AZ's Broadened Horizons R2 G1 (Inactive)

Game Master Azure_Zero


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DM Carpe wrote:
Would you mind me giving up the Aasimar spell-like ability for a roll on the table Variant Racial Abilities Table? Or better yet choose four abilities from it and roll between those - though honestly that would probably be a bit overpowered, as some of them a garbage and some are gold and I'd just pick shinies.

Pick 10 Variant Racial Abilities (and only 2 can be +2 stat)


wolfman1911 wrote:

David, there is an awesome background in that character waiting to be told. Something like a real hardcore protector of the weak. Maybe she decided that her tainted blood required her to demonstrate her fervor a little more than most, and had a background among a zombie plague of some sort, so the paladin archetype to fight against the undead, and the alchemist archetype to heal the infected? It's up to you, but that's how I would do it.

Oracle: Plain Jane, Seer, Possessed Oracle, Dual Cursed Oracle

Monk: Ki Mystic, Monk of the Empty Hand, Martial Artist, Weapon Adept.

Monk: a: 4d100 ⇒ (42, 38, 39, 94) = 213 Ki Mystic, Monk of the Empty Hand, Martial Artist, *Weapon Adept

Oracle: a: 4d100 ⇒ (32, 14, 20, 1) = 67 *Seer, Plain Jane, Possessed Oracle, Dual Cursed Oracle

Gender: 2d8 ⇒ (4, 3) = 7

End Result:
A Male Suli Monk(Weapon Adept) Oracle(Seer)


Camris wrote:

Here's mine...

Classes:
Assault = Cavalier, Fighter.
Skilled = Ranger, Rogue.
Divine = Oracle, Paladin.
Arcane = Alchemist, Sorcerer.

Races: Elf, Dwarf, Human, Changeling.

Spins the roulette wheel...

Ass/Skill c: 4d100 ⇒ (82, 84, 68, 78) = 312 *Cavalier, *Fighter, Ranger, Rogue

Div/Arc c: 4d100 ⇒ (66, 41, 4, 16) = 127 *Oracle, *Paladin , Alchemist, Sorcerer
Final: c: 4d100 ⇒ (1, 37, 70, 85) = 193 Cavalier, Fighter, *Oracle, *Paladin

Race1: r: 2d100 ⇒ (76, 97) = 173 Elf, *Dwarf,
Race2: r: 2d100 ⇒ (54, 91) = 145 Human, *Changeling
Race: Final r: 2d100 ⇒ (35, 80) = 115 Dwarf / *Changeling

Result: Changeling Oracle Paladin

please select 4 archetypes for each class.


Cuàn wrote:

Hmm, let's give it a whirl:

Classes:
Assault: Fighter, Cavalier
Skilled: Ranger, Bard
Divine: Oracle, Inquisitor
Arcane: Sorcerer, Wizard

Race: Aasimar, Tiefling, Dhampir, Human

This almost begs for the elemental races. They'd all be treated as one thing (Elemental Descendant) and you get one of them at random.

The pseudo-genasi need to be listed as named (ie Oread, Sylph)

Ass/Skill c: 4d100 ⇒ (8, 86, 6, 32) = 132 Cavalier, *Fighter, Ranger, *Bard
Div/Arc c: 4d100 ⇒ (63, 40, 6, 74) = 183 *Oracle, Inquisitor , Sorcerer, *Wizard
Final: c: 4d100 ⇒ (2, 80, 7, 80) = 169 Fighter, *Bard, Oracle, *Wizard

Race1: r: 2d100 ⇒ (26, 99) = 125 Dhampir, *Human
Race2: r: 2d100 ⇒ (65, 91) = 156 Aasimar, *Tiefling
Race: Final r: 2d100 ⇒ (59, 66) = 125 Human / *Tiefling

Result: Tiefling Bard Wizard

please select 4 archetypes for each class.
and 4 Tiefling Variants


Updated:

