils and his neck retreats between his shoulders when he hears the Ikeshti's war cry echo out from the cafeteria, heralding more mayhem.
"Should...should be follow her? It?" he asks nervously, nodding his head towards the cafeteria. For now, he just takes cover beside the passage's bulkhead.
AXL23 a.k.a. Axel |
"We need to make sure she does not alert the full compound... Somehow"
AXL follows the Ikeshti, and fires off a single shot at the guard, trying to hit it from hiding.
Duh, using Trick Shot. Have been forgetting about it...
Stealth: 1d20 + 15 ⇒ (20) + 15 = 35
Pulsecaster Pistol: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 1 + 1d8 ⇒ (1) + 1 + (2) = 4
Trosvod "The Wyrm" |
Trosvod also attempts to sneak up and shoot the guard, grinning underneath his newly acquired helmet.
Stealth in Ceremonial Officer Armour: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Pulsecaster Pistol: 1d20 + 4 + 3 ⇒ (17) + 4 + 3 = 24
Damage: 1d4 ⇒ 3
GM Kevin O'Rourke |
"We need to make sure she does not alert the full compound... Somehow"
AXL follows the Ikeshti, and fires off a single shot at the guard, trying to hit it from hiding. The guard evades the shot.
The guard brought a gauntlet to a gun fight. The superior armour of the Aeon Guard absorbs teh shot.
Trosvod also attempts to sneak up and shoot the guard, grinning underneath his newly acquired helmet. Although the guard sees him coming the weight of shots means this one lands.
As much as stealth is not the Ikeshti's strongpoint she is quite formidable and manages to drive her claws into the guards midsection, blood spilling onto the floor.
Claw: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Damage: 2d6 + 10 ⇒ (6, 1) + 10 = 17
Claw: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20
Your vesk ally moves in but still weakened her claws can't find a weakness in the Aeon Guards armour.
Claw Vs Aeon Guard: 1d20 + 2 ⇒ (8) + 2 = 10
The Aeon Guard maintains her composure despite being outnumbered. An upper cut the the hulking Ikeshti knocks her off her feet. Another blow is driven swiftly down into her chest.
Gauntlet Vs Ikeshti: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Damage: 2d6 + 10 ⇒ (2, 3) + 10 = 15
Gauntlet Vs Ikeshti: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
AXL
Elthearon
Trosvod
Ikeshti -33
Nosmo
Aeon Guard -40
GM Kevin O'Rourke |
AXL repositions, and fires again. This time he catches the Azlanti off guard.
This entire operation was a calculated risk. Watching the guard perform such heroics, Elthaeron realized that the problem was that they all sucked at math. Fortunately quantity has a quality all of its own.
The Aeon Guard stumbles backwards before the Ikeshti makes sure he is quite dead.
Loot
AG trooper battle dress (clear spindle aeon stone, jump jets)
AG assault rifle with 4 magazines (100 longarm rounds)
Thunderstrike pulse gauntlet with 2 batteries
Frag grenade II
Incendiary grenade I
Nosmo Valencourt |
"I'll settle for just getting my rig back," Nosmo says as he catches up with the party. He eyes the Ikeshti's wounds but keeps a distance.
"Do we open the slave pens first or go right for the ship?" he asks, caught between doing the right thing and simply trying to escape.
GM Kevin O'Rourke |
As you try to open the pens it is under a security lockdown set in place by a high level clearance... your minds wander back to the guards discussing AXL having to be placed in general population with the rest of you. The guards had found this to be unusual.
The door can still be opened with high rolls but I'm going to remind you have these details... ie something is going on in the Slave Pens.
Nosmo Valencourt |
"When we arrived, they looked at AXL and said another android," Nosmo says without looking up as he kneels beside the door to the slave pens. He removes a panel and tries to trip the door's lock. "Do you suppose they've got other androids locked up in here?"
Engineering: 1d20 + 11 ⇒ (4) + 11 = 15
"Gah!" he cries and recoils as sparks shoot out while the door remains impassive. "No good. If we want to get in here, we'd have to get a keycard or code or something from the warden or whoever's running this place."
Nosmo Valencourt |
"Good idea!" Nosmo replies to Trosvod. He moves as though to run towards the processing center, but thinks better of it and stops after a few hasty, awkwardly long strides. Nosmo slows his pace and allows his sturdier, more experience comrades to lead the way.
