I'm going to break one of my own rules a little by displaying HP numbers on the monsters, just for my own ease of use. Everyone knows how many hp zombies and skeletons have anyway, right?
If any... unusual foes show up, those I'll keep track of privately.
Hey folks, I apologize for being so hands on in taking actions for you in this combat so far, but it's a big undertaking with many variables and I really want to keep the pace up. If you've any feedback, advice, or concerns, please let me know.
I haven't read the game thread yet, but I can see it has had 15 posts since I last checked in. In combat (or to move the game forward) please feel free to NPC Duvall.
I've noticed that participation is flagging a bit this week. I know that the website has been a bit flaky this week, but I'm also going to guess that the big combat you're in has started to wear you down a bit. I know it has for me: it's a big fight, over a dozen belligerents on each side, and I've got control of the majority of them.
If you want to be able to withdraw back into the chapel to level up and plan your next moves, let me know and I'll handwave an opportunity for you to withdraw. I don't want this game to die because of a combat that got too big and time consuming!
Male Human Inquisitor 2 / Paladin 1 | Init +3 | Per+7 | AC 23/21/12 | HP 33/33 | For +7 | Ref +1 | Will +7
I am good, its just been a rough week at work and the few times I've had the freedom to check I couldn't either due to my own internet being dumb or the forums being down.
Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4
Heh. you're talking about a fight. too big. for a fighter? Come on now. Don't want us to get flanked and picked off, but a fight doesn't scare off A dwarf of the Stoneshield clan!
@ Hezar - and happy belated anniversary to you and your wife! Many happy returns!
@ everyone: when rolling for HP's on your level-up, if you get less than the minimum (4 for d6 classes, 5 for d8 classes, 6 for d10's, and 7 for d12's) then you get to take the minimum instead. Also, don't forget to let me know how you are spending your favoured class point.
@ Duvall: you get to add three spells to expand your list of spells known (currently, your list is the spells presented in the core rulebook). You can choose from the spells listed in the APG, Ult Combat and Ult. Magic. If you've the 3rd edition spell compendium or spells from the SRD I will also approve of those on a case-by-case basis. Of course, all spells must be 1st level as that is all you can cast at this point.
@ Ariael: you can add two new spells (from the Magus list) to your spells known. Same restrictions as apply to Duvall, above, apply to you when choosing the source of your spells.
@ All - don't forget to announce your leveling changes here and to update your character profiles. Spellcasters, that includes new spells and their source, please.
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]
DM is Belina's bow a regular long bow or a composite long bow? Hezar intends to use it until she is better.
Also in addition to what I posted above Hezar gains the spell All undead within 100 feet die and turn into gold It is a little known spell from Hezar's Imagination. Pretty sure that is an approved source right?
Since I know where are getting there eventually I have no objection to Janiries having the dagger. Not sure anyone else is a dagger type fighter-Araiel perhaps?
Belina's bow is just a regular longbow, so it would be a bit of a downgrade for you - you are using a composite longbow, right? If I know Belina at all, she'd want you to have the best weapon possible and be safe. But, I'm just guessing :-)
Also, that spell sounds great. Alas! As a skirmisher, Hezar has forsaken magic in favour of "tricks". As Homer Simpson would say: Doh!
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]
Nope Hezar is using a regular longbow. He has plans to make his own composite later on. The composite that is available is a +2 and he cannot. Then he and Lafali had their blow out and he never approached him to use the other :)
The party should consider giving it's #1 archer the best bow. Also, you've a masterwork mace (+1 to hit, remember) that's just sitting around, gettin' rusty. Wonder who could use that?
Probably a class that can't use martial weapons, but still gets into a fair number of melees?
You could proably have a go at fashioning your own composite longbow - a DC 20 skill check, and a day's uninterrupted work, should be enough. Alternatively, you could see if the townsfolk have a comp bow with a +1 str rating just laying about?
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler]
I would love to fashion one. I believe a +1 Comp bow is 200 gp so crafting is usually a third so, I will pay (once we get paid)67 gp
Also would you allow me to upgrade it to Masterwork by working on it later? That is outside of the rules as written. Otherwise I will prob just MW transform it.
Male Dwarf Fighter/4, HP 48/48 perc +2, init +1, fort +9 ref +3 will +4
Heh, I need to make a dual maulaxe wielding dwarf sometime. slashing and bludgeoning at will means not much can DR my blows. I like the weapon so far, reduced damage notwithstanding. It's like two weapons in one.
Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3
Any chance we have a character that, oh I don't know, might be willing to mix it up in melee, perhaps one who is a member of a race known for being akin to mountains, and wields a smashy slashy weapon?
If we happen to have such a character in our party, I might have just learned a spell that could make him more awesome in combat...
It seems our two resident Helmites are MIA! Shouldn't everyone get in on the leveling up fun?
@ Belgrin - a quick question - you've got the quick draw feat. Why don't you carry a slashing weapon (like an axe) and a smashing weapon (like a warhammer, for example)? You've spent a feat so I'd never give you grief about switching between them. Your 1d6 base damage is a little lacklustre, and I've just spent the last little bit plotting out the enemies you guys may be facing.....
@ Ariael - I can't tell from your notation if you gave yourself the minimum hp (5, plus 1 from you con score) or only 4+1.
@ everyone - asking you to show me what your leveling up changes are is a courtesy that I would greatly appreciate. I do check the math on your sheets, and I don't think I should be left wondering how you spent your favoured class bonus, for example. Please and thank you.