Adventure Path Reign of Winter

Game Master Almonihah

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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

All but the least accurate of Fin's shots hit, but the undead is still moving. As far as he can tell, there was no difference in damage between his cold iron and his blunt arrows.

The undead turn and open fire on the archer with a barrage of deadly shots.

Rifle: 1d20 + 14 ⇒ (8) + 14 = 22
Rifle: 1d20 + 14 ⇒ (8) + 14 = 22
Rifle: 1d20 + 9 ⇒ (5) + 9 = 14
Rifle: 1d20 + 4 ⇒ (9) + 4 = 13
Rifle: 1d20 + 14 ⇒ (14) + 14 = 28
Rifle: 1d20 + 14 ⇒ (8) + 14 = 22
Rifle: 1d20 + 9 ⇒ (5) + 9 = 14
Rifle: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 + 13 ⇒ (7) + 13 = 20 You are *very* lucky that 22 doesn't hit your touch AC XD

So everyone is coming up the stairs, note that this is fairly tight quarters. 5' squares on the map.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 192/192 NL: 70/192 Burn: 5/11 Buffer: 2/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Standard action blue flame blast +2 burn against the sniper that Fin did not pincushion, move action gather power -2 burn, ride the blast to appear next to sniper.

In a jet of flames Maka dashed at the sniper that Fin hadn't attacked, trusting her allies to finish it off the one he had.

Blue Flame Blast vs Touch AC; EO, Defenisve: 1d20 + 18 + 3 - 2 ⇒ (11) + 18 + 3 - 2 = 30
Fire Dmg; EO: 14d6 + 3 + 9 ⇒ (6, 4, 1, 5, 4, 6, 4, 5, 2, 3, 1, 5, 3, 6) + 3 + 9 = 67

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Yes, very lucky indeed!

Fin unloads a volley, starting with the one he’s injured; if/when it drops, he’ll fire at the other…

To Hit Mods: BAB+DEX, Magic, Weapon Focus, PBS, Deadly Aim, Favored Enemy, Rapid Shot,Studied Targe, Precise Shot, Improved Precise Shot, Point Blank Master, Clustered Shots, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage Mods: Longbow Arrow, Magic, Strength, PBS, Deadly Aim, Favored Enemy, Studied Target

Magic Longbow (Manyshot): 1d20 + 19 + 3 + 1 + 1 - 2 - 4 + 4 + 1 ⇒ (16) + 19 + 3 + 1 + 1 - 2 - 4 + 4 + 1 = 39
Magic/Cold Iron/Piercing Damage: 1d8 + 3 + 2 + 1 + 8 + 4 + 1 ⇒ (7) + 3 + 2 + 1 + 8 + 4 + 1 = 26
Magic/Cold Iron/Piercing Damage: 1d8 + 3 + 2 + 1 + 8 + 4 + 1 ⇒ (8) + 3 + 2 + 1 + 8 + 4 + 1 = 27

Magic Longbow (Iterative): 1d20 + 14 + 3 + 1 + 1 - 2 - 4 + 4 + 1 ⇒ (8) + 14 + 3 + 1 + 1 - 2 - 4 + 4 + 1 = 26
Magic/Cold Iron/Piercing Damage: 1d8 + 3 + 2 + 1 + 8 + 4 + 1 ⇒ (7) + 3 + 2 + 1 + 8 + 4 + 1 = 26

Magic Longbow (Iterative2): 1d20 + 9 + 3 + 1 + 1 - 2 - 4 + 4 + 1 ⇒ (5) + 9 + 3 + 1 + 1 - 2 - 4 + 4 + 1 = 18
Magic/Cold Iron/Piercing Damage: 1d8 + 3 + 2 + 1 + 8 + 4 + 1 ⇒ (4) + 3 + 2 + 1 + 8 + 4 + 1 = 23

Magic Longbow (Rapid Shot): 1d20 + 19 + 3 + 1 + 1 - 2 - 4 + 4 + 1 ⇒ (6) + 19 + 3 + 1 + 1 - 2 - 4 + 4 + 1 = 29
Magic/Cold Iron/Piercing Damage: 1d8 + 3 + 2 + 1 + 8 + 4 + 1 ⇒ (2) + 3 + 2 + 1 + 8 + 4 + 1 = 21

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Quasit follows Maka attacking the same target she did but from roughly the other side.

