
Nohwear |
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I am starting an Only War game. You will mainly be fighting Xenos threats. While enrollment is open I am giving preference to those originally accepted to the failed other Only War game followed by Corsairo. I am offering three choices for regiment. Please assign a score of one two or three to each option. The one with the highest score will win. Only the votes of those who are accepted will be counted. I will be using 100 point buy method for attributes.
Cavalry:
Frontier World
Sanguine
Rough Riders
Forward Observers
Iconoclasts
Favored Weapons: Melta Gun/Heavy Flamer
Rough Rider Kit Plus: Advanced Medikit/Squad, +2 Weeks Rations, Chrono
Tauros Assault Vehicle:
Forge World
Circumspect
Rapid Recon Regiment
Iconoclasts
Favored Weapons: Grenade Launcher/Heavy Bolter
Standard Kit Plus: Microbead, Imperial Guard Flak Armor, Chrono, +1 Knife, Auspex/Squad
Elysium Drop Troops

Nohwear |

My current thoughts. The max number of players is six. I will start between Wednesday and Saturday, depending on how much more interest we get. As for recycling chars, basically no. You are welcome to use the same specialty and adapt the fluff, but I want you to re roll for wounds and fate points. As I said earlier, you have 100 points to distribute between your attributes which start at 20. It would be a good idea if someone were to make a tech priest enginseerer and a regular priest.

BayouSnowman |

Sweet, I'll start working on something. Seems like we got priests and maybe a Srg? I'll pick up something like Storm Trooper or Weapon Specialist, something offensive...Also considering a Psyker, but I'll hae to take a look at OW rules before i decide.
Having regiment info and rules would be helpful. Thanks Phil.

PhilOfCalth |

Characteristics:
+3 any 2 (Int, Per, T), +3 Agility, -3 Toughness
Skills:
Common Lore(Adeptus Mechanicus, Tech), Linguistics (Low Gothic, Techna Lingua), Logic, Operate(Surface), Tech-Use
Talents:
Foresight, Peer(Adeptus Mechanicus), Technical Knock or Weapons Tech,
Special Rules:
Isolated By Machines (-10 to interaction tests with characters not from a Forge World or initiated by the Adeptus Mechanus)
In the Shadows of the Ecclesiarchy's Light (-10 to interaction tests with representatives of the Ecclesiarchy. Ministorum Characters suffer the -10 when interacting to non-minustorum NPCs within the regiment)
Wounds:
-1
Equipment:
Tauros Rapid Assault Vehicle Per PC (At GM Discretion 2 or more PCs can trade their Tauros's for a Tauros Venator), One set of Magnonoculars per PC, Microbead, Imperial Guard Flak Armor, Chrono, +1 Knife, Auspex/Squad, plus Standard Kit.
@Bayou - If you go Heavy Gunner or Weapon Specialist and The GM is OK with it I'll go in with you to and take a Tauros Venator with your choice of turret.
Wounds: 1d5 + 5 ⇒ (4) + 5 = 9
Fate Points: 1d10 ⇒ 9 = 2

PhilOfCalth |

Ws: 25 Bs: 35 S: 25 T: 30 Ag: 53 Int: 35 Per: 33 Wp: 30 Fel: 30
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Intelligence, Tech
Wounds: 9
Fate Points: 2
Skills:
Common Lore(Adeptus Mechanicus, Tech){Int}, Dodge{Ag}, Linguistics (Low Gothic, Techna Lingua){Int}, Logic{Int}, Navigation(Surface){Int}, Operate(Surface) +10 {Ag}, Stealth {Ag}, Medicae {Int}, Tech-Use +10 {Int}
Talents:
Foresight, Peer(Adeptus Mechanicus), Technical Knock, Weapon Training(Las, Low-tech), Weapons Tech
Special Rules:
Isolated By Machines (-10 to interaction tests with characters not from a Forge World or initiated by the Adeptus Mechanus)
In the Shadows of the Ecclesiarchy's Light (-10 to interaction tests with representatives of the Ecclesiarchy. Ministorum Characters suffer the -10 when interacting to non-minustorum NPCs within the regiment)
Weapons:
Laspistol (Pistol, 30m, S/2/-, 1d10+2 E, Pen 0, Clip 18, Full)
1 Charge Packs
2 x Knife (Melee/Thrown, 5m, 1d5(+2) R, Pen 0)
Armour:
Flak (4 all)
Equipment:
Tauros Rapid Assault Vehicle Per PC (At GM Discretion 2 or more PCs can trade their Tauros's for a Tauros Venator)
Magnonoculars, Microbead, Imperial Guard Flak Armor, Laspistol, Chrono, +1 Knife, Auspex, Mind Impulse Unit, Combi-Tool, data-slate, lascutter, Standard kit (Uniform, poor weather gear, rugsack, basic tools, mess kit, water canteen, blanket, sleeping bag, rechargeable lamp pack, grooming kit, cognomen tags, Uplifting Primer, two weeks combat rations)
Comrade:
Male/Female: 1d2 ⇒ 1 male
First Name (High Gothic): 1d100 ⇒ 98 Female Name
Second Name (Using Iron Hands): 1d10 ⇒ 5 Dozeph
Demeanour: 1d100 ⇒ 77 Sensible
Female First Name (High Gothic): 1d100 ⇒ 7 Synthia
XP Spend: Dodge 200xp, Agility +5 200xp, Medicae 100xp, Stealth 100xp
Crunch Done. I've taken Medicae because we don't have a medic. Perhaps I can nab a medi-kit from somewhere. If that changes I'll trade it out.
I'll put it all together with background in an alias tomorrow

