Against the Aeon Throne (Inactive)

Game Master Kevin O'Rourke 440

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The Cargo Hold


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Perception +9
GM Kevin O'Rourke wrote:
AXL isn't able to get even close to Letrimakinetamal's cell restrained as he is.

But can I try to splash him from where I stand? Or pass the container along to someone who may be standing closer?


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Trosvod yawns and stretches.

Then immediately regrets both as his wounds remind him of the battering he received the other day.

HP: 4 (1 + level 3) /27
SP: 24/24

"No grub? What the frack?", the reptilian says out loud, looking around for breakfast.


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

It takes almost as much resolve to choke down the food provided without retching as Nosmo has had to summon to face combat.

"I'll say this, at least: I don't miss the heat and humidity of Nakondis," Nosmo muses, his groaning voice belaying any trace of actual optimism in his words.

In his secluded cubby, he busies himself with his "project." He grinds the scale against the impromptu whetstone.

Engineering Check, Make Lockpick: 1d20 + 11 ⇒ (7) + 11 = 18

Finally, he nervously and surreptitiously shows off his work to his comrades before attempting to apply the pick with trembling hands.

Engineering Check, Pick Locks: 1d20 + 11 ⇒ (13) + 11 = 24


Afraid not you guys are all effectively chained to a radiator away in a corner.

The guard sneers at Trosvod "You got your meal last night alien. You're just laying about. Typical of a vesk... lazy, greedy and demanding!" The other guards begin laughing.

While the guards taunt and gets Nosmo's nights labour has been put to good use slowly releasing their bindings.

For now the guards have not noticed, there are still three present. If you wait sooner or later one will go for their meal break but they might notice before that happens.


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Trosvod makes damn sure that he doesn't move his arms and thus give away the game.

"Pah!", he mutters, as if defeated in a duel of wits with the guards.


Telepathically, Elthaeron communicated ”Once free I believe that I can summon my rifle. Which will only have a single power pack. Trosvod has his claws, so two of us will be armed. We should time this for when one leaves and then make it count. We won’t get a second chance.”


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

I'm game to wait and shank.


After another hour one of the guards leaves informing the others they will be back after they use the rest room. You could attack now or wait for a longer break.

You guys would get a surprise round, the third guard will be gone for at least a few minute which is a long time in combat.


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

Nosmo's eyes dart pleadingly to his companions. They practically scream, "Now? Do we act now?" His face bespeaks uncertainty, although easily mistaken for simple fear by casual onlookers. The engineer's muscles refuse to relax, and he remains primed to leap into action should his companions judge that now is the right time.

I figure I can either help Trosvod against his target - going low while he goes high - or I can use Overload to jam a door and prevent reinforcements from intervening.


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Trosvod gets the hint and moves more swiftly than many would expect from a vesk, as he tries to slash the nearest guard in the face.

Vesk Claws vs Guard Face: 1d20 + 2 ⇒ (4) + 2 = 6

Damage (not archaic): 1d3 + 2 + 4 ⇒ (3) + 2 + 4 = 9


Hit: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

For his part, Elthaeron spoke words that were old before anyone had even dreamed of exploring the depths of space. His rifle materialized in his hands, and a shot was quickly fired.


Perception +9

Is it ok to attack unarmed vs armed opponents in Starfinder? I mean, if they are armed, do they get an AoO as in PF?


I amn't 100% sure AXL but they don't have melee weapons out so its not an issue. I think they would get an AOO if they did though.

@Nosmo, if you help Trosvod I'll let you roll a d20 and let him keep his roll or that one. There are in depth rules for aid but sometimes it's best to keep it simple.

@Trosvod, you get your BAB on the claws attack roll. Even if you are using deadly aim you should still be at a +3 to hit. Remember you can make multiple attacks with a -4 for next round


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

*checks* - Yup, I entirely forgot to add my BAB!

Second Slash: 1d20 + 3 + 2 - 4 ⇒ (11) + 3 + 2 - 4 = 12

Damage (not archaic): 1d3 + 2 + 4 ⇒ (2) + 2 + 4 = 8


Trosvod gets the hint and moves more swiftly than many would expect from a vesk, as he tries to slash the nearest guard in the face.
Trosvod Extra Roll from Nosmo: 1d20 + 3 + 2 - 4 ⇒ (4) + 3 + 2 - 4 = 5

For his part, Elthaeron spoke words that were old before anyone had even dreamed of exploring the depths of space. His rifle materialized in his hands, and a shot was quickly fired. Already savaged by Trosvod the guard collapses to the ground. The guard never had a chance to draw his pulsecaster pistol or standard taclash.

