psionichamster |
Here's my single-player sim-room for the playtest. General thoughts:
4 PCs, going against 4-5 encounters as if through a "normal" adventuring day.
All PCs built to 20 point buy, without special considerations or houserules added.
Punchy the Brawler
CG Medium Humanoid
Init +4 Senses: Perception +5
Speed 30, Languages: Common
Defense
AC 15 Touch 13 FF 12 (2 armor, 2 dex, 1 dodge)
HP 13 (1d10+3)
Fort +4 Ref +4 Will +2
Offense
Melee: unarmed strike +6 (1d6+4 20/x2)
Ranged: javelin +3 (1d4+4 20/x2) Range 30 Ammo 4
BAB 1 CMB 5 CMD 17
Abilities: Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
SQ: Skilled, Favored Class (Brawler: HP)
SA: Martial Maneuvers (1/day, 1 minute)
Traits: Indomitable, Reactionary
Feats: weapon focus (unarmed strike)B, dodge, improved unarmed strike
Skills: Acrobatics +5, Climb +7, Escape Artist +5, Perception +5, Sense Motive +5
Combat Gear: alchemists fire, holy water
Gear:
Coin: 10gp 1sp 7cp
Carrying Capacity: Light 100lbs Medium 200bs Heavy 300lbs Lift 600lbs Drag 1500lbs
Weight Carried: 89
Potions:
Boy Scout the Warpriest of Iomedae
LG Medium Humanoid (Human)
Init +1 Senses: Perception +3
Speed 20, Languages: Common
Defense
AC 18 Touch 11 FF 17 (5 armor, 1 dex, 2 shield)
HP 14 (1d8+6)
Fort +4 Ref +1 Will +5 (+2 vs charm/compulsions)
Offense
Melee: Longsword +3 (1d8+2 19-20/x2)
Ranged: Javelin +1 (1d4+2 20/x2) Range 30 Ammo 4
BAB 0 CMB 2 CMD 13
Abilities: Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 13
SQ: Skilled, Favored Class (Warpriest: HP)
SA: Blessing of Good 3/day (1d6 to evil creatures, 1 minute)
Traits: Birthmark, Focused Mind
Feats: weapon focus (Longsword)B, Quick DrawB, Improved Shield BashB, Toughness
Skills: Diplomacy +5, Knowledge (Religion) +4, Survival +7
Combat Gear: wooden holy symbol, holy water
Gear:
Coin: 14gp 3sp 7cp
Carrying Capacity: Light 58lbs Medium 116bs Heavy 175lbs Lift 350lbs Drag 850lbs
Weight Carried: 79.5
Potions:
Scrolls: CLW (2)
Spells Prepared: (Caster Level 1, Concentration +6)
0th: Create Water, Light, Detect Magic
1st: Bless, Cure Light Wounds
Blaster the Elven Arcanist
N Medium Humanoid (Elf)
Init +3 Senses: Low-Light Vision, Perception +3
Speed 30, Languages: Common, Elf, Draconic, Abyssal, Infernal, Orc, Goblin
Defense
AC 13 Touch 13 FF 10 (Dex +3)
HP 7 (1d6+1)
Fort +1 Ref +2 Will +3
Offense
Melee: dagger +0 (1d4 19-20/x2)
Ranged: +3 ranged touch
BAB 0 CMB 0 CMD 13
Abilities: Str 10, Dex 16, Con 12, Int 18, Wis 12, Cha 8
SQ: Favored Class: Arcanist (skills), Blood Focus (illusion/celestial)
SA: Heavenly Fire (1 blood focus, 1d4+1 damage to evil/healing to good, range 30')
Traits: Slippery, Student of Philosophy
Feats: Eschew Materials
Skills: Bluff +5, Linguistics +9, Knowledge (Arcana) +9, Knowledge (Local) +9, Knowledge (Planes) +9, Perception +3, Spellcraft +8, Stealth +8
Combat Gear:
Gear:
Scribing materials:
Coin: 70gp -57.63
Carrying Capacity: Light 33lbs Medium 66bs Heavy 99lbs Lift 189lbs Drag 495lbs
Weight Carried: 29.5
Scrolls: obscuring mist, mount
Potions:
Spells Prepared (CL 1, Concentration +5, Save DC 14+Spell Level):
Cantrips: acid splash, dancing lights, detect magic, message
1st: silent image, enlarge person, sleep
Spellbook (3lbs): All cantrips, 1st:charm person, color spray, comprehend languages, enlarge person, obscuring mist, silent image, sleep
Cast-O the Human Shaman
NG Medium Humanoid (Human)
Init +1 Senses: Perception +3
Speed 20, Languages: Common
Defense
AC 18 Touch 11 FF 17 (5 armor, 1 dex, 2 shield)
HP 11 (1d8+3)
Fort +4 Ref +3 Will +6
Offense
Melee: morningstar +1 (1d8+1 20/x2)
Ranged: javelin +1 (1d6+1 20/x2) Range 30 Ammo 4
BAB 0 CMB 1 CMD 12
Abilities: Str 13, Dex 12, Con 14, Int 10, Wis 18, Cha 10
SQ: Skilled, Favored Class (Shaman: HP), Familiar, Spirit of Battle, Spirit Magic
SA: Battle Master (+1 attack of opportunity/rd)
Traits: Deft Dodger, Blessed Touch (+1 when healing via cure/channel/lay on hands)
Feats: 1, b
Skills: Heal +8, Knowledge (nature) +4, Knowledge (planes) +4, Spellcraft +4, Survival +8
Combat Gear:
Gear:
Coin: 24gp 3sp 7cp
Carrying Capacity: Light 50lbs Medium 100bs Heavy 150lbs Lift 300lbs Drag 750lbs
Weight Carried: 70.5
Potions:
Scrolls:
Spells Prepared: (Caster Level 1, Concentration +5)
0th: Light, Detect Magic, Detect Poison
1st: Cure Light Wounds, Protection from Evil
Spirit Magic; 1st: enlarge person
Familiar: Weasel named Weasel-o
psionichamster |
I should have the first set of encounters up Friday morning or so.
I expect to do 4-5 encounters as if actually playing through an adventure, with a mix of social/environmental/combat challenges the PCs will have to overcome.
If there are any glaring omissions or errors, please let me know, and if you have any suggestions for encounter design, also let me know.
Thanks.