Aardvark's "Bring Out Your Dead's Valuables" MM Campaign (Inactive)

Game Master Troy Malovich

The group known as Architects of Fate have been given permission to explore the Necropolis of Wati, the Half-City. Who knows what they will find?

Loot list


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Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Once everyone is done with what they need and ready to move on to the next morning, just let me know. OOC here or IC in the gameplay thread.

Aubrey the Malformed wrote:

OK, as an example, if I create a 50 charge wand of cure light wounds it'll cost me about 375gp and has a 5% chance of being cursed. I presume I roll once (or someone rolls) and once it is clear (assuming it isn't cursed) I have 50 stress-free castings of Cure Light Wounds.

On the other hand, I create fifty scrolls of Cure Light Wounds. Each one of these has an individual 5% chance of harbouring a curse, and at a 5% chance it's highly likely I'd cop a curse a curse at some point while using them (50 individual chances of 1-in-20). And it's cost me 50 x 12.5gp or 625gp too. So it's more expensive and (much) more likely to curse me. Of course, there are other factors like creator level, but they go away at a fairly low level. This makes consumables seem so poor, why would I ever create scrolls or other consumables?

If you make 50 scrolls, then just by the numbers alone only 2 or 3 (2.5) of them would be cursed and you only lose out on 25 gp. Whereas the wand could have all 50 charges (the whole wand) cursed, and you lose out on all 375 gp. It actually makes it more reasonable to take a lot of little cheap risks than one big one.

Aubrey the Malformed wrote:
Now, if you feel that leaning on scroll production to augment a caster is something you don't want to see in your game then that's fine in that context. The only scrolls that people would want to create would be their most powerful, and occasionally, rather than churning out utilities, and as a play style incentive I think that's fine (although the "a purchased item is a non-cursed item" rule ironincally pushes us into Ye Olde Magick Shoppe to get our items instead). But if that isn't your intention, then you might want to consider amending this rule for consumables.?

The only agenda with the rule is simply that cursed items come from somewhere, and given the odds of failing at crafting them by 5 or more is almost impossible by the rules. It made magic items so much more mysterious and dangerous back in 1E and 2E. No one ever found a magic item and just immediately started using it until they were certain it was safe. I had players walk around with 4-5 things that they didn't touch until they had identified it or were in such dire straits that they were willing to assume the risk.

Also, no one said purchased items were non-cursed. I hate magic item shopping, and consider it a necessary evil written into the system. ALL magic items, found or bought, have a chance to be cursed. It just means buyer beware, else that shop-owner may have just sold you a lemon, and may not have even known it.

I will however agree that consumables cannot not get over 60 on the table of drawbacks, even though drawbacks only last while the item is used or held (which in the case of consumables would typically be instantaneous and then over).


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

As for bought vs. crafted. The difference is, if you craft it, you roll the D20. If you buy (or find) it, I roll the d100. Both have the same 5% chance.

EDIT: Sorry, about the confusion vice 1 feat or none. I was trying to type for brevity in the recruitment, and missed the no feats beyond a single craft magic items feat. I had fixed it in the campaign tab when I was putting the house rules over there and noticed it was incorrect.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Aardvark DM wrote:

Once everyone is done with what they need and ready to move on to the next morning, just let me know. OOC here or IC in the gameplay thread.

Aubrey the Malformed wrote:

OK, as an example, if I create a 50 charge wand of cure light wounds it'll cost me about 375gp and has a 5% chance of being cursed. I presume I roll once (or someone rolls) and once it is clear (assuming it isn't cursed) I have 50 stress-free castings of Cure Light Wounds.

On the other hand, I create fifty scrolls of Cure Light Wounds. Each one of these has an individual 5% chance of harbouring a curse, and at a 5% chance it's highly likely I'd cop a curse a curse at some point while using them (50 individual chances of 1-in-20). And it's cost me 50 x 12.5gp or 625gp too. So it's more expensive and (much) more likely to curse me. Of course, there are other factors like creator level, but they go away at a fairly low level. This makes consumables seem so poor, why would I ever create scrolls or other consumables?

If you make 50 scrolls, then just by the numbers alone only 2 or 3 (2.5) of them would be cursed and you only lose out on 25 gp. Whereas the wand could have all 50 charges (the whole wand) cursed, and you lose out on all 375 gp. It actually makes it more reasonable to take a lot of little cheap risks than one big one.

Well, no, because there is the cost of being cursed and the cost of getting rid of the curse to consider as well.

I also asked you if purchased items are cursed and you said "no", so presumably this is now a policy change? It's imprtant as I bought some scrolls on the understanding that they wouldn't be cursed.

