GM Zer0darkfire's Emerald Spire (Inactive)

Game Master asdffghjkl01

Map Slides


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The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule turns to face the others. "See? It totally worked!"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

With sweat from the hot steam on his face: "Really? He almost cooked us!"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Do you have any suggestions or do I have to attack first, again?"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum turns to St. G. "Well, do you? I don't."

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn wonders if there's any approach here other than violence.

is there a check we can make to figure out how to get past it? Some kind of knowledge perhaps?

Dark Archive

|Absalom Initiation Slides

I can't personally think of any checks to determine a constructs programming just by looking at it. Maybe a sense motive to determine the authenticity of its actions?

1d20 - 4 ⇒ (13) - 4 = 9

DC 9 sense motive:

The construct is all hot air and won't stop you from exploring further.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

SM: 1d20 + 17 ⇒ (16) + 17 = 33

Saint Gudule shrugs. [b]"Well, to me, this construct is all hot air and won't stop us from exploring further..."[/n]

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

"Then let us continue!"

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn literally cannot fail that check

Frēodwēn nods in agreement.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"What are we waiting for?"

Barm moves to the room to attack.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn grabs Barm by the shoulder. "No no, we can just walk by it."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"OK, what is your suggestion!?"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"I think he just said, walk away."

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

So lets not tarry.

As they walk to the next room, Baied smiles and says to Gudule

You're really the master of the unexpected..

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Oh sorry I misread one post and got it all wrong.

Barm walks nice and easy with others.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Woops sorry formatting went wrong with my last post. I hate posting from mobile (french auto-correct is the worst)...

Gudule smiles back to Baied.
"Well, thanks for acknowledging my true self!"

He strolls around the room humming a song.

Dark Archive

|Absalom Initiation Slides

Upon closer inspection of the statues to the west and east, you realize that they would slide aside to let you pass if you had the appropriate key or Regnum triggered them manually. The construct isn't happy about you continuing but avoids outright fighting you as you choose east or west.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

west

"Let's go to the left!"

Dark Archive

|Absalom Initiation Slides

Ancient Azlanti motifs decorate this hallway’s walls. A single door stands at the center of the north wall opposite a set of double doors leading south.

The double doors are unlocked, but the ornate single door is currently locked (though Regnum will have no trouble getting in).

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum quickly picks the lock and then holds the door, ready for the group. "Shall we go in?"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm opens the door and enters.

perception: 1d20 + 13 ⇒ (5) + 13 = 18

Dark Archive

|Absalom Initiation Slides

Wide tables piled high with clockwork limbs, gears, and mounds of emerald crystal fragments line this large room. The north and south walls each hold a single door.

There are three, crystal headed human creatures here. These formerly undead creatures have been imbued with life thanks to emerald crystals embedded in their chests (these cannot be removed). The torsos have now sprouted green crystalline heads, restoring the apprentices to a strange sort of life. They see normally, but do not speak.

These guys are more for flavor than for a challenge. They attack you on sight and you steamroll them.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Well, that was pretty easy, now where do you want to head?" Regnum heads over to each of the doors and checks them out.

PER, North door: 1d20 + 28 ⇒ (10) + 28 = 38
Disable North - If needed: 1d20 + 26 ⇒ (7) + 26 = 33
PER, South door: 1d20 + 28 ⇒ (10) + 28 = 38
Disable South - If needed: 1d20 + 26 ⇒ (19) + 26 = 45

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn opts to cast a spell before continuing further, but then stacks up behind Regnum, keeping his bow at the ready after being attacked suddenly

heroism

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Regnum Blastface wrote:

"Well, that was pretty easy, now where do you want to head?" Regnum heads over to each of the doors and checks them out.

[dice=PER, North door]1d20+28
[dice=Disable North - If needed]1d20+26
[dice=PER, South door]1d20+28
[dice=Disable South - If needed]1d20+26

If I am right we are already in northern room.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"That was easy fight!"

Barm starts looking around.

perception: 1d20 + 13 ⇒ (14) + 13 = 27

Dark Archive

|Absalom Initiation Slides

Heading north
More than a dozen door-sized, green crystal mirrors line the walls of this huge chamber. A balcony looms over the eastern extent of the room, with double doors on the east wall below it.

The Emerald Spire passes through the center of the room, though the spire here has been carved into an elaborate clockwork throne marked with ancient Azlanti symbols. The throne sits at the center of an intricate crystal mechanism situated between massive gears at the floor and ceiling.