Completed Randomisation:
Alice Margatroid -> Female Aasimar(Garuda-Blooded) Rogue(Swashbuckler), Cleric(Normal)
Seranov -> Male Human Paladin(Normal) Ranger(Skirmisher)
Gilthanis -> Female Aasimar(Azata) Barbarian(Savage), Sorcerer(Starsoul)
DM Carpe -> Female Aasimar(Azata) Paladin(Normal) Bard(Chelish Diva)
GM Blood -> Female Tiefling Paladin(Undead Scourge) Alchemist(Chirurgeon)
wolfman1911 -> Male Suli Monk(Weapon Adept) Oracle(Seer)

Initial Randomisation complete:
Nylissa -> Changeling Bard, Inquisitor
Tim Woodhams -> Human Rogue Witch
Camris -> Changeling Oracle Paladin
Cuàn -> Tiefling Bard Wizard


This is DM Carpe's entry, I believe the crunch is complete, save for spells. I'll take a few hours before I post her backstory, but I've got the basics down. She's dumb as a stump, but quite skilly thanks to Versatile Performer, she's a hot grandma who got tired of her granddaughters suitors hitting on her and decided she needed to leave her long time home. I was quite surprised to find that Aasimar seem to give elves a run for their money in the age department, so she is 103.


D'oh, I knew I forgot something in the OP.

Only ONE stat is allowed below between 7 to 10.

For the age charts of Any Native outsider characters, they can choose between the ARG's Age chart or the Core's Half-Elf Age chart.
As I recall that folks caught onto that and noticed age problems with AP's that had aasimar (i.e. RotR), and JJ said it should be half-elf or human aging.


Oh, Improvisational, Randomized Creation! Definitely Game.

Assault: Cavalier, Fighter
Skill: Rogue, Bard
Divine: Cleric, Inquisiter
Arcane:Sorcerer, Wizard

Human, Half-elf, Changeling, Tiefling


Ugh, well ouch, I guess that means only one stat can be below ten before modifiers? Or is it after?


Bard-Wizard, gives a lore master kind of feel I think but let's see if I can defy that.

Tiefling option: Daemon Spawn, Kyton Spawn, Rakshasa Spawn, Normal
Bard Archetype: Arcane Duelist, Archaeologist, Sandman, Dervish Dancer
Wizard Archetypes: Normal, Shadowcaster, Primalist, Scrollmaster


DM Carpe wrote:
Ugh, well ouch, I guess that means only one stat can be below ten before modifiers? Or is it after?

Before Modifiers


Summoner Moone wrote:

Oh, Improvisational, Randomized Creation! Definitely Game.

Assault: Cavalier, Fighter
Skill: Rogue, Bard
Divine: Cleric, Inquisiter
Arcane:Sorcerer, Wizard

Human, Half-elf, Changeling, Tiefling

Ass/Skill c: 4d100 ⇒ (23, 81, 4, 38) = 146 Cavalier, *Fighter, Rogue, *Bard

Div/Arc c: 4d100 ⇒ (40, 96, 12, 70) = 218 Cleric, *Inquisiter, Sorcerer, *Wizard
Final: c: 4d100 ⇒ (71, 54, 36, 23) = 184 *Fighter, *Bard, Inquisiter, Wizard

Race1: r: 2d100 ⇒ (59, 10) = 69 *Human, Half-Elf,
Race2: r: 2d100 ⇒ (54, 44) = 98 *Changeling, Tiefling
Race: Final r: 2d100 ⇒ (8, 84) = 92 Human / *Changeling

Result: Changeling Fighter Bard

please select 4 archetypes for each class.


Cuàn wrote:

Bard-Wizard, gives a lore master kind of feel I think but let's see if I can defy that.

Tiefling option: Daemon Spawn, Kyton Spawn, Rakshasa Spawn, Normal
Bard Archetype: Arcane Duelist, Archaeologist, Sandman, Dervish Dancer
Wizard Archetypes: Normal, Shadowcaster, Primalist, Scrollmaster

Bard: a: 4d100 ⇒ (58, 46, 59, 8) = 171 Arcane Duelist, Sandman, *Archaeologist, Dervish Dancer

Wizard: a: 4d100 ⇒ (19, 32, 89, 48) = 188 Normal, Shadowcaster, *Primalist, Scrollmaster

Tiefling: v: 4d100 ⇒ (71, 41, 95, 2) = 209 Daemon Spawn, Kyton Spawn, *Rakshasa Spawn, Normal
Gender: 2d8 ⇒ (5, 5) = 10

End Result:
A Female Tiefling(Rakshasa Spawn) Bard(Archaeologist) Wizard(Primalist)


Well isn't that coincidental, I just got done making an Arcane Duelist for PFS.

