Alain

Nosmo Valencourt's page

178 posts. Alias of vayelan.


Full Name

Nosmo "Cornbread" Valencourt

Race

HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8

Classes/Levels

Human Mechanic (Scholar) 5

Size

Medium

Age

28

Special Abilities

Bypass +2, Custom Rig, Combat Tracking, Memory Module, Overload, Remote Hack

Alignment

NG

Location

Madelon Colony, Nakondis

Languages

Common, Akitonian, Vercite, Castrovelian, Azlanti

Occupation

Bioengineer

Homepage URL

Homeworld: Absalom Station

Strength 10
Dexterity 14
Constitution 12
Intelligence 19
Wisdom 10
Charisma 15

About Nosmo Valencourt

Male Human Mechanic (Scholar) 5
N Medium Humanoid (Human)
Init +6, Perception +8
--------------------------
Defense
EAC 18 (Touch 12, Flat-Footed 16); KAC 20 (Touch 12, Flat-Footed 18)
HP 28 (4+30), SP 35
RP 5 / 5
Fort +5, Ref +5, Will +3
--------------------------
Offense
Speed 30ft
Melee: Tactical Baton +3 (1d4+2 B)
Ranged: Pulsecaster Pistol +5 (1d4+2 E)
Hunting Rifle +5 (1d8+4 P)
--------------------------
Statistics
Str 10, Dex 12, Con 10, Int 19, Wis 10, Cha 13
Base Att +3; CMB +4; CMD 19

Skills:

ACP -1

Computers +17 (5 rank, 4 Int, 3 class, 2 Bypass, 3 insight)
Engineering +14 (5 rank, 4 Int, 3 class, 2 Bypass)
Life Science +12 (5 rank, 4 Int, 3 class)
Medicine +12 (5 rank, 4 Int, 3 class)
Profession +4 (Cook) (1 rank, 3 class)
Diplomacy +5 (3 rank, 2 Cha)
Physical Science +9 (2 rank, 4 Int, 3 class)
Athletics +8 (5 rank, 3 class)
Perception +8 (5 rank, 3 class)
Stealth +7 (5 rank, 2 Dex)
Culture +6 (2 rank, 4 Int)
Survival +1 (1 rank)
Piloting +6 (1 rank, 2 Dex, 3 class)

Feats:
Medical Expert
Iron Will
Skill Focus (Computers)
Improved Initiative
Weapon Specialization: Basic Melee, Small Arms, Long Arms
Improved Iron Will: Spend 1 RP to reroll a failed Will save

Abilities and Features:

Racial Features:
Medium Size, Skilled, Bonus Feat, +2 to one Ability

Theme Features:
+1 Int
Theme Knowledge: Life Science, specializes in bioengineering, -5 DC on Recall Knowledge checks for speciality

Class Features:
Proficiencies: Light Armor, Basic Melee Weapons, Grenades, Small Arms
Heavy Armor, Long Arms (granted by Exocortex)

Bypass +2 (bonus to Computer and Engineering checks)
Custom Rig
Overload
Remote Hack: You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet.

Artificial Intelligence: Exocortex
Combat Tracking, grants extra proficiencies
Memory Module (1/day, re-roll non-combat skill check to recall knowledge), grants Skill Focus bonus feat

Mechanic Tricks:
Energy Shield: (4 + 4 Temp HP):
As a standard action, you can use your custom rig to activate an energy shield around yourself. This shield provides you with a number of temporary Hit Points equal to your Intelligence modifier plus your mechanic level. The shield remains active for 1 minute per mechanic level or until all of its temporary Hit Points are depleted, whichever comes first. Once used, you cannot use this ability again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest; your shield automatically shuts off during this period of rest.

Technological Medic:
You can use your knowledge of machines and technology to repair androids and robots. Whenever you attempt a Medicine check to assist an android, SRO, or other creature with the constructed racial trait or construct (technological) subtype, you can use your Engineering skill instead of Medicine to achieve the same results. Your custom rig acts as a medkit for this purpose (or an advanced medkit, if you are 5th level or higher).

Gear:

Ceremonial officer plate (infrared sensors)
Pulsecaster pistol with battery (16 charges)
Credstick: 60 credits
Custom Rig
Industrial Backpack
Medkit, Basic
Bright yellow cabochon aeon stone ((Level 4): While this aeon stone orbits you, you gain a +4 insight bonus to Culture checks to decipher exotic, intricate, or very old writing. In addition, once per day as a standard action, this aeon stone can be activated to cast comprehend languages as a 1st-level spell (caster level 4th))

Tactical Baton
Hunting Rifle (90ft, 3/6rds)
Longarm Rounds, 1 Box (9/25rds)
Static Arc Pistol
Loaded Battery (12/20 charges)
Spare Battery (8/20 charges)
Estex Suit I
Survival Knife

Tier I Analgesic x4
Tier I Anti-toxin x2
Tier 2 Sedative x1

Augmentation: Standard Darkvision Capacitor (Uninstalled)

Background:

Appearance and Mannerisms: