Ignus 'Tiny' |
So if I am understanding this correctly would it be accurate to say that we don't actually need to move the gate ship, we just have to open the two sets of internal doors to create a passage from the school grounds to the outside?
Also do the mechanisms in the ship fall under the purview of Craft [Clockwork]?
JonGarrett |
Yes, the second set of doors opens onto the school gates. Of course, it may not be entirely that easy...
Taking or destroying the ship are also options, of course. Come up with a good idea and I'll at least consider it. But opening the door is probably the easiest option.
And yes, most of the machinery falls under Craft Clockwork.
JonGarrett |
Since interest is lagging in both threads and I have some family matters to deal with, I'm gonna close both games. I may run an adventure path at some point in the next few weeks, as it'll mean less work for me, so keep an eye out if you enjoyed my GMing style.