A Legacy of Hatred (Inactive)

Game Master Byden


51 to 100 of 118 << first < prev | 1 | 2 | 3 | next > last >>

I'm fine with that Str Ranger, just been reading one of your TWF guides, very good stuff, I look forward to seeing your background :)


Thanks heaps.

Was gonna go with an awesome Wild Stalker Ranger build (Shield/Cestus TWF) but some DM's are scared of the archetype.
Plus there is already a ranger application.


Fluff in Xaviers profile.

So the journey begins...

Edit: I did decide to go the Wild Stalker. It better fits his backstory I wrote and I envision this guy as a Rager. Fits the class a lot better.

Uses the same trick of Eldritch Heritage which you are already cool with so no issues.

He fits Captain America style (Shield/Cestus) so he can be a scout AND a tank.


Don't worry about replicating other classes, at least on my account, if all the applications with the best backgrounds are of one class I'll be selecting one class - party balance tends to take care of itself in my experience, and I can adjust easily. Xavier seems to need leveling down in some aspects of his sheet.

Background wise I'd like to see some expansion, what did he do about his wife's betrayal? Are they still married? What did he do in the army, did he have any significant experiences? How did he become friends with Varrel? Where did he grow up, and what has become of his family, etc.?


Ok. Still typing up sheet. Will expand on your questions.


And updated my backstory again.

Backstory:

Roughly 50 miles east of Ecanus in the Blighted Wastelands of Nex...

Criss was born into a wilderness dwelling tribe that roamed the blighted lands, scavenging what they could. He was lucky to be one of the few whole-bodied. It was a bleak existence and only the hardy or lucky survived. Not a strong tribe, forced into territory dangerously close to the deadly Mana Wastes, this 50 something group of nomads had wandered for centuries. None remembered what it was like to live another life and so they accepted it without question.

Most of them that is. There always seemed to be one in a generation or two that tried to change things. Usually a whole-bodied with a dream to lead them away from the Mana Wastes and seek refuge in Alkenstar, the city they heard was safe from all the dangers they currently faced here in the blighted wilderness of Nex. A city where they might have a better
life. But always the other tribes, or the numerous bandits, banished criminals and monstrous beasts would threaten them, so they clung to their cliffs and foothills and hid. Surviving the best they could but dwindling. Those that noticed their decreasing numbers advised an acceptance of their plight to stay where they were able to survive best. That their numbers could increase again.

One such man was Brind Falden. His brother Essen had been the one to persuade the tribe to move again. He said he had a dream showing him how to pass safely through the Mana Wastes all the way to Alkenstar. Almost all the tribe followed him into the Wastes, against their better judgement. Hopes and Dreams can make people do crazy things. Insane things. Stupid things. Great things. Brind knew this was worst possible way but Essen won the people over with his gift of leadership. Brind could not let them go alone and so followed, leaving the only two sane men and their families behind. He wanted to stay, but he could not abandon his brother.

Calamity struck three days in. The so-called path that Essen had dreamed led between two storms. Brind knew the storms would converge but Essen would not listen and most of them perished. Brind and five other families managed to make it out and back to their people. Essen was torn apart in the storm. Brind became the unintended leader of the tribe and used that story to keep the people where they could hide and survive. It worked. For 55 years they remained there and his three sons helped him lead the tribe also.

His third son who he had named after his brother had also 3 sons, and it was the youngest of these in whom Brind once again saw the heroic trait. As Criss grew his curiousity was vast. Whenever he asked a question and was answered he would think and always follow up with another until told to stop. Instead of fearing the world outside their hills and caves he often was found staring out into the wilderness. Brind knew they would have to be careful with him and made sure he grew up hearing the story about his granduncle's foolishness. Criss vowed to his grandfather Brind that he would never lead any of the tribe to their death and when he turned 20 married Elissi who he had loved since a boy.

One day a few years later while climbing the highest cliffs as they had done many times since they were children, which usually incurred much jealousy from those that were unable to climb, a small tremor shook their land. Elissi lost her grip as they raced up and was caught in one hand by him. But the tremor continued and he lost his grip on both her and the cliff and they both fell over 80 feet to the ground. Criss had broken his left leg but was alive and called out for her. She barely made a sound. Her back was broken. They waited until someone found them and carried them back to the tents. Criss' leg healed after several months but Elissi died the next day with him by her side. He blamed himself for losing her and would listen to no council.