Looks like she can't quite get an official flank, so I won't roll sneak damage.

Melee Attack: 1d20 + 18 ⇒ (18) + 18 = 36Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Melee Attack (offhand): 1d20 + 17 ⇒ (11) + 17 = 28Damage: 1d6 + 6 ⇒ (6) + 6 = 12


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 83/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

Kalchine takes one look at the room at the top of the stairs and tries to imagine how in the way Chest Thumper will be if he gets in there.

So, instead, he rushes in himself.

He doesn't know what these guys are or what they can do, but he does know he's going to try to cut the one next to him if it tries to use that gun.

And once before it gets a chance to try to use that gun.

Rimeblade: 1d20 + 12 ⇒ (19) + 12 = 31
Slashing: 1d6 + 1 ⇒ (4) + 1 = 5 plus Cold: 1d6 ⇒ 2

Confirm?: 1d20 + 12 ⇒ (11) + 12 = 23
Slashing: 1d6 + 1 ⇒ (6) + 1 = 7


Selena blinks in behind the two and goes for hitting each with a bit of "healing."

Not sure about the map, but aiming to grant flanking and I can only hit one per round, it's the plan for this round and the next.

heal touch: 1d20 + 10 ⇒ (17) + 10 = 272d8 + 12 ⇒ (7, 1) + 12 = 20

heal touch: 1d20 + 10 ⇒ (13) + 10 = 232d8 + 12 ⇒ (4, 7) + 12 = 23


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 3/4

Not wanting to leave Sakitu down here alone Bulvi draws his bow and waits for a clear shot on one of the undead snipers. He smiles over at Sakitu "No point letting any uninvited guests know we are down here."

Longbow: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


I should probably clarify that Selena is hitting the undead with healing to hurt them. I noticed I didn't specify whom I actually meant.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Bulvi, you really don't have a shot at the snipers unless you go up the stairs, it's a spiral staircase that goes multiple turns upward, and the tower is enclosed. You could maybe try shooting through arrow slits, but you'd have to leave the ruined monastery and stand in open ground to try that, which I'm assuming you're not doing. Not that it matters in the end...

While dangerous from a distance, the snipers prove unable to stand up to you up-close. Both are destroyed by your attacks this round.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

With the snipers all down, Fin lowers his bow and checks the bodies for gear or anything else significant…

Perception: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

"I agree," Sakitu responds to Bulvi. She nestles herself further into the debris piled against the wall. Right behind her there is a small crack only a finger width wide. She puts her eye to it. "How soon before those horsemen start coming here?" she asks Bulvi.

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
Findurêl wrote:

With the snipers all down, Fin lowers his bow and checks the bodies for gear or anything else significant…

"Nice work everyone. Fin, can you see the headless guys from here?"

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

After searching the snipers, Fin nods to Quasit and peeks out one of the arrow slits towards the horsemen’s camp…

Perception: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 83/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

Kalchine goes to look out the windows, making a slow lap but not before sending Chest Thumper back down to the bottom. The big ape is crowding the space on the stairs.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Each of the three snipers had a rifle with what, on examination, is like a small spyglass attached to the top. (3xMosin-Nagant M1891 rifles with scopes) Oddly enough, Fin finds no signs of any ammunition. One of the three had a magic helmet.

You can see the headless horsemen just as they were before--sitting astride their horses in the center of their camp, still as death.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin looks at the helmet curious as to if it might have any sniping ability considering who was wearing it. ”[i]Hlao-roo; can you or Selena, or perhaps even Kal, identify this?”

After seeing the horsemen still in place, Fin turns to Quasit, murmuring, ”They’re still there Q, haven’t moved…permission to fire? Uh, once you’re in position of course…”

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
Findurêl wrote:


After seeing the horsemen still in place, Fin turns to Quasit, murmuring, ”They’re still there Q, haven’t moved…permission to fire? Uh, once you’re in position of course…”

Quasit nods. "Give us 5 minutes, then light them up."