I think we've both made our points. I'll be honest, I don't want to play under these rules. I'd really like to play in this campaign but this bothers me. I know it's my fault as I didn't twig what the rules would mean before signing on, but I feel they are punitive to my character concept in a way they wouldn't be if these house rules were not adopted. So I'll have to bow out.

Sorry everyone, and nice to play with you all, albeit briefly.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.
Aardvark DM wrote:
Aubrey the Malformed wrote:
Ok let me see if I understand. If I make an item it has a 5% chance of being cursed. Is it the same chance if I buy one?

That's the short and sweet of it, the difference being if you make it, it's a 1 on a d20, but if you buy it it's a 96-00 on percentile. Now that you put it that way, I guess if the chance is the same there's no sense in buying them if it's still cheaper to make them.

Every magic item will be rolled against for cursed/intelligent (if it's capable).

Here was my response, and I did not say "no" in any way, shape, or form.

You asked if there was the same chance if bought, and I said yes, except I roll one, and you roll the other.

All I said was, considering the chance is the same of it being cursed, it is in your best interests to make it for half-price instead of buy it.

Right under it I said EVERY item will be rolled.

Nor are they punitive to any concept. In fact, the opportunity to make intelligent items w/o cost more than compensates the low 5% risk of getting cursed items. To top it off, the curse effects of consumables don't often need to be decursed, since it's gone when the item is. If a curse is delusion, you think it does CLW, it doesn't. Scroll is used, curse is gone.

I'm sorry this is such a show stopper for you, but it was also the reason I introduced the house rules right up front, so there would be no surprises.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Sure, like I said, it was my fault for not checking this out properly.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Well, I really wish you would reconsider.

In light of this, however, I feel there should be as little delay as possible in filling the space.

I have in mind either:

Andrei Constantin, the LG Human Undead Scourge Paladin of Pharasma.

-or-

Raymond Moreau, N Human Lore Warden Fighter.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I, too, wish you would reconsider.

In the event of no, though... I would say we'd need a replacement fullcaster, but Legacy of Fire has taught me that party composition doesn't matter and healing isn't a necessary thing, so I'm gonna vote for Raymond Moreau.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I think it's best I drop out now, rather than feel a bit agrieved and play on and maybe drop out later at a less convenient time. This way there is minimal disruption since I've barely posted and you haven't even started the campaign beyond a few "hellos". I really appreciate the chance to play in this game but I think my issues with some of the rules will cause problems later and I don't want to disrupt things - this subject has already taken up quite a lot of Discussion time and we haven't got anywhere near the dungeon yet. Best regards to all.


Male Gnome Sorcerer(EE)-1 | HP:7 AC:13 - T:13 - FF:11 | Fort:+1,Ref:+2,Will:+2, +4 vs illusions,Fear,Despair | Perc:+3, lowlight | init:+2 | CMB:-1 CMD:11

I disagree with Leinathan here. I think we need a healer. Cleric, bard or other. Money is tight, and CLW potions are going to be a premium, not to mention the inevitable need for remove disease.

Whoever you pick, ask them to reread the house rules and confirm they can live with them, before signing on.

As for Z'ael, he is taking his 1/6 of the group funds to purchase potion of CLW. I'll have to check when I get home, but that leaves him with about 3gp.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Quick thought since we're now likely lacking a healer--> Could we spend the 200g on a partially charged Wand of Cure Light Wounds? (Would anyone object to that? That's 13 charges of CLW @ 15g apiece and 5 gold left over.)


Male Gnome Sorcerer(EE)-1 | HP:7 AC:13 - T:13 - FF:11 | Fort:+1,Ref:+2,Will:+2, +4 vs illusions,Fear,Despair | Perc:+3, lowlight | init:+2 | CMB:-1 CMD:11

I have no objections. Will wait for a consensus, otherwise I'm going to buy a potion of CLW.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

If we can't (GM says we can't) or we don't (players don't agree to) get a Wand of Cure Light Wounds, Surubi will take her 33g split; but since she doesn't have enough to buy a healing potion, she'll probably just hang onto it.

Sorry to see Sturm go, but if you think that'll work out for the best, then so be it. At 1st level we'll probably have a little trouble without a full healer, but I think with 2 paladins laying it on =) we'll probably be fine as long as we don't wipe at level 1 (which is an unlikely prospect)--which means I think Andrei Constantin (STATS LINK) is a good addition, but Raymond Moreai would be fine too.

I must admit I am also strongly prejudiced in favor of Andrei by his awesome lengthy in-character posts on the recruitment thread.