As soon as his leg was healed, imposing his own exile he left to wander the wilderness alone. Leaving their small baby boy Essec in the care
of Brind, the boys grandfather, knowing the life he would now lead would have high chances of killing the boy, especially if he developed any disabilities or mutations. Criss survived and grew harder, tougher. His story spread to those tribes that would offer him something, most didn't. No one wandered the land alone and lived. Even the criminals formed bands and became bandits. But Criss persevered. Learning the way of the land and becoming the hunter as much as the hunted. What weapons he could steal from bandit camps in the night he would learn and use to fight, hunt and defend himself. The rumours about him grew. They said Criss of the Waste was half magical beast himself. But most tribes that knew of him noticed that he seemed to protect the tribes from bandits.

He stalked for several weeks a large bandit group who had recently taken another tribes women and children as slaves, killing all their men. He buried every one that he could find on his own before going after the bandits. He studied them and learnt their ways of protecting themselves to find their weakness. The first week he took out their best sentries and scouts. They increased their patrols but he changed tactics. burying himself where they would most likely camp next and waiting three days. On the third night he emerged. Near where they stored the supplies as he knew they would. After replenishing his water and having already prepared an especially smelly substance that he knew several flying beasts were attracted to he smeared it on several tents then set them on fire so the scent would draw them.

As the bandits put the fires out he hid. Waiting for the monsters. They soon came, must have been a nest of them migrating not far away. Attacking and causing havoc in the camp Criss emerged. Setting more tents on fire and heading to to women and children. Telling them to cover with their cloaks and lie on the ground so the beasts would not see them. He knew they had no chances of running far before also being spotted. Criss went looking for the bandit leader and found him fighting one of the beasts with several of his men. When the creature killed the 3 men with him the leader fled into the tents with the beast in pursuit knocking through the tents...

The next morning the beasts had left. Most of the bandits were dead and the rest had run. Criss helped the women escape and take most of the remaining supplies. They went their own way and said they would tell the tale of the Criss of the Waste for generations. Several of the non-widowed women suggested he travel with them and help their tribe recover but he could not. Criss found the bandit leaders bow, several strong arrows and other weapons and equipment but no sign of the man or his body and there were too many tracks to determine which was his.

One day while observing Ecanus, trying to find a way to sneak in he watched as the next group of criminals to be banished for their crimes were led out the gates. They scattered slowly, one by one. New to the land of the blight. Criss knew it was likely some of them would join a bandit group. Perhaps one day he would be seeing these men again. A small but cunning man laughed like a madman as he walked away from the city.

Focusing on the city again he watched the guards at the gate who watched with boredom those that entered or left. They were peaceful enough to those that looked like they lived in the city but he saw no fellow tribesmen and wondered how differently he might be treated. Those guards would have to know how to use those weapons if they had too right?... He would prefer to not be noticed by them if he possibly could.
He saw a caravan in the distance coming towards the city. This was his chance. Hiding off to the side of the road a bit further from the city to avoid notice, he waited behind a boulder. As the last wagon passed he jumped out and rolled underneath hoisting himself onto the chassis. A light inspection at the gate as was customary did not reveal him. Finally he was inside the city. He could feel the magical cleanliness compared to his home and it made him feel strange. Different. He was out of his element and out of place with his brown cloak and clothes, covered in dust and the colours of the blight. In the streets people pointed and stared, Criss ran down an alley and then another. Stopping only when he was sure no one was chasing him. He needed to fit in better. Where could he find new clothes without being spotted. Formulating a plan he sneaked towards where he thought he saw wooden structures that held food. Perhaps someone sold clothes as well.

He noticed a guard and a robed man walking through the open area as if looking for something and he instinctively pulls back into the alley. They moved towards the alley and most likely saw him. Criss fled. Unable to navigate the streets effectively he was soon cornered by 4 men. "Where did you come from?" the ask. Criss turned around to face them and looked into their eyes. "I'm Criss of the Waste, perhaps you've heard of me." One of the robed men whispered to another while looking at Criss. They seemed to have come to a decision about his fate. "We care not for petty bandits with self-imposed titles. Come with us! There are those that would see you." The soldiers held their weapons in front of them while the one who spoke gestured him to come. Criss moved forward towards the men.
what can i do?

should be done now. :)


Yay! No conflict with rangers.

