GM Kevin O'Rourke |
How do we increase the ship tier? Or does it 'gain a tier' kinda like xp?
Also, what kind of parts are we able to retrieve - are they like Build Points or something similar?
Last but not least, are we having a pace issue? Elthaeron has not posted for 2 weeks, Nosmo has not posted for a week...
If you have a preloaded one you can just increase the tier from 1-2. Ye could just start it as a tier two ship, manually add in the components... you'll have spare points left but can modify it from there.
As for pacing... yeah. I think if I push things on that might help, hit a bit of a lull.
Nosmo Valencourt |
I will work on posting more frequently. My apologies if I've been holding things back. I think I need to work on developing more of Nosmo's personality, history, and quirks so I can better get in character and have more fun playing him.
AXL23 a.k.a. Axel |
Sorry GM Kevin, I am still not following :P
So this is our current ship, yes?
NEW SHIP (TIER 1)
Medium explorer
Speed 6; Maneuverability good (turn 1); Drift 1
AC 12; TL 11
HP 55; DT n/a; CT 11
Shields Basic 20 (forward 5, port 5, starboard 5, aft 5)
Attack (Forward) light laser cannon (2d4)
Attack (Turret) high explosive missile launcher (4d8)
Power Core(s) Pulse Gray (100 PCU)
Drift Engine Signal Basic
Systems budget medium-range sensors, crew quarters (common), mk 2 armor, mk 1 defences, mk 1 tetranode computer (tier 1)
Expansion Bays (4)
Modifiers +1 any four checks per round, +2 Piloting
Complement 5
First it needs to go from tier 1 to tier 2, so then we can add improvements - is that correct? Is this decided by you? As in 'now you guys have enough materials to rank your ship to tier 2' - is that it?
I am going over the rules - are they in the Core Starfinder book?
GM Kevin O'Rourke |
Sorry AXL I sometimes forget in Starfinder to put in spoiler for knowledge checks. I keep reflexively thinking "It's an alien world, they wouldn't know what this is." That's not true though when I stop to think. Nosmo could have seen one before. Anyone else could have come across the knowledge by other means or maybe you've seen similar creatures on other planets with a few differences... there are space Ankhegs...
You guys will get weapon specialization later on for all the weapons your class gives you proficiency it. Weapon specialization gives you 1/2 your class level to damage!
AXL23 a.k.a. Axel |
Guys, I wanted to let you in on my upcoming schedule and some changes which will most likely impact my availability in game.
From the 3rd June I am starting a new job, and one with more responsibility than my latest ones - next week I will be starting the handover (Mon-Wed) in the mornings. This shouldn't impact my gaming much, but when work starts it most definitely will (I am hoping to get myself organized to post once in the am, and once in the evening, as even though I will most likely still have a PC in front of me most of the day, I am not sure how available I will be to post. And I want to focus strongly on this job opportunity).
Then, from the 15th June I have three (or four) weeks of vacations - WOHOOOOO!!!! So there's that also :D
Bottom line, from the next week until the... 15th of July or something along those lines, this will be a bumpy ride. I will keep you up to date on whether I will be able to keep up, etc. I'm not leaving though ;)
Elthaeron |
Guess who is back?! Yeah. Me.
Thought I’d have lots of time. Turns out that my workdays after getting out of the field were still 14hrs a day, because my unit has 0 time management skills (and because the damn 11b left all of their cement rounds in the field and I was part of the cleanup detail). All work is done now and I don’t know what to do anymore. So I’m catching up on gameplay now.
Trosvod "The Wyrm" |
Guarded step made sense, cheers Kevin.
Ouch! From what I understand, Solarion is a smidgen MAD but workable. And the flavour is fun.
@All: My free time is going to be quite limited over Friday, Saturday, and Sunday. I might be able to post later on over the three days, but I can't guarantee that I'll be able to.
GM Kevin O'Rourke |
Hopefully Elthaeron will make it. These guys are slow so if he can get out he'll be ok but he's in a tight spot. If Nosmo moves I'm going to assume Elthaeron guarded steps towards the door after attacking.
Slow and not smart... you guys can pull this off! I hope...
I forgot the diasporan rifle was fire and the harmonic thing was sonic so Elthaeron's knife will put one down.
Nosmo Valencourt |
Mechanic Level 3 details
BAB +1
Will +1
+6 HP, +6 SP
Abilities:
Overload
Weapon Specialization: Basic melee weapons, small arms, (longarms)
Feat: Improved Initiative
Skills (9pts)
Stealth +1
Perception +1
Athletics +1
Computers +1
Engineering +1
Medicine +1
Culture +1
Survival +1
Piloting +1
Elthaeron |
Soldier 3:
BaB: +1
Saves: +1 Ref
HP: +7
SP: +8
Weapon Specialization (“You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with.”)
So now his rifle is 1d8+3 damage and his knife is 1d4+1
Armored Advantage (+1 KAC)
Feat: Divine Blessing-Limited Telepathy (Can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.)
——
My feat path is planned to have this space elf get minor magical powers. This seems like a good way to kick that off! And while +1 Hit is probably more optimized, I’m happier with this flavor.
