
Lasin Ra'dir |

Morning DM Carpe,
I am submitting for your review Lasin Ra'dir, an Osirion Tattooed Sorcerer of the Imperious bloodline. Take a look. I need to add some more to the background, but I feel like this gives a good structure to Lasin, as well as a solid backstory and good hooks. As always I'll be adding in a sector with Lasin's secrets, people that are tied to her and memories, mannerisms and quirks.
-Celeador
Lasin Ra'dir
Human (Garundi) Sorcerer (Tattooed Sorcerer) 1
LN Medium Humanoid (human)
Init +8; Senses Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (1d6+5)
Fort +2, Ref +2, Will +2
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Offense
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Speed 20 ft.
Melee Dagger -1 (1d4-1/19-20/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Spell-Like Abilities Dancing Lights (3/day)
Sorcerer (Tattooed Sorcerer) Spells Known (CL 1):
1 (4/day) Magic Missile, Mage Armor, Magic Missile, Toppling
0 (at will) Prestidigitation (DC 14), Read Magic, Detect Magic, Jolt
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Statistics
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Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Toppling Spell, Toughness +3, Varisian Tattoo (Evocation)
Traits Magical Lineage (Magic Missile), Reactionary
Skills Acrobatics -1 (-5 jump), Climb -4, Diplomacy +8 (+4 vs Humans), Escape Artist -1, Fly -1, Intimidate +8 (+4 vs Humans), Knowledge (arcana) +5, Knowledge (history) +5 (+4 vs Humans), Perception +2, Ride -1, Sense Motive +2, Spellcraft +5, Stealth -1, Swim -4
Languages Common, Draconic, Osiriani
SQ +4 bonus on initiative checks, bloodline tattoos, bloodlines (imperious), empathic link with familiar, familiar tattoo, share spells with familiar
Other Gear Crossbow bolts (20), Dagger, Light crossbow, Arcane Tattoo, Hand, Spark, Arcane Tattoo, Neck, Scorpion, Ink, black, Inkpen, Journal, Pathfinder's kit, 8 SP, 8 CP
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Special Abilities
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+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to ha
Imperious +Spell level to intimidate creatures adversely affected by your spells.
Magical Lineage (Magic Missile) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Toppling Spell Spell with the force descriptor knocks targets prone.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Five background and concept elements important to Lasin Ra'dir.
1) Lasin Ra'dir is currently a student of Arcanamirium and apprenticed to the Arclord Terelon. As part of her final training before graduation Lasin was directed to travel to the Kingdom of Nex and to study one of three remaining Cubes of Force, the Cube of Evocation, which was crafted by Nex himself. Though she doesn’t know why she was directed there, her Master, Arclord Terelon has long suspected that Lasin is a blood descendent of Lord Nex, and he hopes that she will be the key to unlocking several powerful forbiddance spells within Bandeshar that protect the cubes, finally allowing him to take the power for himself.
2) Lasin is gregarious and friendly, with an easy smile and a kind word. However, since her powers have begun to manifest and arcane runes have begun spontaneously appear over her skin, she has become nervous. She doesn’t understand many of the changes happening within her, and she fears she might lose control of her power. What she doesn’t know is that the magical glyphs are side effects from her training in embracing her blood heritage of Nex.
3) Originally born within the nation of Osirion, Lasin continues to practice several cultural traditions, not normally seen outside of the Land of the Pharaohs. Though cosmopolitan she rarely removes her translucent veil, despises those that cannot keep their word and she keeps her hands covered at all times, as she sees it as inappropriate to show them to anyone other than a husband. She worships multiple gods, favoring each for a specific aspect of their nature. Abadar for the enforcer of both physical and arcane Laws, Irori for the Knowledge of self and others, Sarenrare for the sun, Nethys for the power of magic and Pharasma for her ancestors.
4) In the short time since Lasin has arrived within Quantium she has come to appreciate how *all* knowledge is held in high esteem. Unlike many cities in the inner-sea where the use of magic would raise an eyebrow, in Nex it is common and accepted. What is troubling however, is that Lasin’s curiosity has begun to get the best of her, and in her own personal quest to understand the secrets behind her developing glyph magic, she has gained access to the notorious library of Scrivenbough seeking a connection between her glyphs-tattoos, and the secretive tattoo magic of the Riddler sect.
5) Lasin is not the type of person that allows things to happen around her and reacts to them. She is thoughtful and forward thinking. She enjoys logic puzzles and finding unsual solutions to problems others might declare “Impossible”.
Two goals that are important to Lasin.
1) I would like to see Lasin develop her connections to the Archmage Nex. Her bloodline is Imperious and while not the “best” I thought it *really* fit spirit of the AP, she literally has the blood of an Archmage within her, and that is what empowers her and has given her the powers of magic. It is said that the Arclords claim a direct blood-link to the Archmage. Personally, I think that it would be cool to develop this as Lasin earns the attention of the Arcmages and then comes into her own power.
2) I want to see the situation between Lasin, and her “mentor” Arclord Terelon come to ahead. The Arclord has been manipulating her for his own designs and as Lasin begins to understand the power of her blood and come into her own mastery of it, I can see this frightening Terelon and him taking more and more steps to “control” his apprentice.