His is an archer with FE.
Mine is a Tank who gets rage at level 4.


Hey that's awesome. I would love to work with another ranger in character.


I'm playing him up as a warrior/scout from the Nexian army. Check my profile. We may know each other.


Yea was reading it. We could add that we met one time while you were scouting. What do you reckon?


Well I updated my profile some more. How about you gave cover fire while I rescued Varrel? I can include you in my bar story a bit.

Edit: Read your backstory. Nice. Probably keep them separate for now since we don't know who is in or not.


All the most relevant stuff is done. Haven't reproduced racial traits etc. But it's 01:34 here. Need sleep. I have all day access though so 2 times a day is my usual.

NOTE FOR GM: I am totally flexible on the Wild Stalker Archetype. If you don't like the way it's written I can easily switch to Vanilla Ranger or Urban Ranger if we need trap finding. It won't affect my combat style or feat choices. A hippogriff Rider would also be cool.

I like Wild Stalker for Rage being a generic +2 to hit anything as opposed to FE. Makes a nice change.


Background updated. I took the mysterious stranger angle I mentioned earlier and ran with it.


DM Carpe wrote:


Staryth, ha, very nice! Some delightful plot hooks there. I'd like to see friends and relations if he has any, or reasons why he has not. What has become of them? It would seem they would be open to revenge if not afforded some protection. Might I suggest taking Disrupt Undead via the Two-World Magic trait? You would have to give up a cantrip known, but you would get it at will rather than once a day.

I'm glad you liked it; it was fun to write. Given the setting's premise, I sort of assumed he was either an only child, or an only surviving child otherwise any of his siblings would have gotten the same invite as descendents of Nex. Please correct me if I'm wrong on that. On the other hand, he is a high charisma fellow, and that usually means he's made quite a few friendships of varying degrees. In retrospect, I'd like to think he at least warned his friends and/or relations that a certain angry Dead Noble was back.

Mmm... possible allies, friends, or acquaintances

Baron Kazeeth Is NOT a friend, and really only a one time Patron. He owes Staryth no debt. However, he did seem to like Staryth a great deal, he IS whimsical, and fancies himself having panache... and DM willing, might enjoy taunting Hazina a second time by protecting any female relations or former lovers that Staryth might have. Of course, while he would keep such a lady from 'harm', what he considers harm might be very different from others. I think Staryth would only ask his help before he left if there seemed no other way out, but then, Kazeeth might take such a 'kindness' on his own initiative.

Kirani- (I tried to go with a Garundi sounding name), the man who first gave Staryth the mistaken news that a certain ghast was dead, was certainly a friend despite the error. I picture him as a roguish sort of fellow dealing in rumors and gossip as well as acting as a merchant himself(Hence his eyes on the perfumers). Hopefully those contacts kept him from being devoured by ghouls if his friendship with a certain bard was found out.

Kito- is probably in a lot more trouble. The owner of the Happy Griffin Tavern would be less likely to run even if warned with everything invested in the building. He might convince himself it was Staryth Hazina was after and he and his family are perfectly safe. Unfortunately for him, his tavern WAS where the song was performed most often, and Lady Hazina might once again bypass laws or make up excuses to bring her wrath down on the place and those associated with it. One could easily see the place burned down, and then Kito and his wife accused of some crime like being vagrants the very next morning IF such is a crime.

Lyra- A beautiful woman of mixed Kelish and Garundi descent, Lyra is a dancer who often worked with Staryth, sang a little on her own, and possibly shared a bed now and then with Staryth but she's not a girl to be 'tied down' normally. Staryth would tell her he was going away, and why. He might even invite her along, but valuing her independence, she might either find her own path, or take her chances.

Omaro- A white haired elder, Omaro was Staryth's mentor in matters musical and still keeps his hand in despite veins now showing in his hands as he plays and age trying to steal his voice's strength. In the back of his music shop, he teaches his current students with patience and sage wisdom born of personal experience. Whether he'd leave his shop to save himself, or decide he's old enough to die (or worse?) and tough it hard to say. Perhaps he'll simply be ignored. He's taught enough musicians that no one may think to ask if Staryth was among them, though Staryth did visit his mentor from time to time.

