Against the Aeon Throne (Inactive)

Game Master Kevin O'Rourke 440

Map
The Cargo Hold


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I didn't get to post yesterday at all. I was working all weekend and then had to take an unexpected opportunity for a hospital appointment on Monday... go then or wait for weeks!


Annual Training for national guard has started. Found out that will have no internet from May7th to May22nd. Advance warning given.


No problem, thanks for the heads up.


I'll push things onto Madellon's tomorrow but want to give a last chance for any reactions.


Perception +9

We are still exploring M6, right?


Ye had been.


AXL23 a.k.a. Axel wrote:

How do we increase the ship tier? Or does it 'gain a tier' kinda like xp?

Also, what kind of parts are we able to retrieve - are they like Build Points or something similar?

Last but not least, are we having a pace issue? Elthaeron has not posted for 2 weeks, Nosmo has not posted for a week...

If you have a preloaded one you can just increase the tier from 1-2. Ye could just start it as a tier two ship, manually add in the components... you'll have spare points left but can modify it from there.

As for pacing... yeah. I think if I push things on that might help, hit a bit of a lull.


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Honestly, I'm not sure what to improve. Trosvod will vote for bigger guns.


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

I will work on posting more frequently. My apologies if I've been holding things back. I think I need to work on developing more of Nosmo's personality, history, and quirks so I can better get in character and have more fun playing him.


Perception +9

Sorry GM Kevin, I am still not following :P

So this is our current ship, yes?

NEW SHIP (TIER 1)
Medium explorer
Speed 6; Maneuverability good (turn 1); Drift 1
AC 12; TL 11
HP 55; DT n/a; CT 11
Shields Basic 20 (forward 5, port 5, starboard 5, aft 5)
Attack (Forward) light laser cannon (2d4)
Attack (Turret) high explosive missile launcher (4d8)
Power Core(s) Pulse Gray (100 PCU)
Drift Engine Signal Basic
Systems budget medium-range sensors, crew quarters (common), mk 2 armor, mk 1 defences, mk 1 tetranode computer (tier 1)
Expansion Bays (4)
Modifiers +1 any four checks per round, +2 Piloting
Complement 5

First it needs to go from tier 1 to tier 2, so then we can add improvements - is that correct? Is this decided by you? As in 'now you guys have enough materials to rank your ship to tier 2' - is that it?

I am going over the rules - are they in the Core Starfinder book?


They're in the core rulebook. The ships tier is generally equal to the parties level or near it. It's once an appropriate moment comes up.


Sorry AXL I sometimes forget in Starfinder to put in spoiler for knowledge checks. I keep reflexively thinking "It's an alien world, they wouldn't know what this is." That's not true though when I stop to think. Nosmo could have seen one before. Anyone else could have come across the knowledge by other means or maybe you've seen similar creatures on other planets with a few differences... there are space Ankhegs...

You guys will get weapon specialization later on for all the weapons your class gives you proficiency it. Weapon specialization gives you 1/2 your class level to damage!


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Huzzah! And good thinking.


Perception +9

@GM Kevin O'Rourke: Maybe even on a TV show :D

Will wait patiently for Weapon Specialization - that should make a big difference ;)


Perception +9

Guys, I wanted to let you in on my upcoming schedule and some changes which will most likely impact my availability in game.

From the 3rd June I am starting a new job, and one with more responsibility than my latest ones - next week I will be starting the handover (Mon-Wed) in the mornings. This shouldn't impact my gaming much, but when work starts it most definitely will (I am hoping to get myself organized to post once in the am, and once in the evening, as even though I will most likely still have a PC in front of me most of the day, I am not sure how available I will be to post. And I want to focus strongly on this job opportunity).

Then, from the 15th June I have three (or four) weeks of vacations - WOHOOOOO!!!! So there's that also :D

Bottom line, from the next week until the... 15th of July or something along those lines, this will be a bumpy ride. I will keep you up to date on whether I will be able to keep up, etc. I'm not leaving though ;)


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Cheers for the heads up, and I hope the new job works out well for you!


