A Village Tale (Inactive)

Game Master GenThunderfist

Wizards and Knights may keep the country running smoothly, keep the dragons at bay, save the heir-apparent, and flush out those Giant Rat infestations; but what about the unsung heroes who toil daily to aid our greatest warriors, feed the largest cities, and run the loveliest little taverns, what of the Village Tale?


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Updated List:

Guards:

Henry Orisson, Guardsman
Maxis Harrison, Guardsman

Craftspeople:

Cadell Grimm, Blacksmith
Fragtop Dragfire, Alchemist
Geoffrey, Handyman
Celes Rose, Locksmith

Entertainers:

John Corner, Performer
Mael Boon, Musician

Establishment Holders:

Ajax, Publican
Azalea Bramson, Schoolmistress and archivist

Workers of the Land:

Arakar Vino, Vintner
Spur Harrison, Prospector


Pathfinder Adventure Subscriber
Azalea Bramson wrote:

I've taken the liberty of compiling the applicants for our DM's benefit. For the sake of simplicity, I've only listed characters with completed backgrounds or character profiles, sorted by professions and disciplines. If I've forgotten someone, by all means, please speak up.

Guards:

Henry Orisson, Guardsman
Maxis Harrison, Guardsman

Craftspeople:

Cadell Grimm, Blacksmith
Fragtop Dragfire, Alchemist
Geoffrey, Handyman

Entertainers:

John Corner, Performer
Mael Boon, Musician

Establishment Holders:

Ajax, Publican
Azalea Bramson, Schoolmistress and archivist

Workers of the Land:

Arakar Vino, Vintner
Spur Harrison, Prospector

With Adria's departure, I am amused to note that I seem to be the sole female character around. :P

Dont forget Fritz


Dot
Cash: 5d10 + 50 ⇒ (9, 8, 3, 4, 1) + 50 = 75
reroll the 1 1d10 ⇒ 7

Total = 81 GP


Updated List:

Guards:
Henry Orisson, Guardsman
Maxis Harrison, Guardsman

Craftspeople:

Cadell Grimm, Blacksmith
Fragtop Dragfire, Alchemist
Geoffrey, Handyman
Celes Rose, Locksmith

Entertainers:

John Corner, Performer
Mael Boon, Musician

Spiritual Guides:

Fritz Horton, Preacher

Establishment Holders:

Ajax, Publican
Azalea Bramson, Schoolmistress and archivist

Workers of the Land:

Arakar Vino, Vintner
Spur Harrison, Prospector


here is my submission, sorry, finals kept me from making any real headway until yesterday.


just, one question, well actually two.

1.for a capt. of the watch/guardsmen, would a "longsword" fall under the need equipment? Just the sword mind you, and maybe a shield but I will be replacing it anyway.

2.will this be a NPC class only game, or will the players obtain the chance to level into classes, both RP wise and mechanically speaking, at some point?

sorry if these haven been asked, as I skimmed over the posts and didn't see anything pertaining to these.


5d10 + 50 ⇒ (3, 3, 9, 4, 6) + 50 = 75

Hoga:
Hoga was just a child when the orcs he lived with were slaughtered by a band of adventurers. Since some of them weren't willing to kill him, they dropped him off near what looked like an inhabited settlement.

It was, but it was far less welcoming than the family he'd lost. There were some who left food out for him, sometimes, but they had their own mouths to feed. He lived in the woods, able to stay fed on his own, usually.

When his luck wasn't so good, he'd wander closer, aware that some would want to hurt him because he was a half orc. Others recognized him as the harmless soul he was, and were not mean to him. He still kept his distance. It was a lonely life.

Half orc adept 3. More coming soon.


