Advanced Class Playtest/Simulation Room (Inactive)

Game Master psionichamster

Playtest for the ACG


Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Here's my single-player sim-room for the playtest. General thoughts:

4 PCs, going against 4-5 encounters as if through a "normal" adventuring day.

All PCs built to 20 point buy, without special considerations or houserules added.

Punchy the Brawler

Spoiler:
Human Brawler 1
CG Medium Humanoid
Init +4 Senses: Perception +5
Speed 30, Languages: Common

Defense
AC 15 Touch 13 FF 12 (2 armor, 2 dex, 1 dodge)
HP 13 (1d10+3)
Fort +4 Ref +4 Will +2

Offense
Melee: unarmed strike +6 (1d6+4 20/x2)
Ranged: javelin +3 (1d4+4 20/x2) Range 30 Ammo 4
BAB 1 CMB 5 CMD 17

Abilities: Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
SQ: Skilled, Favored Class (Brawler: HP)
SA: Martial Maneuvers (1/day, 1 minute)
Traits: Indomitable, Reactionary
Feats: weapon focus (unarmed strike)B, dodge, improved unarmed strike
Skills: Acrobatics +5, Climb +7, Escape Artist +5, Perception +5, Sense Motive +5
Combat Gear: alchemists fire, holy water
Gear:

  • Studded Leather Armor (25 gp 20 lbs)
  • Short Sword (10gp 2lbs)
  • 4 javelins (4 gp 8lbs)
  • dagger (2gp 1 lb)
  • backpack 2 gp 2 lbs*
  • bedroll 1 sp 5 lbs*
  • 1-pint flask 3 cp 1.5 lbs
  • hooded lantern 7 gp 2 lb
  • 4 pints of oil 4 sp 4 lbs
  • crowbar 2 gp 5 lbs
  • 5 pitons 5 sp 2.5 lbs
  • grappling hook 1 gp 4 lbs
  • 50-foot hemp rope 1 gp 10 lbs
  • 3x chalk 3 cp
  • 10-foot pole 2 sp 8 lbs
  • caltrops 1 gp 2 lb
  • 7 days rations 3.5 gp 7 lbs
    Coin: 10gp 1sp 7cp
    Carrying Capacity: Light 100lbs Medium 200bs Heavy 300lbs Lift 600lbs Drag 1500lbs
    Weight Carried: 89
    Potions:
  • Boy Scout the Warpriest of Iomedae

    Spoiler:
    Human Warpriest 1
    LG Medium Humanoid (Human)
    Init +1 Senses: Perception +3
    Speed 20, Languages: Common

    Defense
    AC 18 Touch 11 FF 17 (5 armor, 1 dex, 2 shield)
    HP 14 (1d8+6)
    Fort +4 Ref +1 Will +5 (+2 vs charm/compulsions)

    Offense
    Melee: Longsword +3 (1d8+2 19-20/x2)
    Ranged: Javelin +1 (1d4+2 20/x2) Range 30 Ammo 4
    BAB 0 CMB 2 CMD 13

    Abilities: Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 13
    SQ: Skilled, Favored Class (Warpriest: HP)
    SA: Blessing of Good 3/day (1d6 to evil creatures, 1 minute)
    Traits: Birthmark, Focused Mind
    Feats: weapon focus (Longsword)B, Quick DrawB, Improved Shield BashB, Toughness
    Skills: Diplomacy +5, Knowledge (Religion) +4, Survival +7
    Combat Gear: wooden holy symbol, holy water
    Gear:

  • longsword (15gp 4lbs)
  • 4 Javelins (4gp 8 lbs)
  • scale mail (50gp 30lbs)
  • heavy wooden shield (7gp 10 lbs)
  • dagger (2gp 1 lb)
  • backpack 2 gp 2 lbs
  • bedroll 1 sp 5 lbs
  • 50' hemp rope 1 gp 10 lbs
  • 1-pint flask 3 cp 1.5 lbs
  • 7 days rations 3.5 gp 7 lbs
    Coin: 14gp 3sp 7cp
    Carrying Capacity: Light 58lbs Medium 116bs Heavy 175lbs Lift 350lbs Drag 850lbs
    Weight Carried: 79.5
    Potions:
    Scrolls: CLW (2)
    Spells Prepared: (Caster Level 1, Concentration +6)
    0th: Create Water, Light, Detect Magic
    1st: Bless, Cure Light Wounds
  • Blaster the Elven Arcanist

    Spoiler:
    Elf Arcanist 1
    N Medium Humanoid (Elf)
    Init +3 Senses: Low-Light Vision, Perception +3
    Speed 30, Languages: Common, Elf, Draconic, Abyssal, Infernal, Orc, Goblin

