
Baedjrak Bloodeye |

Damn, that shot almost took off my ear?! Baedjrak stays low against the fence, thankful that the guard's shot was less than accurate. Peering around the edge, he repeats his previous actions, using his technical skills to cause a diversion before snapping off another shot.
Trick(computers, dc 20+cr): 1d20 + 13 ⇒ (6) + 13 = 19
pistol: 1d20 + 3 ⇒ (8) + 3 = 11
am assuming that misses

GM Kevin O'Rourke |

Not bothering to snipe now that her allies are there, Arika instead just fires.
"Woooo!", Trosvod yells as he keeps firing.
Elthaeron manages to wing the last guards.
Hit: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 ⇒ 2
Damn, that shot almost took off my ear?! Baedjrak stays low against the fence, thankful that the guard's shot was less than accurate. Peering around the edge, he repeats his previous actions, using his technical skills to cause a diversion before snapping off another shot.
The guard tries to hit Trosvod but fails miserably... still outnumbered and surrounded he holds his ground for now.
Guard Vs Trosvod: 1d20 + 6 ⇒ (5) + 6 = 11
Arika
Trosvod
Elthaeron
Baedjrak
Guards -8

Baedjrak Bloodeye |

Moving further down the fence, Baedjrak snaps off another shot, but his accuracy is skewed by his desire to stay low.
Trick(computers, dc 20+cr): 1d20 + 13 ⇒ (7) + 13 = 20
pistol: 1d20 + 3 ⇒ (3) + 3 = 6

Baedjrak Bloodeye |

As the others converse, Baedjrak scurries up to the fallen guards, looking to evaluate the weapons and technology they carry. As he begins this work, he poses a response to Arika's concern. "It is possible that they carry tech that can reveal even a stealthy agent. Perhaps something that detects body heat, or the like. Let me take a look."
perception: 1d20 + 7 ⇒ (16) + 7 = 23

Baedjrak Bloodeye |

Baedjrak smirks, looking up at Arika. "You said it seemed like that had a dog on you, did ye? Well, this is a motion detector, so any moment you made, even in cover, likely tipped them off. Could be useful as a lookout of sorts for us though, so I might as well hang on to it. Amd Tros, yes, I agree, they will be wanting to even the scales."

Baedjrak Bloodeye |

Hearing the sound overhead, he turns to the others, "They were likely drawn by the sounds of gunfire. Best if we be on our way. We need not face the potential firepower of even a light skimmer if not necessary. Now, that way."
Baedjrak gestures with a nod away from the battlefield and into cover. "They're going to be on our tracks now, so best we keep moving, and quick!"

GM Kevin O'Rourke |

As you begin to move two drones with green and grey plating descend eyeing your group with red cycloptic lenses. These two have underslung energy weapons that crackle with electricity shooting at your group while keeping their small frames twenty feet above the ground.
Trosvod: 1d20 + 4 ⇒ (10) + 4 = 14
Arika: 1d20 + 4 ⇒ (10) + 4 = 14
Elthearon: 1d20 + 4 ⇒ (11) + 4 = 15
Baedjrak: 1d20 + 3 ⇒ (14) + 3 = 17
Security Robots: 1d20 + 4 ⇒ (18) + 4 = 22
Pulse Weapon Vs Elthaeron's EAC. FF: 1d20 + 9 ⇒ (18) + 9 = 27
Non Lethal Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Pulse Weapon Vs Trosvod's EAC. FF: 1d20 + 9 ⇒ (5) + 9 = 14
Non Lethal Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Baedjrak
Elthearon
Arika
Trosvod
Security Robots

Trosvod "The Wyrm" |

Trosvod hums a jaunty jingle as he blasts away at the drones!
Harmonic Dirge Cannon: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 ⇒ 5
Special: antibiological, blast, unwieldy
And deafens on a critical.

GM Kevin O'Rourke |

Baedjrak does his best to catch the security drone off guard and hits it with his pistol.
Trick(computers, dc 20+cr): 1d20 + 13 ⇒ (7) + 13 = 20
Pistol: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 1
Elthaeron joins the return fire against the drones.
Elthaeron: 1d20 + 5 ⇒ (14) + 5 = 19
Fire Damage: 1d8 ⇒ 8
With the combined fire adding up surely this thing would fall soon.
Vs EAC: 1d20 + 5 ⇒ (15) + 5 = 20
Fire Damage: 1d8 ⇒ 4
Trosvod hums a jaunty jingle as he blasts away at the drones! Hitting it squarely to late remembering his weapon would have no effect on the robots!
The first drone continues firing at Elthaeron while the other changes it's target to Arika.
Security Drone Vs Elthaeron: 1d20 + 9 ⇒ (19) + 9 = 28
Non Lethal: 1d4 + 1 ⇒ (4) + 1 = 5
Security Drone Vs Arika: 1d20 + 9 ⇒ (14) + 9 = 23
Non Lethal: 1d4 + 1 ⇒ (2) + 1 = 3
Baedjrak
Elthearon
Arika
Trosvod
Security Robots -13