5d10 + 50 ⇒ (6, 3, 9, 2, 1) + 50 = 711d10 ⇒ 10 80gp

Hedel Crunch:

Hedel
Female Half-orc Expert 3
N Medium Humanoid (Human/Orc)
Init +0, Senses: Scent, Darkvision
--------------------
DEFENSE
--------------------
AC 10, touch 10, flat-footed 10
hp 27
Fort +4, Ref +1, Will +4
CMD 13
--------------------
OFFENSE
--------------------
Spd 30
Melee: Greataxe +3; 1d12 + 1, Bite -2/+3; 1d4 + 1
Ranged: Javalin +2; 1d6 + 1
CMB +3
--------------------
STATISTICS
--------------------
Str 13, Dex 10, Con 16, Int 12, Wis 14, Cha 10

Feats: Keen Scent; Prodigy
Traits: Tusked, Harvester
Racial Traits: Bestial(+2 perception), Shaman's Apprentice(Endurance)
Skills:
Craft(Trap) +5, 1
Craft(Carpenter) +5, 1
Knowledge(Nature) +5, 1
Heal +6, 1
Swim +5, 1
Survival +6, 1
Perception +10, 3
Diplomacy +5, 2
Sense Motive +7, 2
Perform(Chant) +5, 2
Profession(Baker) +10, 3
Profession(Miller) +10, 3
Profession(Butcher) +6, 1
Profession(Trapper) +7, 1
Profession(Farmer) +6, 1

Languages: Common, Orc, Giant
SQ: Scent, Darkvision
Diety: Erastil

--------------------
Equipment
--------------------
Artisan's tools(Miller, Baker, Butcher/Trapper)
Greataxe
Mule
Kits(Cooking, Fishing, Rangers)
3x Bear Trap
Cart
3x Pig
3x Goat
Many chickens
3gp

Hedel Fluff:

In the dim light, the woman looks like the archtypical butcher or baker in children's stories or plays. Tall, big framed, and with the special kind of fleshyness that comes from a life of continuous work and plentiful food. The smell of baking bread wafts from the open doorway, accompanied by an old working chant. As you approach the singing stops and deep, for a woman's, voice greets you.

As she turns to face you, the jolly baker transforms into a monster from the same stories. Skin the color of pond-scum, jutting tusks, and twitching, pointed ears. Backlit by the open oven, you half expect to see a naughty child in her paws, ready to be saved, or cooked if the storyteller is feeling grim. With a grin to chill the blood, she slowly asks, Would you like a meat pie?

Hedel is the sixth of ten children, though only by a by a few moments. She just as easily could have been number five. Contrary to what you hear, plenty of half-orcs come from happy, or at least normally unhappy, unions, often between half-orcs. This was this case with her family.

Two half-orcs met and, like what happens to most of us, decided that they rather enjoyed one another's company and enjoyed it enough to not kill each other or the squalling brats when they inevitably came along. Being in a small town that, like many, followed Erastil and put great stock in such things as 'commitment' and 'tradition' the two got married. More children came, and more children, and some how a few more snuck in, which Hedel's father is firmly, or at least loudly, convinced that someone simply dropped off and forget to return for, surely he wasn't responsible for all of these. To which her mother would reply that yes he was and had he forgotten how it came about. Ah well then, perhaps you could remind me how its done, and, inevitably, soon after another child would sneak, or rather come lustily wailing, into the house.

And no, they are all, well most of them anyway, alive and doing well. Stop assuming that everyone's families had to have died or that their home life was terrible. Hedel's was quite good and if you visit her home you'll see that they are still doing well and are well liked by their neighbors. Few things cement a family's place in an Erastilite community like a dozen healthy children, though having someone willing to take all the night guard duties doesn't hurt. That's what her father is by the way, the night watchmen. Her mother raises children.

In a family with so many, the choice bits were usually taken before Hedel or her twin could get them. Either the older ones had grabbed them first, or they were being saved for the younger ones. Pondering on how to correct this injustice, Hedel was struck by the realization that the person making the food was always there first. Being first meant getting the best bits. So, making food would mean getting the favorite pieces, and probably extra pieces too. The rest, as they say, is history.

Hedel is the miller/baker of Bastrop, something that she takes great pride in. Having finished an apprenticeship to the baker in her hometown, Hedel heard about the growing hamlet's lack of a baker and decided to try making a place for herself there.