She nods to the others, and gestures for everyone to head downstairs to the ambush point in the ruined chapel.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin nods to Quasit, waiting 5 minutes for his friends to get in position. Before casting gravity bow he looks at the nearest horsemen, studying the undead dude as target, gauging the range to be about 280’…

Surprise round attack:

…and then let’s loose a long range shot…

He’ll spend a ki point to extend his increment range 50’ to 160’; he suffers no range penalty for the second increment (up to 320’) due to Far Shot feat and his sniper range mod…

To Hit Mods: BAB+Dex, Magic, Weapon Focus, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Shot, Clustered Shots, Manyshot, Rapid Shot, Fatigued, Favored Enemy, Studied Target
Damage Mods: Magic, Strength, Deadly Aim, Fatigued, Favored Enemy, Studied Target

Magic Longbow vs FFAC: 1d20 + 19 + 3 + 1 - 4 - 1 + 4 + 1 ⇒ (15) + 19 + 3 + 1 - 4 - 1 + 4 + 1 = 38
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 8 - 1 + 4 + 1 ⇒ (5, 6) + 3 + 2 + 8 - 1 + 4 + 1 = 28

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

Sakitu wasn't in the tower so she wouldn't have heard Fin talking to her.

Sakitu is still peering through a crack in the wall when she hears the muffled clatter and thumping of several people coming down from the tower. She turns, hoping to catch a glimpse of Fin but he's not there. Her heart stops for a moment. Did he get hurt? But she can tell by the look on their faces that nothing tragic happened.

She waves from her hiding place. "Guys, I'm here. I'm ready. When are those monsters coming?"

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

"Soon. Fin's just giving us a chance to get into position." says Quasit as she hunkers down near Sakitu and gives her a couple reassuring pats on the shoulder. "Maybe we'll get lucky and they'll just sit there and let Fin pick them off from the tower one at a time."


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 83/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

Chest Thumper gives Kalchine a sulky look as the triaxian comes downstairs. The frost ape is sitting in a corner with his long, massive arms crossed over his chest.

"Don't be a baby. You would have hated it up there," Kalchine said, slugging his brother in the arm.

Chest Thumper scowled and huffed, turning his back more toward him.

"Fine, sit here and be bored. We're going to go smash some people," he said, but also reached out to cast a spell on him.

The Frost Ape's fur takes on a different texture, becoming more structured and hard, rattling slightly as he moves.

Casting barkskin on him.

The druid then heads for the door.

Chest Thumper scowls again but then gets up and follows.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Bulvi Init: 1d20 + 2 ⇒ (5) + 2 = 7
Findurel Init: 1d20 + 9 ⇒ (18) + 9 = 27
Maka Init: 1d20 + 7 ⇒ (9) + 7 = 16
Quasit Init: 1d20 + 7 ⇒ (1) + 7 = 8
Sakitu Init: 1d20 + 2 ⇒ (13) + 2 = 15
Kalchine Init: 1d20 + 1 ⇒ (7) + 1 = 8
Selena Init: 1d20 + 3 ⇒ (7) + 3 = 10
Headless Cossacks: 1d20 + 2 ⇒ (8) + 2 = 10

Looks like Fin could get a full round of attacks in before seeing how they react.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

GM: I’m assuming my surprise round shot (previous post) hit for 28 damage?

Fin will quickly follow up with a barrage of cold iron, targeting the injured horseman he just hit; if it drops, he’ll target the next nearest…

Burning another ki point to again extend range increments by 50’

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Shot, Clustered Shots, Manyshot, Rapid Shot, Fatigued, Favored Enemy, Studied Target, Elven Ranger Confirmation Bonus
Damage Mods: Gravity Bow, Magic, Strength, PBS, Deadly Aim, Fatigued, Favored Enemy, Studied Target

Magic Longbow (Manyshot) vs FFAC: 1d20 + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (17) + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 39
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (2, 5) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 25
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (2, 4) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 24

Magic Longbow (Rapid Shot) vs FFAC: 1d10 + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (6) + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 28
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (4, 5) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 27

Magic Longbow (Iterative) vs FFAC: 1d20 + 14 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (20) + 14 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 37
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (3, 5) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 26

Magic Longbow (Iterative2) vs FFAC: 1d20 + 9 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (18) + 9 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 30
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (5, 6) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 29