Guess who is back?! Yeah. Me.

Thought I’d have lots of time. Turns out that my workdays after getting out of the field were still 14hrs a day, because my unit has 0 time management skills (and because the damn 11b left all of their cement rounds in the field and I was part of the cleanup detail). All work is done now and I don’t know what to do anymore. So I’m catching up on gameplay now.


Good luck with the new job AXL!

Elthaeron momentarily has loads of time, run us a game! I'm sure you wouldn't get busy again before we have characters made.


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

I'll second that. :)


If anyone except Elthaeron has fusions on their weapons so they can bypass the damage reduction these guys have please point it out to me! I'm getting a bit anxious over the fate of our heroes.


I have a fusion to overcome DR...if I ever hit.

Edit: I don’t see Elthaeron surviving this. I do recommend everyone make a tactical retreat.


Perception +9

Agreed - we should retreat.

The diasporan tactical rifle fires a laser I think? That is different from fusion, right?


I’m trying to decide on my next character given this one’s likely demise. Thinking Suli Star Knight Solarion? Seems cool. But how is the Solarion class? Seems like a good way to have some melee.


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Guarded step made sense, cheers Kevin.

Ouch! From what I understand, Solarion is a smidgen MAD but workable. And the flavour is fun.

@All: My free time is going to be quite limited over Friday, Saturday, and Sunday. I might be able to post later on over the three days, but I can't guarantee that I'll be able to.


Hopefully Elthaeron will make it. These guys are slow so if he can get out he'll be ok but he's in a tight spot. If Nosmo moves I'm going to assume Elthaeron guarded steps towards the door after attacking.

Slow and not smart... you guys can pull this off! I hope...

I forgot the diasporan rifle was fire and the harmonic thing was sonic so Elthaeron's knife will put one down.


Perception +9

Yeah, if they are slow, we can take advantage of that.


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Just so you all know, I won't be available much at all on Friday, and a limited amount on Saturday and Sunday.


Welcome to level 3!


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

Mechanic Level 3 details

BAB +1
Will +1
+6 HP, +6 SP

Abilities:
Overload
Weapon Specialization: Basic melee weapons, small arms, (longarms)

Feat: Improved Initiative

Skills (9pts)
Stealth +1
Perception +1
Athletics +1
Computers +1
Engineering +1
Medicine +1
Culture +1
Survival +1
Piloting +1


Soldier 3:

BaB: +1
Saves: +1 Ref
HP: +7
SP: +8

Weapon Specialization (“You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with.”)

So now his rifle is 1d8+3 damage and his knife is 1d4+1

Armored Advantage (+1 KAC)

Feat: Divine Blessing-Limited Telepathy (Can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.)

——

My feat path is planned to have this space elf get minor magical powers. This seems like a good way to kick that off! And while +1 Hit is probably more optimized, I’m happier with this flavor.

The plan, such as it is:

Lvl 1: Magic Weapons
Lvl 3: Limited Telepathy
Lvl 5: Technomatic Dabbler (Mending, Token Spell at-will / Comprehend Languages once/3 lvls)
The comprehend languages seems very useful when working with computers
Lvl 7: Deadly Ain?
Lvl 9: Connection Dabbling (Psychokinetic Hand, Detect Magic at-will / Mystic Cure once/3 levels)
And with that he will have 4 cantrips and telepathy. Plus some useful utility spells.

Anyways, that’s the idea. I think it will work...


Perception +9
GM Kevin O'Rourke wrote:
Welcome to level 3!

Wohoo!!! I'll level AXL as soon as I can ;)


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Level 3 Soldier

+1 BAB

+1 Ref

HP +7 -> 20

SP +8 -> 24

Skills (3)

Athletics +2

Intimidate +1

Feat: Spellbane

Class Features:

Weapon Specialization (Ex) 3rd Level

You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with.

Gear Boost: Armoured Advantage (Ex)

When you are wearing armor, you gain a +1 insight bonus to your Kinetic Armor Class.