AXL charges at the other guard who is caught off guard by the sudden assault but his armour protects him but is never the less kept off balance by the android.
AXL23 Vs Guard: 1d20 + 2 ⇒ (1) + 2 = 3

Trosvod: 1d20 + 4 ⇒ (13) + 4 = 17
Nosmo: 1d20 + 1 ⇒ (18) + 1 = 19
Elthearon: 1d20 + 4 ⇒ (18) + 4 = 22
AXL23: 1d20 + 5 ⇒ (2) + 5 = 7
Monster: 1d20 ⇒ 10

Elthearon
Nosmo
Trosvod

Guard
AXL


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

Nosmo's mind lags a moment behind his body, which acts on instinct he never suspected he possessed. He lunges for the other guard, off-balanced by AXL, and attempts to help bring him down.

Attack, Aid AXL or Trosvod: 1d20 + 2 ⇒ (18) + 2 = 20


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Trosvod keeps pressing forward with wild, brutal slashes, now with Azlanti blood flying off his talons.

First Attack: 1d20 + 3 + 2 - 4 ⇒ (14) + 3 + 2 - 4 = 15
Damage (not archaic): 1d3 + 2 + 4 ⇒ (1) + 2 + 4 = 7

Second Attack: 1d20 + 3 + 2 - 4 ⇒ (12) + 3 + 2 - 4 = 13
Damage (not archaic): 1d3 + 2 + 4 ⇒ (2) + 2 + 4 = 8


Hit: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Elthaeron smirked as he put another shot into the surprised guards. Fighting was certainly easier when the foe wasn’t ready!


Elthaeron smirked as he put another shot into the surprised guards. Fighting was certainly easier when the foe wasn’t ready!

Nosmo's mind lags a moment behind his body, which acts on instinct he never suspected he possessed. He lunges for the other guard, off-balanced by AXL, and attempts to help bring him down.

Trosvod keeps pressing forward with wild, brutal slashes, now with Azlanti blood flying off his talons.

The second guard collapses. Without knowing how long you have before the other returns you or someone else shows up you have a chance to secure their equipment.

Total Loot from both of the Guards
Ceremonial officer plate (infrared sensors) x2
Pulsecaster pistol with battery (20 charges) x2
Standard taclash x2


Perception +9

AXL grabs one of the Pulsecaster pistol, checking the battery status, then moves to keep watch in case anyone approaches.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

The second guard has scarcely hit the floor before Nosmo rips the pulsecaster from his limp hand, as though frightened the downed foe might still squeeze off a shot. Before taking up the pistol himself, though, Nosmo sets about prying the armor off the guard's body, instructing his exocortex to begin interfacing with the armor's systems.

Since I am a squishy mechanic, may I claim the other pistol and one of the armor suits?


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Trosvod begins looting the other guard, first seizing a taclash.

@Nosmo: fine by me!

@All: Trosvod's fighting style benefits from being in heavy armour. Plus he's still pretty mangled from the fight beforehand. Does anyone object if he grabs a suit?


”Axel, grab the other suit. If anyone can fool them into thinking mistaking any of us for a guard, it is you.”


Perception +9

"If Trosvod is to stay in the fight, he should get the suit" - AXL replies - "So far our attempts at subterfuge have not met with any success, yet his claws are quite efficient"

I say Trosvod takes the armor? :P


Without knowing the release codes for the other prisoners it wont be easy to unlock their cells... but it is possible for a skilled mechanic.


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

I'll take that as two for Trosvod

Trosvod gets the armour onto him swiftly and efficiently. It's almost as if he is not entirely unused to rapidly looting dead bodies.

"So, we getting the rest out? Warm bodies - or cold - would be handy for help!"


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

Nosmo pauses abruptly, one leg already slipped inside the armor.

"Oh, right!" he exclaims and shuffles awkwardly over to the access panel, the armor still around his legs.

Would this be a Computers or an Engineering check?


Engineering or Computers: 1d20 + 7 ⇒ (14) + 7 = 21

”I’ll get them open. Stand guard so if anyone walks by they won’t suspect anything.”


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

"Will do."

Perception: 1d20 + 0 ⇒ (9) + 0 = 9

Trosvod attends his task with some diligence...


Sorry I should have specified, it would have been computers.

The doors to the cells begin to open. Grub the caterpillar like alien is in reasonable physical condition compared to the others.

Letrimakinetamal is hampered by it's dried out shell but can still mobilise slowly under it's own power.

Mothkala the vesk is malnourished but if provided with food might be of assistance.

Tseechik the shirren is barely able to stand but can walk very slowly.

Vertash the rather large Ikeshti is in the best condition but with a look of blood lust in her eyes she moves towards the door.


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

Nosmo sheepishly watches Elthaeron crack the release code upon the cells, so the mechanic shuffles a few steps away and continues sliding on his armor. He stands guard, a step or two behind Trosvod, with his purloined pulsecaster in hand.

As the cell doors whine open, he nervously looks over his shoulder at the newly freed prisoners. No words come to his lips, so he offers a nod to them, his anxiety masked behind the Azlanti helmet.


Perception +9

AXL looks back at the assembled 'team', and nods at Nosmo and the others.

Before leaving, he does look around for canteens or some sort of water container to pour over Letrimakinetamal.

Adding to that, if the soldiers had rations or any edibles, he will offer them to Mothkala.

