Adventure Path Reign of Winter

Game Master Almonihah

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The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Seeing Findurel throw open the door and immediately loosing an arrow, Quasit impulsively jumps into the fray again...

move up past Bulvi & Findurel, into the room between the two things, then diagonally to the southeast to end up next to red. Sneak damage included in case we're catching them flat-footed.

acrobatics past blue: 1d20 + 8 ⇒ (6) + 8 = 14
acrobatics past red: 1d20 + 8 ⇒ (15) + 8 = 23
attack on red: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 4 ⇒ (4) + 4 = 8
sneak damage on red if applicable: 1d6 ⇒ 5

Sovereign Court

Map

alright, so as Quasit nimbly makes her way through the doorway and stabs at the Skeleton, she manages to kill it though....

Reflex Quasit: 1d20 + 6 ⇒ (15) + 6 = 21 1/2 damage

she quickly notices that it is started to explode, and manages to avoid a full cold blast of Cold: 1d6 ⇒ 2 damage

the other members checking around, not sure what is going on, notice the bodies of the bandits or...what used to be the body of the bandits, instead now stand more of these Skeleton things

~Round 1~
Knowledge Religion to ID
Quasit
GM2
Sakitu
GM1
Findurel
Alexia
Bulvi
Ibona

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

"Well, well, looks like our evil cleric had a few skeletons in his closet," says Quasit as she flips her sword back and forth between her hands, staring down the only other combatant she's aware of.

She addresses the undead. "What's the matter, Chuckles? Sent you and your friend off to bed without dinner?...For a few weeks in a row?"

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 78/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

"I can't see what's up there. You guys are in the way." Sakitu sees Quasit disappear in the room and a short moment later there is an explosion. Sakitu feels a blast of cold air shoot out of the room and down the stairs. "Whoa! Glad I wasn't in there." Ibona is directly ahead of her on the stairs and Bulvi is next. She leans forward, past Ibona and touches Bulvi. After a quick utterance she says, "Bulvi, I cast a resistance spell on you. You should be a little more safe around these creatures."

No move action, just a standard to cast resistance on Bulvi.

Sovereign Court

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Claw 1: 1d20 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 2 ⇒ (5) + 2 = 7

the creature 5' steps over and swipes at Findurel, though misses with both of his claws

however as it becomes Findurels turn he starts to notice an unerring cold coming off the creature taking Cold: 1d6 ⇒ 4 damage

Bulvi looking at them can at least say they look like Frost Skeletons but thats really about it

though Ibona now seeing the creatures on the ground floor, can tell you they have a cold aura, they explode when they die, best to bludgeon the the bones, or burn them

~Round 1~
Quasit
GM2
Sakitu
GM1
Findurel
Alexia
Bulvi
Ibona

Grand Lodge

Female LN Half-Elf Investigator (Empiricist) 2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +3, CMD 13 | F: +1, R: +3, W: +3 | Init: +0 | Perc: 15, SM: +9 | Speed 30ft | Inspiration +1d6 0/9 Active conditions: None.

Ibona's action is from the previous page

Once the group gets upstairs to ID

"What are those things?"

Knowledge(Religion): 1d20 + 1d6 + 10 ⇒ (20) + (5) + 10 = 35


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 3/4

Bulvi not knowing about the reanimation downstairs yet decides to strike at his foe. He brings down his weapon at his icy enemy. "Thanks Sakitu. See skeletons are far less creepy! One's already down, we should make short work of the remaining one together."
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

He will strike out with his cold iron longsword unless someone advises him to use bludgeoning in which case he will drop his longsword and draw his cold iron warhammer. Reduce his attack roll by one if the warhammer.

If someone lets him know there are more downstairs after his attack he will provoke an attack of opportunity and move back down the stairs past Alexia.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin will make an acrobatic move past the skeleton, 15' SW into the room...

Acrobatics: 1d19 + 9 ⇒ (12) + 9 = 21

...and fire a blunt arrow at the skeleton...

Longbow: 1d20 + 8 ⇒ (2) + 8 = 10

Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Anyone got an exit strategy? If these things have 2 attacks and automatically do 1d6 damage when next to one of us, don't think we'll last long...


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 3/4

Exit Strategy?:
No but I've got a holding action to mitigate their numbers and whittle them down...

Bulvi has a good AC and cold resistance 2. I suspect he'll be a pain for our frost skeletons to hit with the claw attacks. The cold damage will be reduce a little but that's the main threat to him. If he is told about more being downstairs he can bottle neck them hopefully as long as someone is using a wand of cure light wounds on him he can tank them. He can probably position to only be under attack by one or two of them. If he withdraws up the stairs he can definitely get it to one but that reduces party members on the stairs dealing out the pain.

