Adventures League Lost Mines of Phandelver 5e (Inactive)

Game Master DoubleGold

Parts 2 through 4.
map

Inits
Shimmer 3
Klava 2
Raina 2
Vynirisia 2


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Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Help me learn this rule set. Must I try to escape my restrained condition? Could I instead cast a spell while restrained? And if I do try to escape what type of action is it? Part of my move? No action at all? And could I start a bladedance while restrained?


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5


Conditions are in the back of the PHB (p292).
Restrained:
- Speed becomes 0 and can't benefit from bonuses to speed
- Attack rolls against you have advantage
- You have disadvantage on Dex saves


So nothing stops you casting a spell (except the usual casting ranged spells in melee range, or even attacking.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Per the map I am not in melee range. But I might as well try to break out before acting. I think its more like a saving throw action. Is there no "escape Artist type ability in 5e that would let you use dexterity to get away?

Break Out: 1d20 - 1 ⇒ (13) - 1 = 12

Shimmer manages to escape from the webs and attacks the offending spider with a spell. After attacking she moves back out side and away from the enemies.

Ray of Frost: 1d20 + 6 ⇒ (9) + 6 = 151d8 ⇒ 7 If the ray hits its speed is reduced by 10 feet until the start of my next turn.

I am unsure if, after escaping Shimmer has a full move or not. If not please let me know.


DungeonMaster

Raina can pick a different animal.
Shimmer breaks free, then puts some ice on the spider and it also seems to slow up a bit.
Ceidith and Raina are up I'll give 15 hours from here for actions to go through, before I bot someone


DungeonMaster

Raina I will give more time, cause I can't even predict what animal she would become, Ceidith is being bot however

Ceidith climbs in through the open window and slice both shortswords at the spider on the low ceiling hit: 5 + 1d20 ⇒ 5 + (6) = 11
hit: 5 + 1d20 ⇒ 5 + (11) = 16
the first hit misses, but the sneak attack is applied on hit number 2dmg: 3d6 ⇒ (1, 2, 1) = 4

Raina is up Shimmer I moved you back, cause breaking out was your move


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

OK. In my defense I asked twice before moving.


DungeonMaster

I know but I didn't know where you were until I looked at the map, I also had to doublecheck the rules. Hopefully this doesn't alter your character to make a different decision and you have no regrets on what you wanted to do.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Let's go with giant badger. Sorry about that. I specifically chose the snake because of the swim speed; I was trying to keep to my water theme. But I forgot I can't pick animals with swim speed until next level.

Raina the Badger attacks one of the spiders.

Bite: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (4) + 1 = 5

Claw: 1d20 + 3 ⇒ (7) + 3 = 102d4 + 1 ⇒ (2, 4) + 1 = 7

Also, My original plan was to retreat if we were spotted, so the rest of the group could join the combat. But if we're just going to leave some portion of the group waiting for the rest of us, might as well forego scouting and just being everyone along.


DungeonMaster

Miss and miss. You would have been able to retreat had the enemies not gone first. Also only the zombies and twig blights can alert other groups or be alerted from afar.

Number 1 will try to bite Ceidith hit: 5 + 1d20 ⇒ 5 + (19) = 24 he takes dmg: 1d8 + 3 ⇒ (6) + 3 = 9
Number 2 will shoot a web at the badger hit: 5 + 1d20 ⇒ 5 + (17) = 22 restrained, dc str 12, alternatively, making yourself a large creature will also break the web.

Heroes are up
The other heroes move 1 turn closer to the spiders at the end of round 1 we will assume Klava spotted them, they are alerting no traps,
this is in case the battle goes into round 3, which it probably will.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Per the map can I assume the glass wall prevents attacks through it so that moving away from Spider 1 does not [provoke?

Shimmer blade dances over and attacks spider 1 with her rapier.

Rapier: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 3 + 1d6 ⇒ (6) + 3 + (4) = 13


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Strength: 1d20 + 1 ⇒ (11) + 1 = 12

Bite: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (2) + 1 = 3

Claw: 1d20 + 3 ⇒ (9) + 3 = 122d4 + 1 ⇒ (3, 3) + 1 = 7


DungeonMaster

At Shimmer, not next to you, forgot to move him.

Shimmer and Raina kill off the first spider, Raina does bite it but does not claw it, still just enough to bite what juice is left of this thing.