Bard: Arcane Duelist, Dirvish Dancer, Dirge Bard, Sound Striker
Fighter: Cad, Free-Hand Fighter, Mobile Fighter, Thunderstriker

I looked alittle for changeling variants on the PFSRD, but I couldn't find anything under variants. I believe I am ignorant of what is considered a racial variant, would you mind giving me an example? or a link to the changeling variants?


Summoner Moone wrote:

Well isn't that coincidental, I just got done making an Arcane Duelist for PFS.

Bard: Arcane Duelist, Dirvish Dancer, Dirge Bard, Sound Striker
Fighter: Cad, Free-Hand Fighter, Mobile Fighter, Thunderstriker

I looked alittle for changeling variants on the PFSRD, but I couldn't find anything under variants. I believe I am ignorant of what is considered a racial variant, would you mind giving me an example? or a link to the changeling variants?

Only the Aasimar, Tiefling and Dhampir have variants

Bard: a: 4d100 ⇒ (9, 17, 21, 99) = 146 Arcane Duelist, Dirvish Dancer, Dirge Bard, *Sound Striker

Fighter: a: 4d100 ⇒ (23, 74, 94, 49) = 240 Cad, Free-Hand Fighter, *Mobile Fighter, Thunderstriker

End Result:
A Female Changeling Bard(Sound Striker) Fighter(*Mobile Fighter)


Updated:

Completed Randomisation:
Alice Margatroid -> Female Aasimar(Garuda-Blooded) Rogue(Swashbuckler), Cleric(Normal)
Seranov -> Male Human Paladin(Normal) Ranger(Skirmisher)
Gilthanis -> Female Aasimar(Azata) Barbarian(Savage), Sorcerer(Starsoul)
DM Carpe -> Female Aasimar(Azata) Paladin(Normal) Bard(Chelish Diva)
GM Blood -> Female Tiefling Paladin(Undead Scourge) Alchemist(Chirurgeon)
wolfman1911 -> Male Suli Monk(Weapon Adept) Oracle(Seer)
Cuàn -> Female Tiefling(Rakshasa Spawn) Bard(Archaeologist) Wizard(Primalist)
Summoner Moone -> Female Changeling Bard(Sound Striker) Fighter(Mobile Fighter)

Initial Randomisation complete:
Nylissa -> Changeling Bard, Inquisitor
Tim Woodhams -> Human Rogue Witch
Camris -> Changeling Oracle Paladin


Okay stats rejiggered, and crunch all finished up - I hope! I'm only passingly familiar with gestalt so its possible I've made errors there, but I think I have the idea.


Whew ... I go to bed and all kinds of craziness happens.
A bard inquisitor ... potentially the buffiest, most-knowingest character ever.

now i have to pick 4 archetypes of classes.

Bard: Savage Skald, Archaeologist, Sandman, Dervish Dancer
Inquisitor: base class, Infiltrator, Iconoclast, Spellbreaker


Nylissa wrote:

Whew ... I go to bed and all kinds of craziness happens.

A bard inquisitor ... potentially the buffiest, most-knowingest character ever.

now i have to pick 4 archetypes of classes.

Bard: Savage Skald, Archaeologist, Sandman, Dervish Dancer
Inquisitor: Normal, Infiltrator, Iconoclast, Spellbreaker

Inquisitor: a: 4d100 ⇒ (8, 14, 63, 25) = 110 Normal, Iconoclast, *Infiltrator, Spellbreaker

Bard: a: 4d100 ⇒ (16, 58, 23, 81) = 178 Savage Skald, Archaeologist, Sandman, *Dervish Dancer

End Result:
A Female Changeling Bard(Dervish Dancer) Inquisitor(Infiltrator)


Sorriel Larkstongue wrote:
Okay stats rejiggered, and crunch all finished up - I hope! I'm only passingly familiar with gestalt so its possible I've made errors there, but I think I have the idea.