Our main ranged members of the group can use the elevation of the stairs to get shots off at the enemies. Pour in the fire as best can be done at this stage.

It's risky still and puts Bulvi out there but it mitigates the risk to a degree and he's the best for taking the kind of damage they are putting out...

I don't think we are going to be able to pull off an exit safely. Downstairs is no go and even if we can escape from a window upstairs unless we do something cunning if we get outside it just means they can bring their numbers to bare.

...anyone else worried about the different critter with a black background downstairs?

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
Findurêl wrote:


Anyone got an exit strategy? If these things have 2 attacks and automatically do 1d6 damage when next to one of us, don't think we'll last long...

I was hoping one of the mage types had a Burning Hands or two. I can lob alchemist fires. Too bad we don't have a cleric. A couple strong positive channels would clear the room.

I think if we bottleneck ourselves on the stairs, that evil cleric is going to get away. It must be him that just animated all those corpses. Although if he's powerful enough to be animating variant undead, I'm kinda worried about fighting him.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Bulvi's idea sounds good to me...he bottlenecks the stairs, Ibona behind him with a CLW wand, me behind her firing arrows...Quasit could either be behind me tossing alch fire or try to climb out a window and cut off the evil cleric's escape...this is lookin' like a Game of Thrones episode...


Alexia is out of spells, but has a few uses of elemental ray left. After that, she has magic missile scrolls.

Alex moves into the room to have a clearer shot, and then sends a firey ray at one of the skeletons.

ranged touch: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 ⇒ 4

"Guys, there are a bunch of undead here!"

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 78/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

Wow. Lots of skeleton things. I like Bulvi's idea too. Quasit and Findurel finish off the skeleton upstairs then the rest of us pack in there. We'll force the skeletons to come at us one at a time. At this point I'm more concerned with surviving that making sure we find the evil cleric. I've got a bow and can add frost damage to it 7 times. The arrows might not pass the DR that skeletons normally have but would the frost damage?

Sovereign Court

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Ibona I didn't miss your roll, I just gave you everything they had in my previous post

as Fin shoots the blue one it explodes as well for cold: 1d6 ⇒ 6 while quasit readies to avoid the explosion Quasit reflex: 1d20 + 6 ⇒ (1) + 6 = 7 though it seems she wasn't able to quite expect it to be so fast as she stumbles and takes the full damage

Alexia hits one with her ray assuming its fire?

~Round 1~
Quasit
GM2
Sakitu
GM1
Findurel
Alexia
Bulvi
Ibona

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Sakitu, they are immune to cold, think Burning Skeletons, but cold instead of fire

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 78/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

I was afraid of that. My shortbow dmg is 1d6-1 and I'm guessing DR is 5. And immune to cold. I assume my ray of frost will be just as ineffective. The result is that I can't do much damage... :-)


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 3/4

As he reaches the bottom of the stairs rushing past the others his eyes go wide unable to get before Alexia. "There's too many to fight like this. Pull back, we can make their numbers mean little if I can hold them on the stairs!"

Maybe our rash sorceress will reconsider soon enough but that's as far down the stairs as Bulvi can get after the swing. Sadly sometimes sticking to your character can be mean not going for optimal tactics.


Edit
@GM Sapphire Fox Bulvi provoked an attack of opportunity from the one remaining upstairs.

@Sakitu Why is the damage for the shortbow getting reduced by one, unless it's composite I didn't think your strength came into it.

Grand Lodge

Female LN Half-Elf Investigator (Empiricist) 2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +3, CMD 13 | F: +1, R: +3, W: +3 | Init: +0 | Perc: 15, SM: +9 | Speed 30ft | Inspiration +1d6 0/9 Active conditions: None.

Ibona stows her journal and takes out her Gladius and Wand, and then moves to the bottom of the stairs to assist where needed.

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Bulvi you move AFTER Findurel killed it, so no you didn't provoke from a destroyed creature

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
GM Sapphire Fox wrote:

as Fin shoots the blue one it explodes as well for [dice=cold]1d6 while quasit readies to avoid the explosion [dice=Quasit reflex]1d20+6 though it seems she wasn't able to quite expect it to be so fast as she stumbles and takes the full damage

As the blast of cold air washes over her, Quasit stumbles back awkwardly, turning her head and bearing the force of the explosion like a person getting hit with an ocean wave. Afterwards her entire body is covered in a patina of rime, and ice hangs from her rumpled hair.

"OK, you had that coming..." she says to herself ruefully. "Mental note -- don't tease the exploding undead."