I'm going to bot Ceidith until battle is over, cause he is still there
hit: 5 + 1d20 ⇒ 5 + (11) = 16
hit: 5 + 1d20 ⇒ 5 + (13) = 18
dmg: 4d6 + 3 ⇒ (2, 4, 4, 5) + 3 = 18 as he swings and hits spider 2 with both short swords.
It will try to bite Ceidith hit: 5 + 1d20 ⇒ 5 + (2) = 7 dmg if hit: 1d8 + 3 ⇒ (7) + 3 = 10 we will just assume you stabilize him after the fight is over
Heroes are up


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Bite: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 1 ⇒ (2) + 1 = 3

Claw: 1d20 + 3 ⇒ (8) + 3 = 112d4 + 1 ⇒ (1, 1) + 1 = 3

Wow.


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

Klava will continue rushing towards the obvious battle sounds of battle.

"Are you all okay?" she shouts.


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

Vyrnisia follows Klava towards the sound of battle.


DungeonMaster

Shimmer kills off spider number 2 and the rest of the party joins up with the group. Shall we continue stealth scouting? If so, Raina gets to keep her rolls for the upcoming buildings. Is anyone stealth scouting with Raina?


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Stealth: 1d20 + 6 ⇒ (10) + 6 = 16


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

As a giant badger, I don't get advantage to my stealth checks. Medium size.

So going in order of my rolls with the Giant Badger's Dex bonus (+0), my next check would be a 7.


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

Stealth: 1d20 + 2 ⇒ (20) + 2 = 22


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

Vyrnisa will follow, cautiously, she's lithe but not trained at sneaking Stealth: 1d20 + 2 ⇒ (20) + 2 = 22


DungeonMaster

Heroes sneak up to the old smithy easily the average is like 16.5 here And inside they spot two ash zombies. I'm not even going to go through combat, 4 of you 2 of them, and you all have surprise which gives you advantage on the surprise round, and their ac is 8 and dex is -1 for init purposes, heroes would have to be rolling 1s and 2s on attack rolls
They quickly take out the two ash zombies causing them to explode in ashes and getting rid of them before they can alert anything else.

Then they go to the log cabin. They try to stealth, but seeing as they are dealing with a friendly Druid, there is no point.
Greetings, you know you are in dangerous territory. This place is filled with zombies, spiders and trees and the cultists have brought them here. Luckily once I landed here I managed to hide in plain sight by building this log cabin, none of those things thought anything of it. And being a druid, I blend into the wild well. Listen, once you clear out this place, about three miles down the road is a Dragon Tower. A young green Dragon named Venomfang has been terrorizing nearby place. Though I don't expect you to kill it, a few good hits and it will run away away. First clear out this area then you can stay the night in my log cabin, I have protection against roaming creatures, but not from these zombies and twig blights and cultists forever, I was trapped here for a few days.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina the Badger nods her head, and then turns around to clear the area.


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

"Hello, my name is Klava. What is your name?" she will say to the druid. As he tells his story, she will interdict with "How did you build a cabin with nothing here bothering you? That's a pretty neat trick!"


DungeonMaster

Quickly and by blending in with nature. Took me just a few hours, but I couldn't leave this spot either, every which way every couple hundred of feet was trapped and guarded, lukily you provided a clearing.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Not sure if she can believe such a strange story Shimmer looks about to see if the facts match this story Not sure if Sense Motive is a thing or not in 5e

Investigation: 1d20 + 6 ⇒ (7) + 6 = 13


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

"Well, aren't you sso lucky that we stumbled our way here." Vyrnisia keeps an eye on the Druid, he seemed a bit too eager to share his knowledge.


DungeonMaster

Insight is the equivalent of sense motive, but I'll allow investigation in this instance. Shimmer seems to believe everything he is telling him, especially with so many nearby trees cut down near the cabin.


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

"Have you seen anything that is controlling the undead or the twig blights?"


DungeonMaster

Nothing is controlling them, but the cultists are creating them.