Confirmation (Iterative) vs FFAC: 1d20 + 14 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 + 3 ⇒ (11) + 14 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 + 3 = 31
Magic/Cold Iron Damage: 4d6 + 6 + 4 + 2 + 16 - 1 + 8 + 2 ⇒ (2, 6, 6, 6) + 6 + 4 + 2 + 16 - 1 + 8 + 2 = 57

Total Clustered Shot Damage (assuming all shots hit/confirm): 188
Perfect Strike: 3/6
Ki Points: 2/4

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none
Quasit wrote:
she hunkers down near Sakitu and gives her a couple reassuring pats on the shoulder. "Maybe we'll get lucky and they'll just sit there and let Fin pick them off from the tower one at a time."

Sakitu shrugs her shoulders and giggles. "That almost tickles. And you know, Fin's such a good shot with his bow, he probably will take them all out."


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Yes, the surprise round shot hit.

Fin drops two of the horsemen before they can react. They drop low over their horses' necks and scatter, trying to break line of sight by getting behind the tents in their camp, though they're not completely certain where the attack came from.

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

"Right, he's scattered them! Let's get over there and take them down before they can regroup!" says Quasit. She stands up and signals for the party to advance on the horseman's camp.

Quasit runs inside the enclosure and uses the tent just inside the camp for cover. She pulls out her swords and begins to peer about warily for signs of the enemy.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Seeing them scatter, Fin notes which tents they went behind; moving 5’ SW, he can make out the southernmost horseman and he quickly unleashes a volley at it, providing cover for his friends as they rush forward…

Burning another ki point to extend range increment by 50’

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Shot, Clustered Shots, Manyshot, Rapid Shot, Fatigued, Favored Enemy, Studied Target
Damage Mods: Gravity Bow, Magic, Strength, PBS, Deadly Aim, Fatigued, Favored Enemy, Studied Target

Magic Longbow (Manyshot): 1d20 + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (15) + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 37
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (5, 2) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 25
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (4, 3) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 25

Magic Longbow (Rapid Shot): 1d20 + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (7) + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 29
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (2, 2) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 22

Magic Longbow (Iterative): 1d20 + 14 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (8) + 14 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 25
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (2, 3) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 23

Magic Longbow (Iterative2): 1d20 + 9 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (13) + 9 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 25
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (2, 6) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 26

Total Clustered Shot Damage (assuming all shots hit): 126
Perfect Strike: 3/6
Ki Points: 1/4

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

"Wait! I thought we were waiting here to ambush them when they came to the tower." Sakitu watches Quasit run ahead then she shakes her head. "I guess I never understood the plan," she says to herself. She races to catch up with Quasit and hides next to her. "What do you see? How many of them are there?" she whispers, just a little bit out of breath.


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 83/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

"Your enemies rarely know your plans, and even more rarely comply with them," Kalchine replies to Sakitu.

Chest Thumper looks at him in confusion and, for a moment, he wonders if the frost ape is questioning what he said, or is trying to figure out the plan, too.

Then, he realizes, the big bruiser was just expecting to fight, already.

"That way," he says, pointing his brother in the right direction.

Chest Thumper huffs in irritation but then breaks into a loping, four limbed run with Kalchine puffing after him as quickly as he can.


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 3/4

"Either way Kal they're not being very considerate." Bulvi moves up front with Quasit taking cover behind the same tent but leaving a bit of space between him and Quasit in case one of the finger wigglers decided to join draw in that close as well. He has his shield raised and his sword in hand.

Could Bulvi use the surprise round to spend a standard action to have warrior spirit add Bane Undead to his sword? It'd really help in this fight I think.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Quasit, I don't think you could get all the way into the compound in a single move action, the squares on the map of the camp as a whole are 10' squares.

Fin fells another of the riders.

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
GM_Almonihah wrote:

Quasit, I don't think you could get all the way into the compound in a single move action, the squares on the map of the camp as a whole are 10' squares.

I thought since it was largely open ground outside perhaps she could run that far in a round (x4 move) but if that's not the case I can push her back.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 192/192 NL: 70/192 Burn: 5/11 Buffer: 2/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Sorry, my post got eaten. Following with Bulvi and Quasit.