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

I added a rank in Culture to represent Nosmo learning more about the Azlanti, and the skill description says, "Each time you take a rank in Culture, you learn to speak and read a new language." I would like to put this towards legitimately understanding Azlanti.

However, since it is probably still too soon to realistically learn a whole language, could I make a Culture check to understand what the robot says?


Just kind of RP it that he's getting the general idea for a while yet... there are many odd bits in rpgs.


Perception +9

Guys, I am working on AXL level up but a having doubts regarding languages - I have three extra to choose (since the previous level), and have no idea which ones to pick. Any suggestions?


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Hmmm. I can't find a list of Starfinder languages on SRDs. Anyone have any suggestions? And is there a "pirate cant" or similar that Trosvod could have taken for his Level 2 point in Culture?


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Perception +9

I dug around some more and found:

This.

This.

And this.

So it would seem:

Prevalent Languages

Common, the most prevalent trade tongue of the Pact Worlds, is believed to be based on one or more of the old human languages of Golarion. The other most widespread languages spoken in the Pact Worlds (and their typical speakers) include the following.

Akitonian (inhabitants of Akiton)
Aklo (inhabitants of Aucturn, Dominion of the Black)
Brethedan (inhabitants of Bretheda, Liavara, and their moons)
Castrovelian, also called Lashunta (lashuntas, inhabitants of Castrovel)
Eoxian (inhabitants of Eox)
Kasatha (kasathas)
Shirren (shirrens)
Triaxian (inhabitants of Triaxus)
Vercite (inhabitants of Verces)
Vesk (vesk, inhabitants of the Veskarium)
Ysoki (ysoki)

Thus I am most likely choosing my languages from these.


Perception +9

AXL is now updated - I still don't understand why PCGen tells me I only have +4 to git with the Arc Pistol...


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Cheers AXL!

I'm taking Shirren, in lieu of a "pirate's cant" type language.


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

I have to say, I have little idea what would make for good upgrades.

There is the Starjammer SRD page.

Bigger guns?


Your ship as it currently stands.

NEW SHIP (TIER 1)
Medium explorer
Speed 6; Maneuverability good (turn 1); Drift 1
AC 12; TL 11
HP 55; DT n/a; CT 11
Shields Basic 20 (forward 5, port 5, starboard 5, aft 5)
Attack (Forward) light laser cannon (2d4)
Attack (Turret) high explosive missile launcher (4d8)
Power Core(s) Pulse Gray (100 PCU)
Drift Engine Signal Basic
Systems budget medium-range sensors, crew quarters (common), mk 2 armor, mk 1 defences, mk 1 tetranode computer (tier 1)
Expansion Bays (4)
Modifiers +1 any four checks per round, +2 Piloting
Complement 5

Play around with it in this.
http://jamesturneronline.net/starfinder-ship-builder/


I’d like to have Elthaeron get a new mask. Anyone have any advice on something he could buy which would give him a mechanical benefit?


NEW SHIP (TIER 3)
Medium explorer

Speed 6; Maneuverability good (turn 1); Drift 1

AC 14; TL 12

HP 55; DT n/a; CT 11

Shields Light 80 (forward 20, port 20, starboard 20, aft 20)

Attack (Forward) light particle beam (3d6)

Attack (Port) light laser cannon (2d4)

Attack (Starboard) light laser cannon (2d4)

Attack (Turret) light particle beam (3d6)

Power Core(s) Arcus Heavy (130 PCU); Drift Engine Signal Basic; Systems budget medium-range sensors, crew quarters (common), mk 4 armor, mk 2 defences, mk 1 tetranode computer (tier 1); Expansion Bays

Modifiers +1 any four checks per round, +2 Piloting

Here's a light upgrade I came up with since you guys seem hesitant. Generally more of the but bigger... small guns added to the starboard and port too.