DungeonMaster

Heroes enter the herbalist shop only to find it abandoned, but find the gold necklace they have to return.
They then go to town square where they see a statue of a warrior holding a spear and a shield. 5 Zombies then come out of the Old Garrison, 30 feet from the party while examining the statue. identifying the statue, history check 15, and calling the name out, will almost kill all the zombies.

dm stuff:

If hero is activated, he does this to zombies
hit: 1d20 + 14 ⇒ (15) + 14 = 29
dmg: 1d6 + 8 ⇒ (6) + 8 = 14 superiority dice: 1d8 ⇒ 7
str check not to trip, dc 15: 3 + 1d20 ⇒ 3 + (4) = 7
2nd hit: 1d20 + 14 ⇒ (10) + 14 = 24
2nd hit advantage: 1d20 + 14 ⇒ (20) + 14 = 34
critdmg: 2d6 + 8 ⇒ (5, 2) + 8 = 15 superiority dice: 2d8 ⇒ (8, 3) = 11
3rd hit: 1d20 + 14 ⇒ (1) + 14 = 15
dmg: 1d6 + 8 ⇒ (4) + 8 = 12 superiority dice: 1d8 ⇒ 6
str check not to trip: 1d20 + 3 ⇒ (19) + 3 = 22
4thit: 1d20 + 14 ⇒ (1) + 14 = 15
dmg: 1d6 + 8 ⇒ (4) + 8 = 12 superiority dice: 1d8 ⇒ 3

undead fort: 3 + 1d20 ⇒ 3 + (19) = 22 1st zombie dead on a crit, 2nd zombie at 1 HP
oh wait, he will action surge

hit: 1d20 + 14 ⇒ (17) + 14 = 31
dmg: 1d6 + 8 + 1d8 ⇒ (5) + 8 + (1) = 14
undead fort: 3 + 1d20 ⇒ 3 + (1) = 4 dead
2nd hit: 1d20 + 14 ⇒ (10) + 14 = 24
dmg: 1d6 + 8 + 1d8 ⇒ (2) + 8 + (4) = 14
str: 3 + 1d20 ⇒ 3 + (19) = 22
3rd hit: 14 + 1d20 ⇒ 14 + (20) = 34
3rd hit advantage: 14 + 1d20 ⇒ 14 + (12) = 26
critdmg: 2d6 + 2d8 + 8 ⇒ (1, 2) + (3, 4) + 8 = 18 dead
4th hit: 1d20 + 14 ⇒ (5) + 14 = 19
dmg: 1d8 + 1d6 + 8 ⇒ (4) + (3) + 8 = 15


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

History: 1d20 + 1 ⇒ (18) + 1 = 19

"I recognise this..."


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

History: 1d20 + 3 ⇒ (14) + 3 = 17

Yes, this is Hiro Protagonist, a mighty warrior.


DungeonMaster

They call out Palien, and he activates, killing off 3 zombies and injuring a 4th on his turn
zombies init: -2 + 1d20 ⇒ -2 + (1) = -1 I'm not even going to bother rolling the heroes inits or Palines, none of you can get a -1 init, so
Round 1, all heroes are up Two zombies left, 1 of them is injured, both 30 feet from the party. Not going to bother with a map for this


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

My name was better. :P


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

Blast it: 1d20 + 5 ⇒ (8) + 5 = 13 dmg: 1d10 ⇒ 4


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Raina bites and snaps at one.

bite: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (5) + 1 = 6

Claw: 1d20 + 3 ⇒ (8) + 3 = 112d4 + 1 ⇒ (3, 1) + 1 = 5


DungeonMaster

Vynirsia blasts one and Raina claws one undead fort: 3 + 1d20 ⇒ 3 + (9) = 12
And it is still alive with 1 HP.


DungeonMaster

Klava and Shimmer are up I will have to bot if no post in the next 6 hours


DungeonMaster

Klava will acid splash the two zombies since it will hit both and they are bad at dex dmg: 1d6 ⇒ 2 dex: -2 + 1d20 ⇒ -2 + (9) = 7 dex: -2 + 1d20 ⇒ -2 + (11) = 9 undead fort: 3 + 1d20 ⇒ 3 + (14) = 17

They both get hit in the arm as acid melts them, but the one still survives.
Shimmer will shoot her longbow at the one standing up, not the one prone hit: 5 + 1d20 ⇒ 5 + (3) = 8 which is just enough to hit dmg: 1d8 + 1d6 + 3 ⇒ (5) + (5) + 3 = 13

They will both claw at Raina after one stands up hit: 3 + 1d20 ⇒ 3 + (12) = 15 hit: 3 + 1d20 ⇒ 3 + (6) = 9 Heroes are up 2 very injured zombies, 1 with 1 HP, the other with 15 dmg on him 9 Twig blights also come out of a house from the noise, they are now 90 feet from the heroes. hint they are slow speed 20, just use ranged attacks for now

The hero disengages and goes back to being a statue. Thanks for calling me, that was fun.