Maka kept low as she followed on foot to avoid her flames from ruining the ambush.


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 3/4

Bulvi's not slowed by his armour so he can match where ever Quasit ends up


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

You're exiting a building and then going around a barbed wire fence. Hmmm... I could let you run into the entrance area, leaving the building isn't much of a problem and you'd have a straight line to there. It's just turning the corner and getting behind the tent I don't think you could do with a run action unless you have that one feat that lets you turn once while running.

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Ok, adjusted our positions to put us at the entrance to the camp.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

A figure emerges from a large tent--another headless cavalryman, an officer by his bearing and fancier uniform. He glances at the dead in the camp, looks up at the tower where Fin is firing from, and points. His severed head shouts from his belt, looking to the nearby guard tower.

Russian:
"The tower, you idiots! The monastery tower! Get your spotlights on it! Fire the machine guns!"

Heartened by the appearance of their commander, the remaining Cossacks maneuver into positions they can fire on the approaching party members without, they hope, getting fired on by the deadly archer.

Touch AC vs. Bulvi: 1d20 + 10 ⇒ (12) + 10 = 22
Touch AC vs. Quasit: 1d20 + 10 ⇒ (7) + 10 = 17
Touch AC vs. Maka: 1d20 + 10 ⇒ (7) + 10 = 17
Damage vs. Bulvi: 1d8 ⇒ 6

The soldiers in the guard tower nearest the camp start repeating the cavalry commander's shouts and turn a spotlight on the monastery tower where Fin is firing from.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Seeing what appears to be the undead horsemen’s leader appear, point him out, and searchlights swinging his way, Fin tries to take him out as quick as possible, firing a barrage of cold iron its way…

Burning my last ki point for the day to increase range increment by 50’…and burning another use of Perfect Strike

To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Shot, Clustered Shots, Manyshot, Rapid Shot, Fatigued, Favored Enemy, Studied Target, Improved Critical, Elven Ranger Confirmation Bonus
Damage Mods: Gravity Bow, Magic, Strength, PBS, Deadly Aim, Fatigued, Favored Enemy, Studied Target

Magic Longbow (Manyshot): 1d20 + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (4) + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 26
Perfect Strike: 1d20 + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (8) + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 30
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (3, 6) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 27
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (5, 2) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 25

Magic Longbow (Iterative): 1d20 + 14 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (19) + 14 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 36
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (5, 3) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 26

Magic Longbow (Iterative2): 1d20 + 9 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (1) + 9 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 13
Magic/Cold Iron Damage: 2d6 + 3 + 2 + 1 + 8 - 1 + 4 + 1 ⇒ (5, 2) + 3 + 2 + 1 + 8 - 1 + 4 + 1 = 25

Magic Longbow (Rapid Shot): 1d20 + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 ⇒ (19) + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 = 41
Confirmation (Rapid Shot): 1d20 + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 + 3 ⇒ (9) + 19 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 + 3 = 34
Magic/Cold Iron/Critical Damage: 6d6 + 9 + 6 + 3 + 24 - 1 + 12 + 3 ⇒ (6, 3, 3, 5, 4, 2) + 9 + 6 + 3 + 24 - 1 + 12 + 3 = 79

Confirmation (Iterative): 1d20 + 14 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 + 3 ⇒ (11) + 14 + 3 + 1 + 1 - 2 - 4 - 1 + 4 + 1 + 3 = 31
Magic/Cold Iron/Critical Damage: 4d6 + 6 + 4 + 2 + 16 - 1 + 8 + 2 ⇒ (1, 6, 2, 4) + 6 + 4 + 2 + 16 - 1 + 8 + 2 = 50

…and then moves 5’ away from his arrow slit…

Total Clustered Shot Damage (assuming all shots except Iterative2 hit/confirm): 207
Perfect Strike: 2/6
Ki Points: 0/4

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

Sakitu sticks close to Quasit and runs as fast as she can. They still don't make it into any sort of cover before the horsemen start moving towards her. She pauses for a moment and waves her hands in the air. Seconds later, the ground underneath the horseman furthest away, softens and crumbles away and opening up a pit seventy feet deep. As soon as her spell finishes, she steps to the side and ducks behind the sparse cover that the barbed wire fence offers.