Last but not least, he tries to improvise a crutch of sorts to assist Tseechik moving around.

Not sure what/if I should roll? :P

"If we want to stand a chance to escape and survive, we all need to be as strong as possible, given the situation - and work together"


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Trosvod looks about for food.


Vertash opens the door and charges out...

Trosvod: 1d20 + 4 ⇒ (10) + 4 = 14
Nosmo: 1d20 + 1 ⇒ (16) + 1 = 17
Elthearon: 1d20 + 4 ⇒ (20) + 4 = 24
AXL23: 1d20 + 5 ⇒ (17) + 5 = 22
Guards: 1d20 + 4 ⇒ (15) + 4 = 19
Vertash: 1d20 + 2 ⇒ (19) + 2 = 21

...from out of your field of vision you hear a very human scream of pain.
Claw Vs Guard: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 2d6 + 10 ⇒ (6, 1) + 10 = 17

Elthaeron
AXL23
Vertash

Guards Red -17
Nosmo
Trosvod


Perception +9

AXL moves forward and lets off a shot at the nearest soldier.

I assume no time for any of my previous actions then? Not any acknowledgment of AXL words?

Pulsecaster Pistol: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 ⇒ 1 >Do we add our level here?


Afraid not AXL, the others are up for working together but the Ikeshti is going on a rampage and wasn't going to stop because someone was talking. On the plus side she isn't attacking ye.


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Perception +9
GM Kevin O'Rourke wrote:
On the plus side she isn't attacking ye.

Life is made up of these small joys :D


1 person marked this as a favorite.

Hit: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Elthaeron added his fire to the melee, But was somewhat perturbed on how quickly everything was going south. He had imagined something like the old holovids, where the heroes would quickly and efficiently Sneak past the armed guards and steal a ship before anyone realized they had left their cells. Now it looked like the walls would be red before that could happen.


Elthaeron added his fire to the melee, But was somewhat perturbed on how quickly everything was going south. He had imagined something like the old holovids, where the heroes would quickly and efficiently Sneak past the armed guards and steal a ship before anyone realized they had left their cells. Now it looked like the walls would be red before that could happen.

AXL moves forward and lets off a shot at the nearest soldier.

Vertash begins to savagely assault another guard.
Claw Vs Guard: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
Damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16
Claw Vs Guard: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9

The two remaining guards combine the attacks against Vertash... but she largely doesn't seem to care.
Taclash Vs Vertash: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10
Pulsecaster Vs Vertash: 1d20 + 8 ⇒ (2) + 8 = 10

Nosmo
Trosvod
Elthaeron
AXL23
Vertash -10

Guards Yellow -16


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Is there a purple guard near us?


Purple are allies. The Vesk and the Ikeshti.


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Grand job!

Trosvod jogs towards the chaos, taclash in hand.

Double move


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

"I wish I had my rig," Nosmo idly rues as he hustles behind AXL and Elthaeron.
He raises his newly acquired pulsecaster pistol and squeezes off a shot at one of the guards.

Pulsecaster vs Orange: 1d20 + 3 ⇒ (9) + 3 = 12
Electric Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Perception +9

AXL continues the pressure on the guards.

Pulsecaster Pistol: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 ⇒ 3 >Do we add our level here?


Hit: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Somewhat getting his composure back, Elthaeron kept shooting. It helped that the others were keeping the attention of his targets.


"I wish I had my rig," Nosmo idly rues as he hustles behind AXL and Elthaeron.

He raises his newly acquired pulsecaster pistol and squeezes off a shot at one of the guards.

Trosvod jogs towards the chaos, taclash in hand.

Somewhat getting his composure back, Elthaeron kept shooting. It helped that the others were keeping the attention of his targets. Already badly injured the guard collapses to the ground.

AXL continues the pressure on the guards.
Half your level rounded down once you hit level 3 to weapons the class gave you proficiency in

Mothkala moves in and tries to land a solid blow but obviously isn't fully recovered. The raging Ikeshti pounces on her last target, tearing off a chunk of it's soft throat and swallows.
Claw Vs Guard: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d6 + 10 ⇒ (4, 2) + 10 = 16
Claw Vs Guard: 1d20 + 2 ⇒ (6) + 2 = 8

For now at least it seems your 'ally' has paused to feed but it doesn't seem like her rampage will be abated for long.

Loot
Standard Taclash x3
Pulsecaster x3
Ceremonial officer plate with infrared sensors


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Trosvod snatches a pulsecaster and starts to unlock the officer plate from the downed soldier.

"Upgrades.", he says, grinning toothily.


”Let’s be quick about it.” Elthaeron said while getting armored.


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

"All right, what do we do next? Where do we go?" Nosmo hurriedly asks, grabbing one of the taclashes to supplement his pistol. "Do we know where our ship is being kept?"


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Trosvod hurriedly affixes his newest armour and clutches a firearm.

"Not a clue! But we either need to get out or get some serious firepower, quick!"

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