Raina if 15 is a hit, then take dmg: 1d4 + 2 ⇒ (3) + 2 = 5 slashing


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

Looks like my post got eaten, but that's about what I would have done anyway.


Yuan-ti Warlock 4 | HP 27/27 | AC15 (13) | Init +2 | 2/2x2nd | Saves: S-1; D+2;C+1;I+1;W+3;Ch+5

Eldritch Blast: 1d20 + 5 ⇒ (11) + 5 = 16 dmg: 1d10 ⇒ 1 Really?


DungeonMaster
*Klava* wrote:
Looks like my post got eaten, but that's about what I would have done anyway.

cool, well, post another, cause you are up again

undead fort: 3 + 1d20 ⇒ 3 + (1) = 4 And yet, that one damage there Vynirsia, is just enough to kill the zombie.


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Yup, that hits. The giant badger only has an AC of 10. And 13 HP, so that puts me at 8/13.

Bite: 1d29 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (2) + 1 = 3

Claw: 1d29 + 3 ⇒ (18) + 3 = 212d4 + 1 ⇒ (4, 3) + 1 = 8


DungeonMaster

Raina bites and claws the zombie undead fort: 3 + 1d20 ⇒ 3 + (20) = 23 and it survives.
Klava and Shimmer are up You have 1 zombie in melee and 8 twig blights closing in 90 feet south.


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

Klava will cast frostbite on the remaining zombie.

DC 13 Con Save or take: 1d6 ⇒ 6 Cold damage and have disadvantage on your first attack for next turn.


DungeonMaster

con: 1d20 + 3 ⇒ (2) + 3 = 5
undead fort: 3 + 1d20 ⇒ 3 + (1) = 4 it dies.

And with no zombies in melee, I'm going to say you all take out the twig blights, as you all have 20 feet of movement to go backwards without being cornered, bringing them up to 110 feet away. Giving them 3 rounds before they could reach anyone, and they are last in init, giving them till round 4 before they'd get a hit in.
I know Klava would acid splash, so just to get an idea
dex: -2 + 1d20 ⇒ -2 + (4) = 2
dex: -2 + 1d20 ⇒ -2 + (3) = 1
dex: -2 + 1d20 ⇒ -2 + (16) = 14
dex: -2 + 1d20 ⇒ -2 + (7) = 5
dex: -2 + 1d20 ⇒ -2 + (9) = 7
dex: -2 + 1d20 ⇒ -2 + (4) = 2
dex: -2 + 1d20 ⇒ -2 + (14) = 12
dex: -2 + 1d20 ⇒ -2 + (14) = 12
dmg: 4d6 ⇒ (2, 5, 4, 4) = 15, so 2, 5, 4 and 4, and they have 4 HP, so him alone would have killed 5 of them and injured another in those 4 rounds, the rest of you would have easily got these things with AC 8.

One building left to explore, the Druid thinks it is the cults building, and it is a 2 story manor with a front, a back, some windows and a chimney.


NG Dragonborn Sorcerer 2 Max HP: 16 | AC 16 | Init: +2 | Saves: Str: +2; Dex: +2; Con: +3; Int: 0; Wis: 0; Cha: +5 | Prof: +2

"Man, this has the makings of a great song."


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shall I stealth up and take a look? Without waiting for an answer she does just that.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Female Water Genasi | Druid 4 | WS 2/2 | Spells 1: 4/4, 2: 3/3 | Spell DC 14 | CDW 1/1 | HP 28/28 | AC 16 | Init +2 | Saves S-1, D2, C1, I3, W6, Ch1 | Pass Perc 15 | Status: Normal | Insp: No | WDM 3/3 | WW 7/7

Not wishing to screw things up, Raina hangs back, but is ready to charge if needed.


DungeonMaster

Shimmer Sneaks around the house and discovers 3 cultists in the first floor, 1 in one room, 2 in another room. She figures if she is good enough, she could sleight of hand (dc 10) open the window without making noise and kill off the lone cultist or with teamwork kill of the pair of cultists on the first floor, as attacks would have advantage. The cultists are wearing leather armor.

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