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 3/4

Alright so since I didn't use the standard action I'll move him a little further to cut off ones coming around the fireplace on one side at least

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 78/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

The shortbow dmg is -1 because my strength is so low. Even though it's not a composite bow, negative STR modifiers are added (subtracted) from the 1d6. I know. It's not fair.

Sovereign Court

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~Round 2~
Quasit
GM2
Sakitu
Findurel
Alexia
Bulvi
Ibona

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
Alexia Turina wrote:


"Guys, there are a bunch of undead here!"

Quasit, who moments before had been thinking the fight was over, now pales and looks in shock toward the stairs, where Bulvi is running off to face new foes. She catches Findurel's eye as if to ask him if it's true, then looks down at the ground.

"The cleric... he's still here..." she murmurs to herself. She glances toward the bodies on the floor, then the window beside her, then the stairs, then Findurel, then back to the window. She chews her lip, then looks back toward Findurel again.

"Help them. I'm gonna try something."

She turns, unlatches the window, opens it, then climbs out feet first and hangs a jump down to the ground...

Going out the east window

Acrobatics to jump down without damage: 1d20 + 8 ⇒ (17) + 8 = 25

Sovereign Court

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I realized I said they were skeletons, however these are nothing more then zombies as before in the first encounter, at least the ones on the lower level, the upper level was still Frost Skeletons

the Cleric casts a Spell at Bulvi,

I need a will save DC 13

if fail:

Murderous Command - You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.

as the Zombies swarm in they start to take their attacks

Light Blue vs Alexia: 1d20 + 4 ⇒ (4) + 4 = 8
Green vs Alexia: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Purple vs Bulvi: 1d20 + 4 ⇒ (4) + 4 = 8
yellow vs Ibona: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 4 ⇒ (5) + 4 = 9

~Round 2~
Quasit
GM2
Sakitu
Findurel
Alexia
Bulvi
Ibona


Alexia is at -3 HP

stabilize roll: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin will move to the top of the stairs in the main room and fire...if he has LOS he'll fire at the cleric, if not he'll fire at the green zombie...

Longbow: 1d20 + 8 ⇒ (12) + 8 = 20 (Would be a 16 against the green zombie since it's in melee)

Damage: 1d7 + 2 ⇒ (6) + 2 = 8

A lot depends on Bulvi...if he doesn't make the Will save, we could be lookin' at TPK...

Grand Lodge

Female LN Half-Elf Investigator (Empiricist) 2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +3, CMD 13 | F: +1, R: +3, W: +3 | Init: +0 | Perc: 15, SM: +9 | Speed 30ft | Inspiration +1d6 0/9 Active conditions: None.

Ibona does the only thing she can do to save herself, lest she fall unconscious.

Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8 8/9HP remaining.

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Quick question. Aren't zombies normally operating with the staggered condition? Normally they aren't able to move and attack in the same round. Sorry to be that person, but this might be the difference between us living and going under here.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

I think zombies can still move and attack if they charge...not sure exactly what constitutes a charge though...

Grand Lodge

Female LN Half-Elf Investigator (Empiricist) 2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +3, CMD 13 | F: +1, R: +3, W: +3 | Init: +0 | Perc: 15, SM: +9 | Speed 30ft | Inspiration +1d6 0/9 Active conditions: None.
Quasit* wrote:
Quick question. Aren't zombies normally operating with the staggered condition? Normally they aren't able to move and attack in the same round. Sorry to be that person, but this might be the difference between us living and going under here.

d20PFS Zombie Also, Bestiary 1 pg 289

You are both right and wrong at the same time. If they charge, they can attack that turn, but normally they are staggered.

Sovereign Court

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Green and Purple would be the only ones to charge, the others moved my mistake, so only green and purple strike, Ibona you can change your action if you wish since you were not struck, Fin your attack with resolve against the green

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
GM Sapphire Fox wrote:
Green and Purple would be the only ones to charge, the others moved my mistake, so only green and purple strike, Ibona you can change your action if you wish since you were not struck, Fin your attack with resolve against the green

Thank you GM :)

Dark Archive

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 78/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

"Guys! Aren't we all coming upstairs? We need to create a channel for the zombies so we can pick them off." Sakitu peeks around the corner of the stairwell wall at the horde. Then she notices Alexia on the ground. "Oh no! Not again!" She reaches forward and grabs Alexia's leg and drags her toward the bottom of the stairs. "Findural! Help me get her up these stairs!"

I'm trying to get Alexia up the stairs. How far can I get in one turn? I'll throw in a STR check for good measure.

STR: 1d20 - 1 ⇒ (19) - 1 = 18


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 3/4

Will Save: 1d20 + 3 ⇒ (12) + 3 = 15

Bulvi blinked and his face contorted into a snarl. "It's trying to get in my head. They must have a finger wiggler nearby! We need to pull back to the stairs."


