Giant Slayer

Samsun's page

17 posts. Alias of BayouSnowman.


Full Name

Samsun

Classes/Levels

WS 45, BS 43, ST 40/60, TG 41, INT 52, PRC 39/49, AG 50, WP 41, FW 37

About Samsun

History updated, WIP.

Stats and creation choices:

Pride is Craftsmanship +1 Inf, +3 Int/Agi, -3 WS/BS, Disgrace is Betrayel +5 Corruption, -10 charm tests, Motivation is Arcane +4 Corruption, +2 Intell, -3 ST

Weapon 45
Ballistic 43
Strength 40 Unnat 4 ,+20 in Power Armor
Toughness 41 Unnat 4
Intelligence 52
Perception 39 +10 Height Sense/Hear, +10 Auto Sense w/ Helmet
Agility 50
Willpower 41
Fellowship 37

Infamy 22 (+1 Pride)
Wounds 19
Corruption 9 (Betrayel +5, Arcane +4)

Trained Skills::

Athletics (St)
Awareness (Per)
Common Lore (War, Adeptus Mechanicus, Tech)(Int)
Dodge (Ag)
Forbidden Lore (Adeptus Astartes, Horus Heresy, Long War, Adeptus Mechanicus, Daemonology) (Int)
Linguistics (Low Gothic, Techna-Lingua)(Int)
Navigate (Surface)(Int)
Operate (Surface) (Ag)
Parry (WS)
Tech Use (Int)
Trade (Armourer) (Int)
Scrutiny (Per)
Medicae (Int)
Scholastic Lore (Occult) (Int)
Security (Int)

Talents::

Ambidextrous
Ancient Warrior
Bulging Biceps (no bracing required, +20 Heft)
Enemy (Adeptus Mechanicus)
Heightened Senses (Hearing +10, Sight +10)
Legion Weapon Training
Mechadendrite Use (Utility, Weapon)
Nerves of Steel (reroll failed WP test for pinning +10 WP Bonus resist Intimidation)
Quick Draw
Rapid Reload
Resistance +10 (Cold, Heat, Poisons, Fear)
Sound Constitution (1)
Total Recall
Technical Knock
Unarmed Warrior (counts as having natural weapon trait, always counts as armed, 1d10 Primitive (7) +SB, immune to power field)
Unshakeable Will (May re-roll failed WP test to avoid Fear)

Traits::

Amphibious (breath underwater)
Mechanicus Implants
Unnatural Strength (+4)
Unnatural Toughness (+4)
Unnatural Intelligence (+2)
Dark Sight (Helmet on, can see in dark)
**Unnatural adds bonus to current stat bonus, during test that utilize Unnat. Trait, gain degrees of success = to ½ bonus.

Common Chaos Marine Abilities::

Suspended animation (take no damage, don’t heal)
Spit Acid: Range: 3m; Damage: 1d5; Pen: 4; Toxic, If the character rolls three or more Degrees of Success on his Ballistic Skill Test, he may also blind the opponent for 1d5 Rounds

Armor:

Legionnaire Power Armour with 3 Systems:
a)Sustainable Power Source
b)Auto-senses: Dark Sight, Heightened Sound and Sight +10 (Stacks with Marine traits), immune flash and stun grenades, CALLED SHOT is HALF ACTION.
c)Enhanced Ceramite Plating: Body AP 10

Chain Bandoliers: Several lengths of chain wrap around the body of the armour, providing additional protection from melee
strikes. Any non-Power Field melee attack that hits the body must test to see if it is damaged as if being parried by a Power Weapon

Weapons::

a)Fallen Magos Power Axe (Two handed) Melee — 2d10+4 E 6 Power Field, Unbalanced
Those Tech-priests who renounce the False Omnissiah sometimes keep their Cult Mechanicus Power Axes, but transform them into even more powerful weapons as a sign of their proper allegiance. These axes count as containing a combi-tool. The user may also attempt to corrupt Imperial technologies and their Machine Spirits while interfacing with them on a successful Very Hard (–30) Tech-Use Test, rendering them damaged and unusable except by fellow Hereteks.
b)Legionnaire Bolter: Basic 100m S/3/– 1d10+9X 4 24 Full Tearing 10kg
e)Legionnaire Combat Knife-Melee — 1d10 R 2 2 kg
Four magazines for starting weapon

Gear::

Combi Tool (from Axe)
Dataslate
Good Quality Signal Jammer (Starting Acquis)

Cybernetics:
a) Good Quality Cerebral Implants: Unnat Int (+2), +20 Lore and Logic tests
b) Good Quality Black Blood: (Always lightly wounded, remove 2 damage a day.)
c) Good Quality Embedded Auspex (Starting Acquis) +20 Per test, re-roll if failed
d) Common Quality Luminen Capacitor (Power equip with TG test)

Special Warpsmith Ability:

Binaric Curse:With a few muttered words of technoarcane power, a Warpsmith can place a malediction upon a weapon, making it recoil against its wielder. As a Half Action, a Warpsmith may spend an Infamy Point to curse one weapon or other contraption of roughly equal complexity within 10 metres. If it is a weapon, it gains the Overheats or Unbalanced Weapon Quality until the end of the encounter. If it is another piece of technology, it falters or fails in some way (as determined by the GM).

