@Kerri: You can track friendship scores with each other if you want.
Mary:
That would be a good way to get you in. Don't worry about the raise of the rune-lords tie in because it was for the intro.
Oh I should probably let you guys know that I'm probably not going to be on after tomorrow morning...girl friends coming into town again Friday night-Sunday so I won't be able to get on. Mary go ahead and make your first post now so you're not left waiting until Monday.
Female Halfling Sorceror - Ice Linnorm : 1 HP 6/6 | AC 14 T 13 FF 12| Fort+2 Ref +3 Will+3 | Initiative +2 | Perception +0 |
Mary, not meaning to sound like I am a nit-picker, but you haven't put your relationship scores into your profile. The scores for Ameiko, Koya, Shalelu and Sandru.
Right Mary I forgot to mention...we're using the relationship mechanics that are presented in the players guide.
For right now you have your charisma modifier for 3/4 of the NPC's that you know and for the fourth(the one tied to your trait) you get a +4 bonus I believe...don't have the players guide with me right now to confirm but the rules are broken down in there.
Yes he had taken physical damage but most of that was healed already by our druid before he disappeared. You're heal check would have revealed several slashes across the halflings body.
Male (Though Commonly Appears as Female) Aasimar, Tian descent Ninja lvl 1
Hey guys. I am bidding you all a fond farewell. I haven't been as into this character as I used to be. I just have not been motivated to post at all. So I am cutting out. Wish you all well
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear
yah might as well try to keep this going. Anything in particular we should be looking for? WE have cleric, sorceror, front liner...rogue perhaps or another spellcaster?
I found us a rogue. She should be along shortly to post.
And I am sorry for the delay...I'm going to get a massive post written up tonight(at home) and I'll have it posted tomorrow. Just want to make sure I get all bases covered at the shack.
Actually its going to be a little while before you can fully jump in...I'd probably guess Tuesday or Wednesday before you're good but it depends on how crazy this week turns out to be.
Thanks Mary. Well.. knowing my luck.. it'll be bites, claw marks, rashes, scratches, nicks, cuts, bruises.. you know.. all those things that make life as an adventurer interesting :)
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear
Who wants to take point and lead us down the road to the goblins? Basically wondering if we want to state a marching order now so we can just assume it later. Rogue up front once he gets here followed by Masaru, Kerri and MAry?
Hey guys sorry I haven't posted in a few days. Girlfriend and her parents came into town on Thursday and her dad ended up passing away while they were here so...its been a rough couple of days and haven't had time to get online.
I'll move things along once I'm on my feet...probably tomorrow.
Sorry for the jump again but I want to get things moving a bit.
You're up Shianne
Shianne:
As we talked about via pm the battle against the goblins and skeletons happened the night before. You were captured by Chief Gutwad and he has taken all your clothing and other belongings and has you chained up against a wall now. The loud banging they hear is you pulling on your restraints and them hitting the side of the hut. You're pretty beat up, bleeding from a split lip and the nose. You're down to 1 hit point and also fatigued from lack of sleep.
Cheif Gutwad hasn't been seen for about an hour you would guess. You're not really sure where he went, you just know he's not in the hut with you.
Panting from effort and getting more than a little irate at her lack of progress, Shianne pauses for a moment to catch her breath. Her sweat dampened hair hangs loosely across her face and she tries in vain to blow it out of her eyes. "Dammit! It's another fine mess you've gotten yourself into Shi,"Pronounced 'shy' she says, not worrying about being quiet.
Pausing for a moment.. she steps toward the end of the chain to give herself enough play in order to reach up and tuck the damp hair behind her ears. She takes yet another look around trying to find something she can use to pick the lock on her fetters, knowing her search is just a waste of time.
Dejected, she lets out a rather loud, long string of expeltives in Kelish.
Taking a deep breath and grasping the chains in both hands, she once again, starts tugging at her bounds. Her bare feet slip in the loose dirt and she finds herself suddenly sitting on the ground, eliciting yet another string of expletives,this time in Tian, when a small stick digs into her bare rump.
Btw, I'll be gone for the next couple of days as I head home from Afghanistan for R&R. If its acceptable, I'll be away from this game until I return later this month.
Mary, currently Shianne's carrying the bow (which is too long for her liking) and arrows. Will surrender to Masaru if he wants them so she can use her short bow. Hard to be sneaky with a 5 - 6 foot bow.
I will be out of town today and not be back until late Sunday. Have a shooting competition. www.zombiesintheheartland.com Please feel free to DNPC Shianne if need be.
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear
No worries Kerri, this is actually the first lawful character I have played outside of a liberal paladin. If anything I feel like I have to go more. Lawful with Mary than usual to avoid the chaotic tendencies. Just let me know if I go too far and I can tone it back a bit.
HP 15/15 AC: 18, touch 13, flat 16; saves fort 2,reflex 3, will 5 +2 to fear
Glad to have you back was getting worried.
Kerri and Mary Are on opposite sides of the political spectrum and Kerri has gotten us lost. You have a MW composite longbow and 5 +1 animal bane arrows. Looking for the 2nd ship before we head to caves to destroy undead.
Basically since you left the goblin chief was captured and they decided to take him back to sandpoint for questioning because no one in the party spoke Goblin. While in sandpoint you collected the reward for the goblin ears and the chiefs head and the chief was questioned. It was discovered through this questioning that the goblins had been raiding two stranded ships, one of which you guys had already discovered earlier. They had been taking fireworks off the ships and using them to attack the caravans heading between the marsh and sandpoint. The goblins were attacked a few nights ago by skeletons, one of which was said to wield a greatsword. This puzzled some of your party members as to why skeletons would wield weapons and also made the party worried about what was going on. They decided to go investigate the final ruined ship the goblins have been raiding and then to go investigate these strange undead. You're now on your way back to the swamp from Sandpoint on the way to the shipwreck.