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I am going for the Tech-Priest Enginseer!
Characteristic Bonus: +5 Intelligence.
Starting Aptitudes: Ballistic Skill, Intelligence, Knowledge, Strength, Tech, Toughness, Weapon Skill, Willpower.
Starting Skills: Common Lore (Adeptus Mechanicus, Tech), Forbidden Lore (Adeptus Mechanicus), Forbidden Lore (Archeotech) or Logic, Tech-Use.
Starting Talents: Cold Hearted or Technical Knock, Mechadendrite Use (Weapon, Utility), Weapon Training (Las or Solid Projectile, Power).
Starting Traits: Mechanicus Implants.
Specialist Equipment: Sacred unguents, dataslate, combi-tool, one utility or ballistic mechadendrite of choice (Forgot the name, the "lift heavy things" one)).
Wounds: 1d8 + 5 - 1 ⇒ (8) + 5 - 1 = 12
Fate Points: 1d10 ⇒ 1 -> 1
Name: Rassaphore Cadby
Working on the details

Samsun |

Noob OW question:
Im searching for Regiment info, didn't know what book those are in. I've been searching for the Tauros vehicle online, but every version I've seen requires a driver and gunner.
I guess everyone will use their "Comrade" to gun/drive theirs, but if we join, then where will our comrades go?
I'm not sure of what all needs to be done and how, I'm going through the PC creation process step by step, not new to WH, but first time playing OW. Anyways, saw someone else rolling fate/wounds, so I'll throw those down. Rest will be up as I put it together today.
Wounds:1d5 ⇒ 5

PhilOfCalth |

I was going to bring that up. Every PC gets their own vehicle. If we go for the Venator can we just say our comrades are in beside us, or will you want to put them in another Tauros.
If mine's in beside me can I eventually get him a pintel mounted weapon, so I can use him to fire it? Obviously I won't want this from the start.
Also also how are we playing Iconoclasts? Are we followers of the machine cult?

Nohwear |

I was going to bring that up. Every PC gets their own vehicle. If we go for the Venator can we just say our comrades are in beside us, or will you want to put them in another Tauros.
If mine's in beside me can I eventually get him a pintel mounted weapon, so I can use him to fire it? Obviously I won't want this from the start.
Also also how are we playing Iconoclasts? Are we followers of the machine cult?
Your Comnpainion is beside you in your Tauros. I envision your faith as a merging of Machine Cult and traditional.

PhilOfCalth |

@Samsun - Here are the steps:
- Take the a flat profile with 20 in each stat, no Skills no talents.
- Modify your stats by spredding 100 points between stats placing no more than 20 points in each stat
- Apply the changes in the regiment info I posted under the spoiler above
- Apply the changes for your speciality
- Roll for wounds from your speciality (which you've already done)
- Roll for fate points
- Spend XP
- Give your character a demeanour, background, name etc
- If you have a comrade name them and roll a random demeanour for them
- Give them a background
I don't have the rulebook here with me so I can't give you page numbers

BayouSnowman |

No worries, I'm throwing down a Storm Trooper, no comrade. Should be able to fit a servitor inside.
Almost went Tech-Enginseer, they are more inline with our regiment, more aptitudes, Int. goes with more of the starting skills and MIU, 2 bionics/implants at good quality...Might still do it, but not sure how people feel about having redundent classes? But then again, not sure if our Servitors could fire guns like comrades?
Could turrets be hooked up to MIU?
With so much tech-priest/forge world love, I'm not going to be very smart, but a good shot.
Other fun class was Ratling, cool setup and skills. Our recon could maybe use a good sniper.
Are we allowed to trade anything? If I go storm Trooper I'd have an extra armor and other things I'd like to exchange for backpack ammo supply/energy pack for Hot-Shot Las aka Hellgun.
Lastly, gonna try and find a copy of Shield of Humanity tonight or tom.