History:
Born in the volcanic ash of Nocturne Samsun learned to respect fire’s power and meaning in the universe. A battle veteran who was instrumental in the defense and recovery of “The Gauntlet of the Forge” left behind by Primarch Vulkan, he has devoted his life to mastering the forges as did his great ancestors. Utilizing traditional techniques of weapons smithing and armouring learned by all Salamanders from childhood, he master crafted a great many things for his chapter beginning from a young age. With every Salamander a more than capable Armourer, those that choose to devote themselves are free to build works of master craftsmanship with advanced technology provided by robust trade with the Adeptus Mechanicus.

You can usually find him with a copy of “The Tome of Fire” analyzing and searching for the remaining artifacts that will hail the return of his Primarch. While losing most of his squad in the last battle to secure the fabled “Gauntlet of the Forge” his squad slayed countless Eldar through strategy and wits, but only he survived in holding the position. Salamanders aren’t the kind to give up, holding on to the last man is more than tradition, it’s a way of life among the seven settlements of Nocturne and the frequent earthquakes and volcanic eruptions. With his Armour so badly damaged he salvaged what he could in the aftermath. What he had wasn’t much and he knew he needed to improve his knowledge of the Imperium beyond Nocturne and War. The decision to become a TechPriest was a natural fit for his level of intelligence and Artificer skills.

Samsun spent much more time than he needed on Mars. After spending nearly half a century in the Lathe systems, he decided to leave. Not having the patience for the slow progression of the Machine Cult and bread crumbs dispensed by the Priesthood of Mars, he decided to take matters into his own hands. Before he could be labled a Malatek, an outcome he desperately desired, Bounded by the chains of the creed, he disavowed the creed and astartes codex in secret and returned to his chapter.

After returning he was not the same. He felt that the status quo was going no where, moving too slowly, with the control of Mars limiting himself and his brothers. Bound by the chains of oath and service he let doubt creep into his soul and believed taking “The Burning Walk” was the only way to cleanse it. What he found was he was unable to shake the feelings he had and once he accepted that, he knew he could never return to his chapter.

Hailing from Skarokk, one of 7 settlements on Nocturne, it’s known as the “Dragon Spire.” Salamanders are even more unique among space marines for their choice to live within normal communities and be leaders of settlements and villages. Each Salamander grows to respect the value of every life. He always tried to minimize civilian casualties and often uses his head to lay out plans that best minimize risk and endangering citizens of the Imperium. This was his old life and he betrayed those he once held dear. Now there is only himself and the glory of knowledge that he alone is entitled too. It is his destiny and none shall stand in his way. No longer a Salamander, but a product of his upbringing, he shed his his old life while holding onto the skills that made him unique. As a marine, he would be considered a Traitor to the Emporer, as a Techmarine a traiter and Omnissiah, both false gods now in his eyes, who’s judgment and will were as meaningful as a servo skull to Samsun.

Armed with the knowledge of the most advanced technology and archeotech available in the Imperium Samsun wasn’t content to remain on Nocturne as an Artificer and be another cog in the gears of war. Armed with his copy of the “Tome of Fire” he’s searches on for knowledge and clues, having never returned from "The Burning Walk" he gave up all his possessions and started over on a much darker aggressive path.

Only through more research, forging, and combat, can Samsun truly become a legend and worthy in the eyes of the gods, hopefully one day unraveling the mysteries of his forge fathers designs will allow him to properly set humanity free from the tyranny of the Emporer and Machine God, bringing humanity out of the second dark age. An age without imagination and creativity, is too dark a place for Samsun. Only the infinity of the warp and discovery light the path for those who can truly see and grasp the knowledge that lies waiting to be discovered and utilized.

Samsun prefers stealth and quickness when possible, but rarely shies from confrontation, only striking after cold calculation and timing. Highly independent and resilient, Samsun is a survivor first and foremost. He never truly forgets his origins and thus never forgives his own transgressions. Only be breaking the chains of the status quo can he hope to be redeemed and acquit himself of his great betrayel. For Samsun no longer blames himself, but those that keep the cogs of mediocraty spinning and the Priest of Mars who decide what can and can't be done with technology.