You got gestalt right.


wow
that's going to be all kinds of interesting

Nothing else to randomize, is there?


Color me interested.

Assault = Druid, Monk
Skilled = Bard, Rogue.
Divine = Oracle, Paladin
Arcane = Sorcerer, Witch.

Races: Human, Half-elf, Aasimar, Tiefling


Nylissa wrote:

wow

that's going to be all kinds of interesting

Nothing else to randomize, is there?

Nope

Dark Archive

Alright, I think I've managed to get all of Toryn's crunch together, and a wee bit of his fluff. I'm going to work on his backstory starting later today. :)

Toryn Brightstep, Protector of the Wilds.


imimrtl wrote:

Color me interested.

Assault = Druid, Monk
Skilled = Bard, Rogue.
Divine = Oracle, Paladin
Arcane = Sorcerer, Witch.

Races: Human, Half-elf, Aasimar, Tiefling

Ass/Skill c: 4d100 ⇒ (62, 89, 38, 57) = 246 *Bard, *Rogue, Druid, Monk,

Div/Arc c: 4d100 ⇒ (92, 1, 83, 79) = 255 *Oracle, Paladin, *Sorcerer, Witch
Final: c: 4d100 ⇒ (44, 52, 8, 31) = 135 *Bard, *Rogue Oracle, Sorcerer

Race1: r: 2d100 ⇒ (13, 72) = 85 Human, *Half-Elf,
Race2: r: 2d100 ⇒ (77, 37) = 114 *Aasimar, Tiefling
Race: Final r: 2d100 ⇒ (66, 98) = 164 Aasimar / *Half-Elf

Result: Half-elf Rogue Bard

please select 4 archetypes for each class.


You know what in the spirit of randomness...

Height 5ft. + Inches: 2d8 ⇒ (2, 3) = 5 = 5ft. 5in.
Weight 90lbs + Lbs: 2d8 ⇒ (1, 3) = 4 x 5 = 120lbs

Dark Archive

Assault=Fighter. Monk.
Skilled = Inquisitor. Rogue
Divine = Bard. Oracle.
Arcane =Wizard. Witch.

Races=Human. Half-elf. Half-orc. Tiefling

Hope for good wook with the bad if so.


Killer Munch wrote:

Assault=Fighter. Monk.

Skilled = Inquisitor. Rogue
Divine = Bard. Oracle.
Arcane =Wizard. Witch.

Races=Human. Half-elf. Half-orc. Tiefling

Hope for good wook with the bad if so.

Ass/Skill c: 4d100 ⇒ (45, 30, 6, 11) = 92*Monk, *Fighter, Inquisitor. Rogue

Div/Arc c: 4d100 ⇒ (90, 55, 65, 28) = 238 *Bard. Oracle, *Wizard, Witch
Final: c: 4d100 ⇒ (87, 50, 60, 29) = 226 *Monk, Fighter, *Bard, Wizard

Race1: r: 2d100 ⇒ (6, 3) = 9 *Human, Half-Elf,
Race2: r: 2d100 ⇒ (39, 44) = 83 Half-orc, *Tiefling
Race: Final r: 2d100 ⇒ (43, 40) = 83 *Human / Tiefling

Result: Human Bard Monk

please select 4 archetypes for each class.


Updated:

Completed Randomisation:
Alice Margatroid -> Female Aasimar(Garuda-Blooded) Rogue(Swashbuckler), Cleric(Normal)
Seranov -> Male Human Paladin(Normal) Ranger(Skirmisher)
Gilthanis -> Female Aasimar(Azata) Barbarian(Savage), Sorcerer(Starsoul)
DM Carpe -> Female Aasimar(Azata) Paladin(Normal) Bard(Chelish Diva)
GM Blood -> Female Tiefling Paladin(Undead Scourge) Alchemist(Chirurgeon)
wolfman1911 -> Male Suli Monk(Weapon Adept) Oracle(Seer)
Cuàn -> Female Tiefling(Rakshasa Spawn) Bard(Archaeologist) Wizard(Primalist)
Summoner Moone -> Female Changeling Bard(Sound Striker) Fighter(Mobile Fighter)
Nylissa -> Female Changeling Bard(Dervish Dancer) Inquisitor(Infiltrator)

Initial Randomisation complete:
Tim Woodhams -> Human Rogue Witch
Camris -> Changeling Oracle Paladin
imimrtl -> Half-elf Rogue Bard
Killer Munch -> Human Bard Monk


Pedwiddle wrote:

Gonna give this a shot - why not, right?