Mokshai |

Looking at a weapon specialist will that fit in ?
WS: 2d10 + 20 ⇒ (7, 2) + 20 = 29
BS: 2d10 + 20 ⇒ (7, 9) + 20 = 36
S: 2d10 + 20 ⇒ (1, 7) + 20 = 28
T: 2d10 + 20 ⇒ (9, 3) + 20 = 32
Ag: 2d10 + 20 ⇒ (6, 2) + 20 = 28
Int: 2d10 + 20 ⇒ (3, 9) + 20 = 32
Per: 2d10 + 20 ⇒ (10, 10) + 20 = 40
WP: 2d10 + 20 ⇒ (3, 6) + 20 = 29
Fel: 2d10 + 20 ⇒ (8, 7) + 20 = 35
wounds: 1d5 + 8 ⇒ (4) + 8 = 12
fate: 1d10 ⇒ 9=2

Nohwear |

Looking at a weapon specialist will that fit in ?
[dice=WS]2d10+20
[dice=BS]2d10+20
[dice=S]2d10+20
[dice=T]2d10+20
[dice=Ag]2d10+20
[dice=Int]2d10+20
[dice=Per]2d10+20
[dice=WP]2d10+20
[dice=Fel]2d10+20[dice=wounds]d5+8
[dice=fate]d10=2
I do not believe anyone has claimed that role yet. Also, I am using the point distribution method for attributes. That is each attribute starts at 20. distribute between 1 - 20 of those points to each attribute.

Mokshai |

Will work an Alias and background up by tomorrow.
Zachariah Goodwin
WS25, BS40, S30, T30, Ag35, Int35, Per33, WP33, Fel30
wounds11
fate 2
Agility, BS, Fellowship, Fieldcraft, Finesse, WS
Common Lore (IG) (Int)
Common Lore (War) (Int)
Common Lore (Adeptus Mechanicus) (Int)
Common Lore (Tech) (Int)
Linguistics (Low Gothic) (Int)
Linguistics (Techna Lingua) (Int)
Logic (Int)
Navigate (Surface) (Int)
Operate Surface (Agi)
Stealth (Agi)
Survival (Per)
Tech Use (Int)
Technical Knock
Foresight
Peer (Adeptus Mechanicus)
Lasgun Barrage
Weapon Training (Las, Launcher, SP, Flame)
Rapid Reload
Isolated By Machines (-10 to interaction tests with characters not from a Forge World or initiated by the Adeptus Mechanus)
In the Shadows of the Ecclesiarchy's Light (-10 to interaction tests with representatives of the Ecclesiarchy. Ministorum Characters suffer the -10 when interacting to non-minustorum NPCs within the regiment)
Laspistol (Pistol, 30m, S/2/-, 1d10+2 E, Pen 0, Clip 18, Full)
1 Charge Packs
2 x Knife (Melee/Thrown, 5m, 1d5(+2) R, Pen 0)
Grenade Launcher (Basic, 60, S, Clip 6, 2 Full)
4 Frag Grenades (Thrown, SBX3, S, 2d10X, Pen0, Clip 1,Blast 3)
4 Head,
4 Torso
4 / 4 R/L Arms
4 / 4 R/L Legs
Equipment
Uniform, Poor Weather Gear, Laspistol w 2 Charge packs, 2 Knife, Imperial Guard Flak Armour, Sling Bag, Basic Tools, Mess Kit, Canteen, Sleeping Bag, Blanket, Lamp Pack, Grooming Kit, Cognomen tags, Imperial Infantrymans Uplifting Primer, 2 weeks rations, Magnonoculars, Microbead, Chrono, 4 Frag Grenades, Common Crafted Grenade Launcher
Additional Equipment
Tauros Rapid Assault Vehicle Per PC (At GM Discretion 2 or more PCs can trade their Tauros's for a Tauros Venator), Auspex/Squad,
XP Spent 600
Rapid Reload 200
Stealth 100
Weapon Training Flame 300
Comrade
Lidah Trenne (female) (Demeanour Jaded)

PhilOfCalth |

I'll put the Stats for a Tauros in my alias when I'm done. Probably tonight. You can copy paste it from there.
If you're playing a Commissar, please can you play this guy:
http://onebadlung.com/wp-content/uploads/generationKill-violations.jpg
https://www.youtube.com/watch?v=-oF0XYRhRvA

PhilOfCalth |

My alias is up:
Cpl. Pelles
@Mokshai - You can switch out the Grenade Launcher for a Heavy Flamer, but what I have is basically all you need for a Tauros
I don't have my background done, that will have to wait until tomorrow