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 3/4

There were a lot of them more than he could handle in a straight fight. If he could give Ibona a little breathing room maybe the group could get upstairs. I can hold them on the stairs if we can get back!" He lifted his cold iron longsword to attack the undead creature closest to Ibona.
Attack Against Green: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Female LN Half-Elf Investigator (Empiricist) 2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +3, CMD 13 | F: +1, R: +3, W: +3 | Init: +0 | Perc: 15, SM: +9 | Speed 30ft | Inspiration +1d6 0/9 Active conditions: None.
GM Sapphire Fox wrote:
Green and Purple would be the only ones to charge, the others moved my mistake, so only green and purple strike, Ibona you can change your action if you wish since you were not struck, Fin your attack with resolve against the green

Alexia is next to my at the corner, and is down. I would have healed her instead, so Alexia, get healed for 8 (which is what I rolled)

Sovereign Court

Map

Sakitu, it'd be a move to grab, and half speed to move her, won't provoke

Alexia tries to stay Alive

Findurel fires and hits green for decent damage

Bulvi Shaking off the effects of the spell, slices through the wounded green with little to no issue

~Round 2~
Quasit
GM2
Sakitu
Findurel
Alexia
Bulvi
Ibona

Grand Lodge

Female LN Half-Elf Investigator (Empiricist) 2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +3, CMD 13 | F: +1, R: +3, W: +3 | Init: +0 | Perc: 15, SM: +9 | Speed 30ft | Inspiration +1d6 0/9 Active conditions: None.

Wand, CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Reaching out Ibona uses her want to stabilize and heal her newfound friend and companion, Alexia.

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~Round 3~
Quasit
GM2
Sakitu
Findurel
Alexia
Bulvi
Ibona

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

On the ground now, Quasit can hear shouts and groans coming from the broken window a few feet away from her. Cautiously she brings her crossbow out and steps quietly toward the window, looking for the cleric she's sure is responsible for all this mayhem...

Sneak to a place where she can see the cleric through the window, then sneak attack shoot him with the light crossbow

dice rolls if needed:

Stealth: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Ranged Attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 1d6 ⇒ (4) + (6) = 10

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give me a percentile, and roll low Quasit

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Percentile roll: 1d100 ⇒ 27

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The cleric moves over to the fireplace and seems to fires a crossbow at Bulvi

Crossbow vs Bulvi: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
Yellow vs Ibona: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Orange vs Ibona: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Blue vs Bulvi: 1d20 + 4 ⇒ (4) + 4 = 8
Purple vs Bulvi: 1d20 + 4 ⇒ (4) + 4 = 8

~Round 3~
Quasit
GM2
Sakitu
Findurel
Alexia
Bulvi
Ibona

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:114/139 | AC:23 T:23 FF:15 | CMB:15 CMD:33 | Saves F:+16 R:+22 W:+11 (+2 vs enchantments) | Init:+9 | Per: +20| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Fin will fire an arrow at the orange zombie (the one next to Ibona)...

Longbow: 1d20 + 8 ⇒ (3) + 8 = 11

Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Alexia lays on the ground and reads the scroll in her hand as she points at orange. If orange is already down, feel free to change her target to next closes

magic missile damage: 1d4 + 1 ⇒ (3) + 1 = 4

The Exchange

Female Human Unchained Rogue/14 |HP:92/101|AC28,F22,T18|F+7,R+16,W+6|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +24|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Did I hit the cleric?

Grand Lodge

Female LN Half-Elf Investigator (Empiricist) 2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +3, CMD 13 | F: +1, R: +3, W: +3 | Init: +0 | Perc: 15, SM: +9 | Speed 30ft | Inspiration +1d6 0/9 Active conditions: None.

Ibona swings at Orange (or Yellow if down).

Gladius: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Human (Ulfen) Fighter 14, HP:133/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 3/4

Doesn't using scrolls provoke attacks of opportunity maybe you might want to choose another action?

Bulvi brings his shield up to block a swin from one of the frozen zombies as the crossbow bolt whizzes harmlessly by. He the mysterious figure a mocking grin... hoping to harm its ego and keep its attention on him.

In a low voice he looked at Alexia "Get your arse up the stairs!"
He punctuated the last word with a backhanded slash at one of the zombies behind him threatening his comrades. Orange if still up. Blue if not... then the last one in reach.
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Confirmation: 1d20 + 5 ⇒ (8) + 5 = 13
Damage if Confirmed: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9


Yeah, the scroll probably triggers an AoO, but so would getting up.

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