Assault: Barbarian, Monk
Skilled: Inquisitor, Rogue
Divine: Druid, Oracle
Arcane: Bard, Sorcerer

Race: Aasimar, Changeling, Half-Elf, Half-Orc

Pssst...over here...:-P


Sorry, about missing you

Ass/Skill c: 4d100 ⇒ (5, 18, 13, 14) = 50 Barbarian, *Monk, Inquisitor, *Rogue
Div/Arc c: 4d100 ⇒ (51, 80, 75, 65) = 271 Druid, *Oracle, *Bard, Sorcerer
Final: c: 4d100 ⇒ (93, 95, 49, 11) = 248 *Monk, *Rogue, Oracle, Bard

Race1: r: 2d100 ⇒ (84, 99) = 183 Half-Elf, *Half-Orc,
Race2: r: 2d100 ⇒ (81, 30) = 111 *Aasimar, Changeling
Race: Final r: 2d100 ⇒ (50, 52) = 102 Half-Orc / *Aasimar

Result: Aasimar Rogue Monk

please select 4 archetypes for each class.
and 4 aasimar Variants

Dark Archive

ok
Bard=Arcane Duelist. Magician. Street Performer. Sea Singer.
Monk=Hungry Ghost. Monk of the Empty Hand. Weapon Adept. Ki Mystic.
Hope for the best.


Monk: a: 4d100 ⇒ (91, 96, 80, 8) = 275 Hungry Ghost, *Monk of the Empty Hand, Weapon Adept, Ki Mystic

Bard: a: 4d100 ⇒ (60, 2, 51, 51) = 164 *Street Performer, Sea Singer, Arcane Duelist, Magician

Gender: 2d6 ⇒ (5, 6) = 11

End Result:
A Male Human Bard(Street Performer) Monk(Monk of the Empty Hand)

Dark Archive

Nice combow and it makes senes.


I love this idea.

Races: Aasimar, Changeling, Half-Elf, Dhampir.

Assault: Fighter, Barbarian

Skilled: Ranger, Inquisitor

Divine: Druid, Cleric

Arcane: Wizard, Alchemist

Ten monetary units says that with all interesting possiblities this random method enables, I'll get a Fighter/Wizard Half-Elf. :P

Dark Archive

STAT totell=bace+spend+race
STR 14=10+4+0
DEX 16=10+4+2
CON 12=10+2+0
INT 12=10+2+0
WIZ 13=10+3+0
CHA 11=10+1
Name:Grob Hp:48 AC:16
more later.


Old Mammoth wrote:

I love this idea.

Races: Aasimar, Changeling, Half-Elf, Dhampir.

Assault: Fighter, Barbarian

Skilled: Ranger, Inquisitor

Divine: Druid, Cleric

Arcane: Wizard, Alchemist

Ten monetary units says that with all interesting possiblities this random method enables, I'll get a Fighter/Wizard Half-Elf. :P

Ass/Skill c: 4d100 ⇒ (89, 75, 89, 27) = 280 *Fighter, Barbarian, *Ranger, Inquisitor

Div/Arc c: 4d100 ⇒ (33, 21, 19, 95) = 168 *Cleric, Druid, Wizard, *Alchemist
Final: c: 4d100 ⇒ (33, 8, 10, 40) = 91 *Fighter, Ranger, Cleric, *Alchemist

Race1: r: 2d100 ⇒ (56, 79) = 135 Half-Elf, *Dhampir,
Race2: r: 2d100 ⇒ (85, 91) = 176 Aasimar, *Changeling
Race: Final r: 2d100 ⇒ (83, 17) = 100 *Dhampir / Changeling

Result: Dhampir Alchemist Fighter

please select 4 archetypes for each class.
and 2 Dhampir Variants


My Result: Changeling Oracle Paladin

Archetypes selections—

Oracle Mysteries: Battle, Heavens, Life, Time(UM)
Paladin Archetypes: Shining Knight, Warrior of the Holy Light, Divine hunter(UC), Empyreal knight (UC).