Spoiler:
{"version":"1.0.1","hasCrew":false,"isSetDefaultCrewSkillValues":0,"isUseSt rictRules":1,"shipName":"","shipConcept":"","tierId":"3","frameId":"explore r","powerCoreIds":["arcus-heavy"],"thrustersId":"m6","armourId":"mk-4","computerId":"mk-1- tetranode","crewQuartersId":"common","defensiveCountermeasuresId":"mk-2","d riftEngineId":"signal-basic","expansionBayIds":["none","none","none","none"],"antiHackingSystemsId":"non e","antiPersonnelWeaponId":"none","hasBiometricLocks":0,"computerCountermea sures":{"alarm":false,"fakeShell":false,"feedback":false,"firewall":false," lockout":false,"shockGridId":"none","wipe":false},"hasSelfDestructSystem":0 ,"hasDataNet":0,"hasHiveJoining":0,"sensorsId":"budget-medium-range","shiel dsId":"light-80","shieldsByPosition":{"forward":20,"aft":20,"port":20,"star board":20},"weaponMounts":{"forward":[{"weaponId":"light-particle-beam","weight":"light","templateWeight":"light","isFromTemplate":true,"canBeLinked":false,"isLinked":false}],"aft":[],"port":[{"weaponId":"light-laser-cannon","weight":"light","templateWeight":"light","isFromTemplate":true,"canBeLinked":false,"isLinked":false}],"starboard":[{"weaponId":"light-laser-cannon","weight":"light","templateWeight":"light","isFromTemplate":true,"canBeLinked":false,"isLinked":false}],"turret": [{"weaponId":"light-particle-beam","weight":"light","templateWeight":"light","isFromTemplate":true,"canBeLinked":false,"isLinked":false}]},"crewSkills":{"captain":{"countOfficers":0,"hasRole":true,"skills":{"bluf f":{"modifier":0,"ranks":0},"computers":{"modifier":0,"ranks":0},"diplomacy ":{"modifier":0,"ranks":0},"engineering":{"modifier":0,"ranks":0},"gunnery" :{"modifier":0},"intimidate":{"modifier":0,"ranks":0},"piloting":{"modifier ":0,"ranks":0}}},"engineer":{"countOfficers":1,"countOfficerCrew":0,"hasRol e":true,"skills":{"engineering":{"modifier":0,"ranks":0}}},"gunner":{"count Officers":1,"countOfficerCrew":0,"hasRole":true,"skills":{"gunnery":{"modif ier":0}}},"pilot":{"countOfficers":1,"countOfficerCrew":0,"hasRole":true,"s kills":{"computers":{"modifier":0,"ranks":0},"gunnery":{"modifier":0},"pilo ting":{"modifier":0,"ranks":0}}},"scienceOfficer":{"countOfficers":1,"count OfficerCrew":0,"hasRole":true,"skills":{"computers":{"modifier":0,"ranks":0 }}}}}


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Cheers Kevin. I was both unsure of what worked and short of time this week to properly go over it.


And I’m just clueless, so thank you from me as well


Perception +9

If there is a next time to upgrade, we'll do it. Promise! :D


HP 34/34, SP 35/35, EAC 18, KAC 20, Fort +5, Ref +6, Will +3, Init +6, Perc +8 Human Mechanic (Scholar) 5

Nosmo held his wrenches and pliers eagerly, but he was hesitant to just start tinkering with someone else's ship. Also, I was still trying to learn the starship rules and didn't know how they worked enough to hazard upgrades.


There are a few roles that can be filled. Captain (social skills), Pilot (Piloting, you need one), Gunner (BAB or Ranks in Pilot are important. Can have multiple people), Engineer (Engineering... obviously) and Science (Computes... and not the science skills)... so where do people see themselves going?


Perception +9

AXL could make a good Pilot or Gunner > he has +12 Piloting

But he is versatile enough to be Engineer or Science officer > +10 (Nosmo has got me beat here though)

As for Captain... > he has average/decent Bluff +7, Culture +9, Intimidate +5, and Sense Motive +6 (no diplomacy, but a few other ´social´skills?)

So I guess AXL could be Pilot or Captain mainly :D


HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

Gunner for Trosvod. He has other skills but none useful in starship combat.

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