Salika- Staryth's mother is a widow, her husband died and was reanimated years ago as one of the lesser (Perhaps even mindless) undead after an accident in a stampede. Her current herd is small compared to the truly wealthy, but the ranch gets by with the help of the men she hires. Once a great beauty herself, she has aged gracefully enough to marry again if she wishes but chooses not to. Living outside in a rural area, it is possible she'll be safe enough from the more Urban Hazina. She believes that Geb is not so bad, if you don't make waves... so naturally she has worried for her son. As a member of the Quick, she expects the law to protect her, but realizes that it isn't always so. She only sees her son once every few years, though he writes every few months. No doubt her last letter was one of warning.

.......
As to the trait, I take the easy path and use Hero Lab(and haven't purchased the data package that trait is in, but might yet), but I could certainly make the adjustment manually for 'Two World Magic' as that's not a bad suggestion.

When I read that positive channeling was illegal in Geb, it made me realize that my choice of giving Staryth Cure Light Wounds as a spell MIGHT be considered in that vein, and thus that would be one more dirty little secret. It might not, channeling and casting cures aren't quite the same thing even if both hurt the undead. Add to that that he's a hunted man, and I got to thinking he might be scrambling for additional protection against undead but at his level of expertise, Disrupt undead would be the best he could do. :)


Recruitment still goin on? If so, can somebody sum up the current applicants?


Applicants:

Xavier- TWF shield ranger
Staryth- Bard
Arduinne- Sorcerer
Criss Falden- Archer Ranger
Ceragia- Evoker
Grimward- Oracle
Devan- Magus

Apologies if I missed anyone or misspelled a name. Posting from a phone.


Amisi - Cleric of Brigh


it's been quite a while since I've played pathfinder but I've been itching to get in on some pathfinder action as of late, so I'll see if I can come up with something.

Likely something with a bit of a martial bent, or possibly a rogue


Yea sounds ok to me. I'm all for helping people escape and what not. Hope we both get picked.


Criss Falden of the Waste wrote:
Yea sounds ok to me. I'm all for helping people escape and what not. Hope we both get picked.

I just hope DM is cool with Wild Stalker, although regular ranger is more powerful.

Ultimately my background and concept is key for him and me.

Mechanically A fighter or Ranger can serve equally well so I'm actually pretty flex. I would use which one suits the party best. They are both meat grinders but the ranger is better at levels 1-6. Not sure how far this will progress.


Dotting. I have her personality but not her history in my head.


Recruitment is still going, I'll give a heads up before I close, but the earliest I will close applications is Monday the 28th Jan.

Str Ranger: I'm perfectly happy with Wild Stalker, generally speaking I'm happy with everything from Paizo sources. The only thing I'm a trifle uneasy about is double barreled weapons, I'm uneasy about them for balance reasons, but don't like them flavorwise either, and Synthesist Summoner - which I might be persuaded on, I've not really looked into it, but have heard a lot of horror stories.

Staryth: Very nice. Having family members receive the letter is fine, even encouraged, but if they are in Geb as opposed to Nex they would be beyond the scope of the various detection magics being used.


DM Carpe wrote:


Staryth: Very nice. Having family members receive the letter is fine, even encouraged, but if they are in Geb as opposed to Nex they would be beyond the scope of the various detection magics being used.

Ah! Ok. Yeah, his mother (if it is from her side) wouldn't receive one then, and, of course, Staryth himself found one arriving to him outside the borders of Geb (And I may need to alter the story to make that clearer to myself :) ). I still picture Staryth as an only child, but whatever works best for your plans. I can also see him trying to smuggle a sibling along or at least getting said sibling safe (?) to mother's ranch outside Lady Hazina's domain.


This is Eidwyn Vollen, my attempt at putting together a spellslinger wizard. Mixing guns with magic seemed to be a very specific niche for a character, so I decided to portray him as someone who approaches the blend obsessively, at least in his background. Hence he is very brainy, but has abysmal judgment (Wisdom is a dump stat).

Your proposal to multiclass into witch definitely got my brain's cogs moving, but to be honest I would find it hard to justify doing so character-wise since the wizard and witch disciplines are so different. I will definitely keep it in mind, though (before choosing my favored class, of course).