First of all, I've got a healing spell that should keep us fairly well-off for level one. Second, cash only gets tight when we become unwilling to pay for our own survival. Third, we don't need to end the day at full health every day - we just need enough healing to survive.

I've played in and DMed groups without a positive energy cleric, or any real sort of healer at all. My Legacy of Fire group was just a barbarian, a fighter, a ranger, and an inquisitor for like four months. On the other hand, I've also DMed a group that included a positive energy channeling cleric (merciful healer) and it just made them think it was okay to do stupid stuff and not have tactics.

As for the potion, I have 12.5gp left after my own purchases, but suppose that I could refund that crossbow and buy something else.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Ah, good, Morana's healing will last us through level 1, especially if we get that partially-charged wand, and then palladin(s) and ranger can use wands. I've seen no-healer groups work, but they can also have serious problems. /shrug.

Also "infernal healing" + paladin(s) = amusing role-playing.


Male Half-orc

Hi

I've sent you all a PM

Sorry about this


Morana kneels down in front of Gus' prone form, touching him with her en-gauntleted hand. "This might feel a little funny, buddy, but it'll do."


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Is anyone not wearing hot-weather gear for clothing? Surubi is sure to say something about it, and she can see who wears what, but I can't as Morana, Z'ael, or Brennan don't list clothing on their character sheets.


Ah, yes, free outfit - most certainly going to hot-weather gear.


Male Gnome Sorcerer(EE)-1 | HP:7 AC:13 - T:13 - FF:11 | Fort:+1,Ref:+2,Will:+2, +4 vs illusions,Fear,Despair | Perc:+3, lowlight | init:+2 | CMB:-1 CMD:11

Z'ael is also wearing hot-weather clothes as well.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

In light of the recent PM, it appears we have room for both Andrei and Raymond. I had actually been talking to Raymond, and he said he would have no problem switching to a cleric if that's what everyone wanted. I also, have no problem taking them both as is.

I will let them know the spots are open.


Stats:
HP 9/12, AC 15 (10 tch, 15 ff), Fort+4/Ref+0/Will+2, CMD 15, init+0, perception+1

Cool, glad to be in. Gimme a lil' bit to read up on y'alls backstories and do the connection.


Male Human Fighter 1 - 13/13HP - AC16/T13/F13 - F4 R3 W0 - +4 Perc - +3 Init - CMD 15

Sorry, sleep and then work kept me away from the forums. I think it is wise if I make a cleric for a couple of reasons:
1) We already got a lot of skillful characters.
2) We already have frontliners.
3) We lack divine casting.
4) We especially lack methods of removing nasty conditions, something a cleric (eventually) can do.

If it is okay with AardV, I'll draft my character today and post in the gameplay thread later?

Rough outline:
-Cleric of Gozreh.
-Gnome or human .. leaning towards gnome!
-A native of the desert, he has embraced the power of the winds.
-Support caster.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

Brennan mostly wears a sleeveless leather vest and lightweight leather pants. Hot weather clothing, for sure, an he has adapted to the local custom of wearing a headscarf to ward off the stinging sandstorms.

Heya Krass!


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

How's the following for how Andrei gets introduced? (Andrei--your thoughts?)

As we make our way from the lottery announcements to the regular shops where adventuring gear prices have only doubled for today (as opposed to in the square, where they're five or ten times normal), we see a very disappointed Andrei (an old friend of Gus from way back when) walking down the street. Gus and Andrei (old friends from way back when) recognize each other and start talking. Andrei arrived in Wati just now, too late to join a team and enter the lottery - through no fault of his own, but because the captain of the ship he was on insisted on making too many small stops, and then weather didn't cooperate.

Glad to help out his old friend, Gus offers his spot on our team to Andrei, saying something like "It's your quest so much more than mine, I've actually been wondering for the past few days why I am even doing it," and, turning to the team, "I hope y'all don't mind? Andrei here's a righteous man, as good with a sword as with a sermon, and he's got a special grudge against the restless dead you're likely to meet in the
necropolis."

Surubi is, of course, devastated.

Andrei's fatalism is vindicated: he was meant to go into the necropolis, so fate found a way (Gus) to deal with the uncooperative captain and weather.


Male Gnome Cleric 1 - 9/9HP - AC17/T13/F15 - F3 R3 W5 - +5 Perc - +2 Init - CMD11

Why hello there! I'm filling in the details as we speak (already picked everything I want, just editing it in bit by bit), but here he is, Gustar Gigglephizz, cleric of Brigh and engineer extraordinaire!

.. one question AardV, he is a 100 years old - normally that means I'm middle aged. Do you want me to apply the penalties and bonusses? Or forego it, for now? I really don't care either way.