    Defense
    AC 13 Touch 13 FF 10 (Dex +3)
    HP 7 (1d6+1)
    Fort +1 Ref +2 Will +3

    Offense
    Melee: dagger +0 (1d4 19-20/x2)
    Ranged: +3 ranged touch
    BAB 0 CMB 0 CMD 13

    Abilities: Str 10, Dex 16, Con 12, Int 18, Wis 12, Cha 8
    SQ: Favored Class: Arcanist (skills), Blood Focus (illusion/celestial)
    SA: Heavenly Fire (1 blood focus, 1d4+1 damage to evil/healing to good, range 30')
    Traits: Slippery, Student of Philosophy
    Feats: Eschew Materials
    Skills: Bluff +5, Linguistics +9, Knowledge (Arcana) +9, Knowledge (Local) +9, Knowledge (Planes) +9, Perception +3, Spellcraft +8, Stealth +8
    Combat Gear:
    Gear:

  • dagger 2gp 1 lb
  • backpack 2 gp 2 lbs
  • bedroll 1 sp 5 lbs
  • 1-pint flask 3 cp 1.5 lbs
  • 7 days rations 3.5gp 7 lbs
    Scribing materials:
    Coin: 70gp -57.63
    Carrying Capacity: Light 33lbs Medium 66bs Heavy 99lbs Lift 189lbs Drag 495lbs
    Weight Carried: 29.5
    Scrolls: obscuring mist, mount
    Potions:
    Spells Prepared (CL 1, Concentration +5, Save DC 14+Spell Level):
    Cantrips: acid splash, dancing lights, detect magic, message
    1st: silent image, enlarge person, sleep

    Spellbook (3lbs): All cantrips, 1st:charm person, color spray, comprehend languages, enlarge person, obscuring mist, silent image, sleep

  • Cast-O the Human Shaman

    Spoiler:
    Human Shaman 1
    NG Medium Humanoid (Human)
    Init +1 Senses: Perception +3
    Speed 20, Languages: Common

    Defense
    AC 18 Touch 11 FF 17 (5 armor, 1 dex, 2 shield)
    HP 11 (1d8+3)
    Fort +4 Ref +3 Will +6

    Offense
    Melee: morningstar +1 (1d8+1 20/x2)
    Ranged: javelin +1 (1d6+1 20/x2) Range 30 Ammo 4
    BAB 0 CMB 1 CMD 12

    Abilities: Str 13, Dex 12, Con 14, Int 10, Wis 18, Cha 10
    SQ: Skilled, Favored Class (Shaman: HP), Familiar, Spirit of Battle, Spirit Magic
    SA: Battle Master (+1 attack of opportunity/rd)
    Traits: Deft Dodger, Blessed Touch (+1 when healing via cure/channel/lay on hands)
    Feats: 1, b
    Skills: Heal +8, Knowledge (nature) +4, Knowledge (planes) +4, Spellcraft +4, Survival +8
    Combat Gear:
    Gear:

  • morningstar (8gp 6lbs)
  • scale mail (50gp 30lbs)
  • heavy wooden shield (7gp 10 lbs)
  • dagger (2gp 1lb)
  • 4 javelins (4gp 8lbs)
  • backpack 2 gp 2 lbs
  • bedroll 1 sp 5 lb
  • 1-pint flask 3 cp 1.5 lb
  • 7 days' trail rations 3.5 gp 7 lbs
  • wooden holy symbol (1gp)
    Coin: 24gp 3sp 7cp
    Carrying Capacity: Light 50lbs Medium 100bs Heavy 150lbs Lift 300lbs Drag 750lbs
    Weight Carried: 70.5
    Potions:
    Scrolls:
    Spells Prepared: (Caster Level 1, Concentration +5)
    0th: Light, Detect Magic, Detect Poison
    1st: Cure Light Wounds, Protection from Evil
    Spirit Magic; 1st: enlarge person

    Familiar: Weasel named Weasel-o

  • Sczarni

    Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

    I should have the first set of encounters up Friday morning or so.

    I expect to do 4-5 encounters as if actually playing through an adventure, with a mix of social/environmental/combat challenges the PCs will have to overcome.

    If there are any glaring omissions or errors, please let me know, and if you have any suggestions for encounter design, also let me know.

    Thanks.

    Grand Lodge

    Male Halfling EMT 9/Nurse 3

    What's next?

    Sczarni

    Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

    Got swamped at work. Will try to get something up in a bit.

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