Backstory:
As expected of a child of the Vollen family, Eidwyn proved to be a natural talent in the field of alchemy, trained to process formulae at a young age. He seemed destined to surpass his predecessors, securing his place in the family business. Though skilled with his work, Eidwyn did not find the thaumaturgy he so desired in the potions and extracts he found himself surrounded by each day. What fascinated the young man was not the science of admixture, but the inherent magics that were at work within the glass vials. Believing that he could only reach his true potential by studying the arcana, he left his family behind, telling them that he wished to pursue independent research.

What Eidwyn sought was the arcana – the secrets contained within magic itself. For all his intelligence however, he knew that it would be useless to attempt to crack the mystery on his own. He came to the conclusion that he would require a teacher to accomplish his goals. Unfortunately, a formal arcane education seemed to be far beyond his grasp, both fiscally and geographically. Not to be deterred, he took his search to Quantium, the capital of Nex. Eidwyn knew that if he could become apprenticed to a journeyman of the Arcanamirium, he would almost guarantee a place for himself in Absalom’s prestigious university. With much endeavor, he managed to locate such an individual – a wizard by the name of Nyler Lomoid. Impressed by Eidar’s knowledge of alchemical formulae, he agreed to take him on as a prospective student.

Over the next year Nyler tutored Eidwyn extensively, marking his beginnings as a wizard. Eidwyn once again proved to be an apt pupil, taking in his master’s teachings at a ravenous rate. By accompanying him he was able to study abroad, traveling to lands beyond Nexian borders for the first time in his life. Each night he would cross reference his notes on alchemy and arcane magic, searching for the link that would that would lead him to a satisfactory conclusion. After numerous disastrous attempts at experimentation however, he came to the conclusion that something was missing. He had the components and the knowledge, but he lacked an ideal medium. Eidwyn’s lessons went on as usual, but as he obsessed more and more over his pet project, his applied skills seemed to diminish. His master began to lose faith in his apprentice’s potential.

One of Eidwyn and Nyler’s many sojourns brought them through the dreaded Mana Wastes, the subject of the journeyman’s own research. As such, the two set up shop in Alkenstar, where they would be safe from the many dangers that scoured the land. As luck would have it, for the first time in his life Eidwyn laid his eyes on a gun. Such exotic masterpieces were the pride and joy of the Grand Duchy of Alkenstar. The young wizard recognized it as a technological marvel, a perfect blend of machinery and alchemical science. Seeing the glorious weapon in action, he decided that it just had to be the catalyst he had been missing all along. The only issue that remained was one of attaining such technology for himself – the weapons were priced exorbitantly and produced sparingly. Having spent years searching for his answer, Eidwyn was determined to obtain them by any means possible. Growing increasingly desperate, he resorted to theft, stealing numerous “specimens” from the armory. Distraught by his own crimes, he then fled into the Wastes, leaving his master to take the blame.

On the run from the authorities, Eidwyn began the long process of bringing his theories to fruition. He studied the stolen firearms and black powder extensively, disassembling many of the former to understand their inner workings. In time, he tested his theory: could firearms truly be used as conduits for magical power? Many of his experiments were explosive, some nearly killing him in the process. After many attempts, his efforts finally yielded a product – the prototype of his very own arcane gun. It was far from perfect, but in his eyes, it was the gateway to infinite possibilities – with the coexistence of magic and technology, it was very possibly the future of warfare. He knew that he had to present his findings to the Arcanamirium somehow; he was certain that if they found out about his accomplishment, they would give him the funding he needed to perfect his craft. He could not be more wrong.

It was not long after the completion of the prototype that Eidwyn was finally apprehended for his crimes in Alkenstar. Having reported his actions to Arcanamirium, Nyler essentially doomed his chances of ever joining their ranks. Even worse, for the crime of stealing and destroying thousands of gold pieces worth of firearms, he was to be imprisoned indefinitely. In a twist of fate however, after years of detainment, Eidwyn was suddenly released from prison. Shortly before leaving he was given a mysterious letter, which made a claim that he could scarcely believe. Nonetheless, the letter presented an unexpected opportunity, one he was all too eager to pick up on. He would be able to finish what he started.

For traits, I first went with Rich Parents to represent the fact that he comes from a rich family. The increased starting gold also offsets the high price of ammunition, which even at 25% cost made it impossible to get enough to fire all my bullets with the wizard's average gold (75 gp). However, this leaves me with over 600 extra gp lying around, so that may not be on the table.