The mill, as with many other things, was a result of necessity. Bread requires flour after all. A small dam provides power to the stones, as well as making a fine pond for fishing or swimming.


Updated List:

Guards:

Henry Orisson, Guardsman
Maxis Harrison, Guardsman
Carl Franz, Guardsman

Craftspeople:

Cadell Grimm, Blacksmith
Fragtop Dragfire, Alchemist
Geoffrey, Handyman
Celes Rose, Locksmith
Hedel, Baker and Butcher

Entertainers:

John Corner, Performer
Mael Boon, Musician

Spiritual Guides:

Fritz Horton, Preacher

Establishment Holders:

Ajax, Publican
Azalea Bramson, Schoolmistress and archivist

Workers of the land:

Arakar Vino, Vintner
Spur Harrison, Prospector

No profession given:

Hoga


1 person marked this as a favorite.

... and candlestick maker. ^_^


Had Hoga almost done, then boom, lost it all! >:( Grr...


By the way, Hedel, don't forget you can reroll a 1 in your money roll.


Thanks for the reminder. The 1d10 to the side was my reroll. Getting a 10 from a 1, a good omen?


Definitely, haha,


Hoga's almost done for realsies this time. Just a few details left to go.


Have we heard from the GM at all?

Dark Archive

Not since Tuesday.


Indeed. Most worrisome.


And here I was, getting all excited, like a sucker!


It doesn't appear that he has posted on other aliases since then either. Let's give him the benefit of the doubt and say something came up. I've had that happen before.

Is there anyone here who would be interested/comfortable in taking over?


I might be interested in giving it a crack if the GM doesn't turn up, but I'd need a week or two to worldcraft.

That being said, I sure hope the GM is doing ok and is actually able to return.


Me too. A week or two delay would be much better than giving up altogether though.


Sounds good to me. End of next week I guess?


NerdOfTheYear wrote:
I might be interested in giving it a crack if the GM doesn't turn up, but I'd need a week or two to worldcraft.

Unfortunately I have to rescind that offer, my grandfather had a stroke last night, and I need to be on hand to help care for both him and my grandma.

Cursed game?


"Thou shalt not playeth non-epic adventureth."


I know the feeling. Really got into PbP last year, both grandparents died. 0_0

Thank you for the offer though. Anyone else feel up to it? I'd volunteer, but I'm just starting a game of my own and don't dare start two new games.


I have 1 semi-serious game going right now. Presuming this is not as combat heavy and more rp compared to my current one....I would at least mull it over.

Thoughts everyone?


I would really like to see this game take off. I'm in as long as there's a GM.


@Gilthanis, my understanding is that combat would be fairly minimal aspect of the game. I'm down.


Lloyd Jackson wrote:
@Gilthanis, my understanding is that combat would be fairly minimal aspect of the game. I'm down.

I think I remember the original GM saying it'd be something like 4 PCs versus 1 goblin, because that's all they can really face.

As for how I'd envisaged the game running, I'm a massive fan of the show Deadwood. For anyone that hasn't seen it, it's a 3 season TV show about a frontier town in the american gold rush, that progresses from a small town into a booming gold and trade hub. The show basically tracks the effects that this sudden growth and trade has upon how the town runs, but also on the people who live in this town. In particular, it deals with the idea of a "lawless" town with no formal government, evolving into having a town mayor and council and so on.

Not saying that's how it should run, but that would have been the direction I would have taken it.


I will think it over and see if I can manage 2 games as DM along with RL and my PFS games. I don't want to attempt it only to half-ass it or bail out for it would not be fair to everyone else involved.

I was toying with the idea if allowing anyone and everyone to join, since this would be more rp based, this allowing more interaction amongst PC and NPC alike?


I had an idea for a primitive campaign, set in the Age of Serpents. A time before humanoids had "modern" weapons and magic. Adepts, Experts and Warriors were all there was.

You'd defend your tribe from dinosaurs, serpentfolk, and other ancient threats. Sounds kinda cool, to my aged mind.

Dark Archive

I am still interested in playing and in both of the ideas presented.