Lasin Ra'dir |

Afternoon DM Carpe,
I finished up my background for Lasin! Thanks for the consideration for your AP.
-Celeador
Two secrets about Lasin, one that she knows, and one that she not yet aware of.
1) Lasin has a familiar. Ok, I know that’s not a secret, but here’s how I would like to play it as such. The tattooed sorcerer archetype gives access to a familiar that can become a tattoo. In-game I am re-skinning the tattoos more as magical glyphs and spontaneously appear, and in Lasin’s case her familiar is much the same way. What she doesn’t know is that her “familiar” is actually a shard of Nex’s personality slowly guiding her towards a shadowy objective she is not aware of. As she gains in levels the familiar would gain in intelligence, initially it would only provide urges and empathic “pushes” if you will, but eventually Lasin will be able to establish a rudimentary ability to speak with it and even call it forth. Eventually I would want to take Improved Familiar and continue to build off this theme.
2) While Lasin has begun to question some of Arclord Terelon’s motives, what she doesn’t know is that even as an Arclord, Terelon is not his own master. Terelon in fact works for the Bloodlords of Geb, as a thrall to the High Bloodlord Ocoriva.
Four people that are tied to Lasin, two are friends and two are enemies.
1) Cruor Sain: A Dhampir wizard and practitioner of necromancy, Lasin met Cruor during her initial forays into Scrivenbough. Intrigued by the mystery of her eldritch glyphs, Cruor has begun to assist in her research efforts. What Cruor is unaware of is that he is the bloodspawn of High Bloodlord Ocorvia, and yet another of her unaware spies
2) Arclord Malik Khanjar: A newly raised Arclord, and former apprentice under Terelon, Malik and Lasin have became friends during their time as apprentices together. A specialist in both bladework and magic, Malik has a particular fondness for electricity and is prone to playing pranks on Lasin, much to her displeasure.
3) Arclord Jastin Terelon: An elderly human evocationist, Arclord of Nex and thrall to High Bloodlord Ocorvia, Jastin has long sought access to the legendary Cube of Force stored within the Bandeshar palace in Quantum. It is his hope that by accessing them, he will somehow be able to break the link between himself and Ocorvia. So far he has been able to hide the discovery of Lasin from his master.
4) High Bloodlord Tesara Ocorvia: A legendary figure within Geb, and said to have served the ghost during his war with Nex, Ocorvia has long sought a way to destroy the Arclords from within, as she sees them as the only power still able to stop the might of the undead legions. Ocorvia is a creature that is trapped in the past. She does not recognize the Gebbite pact between the quick and the dead. She is cold, calculating and ruthless.
Three memories, mannerisms or quirks Lasin possess.
1)Lasin can still remember the last time that she saw her family in Osirion before leaving to study at the Arcanamirium. She misses the heat of the desert and the foods from home. She has a particular fondness for hummus and mint tea.
2) When Lasin is thinking about something important, or mulling an idea over, she tends softly speak to herself. Most of the time she is unaware that she is speaking, however she has found that it seems to helps her think. Infact, what is really happening, is that she is quietly talking to her “familiar” and some of the insights and thoughts are not her own.
3) Lasin’s glyphs itch, and will occasionally glow with an inner light. The strength of the light tends to reflect her overall mood. When she is calm they glow with a soft huge, when angry they can illuminate a small space. She tries to hide them, but it takes the heaviest cloths to hide the glow from them. Tattooed Sorcerer gives the Feat: Varisian Tattoo, and I selected (Evocation). Because of this she gains the supernatural ability Dancing Lights. I was planning for her glyphs to act *as* the lights. As she began to understand her abilities, she might even be able to temporarily create ghostly copies to float around her, or control them. (As per the spell). Also I think the ambient light level from the glyphs would be about the equivalent of Tony Starks Arc-reactor.