The second trait is still up in the air - if I end up going with the witch idea, I will probably take Magical Knack to assure that my caster level for that class stays maxed. Theoretical Magician could be handy as well, since it raises Spellcraft by 2.


DM Carpe wrote:
Staryth: Very nice. Having family members receive the letter is fine, even encouraged, but if they are in Geb as opposed to Nex they would be beyond the scope of the various detection magics being used.

Hm, does this mean the Council's divinations have a limited range? Because the way I've written my character's background so far, getting the letter (while she was in Cheliax) was the primary reason Arduinne came to Nex. Would the powers-that-be in Nex have sent agents abroad as well?


Ah, had not thought of it Arduinne, but yes she would have only received the letter once in Nex.


All right -- I've revised accordingly.


Gwendolyn Yorenson doesn't fit the typical description of a deputy Shieldmarshal of Alkenstar City. Her Ulfen father came to Alkenstar, far from his native lands up north, looking for work as a mercenary. For thirty years, he guarded members of the ruling elite. While never losing his thick accent, he married a local woman and had six children - five boys and one girl. The youngest, Gwen, was the wildest one amongst them. Trouble followed her, then ran away when she turned to chase it. One by one, as they boys grew up and became men, they all joined the Shieldmarshals. Not one to be left behind, Gwen joined as well when she came of age.

Life as a new deputy is difficult for anyone, much less a blonde-haired Ulfen girl with piercing blue eyes and a sharp tongue. She made few friends - other than her overprotective brothers - and quickly drew the attention of superiors when she shouldn't have. She found herself assigned to background research for investigations on killings, which is not the job she signed up for. In most major cities throughout Golarion, lawmen had wizards on retainer to compile the information through divination spells - not to mention a slew of other investigative benefits. In Alkenstar, however, investigations are done without the benefit of divination because of the unreliable, dangerous magical nature of the Mana Wastes.

Thus, when Gwen discovered a pattern during her research and brought it to her superiors' attention, no one believed her. She believed that a serial killer was targeting people with a common ancestor - the wizard Nex. Superior officers ignored her theory, so Gwen took it on herself to find out who killed a dozen seemingly unrelated people, as well as prove that a link between them exists. As she pored through geneological records, she was shocked to find that she, too, was descended from Nex through her mother.

Then this phantom killer murdered her brother Olav, closest to her in age. Olav was her favorite brother, a good-natured man only a year older than her who worked the neighborhood nearest the Gunworks. While the bureaucrats in charge blamed it on a random street killing, Gwen set out to prove her theory and get vengeance for her beloved brother by finding who killed him and the others descendants of Nex.

Acerbic and strong-willed, Gwen is a force of nature with a gun. While she is tall and strong from her Ulfen heritage, most of the male Shieldmarshals don't think that she can keep up with them in the rough-and-tumble slums. To prove them wrong, she carries more gear - her pistol, backup weapons, thick armor, even a massive wooden shield - than any of them. Her patience for bureacracy evaporated a long time ago, though she wouldn't ever consider resigning from the Shieldmarshals. She holds a strong sense of moral righteousness and sees the world in sharp contrast of right and wrong - with strong words for even good-hearted people who prefer to see in shades of gray.


working on a goblin fire bomber!


Are racial options for the core races from the Advanced Race Guide allowed?

I am thinking of a Gnome Rogue(maybe Alchemist) with the Gift of Tongues and Magical Linguist alternate traits. He'd be a forgery specialist, as well as being party face. Will eventually take the magic talents as well.


Looking forward to the role call. Good luck to everyone


Monkeygod: Yes racial options are fine, I might ban Paragon Surge if it comes up, or at least taking Expanded Arcana with it, and no custom races.

biOphilia: Bear in mind you will need a good background to justify a goblins having human blood and being able to become part of a goodish adventuring party. Its likely much easier to be a goblin in Nex than in most nations though. I can't find anything about goblins in Garund, but I think its reasonable to assume there are a few tribes in Nex.

Gwendolyn: I should have been more specific with this, but you would need to begin in Nex to receive the letter. The most obvious route to this would appear to be following the serial killer. Perhaps she could be suspended from The Shield Marshalls after causing some problems with the Gebbian Ambassadors Office, during her investigations? Though please don't feel bound by that. What do the rest of her family think about her theories about Olav's death? What is her mother like, and how is their relationship?


