Wolf

Chan Gho's page

13 posts. Alias of scranford.


Full Name

Chan Gho

Race

Kitsune

Classes/Levels

Bard 1

Gender

Male

Size

M

Alignment

CG

Strength 10
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 10
Charisma 17

About Chan Gho

Character Sheet

Spoiler:

CHAN GHO CR 1/2
Male Kitsune Bard 1
CG Medium Humanoid
Init +3; Senses Low-Light Vision; Perception +4
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DEFENSE
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AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2
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OFFENSE
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Spd 20 ft.
Melee Light Shield Bash -4 (1d3/20/x2) and
. . Bite (Kitsune) -5 (1d4/20/x2) and
. . Longspear +0 (1d8/20/x3) and
. . Quarterstaff +0 (1d6/20/x2) and
. . Shortsword +0 (1d6/19-20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Ranged Shortbow +3 (1d6/20/x3)
Special Attacks Bardic Performance (standard action) (7 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 13), Bardic Performance: Inspire Courage +1
Spell-Like Abilities Dancing Lights (3/day)
Bard Spells Known (CL 1, +0 melee touch, +3 ranged touch):
1 (2/day) Cure Light Wounds (DC 14), Chord of Shards (DC 14)
0 (at will) Summon Instrument, Ghost Sound (DC 13), Mage Hand, Detect Magic
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STATISTICS
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Str 10, Dex 17, Con 12, Int 12, Wis 10, Cha 17
Base Atk +0; CMB +0; CMD 13
Feats Bard Weapon Proficiencies, Point Blank Shot
Skills Acrobatics +6, Bluff +7, Climb -3, Escape Artist +0, Fly +0, Knowledge (Arcana) +2, Knowledge (Dungeoneering) +2, Knowledge (Engineering) +2, Knowledge (Geography) +6, Knowledge (History) +6, Knowledge (Local) +2, Knowledge (Nature) +6, Knowledge (Nobility) +2, Knowledge (Planes) +2, Knowledge (Religion) +2, Perception +4, Perform (Dance) +7, Ride +0, Stealth +4, Swim -3
Languages Common, Senzar, Tien
SQ Bardic Knowledge +1 (Ex), Change Shape (Su), Kitsune Magic
Combat Gear Leather, Longspear, Quarterstaff, Shield, Light Wooden, Shortbow, Shortsword;
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SPECIAL ABILITIES
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Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Change Shape (Su) Assume a single human form.
Dancing Lights (3/day) (Sp) With Charisma 11+, cast Dancing Lights 3/day.
Kitsune Magic Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

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Background

Spoiler:

Here is Chan Gho, my Kitsune Bard. I'll write up the background tomorrow, but basically he grew up in the outskirts of a border town, so spent time both in the wild, and in the city. His parents were both entertainers, so his talents ran in the family. He had a bit of a wild streak however, and had no interest in joining the family troupe. This worked out for the best however, as from his early teen years, he was left behind to fend for the family business while the rest of the group took to the road. One of his favorite haunts was a secret glade in the woods where he would silently watch a young girl play. He found her songs enticing and often found himself humming them in his head as he returned home. He found her fascinating because she had no parents, like him much of the time, but she'd never had parents as far as Chan knew. Instead the animals of the forest seemed to take care of her.

Chan Gho is thin and wiry with a dark gold pelt/hair, and the amber eyes of his species. He is equally at home in the wild, and in town, and loves nothing more than a bawdy tavern, or the warmth and vibrancy of a Varisian Caravan by night. In combat, which he avoids if possible, he tends to move around a lot, tumbling, and dancing, while firing his bow, and staying out of range of big weapons. He delights in inspiring his allies, and taunting his foes.

One day as his boredom with the small town he lived in had reached it's height, he decided to pay a visit to spy on his friend in the woods. When he arrived he found her missing. As he watched her hut for signs of activity, a great storm blew up. He decided to chance things and ran for the shelter of her home. Upon arriving he found that all her belongings were gone. Apparently she had left the woods. This was a sign to him. Maybe it was time he went off on his own, and experienced life.

He returned to his home, and two days later when his parents returned from a tour, he left with their blessing. Now where to go. Maybe he'd ask around and find out where the little Wild girl, and her pet fox were. He missed her songs.