Nhur Athemon greets the party. “Ah, it seems the first of my subjects have arrived to do me homage. Be welcome, heroes! You are here just in time to stand witness to my finest hour.” The wizard speaks calmly and with bold confidence, discounting your achievements thus far.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum whispers over his breath "St. G, you're up!"

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

We are not your subjects...

"Your finest hour, eh? What will that be?"

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Gudule pauses and then smirks.
"Guys, I think we took a wrong turn."

Shrugging, the ganzi squints his eyes at the wizard. He begins speaking increasingly fast, asking all sorts of question, barely breathing.
"So you're Nhur Athemon? For how long are you waiting your finest hour? Will the tower begin to walk? Will you suck life out of the people of the world? Will you become a living god? Will you..."

Dark Archive

|Absalom Initiation Slides

“When last I claimed the throne of Azlant,” he says, “the nobles rejected my supporters as an artificial aristocracy, clockworks and simulacra devoid of true life. But I have conquered death and undeath, and my new nobles shall rise not as mockeries, but as men and women granted true life by my arts!”

With an imperious gesture, Nhur Athemon cackles in victory as humanlike forms composed of emerald crystal emerge from eight of the mirrors, each wielding two swords. Three more emerge from the mirrors on the balcony wielding bows. Nhur Athemon greets these newborn beings as allies, beaming as they hail him as the rightful Emperor of Azlant. As his first act as Emperor. "My first decree as Emperor is to sentence all of you to death." he says as he cackles.

initiative:

Saint Gudule: 1d20 + 1 ⇒ (1) + 1 = 2
Barm: 1d20 + 6 ⇒ (4) + 6 = 10
Trutzburg: 1d20 + 2 ⇒ (10) + 2 = 12
Baied: 1d20 + 1 ⇒ (16) + 1 = 17
Regnum: 1d20 + 11 ⇒ (12) + 11 = 23
Frēodwēn: 1d20 + 6 ⇒ (1) + 6 = 7
Nhur: 1d20 + 2 ⇒ (3) + 2 = 5
mooks: 11d20 + 77 ⇒ (18, 2, 12, 5, 16, 20, 7, 14, 16, 5, 8) + 77 = 200

Initiative Order, Bold May Go!
Map Slide
Regnum
Mirror Men
Baied
Trutzburg
Barm
Freodwen
Nhur (lich)
Saint Gudule

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum takes careful aim and shoots at the Lich, and does it agin and again

Musket Target - Lich: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32
Damage: 1d12 + 20 ⇒ (9) + 20 = 29

Musket Target - Lich: 1d20 + 20 + 1 ⇒ (13) + 20 + 1 = 34
Damage: 1d12 + 20 ⇒ (1) + 20 = 21

Musket Target - Lich: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
Damage: 1d12 + 20 ⇒ (3) + 20 = 23

Musket Target - Lich: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage: 1d12 + 20 ⇒ (12) + 20 = 32

Musket Crit Confirmed?: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Damage: 1d12 + 20 ⇒ (4) + 20 = 24
Damage: 1d12 + 20 ⇒ (7) + 20 = 27
Damage: 1d12 + 20 ⇒ (12) + 20 = 32

Dark Archive

|Absalom Initiation Slides

You fire your first bullet in the direction of the lich, but it strikes something midair and falls to the floor. The lich laughs maniacally, "Fool! You think me unprepared for your fire magic!?"

Continue full attack at the lich after your first bullet fails?

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Nope, I'd be targeting the men, starting at the top left.

Dark Archive

|Absalom Initiation Slides

The lich has never seen a firearm before so he just thinks its some kind of magic staff.

Regnum takes out the orange stone soldier with three well-placed bullets.

The soldiers move with trained precision and form battle ranks with each other, fighting better together as a unit than separately.

attack barm: 1d20 + 10 + 6 ⇒ (5) + 10 + 6 = 21
attack barm: 1d20 + 10 + 6 ⇒ (18) + 10 + 6 = 34 crit confirmation: 1d20 + 10 + 6 ⇒ (13) + 10 + 6 = 29
attack barm: 1d20 + 10 + 6 ⇒ (9) + 10 + 6 = 25
damage: 2d8 + 6 + 12 ⇒ (4, 3) + 6 + 12 = 25

attack trutzburg: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
attack trutzburg: 1d20 + 10 + 6 ⇒ (4) + 10 + 6 = 20
attack trutzburg: 1d20 + 10 + 6 ⇒ (4) + 10 + 6 = 20
attack trutzburg: 1d20 + 10 + 6 ⇒ (14) + 10 + 6 = 30

One of the soldiers lands a good hit on Barm, but Trutzburg's armor and shield prove to be impossible to get around.