DM Carpe |

Okay, I'm going to close recruitment here. So anyone who has yet to apply has missed the boat I'm afraid. If you have yet to finish your application, but have already posted you will have until Thursday night to complete it.
Lasin: I like what I see so far, but you would need to drop the title Arclords, they are a faction within Nex that is on the wane and will be heavily involved in the plot - they have also largely withdrawn for the past several years. Terelon could be a member of The Council of Three and Nine, as a representative for the Arcanamirium perhaps? Also at 1st level she would be nowhere near graduation, I would consider 5th level a minimum graduation level, and generally probably more like 7th.
Ormiz: I have no problem with high knowledge checks, its nice for the PCs to know how screwed they really are ;) You can expect to encounter a high number of wizards, and generally speaking I'm prepared to work with characters who want to pursue particular long term goals.

DM Carpe |

Would like to state my interest and tentatively giving the half-finished character of Arid Sandip.
Crunch is mostly done, fluff and backstory hasn't been put up since I'm still indecisive about a bunch of it.
Arid is a suli-jann from a small desert in northwestern Nex, near the Barrier Wall which borders Katapesh. He was raised by a small caravan and later studied under a druid when his jann inheritance became apparent. His mother died in childbirth, weak from the death of her husband who died protecting her and the caravan months previous. When the caravan master died and the unit disbanded, Arid has since taken up as a nomad who enjoys the vast solitude of the desert, sometimes travelling between Katapesh and Nex when he passes a friendly caravan, working as a guard or guide. During one of his wanderings in Nex, he received the letter.
Arid would follow through with the letter as he believes he is entitled to it, much as he was entitled with his jann inheritance. He's rather full of pride. Not sure if we start out with carrying that large fee of 3000 gp?
Nex's lineage would have somehow mingled with a Jann's and thereafter spread through the resulting suli-jann's descendants.
I'm afraid you do not start with the 3000gp fee :) Who raised Arid, given both his parents died before/during his birth? What connections did he have with the caravan members? Who was he traveling with as a nomad? Anyone who he became close to, served with frequently, etc.? Who is this druid, why did he deign to teach Arid, what is their relationship, etc.? How does he feel about nature and his druidic magic? How does he feel about the warped unnatural lands that make up Nex?

Lasin Ra'dir |

Lasin: I like what I see so far, but you would need to drop the title Arclords, they are a faction within Nex that is on the wane and will be heavily involved in the plot - they have also largely withdrawn for the past several years. Terelon could be a member of The Council of Three and Nine, as a representative for the Arcanamirium perhaps? Also at 1st level she would be nowhere near graduation, I would consider 5th level a minimum graduation level, and generally probably more like 7th.
I'm fine with the changes to my backstory, and I noticed a few things I could clean up as well. I'll make some adjustments tonight, do you want me to repost to the board or just update it on my character sheet?

Grimward Brack |

Here's the full list of potential players and their chosen class.
Hope I got it right.
Ormiz - Alchemist
Staryth- Bard
Amisi - Cleric
Arid - Druid
Ceragia- Evoker
Gwendolyn - Gunslinger
Devan- Magus
Grimward- Oracle
Chiranjeevi - Oracle
Criss Falden- Archer Ranger
Xavier- TWF shield Ranger
Dairkal - Rogue
Arduinne- Sorcerer
Lasin - Sorcerer
Eidwyn - Spellslinger

ceragia trundle |

After looking around i found carpe's legacy of hatred campaign and discovered that it had started. I am going to voice my thoughts here. common courtesy would have called for at the least a notice to the rest of us still waiting to know the list of who was accepted. I personally had put off applying for some other games just in case i got into this one. Good luck in the game.

DM Carpe |

My sincere apologies guys, I've PMed a few people and remember typing a post for here, though on reflection I don't think I posted it. The main reason I haven't posted is that I'm considering running a second version of the game on a slightly different path.
Basically the rub is that I'm currently getting the party together and needing to do a great deal more work than usual to get the group together - its like running six games at the moment. Once that is completed and the group joined up I am going to see how much of my time is being taken up and see if I cannot run a second iteration of the game which would begin in what essentially amount to a large prison camp. If either party dwindled - a significant likelihood in PBP sadly - then it would potentially enable us to amalgamate the parties. I'll be making this decision next Monday after the game gets a chance to settle down and the group is together and stuck into their first encounter, etc.
ceragia, I am sure I'd feel similarly in your position, so I'll extend my apologies again for what its worth. One of those occasions where life got away from me a bit and everything suddenly demanded oodles of attention, and I'm afraid this not being on my campaigns tab got a bit of the old out of sight out of mind treatment.
I can certainly understand if any of you wish to withdraw from consideration, and wish you all the best. My apologies again!