GOLDS: 4d6 ⇒ (6, 3, 1, 5) = 15 x 10 = 150 gold.


Male Gnome Cleric 1 - 9/9HP - AC17/T13/F15 - F3 R3 W5 - +5 Perc - +2 Init - CMD11

There are three key ingredients to invention: excessive imagination, good old fashioned stick-to-it-iveness, and a rocking good hairstyle!

Personality: Energetic, whimsical, curious, academic, straight-forward.

Appearance: Tall for a gnome, but short by human standards, Gustar is truly blessed by his acentors with his mighty Gnomish frame. Even with age his hair has stood the test of time, although some (cultivated, mind you!) grey hairs have started to appear. But what academician wouldn't love to rock some sagely grey hair, right?

Background: The first grey hairs were a sign for Gustar that he had to shake things up. No longer could he dive into one book after another, eating whole libraries if given the chance. No, Gustar had to go out into the Big Unknown. Given Gustar's knowledge of the world, how unknown could this Big Unknown truly be? Well, it became apparent to him that he had merely read the back cover. Still this was more than what most had read and so Gustar remained optimistic. The first major difference was the heat. He left Absalom with the knowledge that there would be a vast difference in temperature, but to actually undergo the torment of the brass bastard that hangs above Osirion was a life-changing moment for the poor gnome. Ever since those first few days where his marble gnome skin turned into a deep crimson red, Gustar harbors a newfound respect and sense of kinship with lobsters.

Future goals: Assemble a clockwork companion! Uncover ancient secrets! Explore the vast unknowns of Osirion! Discover a third dimension to the current two dimensions of tick-tock!

It's a work in progress! I'll continue it tomorrow, but he's such an easy-going fella that he probably tagged along with Z'ael. Gnobro's.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Gnobros? Take it a step further and be actual (long-lost?) brothers? and disgust us serious types with your gigglephizzy brotherly reunion, promting the dwarf's departure from the group?


Male Gnome Cleric 1 - 9/9HP - AC17/T13/F15 - F3 R3 W5 - +5 Perc - +2 Init - CMD11

Unless Z'ael grows some double G's, I can't see a gnomance happening anytime soon. Which most likely would scare away the dwarf.


Stats:
HP 9/12, AC 15 (10 tch, 15 ff), Fort+4/Ref+0/Will+2, CMD 15, init+0, perception+1

That's fantastic, Suru. Thanks!


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Gustar, aka Gus two, yes I would expect you to use the age modifiers if you're going to use the age to qualify for the breadth of experience feat. Then again, the age mods work out pretty decent for you with all those odd numbers.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Just give me a head's up when everyone is ready to continue, and I'll write Gus and Sturm off into the sunset and introduce the other two.


Male Gnome Cleric 1 - 9/9HP - AC17/T13/F15 - F3 R3 W5 - +5 Perc - +2 Init - CMD11

I'm 'done' - going to edit my stats and think hard on what new skill I want to add .. but that's about it.


Male Gnome Sorcerer(EE)-1 | HP:7 AC:13 - T:13 - FF:11 | Fort:+1,Ref:+2,Will:+2, +4 vs illusions,Fear,Despair | Perc:+3, lowlight | init:+2 | CMB:-1 CMD:11
Gustar Gigglephizz wrote:

There are three key ingredients to invention: excessive imagination, good old fashioned stick-to-it-iveness, and a rocking good hairstyle!

I think you're missing an ingredient... Being a Gnome.

Z'ael is ready to roll.


Male Gnome Cleric 1 - 9/9HP - AC17/T13/F15 - F3 R3 W5 - +5 Perc - +2 Init - CMD11

That's not an ingredient, that's a necessity!


Stats:
HP 9/12, AC 15 (10 tch, 15 ff), Fort+4/Ref+0/Will+2, CMD 15, init+0, perception+1

I'm ready to roll. If I get a share of the bonus money at the start I'd tithe it to the Church of Pharasma.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

ready here


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Surubi is ready to go; it seems like we're not going to be purchasing a partially charged CLW wand, so we can go back to the 33g each with 2 spare; Surubi picked up a flask of alchemist's fire and a flask of acid and suggested to everyone else who has any money left that they might do the same.


Male Gnome Cleric 1 - 9/9HP - AC17/T13/F15 - F3 R3 W5 - +5 Perc - +2 Init - CMD11

Maybe it is a good thing if I elaborate on what GUSTAR GIGGLEPHIZZ can do:
-Pew pew from range with ranged touch fire attacks and a crossbow.
-1x a day Burning Hands for 2D4!
-Mend objects or break them with a domain power.
-Roll any knowledge skill with a minimum of +5.
-Circlejerk for 1D6 positive energy.
-Support with spells.
-Look like a boss.