I will be stepping down unless our original GM returns, but wish everyone a good time if things go on. ^^


Let's give it a week before giving up.


Has it really been a week?


This is just my 2 ¢ but I would give the original poster till Friday, then if still nothing than a new GM be put in place, whether me or another. That way we can attempt to get this gig rolling for the ppl who put their hard work in making peeps.


If you cannot find a new GM, and if Gilthanis decides not to take the chore, I could, with minor modifications, try to work all of these characters into the Woodbridge Campaign


Just an idea for a caveman world.

Primitive Pathfinder:
Pathfinder Primitive Rules

Races allowed: Human, Half Elf, Half Orc, Halfling

The other PC races exist, but are not generally friendly to humans. You may meet elves, dwarves, etc., but like any tribal group in these dangerous lands, they won't be very trusting of strangers.

Since falchions don't exist, half orcs are instead proficient with great clubs.

Classes allowed: Adept, Expert, Warrior.

All characters have knowledge (nature), perception, ride and survival as class skills. All characters are proficient with simple weapons that can be made without metal, and short bows. Crossbows don't exist.

Adepts are as written, with the following changes:

Adepts (like magic itself,) are rare and unique in this world. You must have a minimum of 15 wisdom and 13 intelligence to take a level of adept.

Adepts gain the Brew Potion feat at 3rd level, and bonus metamagic or item creation feats at 5th, 10th, 15th and 20th levels, as wizards.

Adepts gain 0 level spells per day as sorcerers. A 3rd level adept can prepare 5 per day, instead of 3.

The following spells are added to the adept's spell list:

0: Acid Splash, Detect Poison, Message, Spark
1: Goodberry, Shield of Faith, Snowball, Vanish
2: Spider Climb, Restoration, Lesser
3: Quench, Water Breathing
4: Air Walk, Restoration, Scrying
5: Breath of Life, Tree Stride, Wall of Fire, Wall of Thorns

Experts are as written, but may choose any 12 skills as class skills. They gain Rogue talents as a rogue of their level, and may choose 4 traits at 1st level.

Warriors are as written, but gain 4 skill points per level and d12 hit dice. They are proficient with medium armor (not made of metal) and wooden shields. They gain the Track ability (like Rangers), and can choose fighter-only feats, and begin play with Weapon Focus as a bonus feat.


Just some ideas. Treasure and WBL wouldn't work the usual way, since there's no money, in the normal sense.


I have a blacksmith/armor smith in the Woodbridge campaign. I have enjoyed it since day 1, and do give Terq a big kudos for making everyone feel important and give each of us our own spotlight moments.

I find the "primitive" game intriguing as well, and could see a lot of diversity and fun builds there too. Any other though on the primitive or Terq's campaign?

If the consensus is to join Terq or start the primitive game then I will yield to them. If nobody steps up then I will take over the game :)


I've joined another game and filled my quota for now, but I hope you guys have fun. ^^


I'm so intrigued by my idea, I'm going to post up a recruitment thread pretty soon. Just a heads up for anyone interested. I'll be using the moniker "GM Goblin King." Trying to re-use aliases, since I have so many...


I am game for the primitive campaign, thoughts from anyone else?


Posted. "And now for something completely different..."


Hoga, I'm interested. Would you allow adepts access to the witch's hexes, perhaps through feats or instead of spells?

Gilthanis, what is this Woodbridge game?


Lloyd Jackson wrote:

Hoga, I'm interested. Would you allow adepts access to the witch's hexes, perhaps through feats or instead of spells?

In a word, no. I considered granting a limited Channel Energy, as a feature or feat, but it's too good. Magic is amazing, and very, very rare.


Lloyd Jackson wrote:

Hoga, I'm interested. Would you allow adepts access to the witch's hexes, perhaps through feats or instead of spells?

Gilthanis, what is this Woodbridge game?

Woodbridge is a campaign where Terquem is the GM, and I think they would be able to explain it better that I. He posted a few posts above this, so I would suggest asking them about it more.

woodbridge

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