Camris wrote:

My Result: Changeling Oracle Paladin

Archetypes selections—

Oracle Mysteries: Battle, Heavens, Life, Time(UM)
Paladin Archetypes: Shining Knight, Warrior of the Holy Light, Divine hunter(UC), Empyreal knight (UC).

Paladin: a: 4d100 ⇒ (92, 83, 16, 4) = 195 *Shining Knight, Warrior of the Holy Light, Divine hunter, Empyreal knight

Oracle: a: 4d100 ⇒ (53, 35, 35, 73) = 196 Battle, Heavens, Time, *Life

End Result:
A Female Changeling Oracle(Life) Paladin(Shining Knight)


DM Azure_Zero wrote:
DM Carpe wrote:
Would you mind me giving up the Aasimar spell-like ability for a roll on the table Variant Racial Abilities Table? Or better yet choose four abilities from it and roll between those - though honestly that would probably be a bit overpowered, as some of them a garbage and some are gold and I'd just pick shinies.
Pick 10 Variant Racial Abilities (and only 2 can be +2 stat)

Hopefully I can do the same for Tiefling:

10 Variant Racial Abilities:

1. You possess some type of extrasensory organ, granting you all-around vision.

2. You gain an additional +2 racial bonus to your Charisma score.

3. You gain an additional +2 racial bonus to your Intelligence score.

4. You have over-sized limbs, allowing you to use Large weapons without penalty.

5. You possess claws that are treated as natural weapons and deal 1d4 points of damage.

6. You can communicate telepathically with any sentient creature with which you are in contact.

7. Your skin is unnaturally tough, granting you a +1 natural bonus to your AC.

8. Your eyes glow fiendishly and you possess the see in darkness ability as if you were a devil.

9. You are immune to magic sleep and paralysis effects.

10. You receive +1 bonus hit point per level.


You put up that Rogue = Ninja at the beginning, does that mean that I can use Ninja instead of Rogue or did I have to declare that at the beginning?

If I can use ninja I will because it fits better, if not then:

Bard:Arcane Duelist, Dervish Dancer, Dirge Bard, Sound Striker

Rogue: Chameleon, Knife Master, Spy, Smuggler


David James Olsen wrote:
DM Azure_Zero wrote:
DM Carpe wrote:
Would you mind me giving up the Aasimar spell-like ability for a roll on the table Variant Racial Abilities Table? Or better yet choose four abilities from it and roll between those - though honestly that would probably be a bit overpowered, as some of them a garbage and some are gold and I'd just pick shinies.
Pick 10 Variant Racial Abilities (and only 2 can be +2 stat)

Hopefully I can do the same for Tiefling:

Var:
1. You possess some type of extrasensory organ, granting you all-around vision.

2. You gain an additional +2 racial bonus to your Charisma score.

3. You gain an additional +2 racial bonus to your Intelligence score.

4. You have over-sized limbs, allowing you to use Large weapons without penalty.

5. You possess claws that are treated as natural weapons and deal 1d4 points of damage.

6. You can communicate telepathically with any sentient creature with which you are in contact.

7. Your skin is unnaturally tough, granting you a +1 natural bonus to your AC.

8. Your eyes glow fiendishly and you possess the see in darkness ability as if you were a devil.

9. You are immune to magic sleep and paralysis effects.

10. You receive +1 bonus hit point per level.

1d10 ⇒ 6


imimrtl wrote:

You put up that Rogue = Ninja at the beginning, does that mean that I can use Ninja instead of Rogue or did I have to declare that at the beginning?

If I can use ninja I will because it fits better, if not then:

Bard:Arcane Duelist, Dervish Dancer, Dirge Bard, Sound Striker

Rogue: Chameleon, Knife Master, Spy, Smuggler

Ninja needed to be declared as the class.