DM Carpe wrote:


biOphilia: Bear in mind you will need a good background to justify a goblins having human blood and being able to become part of a goodish adventuring party. Its likely much easier to be a goblin in Nex than in most nations though. I can't find anything about goblins in Garund, but I think its reasonable to assume there are a few tribes in Nex.

I figured it would be a bit of a problem, and i'm not sure if it's something I can overcome. I'll see if I can come up with something else today


Here's Chiranjeevi, a human Oracle of Time. All the crunch is in the profile with the backstory as well (under the crunch). The backstory went on a bit long, even leaving certain things out, so if there's something specific you need clarified, let me know.


Chiranjeevi, I like the backstory, but it's not really connected to the region at all and I feel you could easily connect the Oracle of time stuff vaguely to having Nex's blood. How about moving things to Nex? Maybe a powerful Nexian had just purchased some of the elixir?

It's also probably a bit much to assume that a group of 1st level characters could get anywhere near Sun Orchid Elixir without significant aid. The kind of protections around it are designed to fend off near epic thieves to my mind. Perhaps they could have been manipulated by the Red Mantis agent? To create a distraction presumably. It's like saying a teenager tried to rob Fort Knox IMO, they probably wouldn't get close enough for it to be relevant. The elixir is basically the wealth of a nation.

There's a lot of potential there if it can be better tied to the region, and tweaked to fit a 1st level character.


how do you feel about a catfolk fighter(savage warrior)

that's a bit easier to explain human blood in the family tree a while back

plan on picking up the Catfolk Exemplar feat(Sharp Claws) and probably eventually some other racial feats ( Black Cat, Nimble Striker, Claw Pounce)


Work in progress here

anyone have a nice character sheet format they'd be willing to share?


Check this CS. I use this for all my characters, and he's only level 2 so not too much clutter.


I'm fine with that biOphilia, though it's probably fair to say I'm not keen on cat folk, so your background will need to be strong. A little unreasonable perhaps, but I'd rather warn you upfront.

As long as the sheet is relatively easy to navigate I'll be happy.


I glossed that part over but there was no Elixir nearby for them to get. They weren't even 1st level; just dumb kids with too much time on their hands who had no idea what they were doing. They had an idea and acted on it (stupidly) with no thought to plausibility or consequence. Chiranjeevi wasn't even 1st level until after his dreamtime quest (at least that's how I pictured it).

How about these changes: Dasgupta settled in Quantium, this time having actual exotic goods to sell. There was Elixir to be found but it belonged Dresmen Bengada, a powerful priest of Achaekek, patron god of the Red Mantis. They didn't know who he was and enacted their idiotic "plan" with the same disastrous results. Chiranjeevi fled north to Katapesh and met the shaman near the ruins of Kelmarane. After the dream quest, he journeyed Katapesh for awhile, seeking whatever mysteries he could, until the wanted posters started showing up, seemingly overnight. He tried to track down his old friends but was forced to flee back to Nex and resettled in Quantium. No one has heard of Dresmen Bengada for a long time; he supposedly set sail for the Shackles years ago. He's estranged from his father and there are no wanted posters in Quantium though he stears clear of any temple areas (just in case); particularly those of Pharasma and Calistria. The rest of the details could remain as is, I think.


DM Carpe wrote:

I'm fine with that biOphilia, though it's probably fair to say I'm not keen on cat folk, so your background will need to be strong. A little unreasonable perhaps, but I'd rather warn you upfront.

As long as the sheet is relatively easy to navigate I'll be happy.

fair enough, we all have our personal preferences.

I have the character sheet down on paper and we'll see if I can come up with something worth your time in the way of backstory


Tengu are the ones that I'm not keep on.

Checking in with the cost of an item. Since Brigh is the Whisper in the Bronze, I thought it made sense for Amisi to have her holy symbol made of bronze. I used the same cost and weight for a silver one if that is ok.


Would like to apply with Ormiz please! Human Alchemist. Interested in ending up as an Arcane Bomber.


You can call it 10gp Amisi, bronze ought to be significantly cheaper than silver.