GM Kevin O'Rourke |

Baedjrak keeps firing at the damaged drone but fails to hit it.
Trick(computers, dc 20+cr): 1d20 + 13 ⇒ (2) + 13 = 15
Pistol: 1d20 + 3 ⇒ (6) + 3 = 9
”Not the mask!” Elthaeron said as he was hit, snapping off a return shot.
Arika aims and fires at one of the drones this time it catches flames and begins spiraling into the graveyard before exploding sending chunks of it flying.
Frustrated, Trosvod grabs a rock and flings it at the drone!
The remaining Drone fires more rapidly at Arika as it identifies her as the primary threat in this encounter so far... there's a metallic bonk as a rock bounces off it's carapace.
Security Drone Vs Arika: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Non Lethal: 1d4 + 1 ⇒ (1) + 1 = 2
Security Drone Vs Arika: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Baedjrak
Elthearon
Arika
Trosvod
Security Robots

GM Kevin O'Rourke |

Baedjrak waits for the moment almost anticipating it when the robot turns towards Arika and fires off a cunning shot.
Trick(computers, dc 20+cr): 1d20 + 13 ⇒ (14) + 13 = 27
Pistol: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1d4 ⇒ (4) + (3) = 7
It turned out that readjusting a mask made for difficult aiming.
Arika aims and fires at the other Drone.
Trosvod draws one of the looted rifles and fires!
Damage: 1d8 ⇒ 5
The shots from Trosvod's stolen rifle and Baedjrak throw off the drone's aim.
Security Drone Vs Arika: 1d20 + 9 ⇒ (3) + 9 = 12
Baedjrak
Elthearon
Arika
Trosvod
Security Robots -12

GM Kevin O'Rourke |

Madelon’s private residence consists of two connected prefabricated modules, rather than just one, although there is a separate entrance to each module. One of the entrances is painted with an elaborate cityscape in gold above the words “All Are Welcome Before the Master of the First Vault” while the other has a small sign reading “Private Business.” Each entrance has a keypad next to the door. The building is well maintained, but its lights are out and it carries a general air of abandonment.

GM Kevin O'Rourke |

Trosvod finds it too hard to force the door open. Baedjrak manages to get the door open after a few minutes.
The interior of Madelon’s residence is in disarray and has plainly been thoroughly searched.
There are some reports spread out on the table, its contents can not be checked from here.

GM Kevin O'Rourke |
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As Elthaeron steps inside a booby trap is activated shooting waves of sonic energy at him.
Elthaeron. DC12 Reflex Save to Half.: 3d6 ⇒ (4, 5, 3) = 12
The niche in the altar contains Madelon’s personal datapad. It is a tier 2 datapad worth 300 credits.
The datapad contains a video recording of Madelon’s conversations with Cedona about her explorations of the an old crashed ship, as well as several detailed still images of the technomagical relic she discovered in the engine room.
External Description: A large starship that appears to have crashed many, many years ago in this clearing now resembles an overgrown hill. Only a few crumpled exhaust ports and a rear stabilizing fin jut from the ground, indicating that the bulk of the vessel must now be underground. The visible portions of the ship are all heavily weathered and corroded, except for a hatch between the exhaust ports and the fin. The hatch is currently open, and the inside of the hatch gleams with the shine of polished metal; clearly, the interior of the ship is in better shape than its weathered and overgrown exterior.
Internal Description Hall: This sleek hall is well lit by gold-trimmed sconces and the blinking lights of a wall-mounted terminal near an exterior hatch to the west. The eastern end of the hall is crushed and collapsed, leaving only a doorway in an alcove to the southwest and another doorway in the center of the south wall.
Internal Description Engine Room: This enormous engine room did not fare well in the ship’s crash. Huge turbines are knocked askew, wires hang loose, and red warning lights flare around the room. Most of the room is covered in moss and creeping vines. An area at the eastern end of the room contains two doors. The north door appears intact while the east door is askew in its frame. What was once a door to the south is now nothing but charred slag, destroyed in an explosion that seems much more recent than the other damage to the room.

Elthaeron |

Ref: 1d20 + 4 ⇒ (8) + 4 = 12
Elthaeron barely lept away in time to avoid the full force of the trap. If he had failed to do so, it might well have proven lethal! His luck wouldn't hold out for another one, that was for certain.
Computers: 1d20 + 5 ⇒ (11) + 5 = 16
"This is beyond me. We should take it back. If I had unlimited time, I could crack it open..."

Trosvod "The Wyrm" |

Perception: 1d20 + 0 ⇒ (10) + 0 = 10
Computers: 1d20 + 0 ⇒ (13) + 0 = 13
Trosvod acts a little too slowly, perhaps distracted by his bruised knuckles and the similar dents in the doorframe after he got frustrated.
"It's ours for the moment, so no worries. How about we try to get into the other part of the building?"

GM Kevin O'Rourke |

Baedjrak tries to crack the computer but gives up with a shrug.
Baedjrak's Computers: 1d20 + 9 ⇒ (1) + 9 = 10
The chapel—which is connected to Madelon’s chambers by a door that opens easily—contains several simple benches and an altar bearing Abadar’s holy symbol of a golden key. The chapel has also been searched.

Trosvod "The Wyrm" |

Trosvod begins rooting around - just in case anything shiny was missed.
"Got to preserve relics from the invaders and all that.", he says with a little too much glee on his face.
Perception: 1d20 ⇒ 13