We head towards B6 on the map, then.
GM Kevin O'Rourke |
AXL can't hear anything through the door though seeing as it's marked as Processing and Interrogation it might be soundproofed.
This bleak room contains an intimidating desk with a single bright light shining down on it. One side of the room has a pair of showers that lack any privacy, a nearby bin for clothing that holds a single towel, and a row of hooks holding several sets of prison coveralls.
A lone guard is currently cleaning in the area.
Trosvod: 1d20 + 4 ⇒ (6) + 4 = 10
Nosmo: 1d20 + 1 ⇒ (15) + 1 = 16
Elthearon: 1d20 + 4 ⇒ (12) + 4 = 16
AXL23: 1d20 + 5 ⇒ (10) + 5 = 15
Prison Guard: 1d20 + 4 ⇒ (1) + 4 = 5
Elthearon
Nosmo
AXL23
Trosvod
Prison Guard.
Nosmo Valencourt |
"Not again, Nosmo squeaks.
He flattens himself out against the south wall beside the door, aims his pulsecaster pistol through the door, and squeezes off a shot at the hapless guard.
Pulsecaster Pistol vs Guard: 1d20 + 3 ⇒ (19) + 3 = 22
Electric Damage: 1d4 + 1 ⇒ (1) + 1 = 2
GM Kevin O'Rourke |
”Breathe when you shoot. Let the air out and then squeeze the trigger.” Elthaeron said calmly, as he tried to put his own advice into action.
"Not again", Nosmo squeaks.
He flattens himself out against the south wall beside the door, aims his pulsecaster pistol through the door, and squeezes off a shot at the hapless guard.
"Surrender" - AXL warns the guard, letting off a shot of his own.
Trosvod snaps off a shot which strays wildly.
The prison guard moves towards the other door exiting his room. Everyone hears a klaxon going off and those wearing prison guard armour see a flashing red rune on their huds...
Elthearon
Nosmo
AXL23
Trosvod
Prison Guard.
GM Kevin O'Rourke |
”Oh no...nonono...” Elthaeron muttered as he quickly fired another shot.
The blaring alarm makes it harder for Nosmo to heed Elthaeron's advice to breath when he shoots.
AXL changes tactics, and goes for a precisely aimed shot to disconcert their opponent... the guard drops under this last shot.
It takes a few minutes but Nosmo is able to gain access to your gear.
Trosvod "The Wyrm" |
Trosvod keeps his newly-acquired ceremonial officer plate but cheerfully affixes his harmonic cannon to his shoulder, and grabs everything else that was taken from him.
"Ready to rock!", he declares, even injured.
GM Kevin O'Rourke |
With its bright lighting, sterile-looking instruments, and white walls, this area is clearly a place of medicine. A metal gurney is in front of some of the cabinets that line the southern half of the room. A large airlock door stands in the northern wall, adjacent to a smaller exit to the northeast.
A do tor thats has been shredded lies on the ground dead...
The many supply cabinets here hold mk 1 serums of healing (10), mk 2 serums of healing (4), sprayflesh (2 doses), and 12 tier 1 medicinals (split evenly between analgesics, antitoxins, and sedatives).
Trosvod "The Wyrm" |
Trosvod greedily starts downing serum after serum!
MK I HP: 1d8 ⇒ 2
MK I HP: 1d8 ⇒ 8
MK I HP: 1d8 ⇒ 4
MK I HP: 1d8 ⇒ 2
MK I HP: 1d8 ⇒ 1
MK I HP: 1d8 ⇒ 5
"URRRRRRRRPPPPPPP!", he belches happily, his scales now looking much haler.
26/27 HP from 4/27! 4 MK I serums of healing left.
Nosmo Valencourt |
Having reclaimed his custom rig and his satchel, Nosmo gathers the rest of the medical supplies before Trosvod gets his claws on the rest. For a fleeting moment, he feels like a parent keeping a child from too many snacks.
"Hopefully - and this is a dim hope - we won't need all the rest of these," he says shouldering his back and adjusting his rig. "But I can certainly hope we'll be finished with this place soon enough.
"Now," he adds, forcing a wry smile and trying to act the part of a hero again, "Let's do this thing....Did that sound cool?"