What relationship does Amisi have with other followers of Brigh, if any? Why did she choose to worship Brigh? What does she think about the goddess? I imagine Brigh would be significantly more popular than normally expected in both Alkenstar and Nex, with the technological and golem relative commonality. Do you plan to try to acquire a construct by any means?


Ormiz, very interesting! Where do you envision him having grown up? I think either Quantium, or Ecanus could work, Quantium has a population of 60000 and Ecanus 23400. Ecanus is more sprawling, and slums would be more part of the city, where Quantium is a neat and tidy city with shanty towns outside of its walls.


Her uncle, who she studied under was a follower of Brigh and her choice to follow her as well seemed only natural when she began to work under him. She also had no desire to follow Nethys anymore like her parents and brother do. Her lack of arcane magical talent is a great disappointment to her father who claims to be descended from a long line of accomplished wizards. Once her younger brother showed that talent, she was all but ignored by him.

Amisi enjoys talking to other followers of Brigh and listening to them discuss their latest inventions. Her favorite place to visit in Alkenstar is a tavern that a number of local craftsmen and followers of Brigh frequent called 'The Bronze Cog'.

Some sort of construct would be neat for her to acquire sometime in the future, even if it just in the form of a small pet.


@DM Carpe: Definitely Quantium. I want him to have grown up in the shadow of the academies he can't get into. Given all food is imported from Geb it sounds a terrible place to be poor. If forced to live in slums outside the city that's gold - can't even afford a house outside the mana wastes. The fact Quantium is neat and tidy makes me imagine a very heavy handed (and high magic) police force, which makes being poor worse again.

Incidentally, I had considered taking Favoured class: Wizard and Magical Knack: Wizard (using extra traits)... working on the theme that this guy was REALLY destined to be a great wizard. I'm a little leery though as I worry that the campaign will end up with him not being able to learn wizardry and a lot of the character's resources being invested in something he never uses. I know you can't tell me, so I might just play it a bit safe.
Nex is supposed to be very open minded about magic, but a like the idea they weren't quite open minded enough to pick up this prodigy appeals to me.
I should warn you that I want Mindchemist's second level ability, which will mean his knowledge skills become really high (19 for knowledge local at 2nd level). I like it as a way to reflect genius but...


As I understand it, Alkenstar is technically part of Nex. That's not a problem, though, to get from Alkenstar to Nex proper, especially as she chases leads. I'll add another paragraph to her history below. Looking at what Ormiz said, I imagine that she would seem like a country hick to the police force of Quantium - despite her "high tech" guns - because of her relative ignorance, even rejection, of magic.

ADDENDUM HISTORY

Not even her own family believed that Olav was killed because of their bloodline. Her mother, a loving and pragmatic woman as different from Gwen as possible, told her that their family was not special and that none of her parents or grandparents ever exhibited anything unusual that might support her theory. Her protective father demanded that she drop the subject and said that he would avenge Olav himself. Angry at their inability to see the truth, she pushed forward with the investigation herself. While going over the evidence in Olav's death again, she noticed a symbol embedded in the dagger of a blacksmith that she traced to Quantium, the capital of Nex. Volunteering for a little-wanted assignment to cross the dangerous journey between Alkenstar and Nex with a prisoner, Gwen gathers her equipment to investigate what no one else will...


welp i've got nothing, Happy gaming


Would like to state my interest and tentatively giving the half-finished character of Arid Sandip.

Crunch is mostly done, fluff and backstory hasn't been put up since I'm still indecisive about a bunch of it.

Arid is a suli-jann from a small desert in northwestern Nex, near the Barrier Wall which borders Katapesh. He was raised by a small caravan and later studied under a druid when his jann inheritance became apparent. His mother died in childbirth, weak from the death of her husband who died protecting her and the caravan months previous. When the caravan master died and the unit disbanded, Arid has since taken up as a nomad who enjoys the vast solitude of the desert, sometimes travelling between Katapesh and Nex when he passes a friendly caravan, working as a guard or guide. During one of his wanderings in Nex, he received the letter.

Arid would follow through with the letter as he believes he is entitled to it, much as he was entitled with his jann inheritance. He's rather full of pride. Not sure if we start out with carrying that large fee of 3000 gp?

Nex's lineage would have somehow mingled with a Jann's and thereafter spread through the resulting suli-jann's descendants.

1 to 50 of 118 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / A Legacy of Hatred All Messageboards

Want to post a reply? Sign in.