What he can't:
-Hit stuff for big time damage in melee.
-Tank like a boss.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I personally think that unless everyone has darkvision, Light is probably the most useful 0-level spell in the game. Then again, I use the light and visibility rules religiously (just ask Z'ael and Morana). I notice a lot of times those rules can get hand-waved.

As for Guidance, I tend to believe that despite a world filled with magic, without being trained in Spellcraft people don't know one spell from another beyond any obvious effects. So, getting it cast on someone is at the behest of the caster deciding to do so or by request of a caster familiar with it asking the caster to do so. This goes back to my 'undeclared actions are actions not taken' point.

As an aside, something occured to me in my other game, and I don't think I included it in the house rules. Therefore, I will ask here if all (majority) agree.

Proposed House rule AoOs/Provokes
In order to stop the ridiculousness of a chain of provoked actions, in my home games I rule that you cannot take an AoO with an action that provokes an AoO. The rationale being that if it provokes, it's not something that is reactionary enough to catch someone while they provoke.


Stats:
HP 9/12, AC 15 (10 tch, 15 ff), Fort+4/Ref+0/Will+2, CMD 15, init+0, perception+1

ok by me, seems like a corner case anyway.


Male Gnome Cleric 1 - 9/9HP - AC17/T13/F15 - F3 R3 W5 - +5 Perc - +2 Init - CMD11

I can dig that. If anything, AoOs can horribly interfere with a pbp's flow.


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

I'm okay with that... I don't plan to use and trip/disarm/etc. maneuvers as AoOs (though with improved ________ you could use it anyway).


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Map updated


Female Human
Spoiler:
Ranger (Woodland Skirmisher/Spirit Ranger) 2 / HP(15/15) / AC: 17, T:14, ff:13 / SV: F+4 (+8 heat&treat 1 lower, +6 swarms,vermin pois) R+7 W+0 / CMD 18 / Init +4 / Perc: +6, +1 more in Desert, +2 more vs. Undead, Human vision

Going out to a dinner party; will make a new post when I return if I don't squeeze one out before I leave!


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Just so we're on the same page with monster knowledge checks. Almost all monsters are the base DC 10.

Common monsters (base DC 5) include things like PC races, low-level/frequent problem humanoids (gobs, orcs, ogres, etc..), and widely discussed popular mythos monsters (werewolves, vampires, dragons, giants, etc..).

The few monsters that are rare (base DC 15) are the very unusual off-the-wall oddities.

The results of the checks (in order of known based on base DC and each 5 pts over the DC) will usually be
Base DC - Name, type, subtype, and what that means (knowing even the lowest devil means you know the traits that all devils share)
+5 - Usually the most common attack/defense/power they use (whcih would be easier to find in tomes of lore).
+10 - Common special defenses (DR/type, SR, Immunities/Vulnerabilities, etc..)
+15 - Special powers/abilities they use/have less often, or special case effects.
+20 - Pretty much just read the monster entry, you great big know-it-all, just take the book and read it smarty-pants. (that is, only after I've declared it as passing the DC by 20).


Male Gnome Cleric 1 - 9/9HP - AC17/T13/F15 - F3 R3 W5 - +5 Perc - +2 Init - CMD11

Check. I've played with some GMs who think using knowledge in such a way is cheating - 'knowledge isn't a pokedex!' is something I've heard before xD


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

In that case, your GMs are cheating you.


Male Gnome Cleric 1 - 9/9HP - AC17/T13/F15 - F3 R3 W5 - +5 Perc - +2 Init - CMD11

One of them is stuck in 1985, hehe. Old men ..


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

It was asked earlier by Surubi, but I don't think I answered, when aiding one another it must be declared as such.

So if two people roll perception, but no one says they are aiding, those are two separate checks. If one of them says they are aiding, then it is one check, with a bonus if the lower roll beat the DC 10 to aid.

So, often it comes across as Surubi checks, and so does Brennan, Then if Brennan checks first, Surubi aids. In character, it's just not part of Brennan's mentality to aid. All the same, if Surubi posts first, she can say she aids if Brennan does a check, and if he doesn't, I will take her roll as is.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

As to the map size, I link the largest version of the map, but I don't think the program lets you zoom. The map will always be only as big as the window you open it in. So I imagine on a phone or small window they would be tough to see.

Also, if you enlarge the window after the map has loaded, you will need to refresh the page for it to resize. I hope this helps at all.

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