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About TanimotoTanimoto's Story:
The Beginning He was born to one of the Tian regents as an illegitimate son. The "mother" had left the boy along with a note identifying him in the regents room one night. The boy caused quite an uproar as the regents wife had discovered the baby and note first. Outraged, the regent to the boy away. Rather than kill him, the regent turned the boy over to a ninja sect called the Shoji clan. There the boy was named Tanimoto and trained in the art of the ninja. The Encounter Tanimoto was the unfortunate victim of a plot against his clan. Members of the clan were being assassinated and killed off or framed left and right. Tanimoto was part of a group mission involving the assassination of a traitor. The lead they got took them out to Varsia and eventually to the lands of Korsova. While they were away, the clan had been attacked one final time and was destroyed by the government they had been serving. The six surviving warriors had reached the safe hold where the traitor stay hiding. Though he turned out to be better defended than they had anticipated. The battle was lost and Tanimoto was the only survivor, barely. He had sustained a severe injury and was barely clinging to life. He fled the traitor's group into the wilds just on the outskirts of Westcrown. In the wilderness he slumped against a tree. A faint glow shone on him and he began to see his life fade. Just as he was about to close his eyes and accept his fate, an angel appeared before him. As she grew closer and began to treat his wounds, he realized she was no angel, but an elven woman. "Who are you?" He managed to ask. "Yalana. Can you walk?" Yalana, the name felt like honey on his lips. He was able to stand and she carried him back to Westcrown. "Please, I cannot be taken to a doctor. I need only to rest." "But you are badly injured." "I know, but you must trust me, I cannot see a doctor." Yalana nodded and decided instead to take the boy to the to her family home where he began to recuperate. Yalana had nursed him back to health, visiting him frequently and bringing him several herbal remedies. Before long Tanimoto was able to walk. Once he was strong enough, he decided to leave. He left a note of thanks and a few coins on the bed and disappeared out the window in the dead of night. The Return
The The Second Flight
The Life
The Reunion
The Threat
Stats:
TANIMOTO CR 2 Male Aasimar Ninja 3 NN Medium Outsider (Native) Init +3; Senses Darkvision; Perception +9 -------------------- DEFENSE -------------------- AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 15 (3d8-3) Fort +0, Ref +6, Will +2 Resist acid 5, cold 5, electricity 5 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Mithral Wakizashi +3 (1d6/18-20/x2) and Unarmed Strike +2 (1d3/20/x2) Ranged Masterwork Shuriken +6 (1d2/20/x2) Special Attacks Ki Attack Speed, Sneak Attack +2d6 Spell-Like Abilities Daylight (1/day) -------------------- STATISTICS -------------------- Str 10, Dex 16, Con 8, Int 14, Wis 12, Cha 17 Base Atk +2; CMB +2; CMD 15 Feats Deceitful, Deft Hands Traits Conspiracy Hunter: Bluff, Ease of Faith Skills Acrobatics +8, Appraise +6, Bluff +12, Climb +7, Diplomacy +12, Disable Device +13, Disguise +12, Escape Artist +8, Linguistics +7, Perception +9, Sense Motive +5, Sleight of Hand +11, Stealth +10, Swim +4, Use Magic Device +7 Modifiers Ki Jump (Running Start), No Trace +1 Languages Celestial, Common, Dwarven, Elven, Halfling, Tien SQ Deft Palm (Ex), Ki Movement, Ki Pool (Su), Ki Stealth, Poison Use Combat Gear Masterwork Shuriken (50), Mithral Chain Shirt, Mithral Wakizashi; Other Gear Backpack, Masterwork (empty), Climber's kit, Disguise kit (10 uses), Poison, Drow Poison (3), Thieves' tools, masterwork -------------------- SPECIAL ABILITIES -------------------- Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks. Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks. Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Daylight (1/day) (Sp) Daylight once per day. Deft Palm (Ex) Conceal a weapon while being observed. Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start. Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round. Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier. Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round. No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Disguise and Stealth when you are stationary and not acting. Poison Use You don't accidentally poison yourself with blades. Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed. |