Rogue: a: 4d100 ⇒ (1, 94, 45, 78) = 218 Chameleon, *Spy, Smuggler, Knife Master

Bard: a: 4d100 ⇒ (90, 69, 97, 23) = 279 Arcane Duelist, Dirge Bard, *Dervish Dancer, Sound Striker

Gender: 2d4 ⇒ (3, 2) = 5

End Result:
A Male Half-Elf Rogue(Spy) Bard(Dervish Dancer)


well we can see what develops -- seems interesting:

Assult: Fighter, Monk
Skill: Bard, Ninja
Divine: Druid, Oracle
Arcane: Sorcerer, Witch

Race: Human, Fetchling, Undine, Samsaran

last time i tried something like this I came up with a Nagaji witch
so lets see what comes up now.

Dark Archive

sar i have to blow out.


DM Azure_Zero wrote:

Sorry, about missing you

Ass/Skill [dice=c]4d100 Barbarian, *Monk, Inquisitor, *Rogue
Div/Arc [dice=c]4d100 Druid, *Oracle, *Bard, Sorcerer
Final: [dice=c]4d100 *Monk, *Rogue, Oracle, Bard

Race1: [dice=r]2d100 Half-Elf, *Half-Orc,
Race2: [dice=r]2d100 *Aasimar, Changeling
Race: Final [dice=r]2d100 Half-Orc / *Aasimar

Result: Aasimar Rogue Monk

please select 4 archetypes for each class.
and 4 aasimar Variants

Monk: Flowing Monk, Maneuver Master, Monk of Many Styles, Plain Ol' Monk

Rogue: Burglar, Trapsmith, Thug, Plain Ol' Rogue

Aasimar: Angel, Azata, Garuda, Plain Ol' Aasimar


Edward Sobel wrote:

well we can see what develops -- seems interesting:

Assault: Fighter, Monk
Skill: Bard, Ninja
Divine: Druid, Oracle
Arcane: Sorcerer, Witch

Race: Human, Fetchling, Undine, Samsaran

last time i tried something like this I came up with a Nagaji witch
so lets see what comes up now.

Ass/Skill c: 4d100 ⇒ (74, 92, 45, 71) = 282 *Fighter, *Monk, Bard, Ninja

Div/Arc c: 4d100 ⇒ (67, 2, 74, 39) = 182 *Oracle, Druid, *Sorcerer, Witch
Final: c: 4d100 ⇒ (77, 57, 91, 74) = 299 *Fighter, Monk, *Oracle, Sorcerer,

Race1: r: 2d100 ⇒ (75, 74) = 149 *Human, Fetchling,
Race2: r: 2d100 ⇒ (52, 95) = 147 Undine, *Samsaran
Race: Final r: 2d100 ⇒ (10, 44) = 54 Samsaran / *Human

Result: Human Fighter Oracle

please select 4 archetypes for each class.


Pedwiddle wrote:
DM Azure_Zero wrote:

Sorry, about missing you

Result: Aasimar Rogue Monk

please select 4 archetypes for each class.
and 4 aasimar Variants

Monk: Flowing Monk, Maneuver Master, Monk of Many Styles, Plain Ol' Monk

Rogue: Burglar, Trapsmith, Thug, Plain Ol' Rogue

Aasimar: Angel, Azata, Garuda, Plain Ol' Aasimar

Monk: a: 4d100 ⇒ (46, 18, 89, 7) = 160 Flowing Monk, Maneuver Master, *Monk of Many Styles, Normal

Rogue: a: 4d100 ⇒ (41, 16, 75, 36) = 168 Burglar, Trapsmith, *Normal, Thug

Aasimar: v: 4d100 ⇒ (74, 69, 12, 64) = 219 *Angel, Azata, Garuda, Normal

Gender: 2d8 ⇒ (1, 8) = 9

End Result:
A Male Aasimar(Angel) Rogue(Normal) Monk(Many Styles)


Fighter/Alchemist... Interesting! Now let's see what the archetypes are.

Alchemist: Chirurgeon, Grenadier, Oenopion Researcher, Beastmorph

Fighter: Normal, Unarmed Fighter, Free Hand Fighter, Aldori Swordlord

Dhampir variants: Jiang-Shi-Born, Moroi-Born


Ok then:

fighter: normal, Unarmed, Brawler, Cad
Oracle: normal, Planar, Possesed, Enlightened Philosopher

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