Acid pit under the leader. Unless Fin drops him. In that case, I'll change the target to the horseman directly ahead of me in line towards the leader. Reflex DC 22 to negate. Otherwise, dmg from falling 70 feet onto a yielding surface plus 2d6 acid for every round in the acid.

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Quasit glances back, gives Bulvi a hard pat on the breastplate to get his attention, then points to the horseman lurking off to their right (south). She then moves and circles the nearest of the tents, moving down its western side, then creeping along its southern edge, looking to set up a flank...

Stealth: 1d20 + 19 ⇒ (16) + 19 = 35


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 192/192 NL: 70/192 Burn: 5/11 Buffer: 2/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

The horseman already shot us so I'm going to blast. Standard action blue flame blast, move action gather power, ride the blast to set up Quasit for flanking.

As the horseman opened fire on the group, Maka returned the favor.

Fire Blast vs Touch AC; EO, Defensive: 1d20 + 17 + 3 - 2 ⇒ (4) + 17 + 3 - 2 = 22
Fire; EO: 14d6 + 3 + 9 ⇒ (5, 3, 5, 6, 4, 2, 3, 1, 6, 5, 6, 4, 6, 6) + 3 + 9 = 74


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Reflex: 1d20 + 17 ⇒ (2) + 17 = 19

The horseman commander dodges two of Fin's shots and Maka's fire blast, but he's too off-balance from that to avoid falling into the pit.


Selena gives the pistols another whirl,

pistol: 1d20 + 10 ⇒ (12) + 10 = 221d8 ⇒ 4
pistol: 1d20 + 5 ⇒ (5) + 5 = 101d8 ⇒ 4

Gosh, I need to go back and find everything I updated, as it seems I lost track of a few things, such as the rifle stats.


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 83/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

Kalchine and Chest Thumper continue plowing their way across the muddy, snowy ground toward their enemies, the former so that he can be close when healing is inevitably necessary. The latter so that he can get his teeth and talons into his targets.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Modern firearms info is here

Selena gives one of the remaining horsemen a small wound with her first shot, but misses the second.

Just need Bulvi?


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 192/192 NL: 70/192 Burn: 5/11 Buffer: 2/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Botting Bulvi: Charge closest rider to set up for flanking

Longsword; PA, Charge: 1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 24
Slashing, Magic, Holdy: 1d8 + 17 ⇒ (7) + 17 = 24
If Evil: 2d6 ⇒ (5, 2) = 7

Bulvi charged forward with his longsword to engage the nearest rider. "It might be time for a tactical retreat."

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

From her hiding place behind the headless horseman, Quasit swears bitterly under her breath and looks around quickly as the spotlights begin to move toward them again. She pulls her swords out and prepares to pounce…


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Bulvi's attack bites deeply into his target, but the horsemen is silent, though the head hanging from his belt scowls in anger. The Cossack fights back with his scimitar.

Scimitar: 1d20 + 14 ⇒ (9) + 14 = 23
Scimitar: 1d20 + 9 ⇒ (19) + 9 = 28

But his armor saves him.

The other two charge forward and attack Maka...

Scimitar: 1d20 + 14 ⇒ (9) + 14 = 23
Scimitar: 1d20 + 14 ⇒ (12) + 14 = 26

...who easily dodge their attacks.

The machine gun in the nearest guard towers starts firing at the crack in the dome Fin was firing from. As he's no longer there he's not hit, but trying to fire from it again would expose him to some degree of danger. The other guards shout at the guards in the guard tower to the south of them, who also turn their spotlight towards the tower where Fin is and start turning their larger machine gun towards it.

In the middle of the noise and chaos, a goat comes ambling towards the battle. Though it quickly becomes clear it is no ordinary goat--patches of missing fur reveal missing flesh beneath, making it clear this goat is undead. An eerily glowing lantern hangs around its neck. Simply seeing this light causes a feeling of deep unease that soon rises to terror.

Everyone within 60' of the goat--so everyone but Fin, Selena, and Kalchine--has to make a DC 22 Will save or be panicked for 1d4 + 4 ⇒ (3) + 4 = 7 rounds. I suppose Bulvi probably can't see it from behind the tent either.

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