The plan, such as it is:
Lvl 1: Magic Weapons
Lvl 3: Limited Telepathy
Lvl 5: Technomatic Dabbler (Mending, Token Spell at-will / Comprehend Languages once/3 lvls)
The comprehend languages seems very useful when working with computers
Lvl 7: Deadly Ain?
Lvl 9: Connection Dabbling (Psychokinetic Hand, Detect Magic at-will / Mystic Cure once/3 levels)
And with that he will have 4 cantrips and telepathy. Plus some useful utility spells.
Anyways, that’s the idea. I think it will work...
Trosvod "The Wyrm" |
Level 3 Soldier
+1 BAB
+1 Ref
HP +7 -> 20
SP +8 -> 24
Skills (3)
Athletics +2
Intimidate +1
Feat: Spellbane
Class Features:
Weapon Specialization (Ex) 3rd Level
You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with.
Gear Boost: Armoured Advantage (Ex)
When you are wearing armor, you gain a +1 insight bonus to your Kinetic Armor Class.
Nosmo Valencourt |
I added a rank in Culture to represent Nosmo learning more about the Azlanti, and the skill description says, "Each time you take a rank in Culture, you learn to speak and read a new language." I would like to put this towards legitimately understanding Azlanti.
However, since it is probably still too soon to realistically learn a whole language, could I make a Culture check to understand what the robot says?
Trosvod "The Wyrm" |
Hmmm. I can't find a list of Starfinder languages on SRDs. Anyone have any suggestions? And is there a "pirate cant" or similar that Trosvod could have taken for his Level 2 point in Culture?
AXL23 a.k.a. Axel |
1 person marked this as a favorite. |
I dug around some more and found:
So it would seem:
Prevalent Languages
Common, the most prevalent trade tongue of the Pact Worlds, is believed to be based on one or more of the old human languages of Golarion. The other most widespread languages spoken in the Pact Worlds (and their typical speakers) include the following.
Akitonian (inhabitants of Akiton)
Aklo (inhabitants of Aucturn, Dominion of the Black)
Brethedan (inhabitants of Bretheda, Liavara, and their moons)
Castrovelian, also called Lashunta (lashuntas, inhabitants of Castrovel)
Eoxian (inhabitants of Eox)
Kasatha (kasathas)
Shirren (shirrens)
Triaxian (inhabitants of Triaxus)
Vercite (inhabitants of Verces)
Vesk (vesk, inhabitants of the Veskarium)
Ysoki (ysoki)
Thus I am most likely choosing my languages from these.
Trosvod "The Wyrm" |
I have to say, I have little idea what would make for good upgrades.
There is the Starjammer SRD page.
Bigger guns?
GM Kevin O'Rourke |
Your ship as it currently stands.
NEW SHIP (TIER 1)
Medium explorer
Speed 6; Maneuverability good (turn 1); Drift 1
AC 12; TL 11
HP 55; DT n/a; CT 11
Shields Basic 20 (forward 5, port 5, starboard 5, aft 5)
Attack (Forward) light laser cannon (2d4)
Attack (Turret) high explosive missile launcher (4d8)
Power Core(s) Pulse Gray (100 PCU)
Drift Engine Signal Basic
Systems budget medium-range sensors, crew quarters (common), mk 2 armor, mk 1 defences, mk 1 tetranode computer (tier 1)
Expansion Bays (4)
Modifiers +1 any four checks per round, +2 Piloting
Complement 5
Play around with it in this.
http://jamesturneronline.net/starfinder-ship-builder/
GM Kevin O'Rourke |
NEW SHIP (TIER 3)
Medium explorer
Speed 6; Maneuverability good (turn 1); Drift 1
AC 14; TL 12
HP 55; DT n/a; CT 11
Shields Light 80 (forward 20, port 20, starboard 20, aft 20)
Attack (Forward) light particle beam (3d6)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) light particle beam (3d6)
Power Core(s) Arcus Heavy (130 PCU); Drift Engine Signal Basic; Systems budget medium-range sensors, crew quarters (common), mk 4 armor, mk 2 defences, mk 1 tetranode computer (tier 1); Expansion Bays
Modifiers +1 any four checks per round, +2 Piloting
Here's a light upgrade I came up with since you guys seem hesitant. Generally more of the but bigger... small guns added to the starboard and port too.
Nosmo Valencourt |
Nosmo held his wrenches and pliers eagerly, but he was hesitant to just start tinkering with someone else's ship. Also, I was still trying to learn the starship rules and didn't know how they worked enough to hazard upgrades.
GM Kevin O'Rourke |
There are a few roles that can be filled. Captain (social skills), Pilot (Piloting, you need one), Gunner (BAB or Ranks in Pilot are important. Can have multiple people), Engineer (Engineering... obviously) and Science (Computes... and not the science skills)... so where do people see themselves going?
AXL23 a.k.a. Axel |
AXL could make a good Pilot or Gunner > he has +12 Piloting
But he is versatile enough to be Engineer or Science officer > +10 (Nosmo has got me beat here though)
As for Captain... > he has average/decent Bluff +7, Culture +9, Intimidate +5, and Sense Motive +6 (no diplomacy, but a few other ´social´skills?)
So I guess AXL could be Pilot or Captain mainly :D