The archers form ranks as well and fire an arrow each at Trutzburg.
arrow trutzburg: 1d20 + 12 + 6 ⇒ (14) + 12 + 6 = 32 damage: 1d8 + 6 ⇒ (1) + 6 = 7
arrow trutzburg: 1d20 + 12 + 6 ⇒ (11) + 12 + 6 = 29
arrow trutzburg: 1d20 + 12 + 6 ⇒ (13) + 12 + 6 = 31 damage: 1d8 + 6 ⇒ (3) + 6 = 9

This time, Trutzburg reactions are slowed from being flat-footed and he takes two of the arrows to the pinpoint weak spots in his armor.

Initiative Order, Bold May Go!
Map Slide
Regnum
Mirror Men
Baied
Trutzburg, -16hp
Barm, -25hp
Freodwen

Nhur (lich)
Saint Gudule

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Spellcraft on whatever might protect the lich: 1d20 + 10 ⇒ (14) + 10 = 24

Baied tries to identify the spell on the lich, before sending a wave of curative energy

Channel: 3d6 ⇒ (6, 1, 1) = 8

which doesn't do much, unfortunatly.

I might have to change strategy soon.. What do I remember about liches? How to defeat them?
Know Religion: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"You are mine lich!"
Barm moves closer to the lich and tries to strike him down.

provokes AoO

+4 adamantine Greatsword (+ Furious Focus, power attack and vital strike, Devastating St.) - std.: 1d20 + 28 ⇒ (18) + 28 = 46
damage: 6d6 + 22 + 12 + 6 ⇒ (1, 4, 5, 3, 5, 2) + 22 + 12 + 6 = 60

confirm. crit: 1d20 + 28 ⇒ (20) + 28 = 48
damage: 2d6 + 22 + 12 + 6 ⇒ (6, 4) + 22 + 12 + 6 = 50

Dark Archive

|Absalom Initiation Slides

Barm moves towards the lich but finds himself walking into an invisible barrier.

Baied just barely can't remember what type of spell works this way. She can confirm that this is a lich and knows that liches are powerful arcane spellcasters and have phylacteries that let them come back to unlife after they are destroyed.

will saves, Barm: 1d20 + 11 ⇒ (5) + 11 = 16
will saves, Baied: 1d20 + 14 ⇒ (20) + 14 = 34
will saves, regnum: 1d20 + 10 ⇒ (4) + 10 = 14
will saves, saint gudule: 1d20 + 19 ⇒ (5) + 19 = 24
will saves, freodwen: 1d20 + 9 ⇒ (1) + 9 = 10
will saves, trutzburg: 1d20 + 17 ⇒ (5) + 17 = 22

Barm, Regnum, and Freodwen find the lich very scary and are shaken by his power.

Baied heals her friends of some of their wounds, but the energy doesn't reach the lich.

Initiative Order, Bold May Go!
Map Slide
Regnum, shaken
Mirror Men
Baied
Trutzburg, -8hp
Barm, -17hp, shaken
Freodwen, shaken

Nhur (lich)
Saint Gudule

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Do I still have standard action?

Dark Archive

|Absalom Initiation Slides
Barm wrote:
Do I still have standard action?

Yes, you can switch your attack to someone else if you'd like.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

OK, green one north of me.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg quickly attacks the lowest mirrorman.
Attack: 1d20 + 23 ⇒ (19) + 23 = 421d10 + 28 ⇒ (6) + 28 = 34
Attack: 1d20 + 18 ⇒ (8) + 18 = 261d10 + 28 ⇒ (6) + 28 = 34
Attack: 1d20 + 13 ⇒ (1) + 13 = 141d10 + 28 ⇒ (7) + 28 = 35
Confirm, : 1d20 + 27 ⇒ (12) + 27 = 391d10 + 28 ⇒ (9) + 28 = 37
If the attack confirms the enemys natural ac is reduced by 1(Stackable

Dark Archive

|Absalom Initiation Slides

Let's see, what would Freodwen do?

Barm walks up to the green soldier and cuts his rock body in half.

Trutzburg's first two swings easily hit the soldier, but don't quite hit as hard as he expected (dr/ ?). Either way, he destroyes the soldier with a fantastic critical hit. His third swing aims for the next soldier, but they lock ranks and his blow is thwarted.

Freodwen actives his inspire courage ability (obviously) for +2 hit and damage. He then uses Lore Master to take 20 on his knowledge arcana check to identify the spell that is creating the field around the Lich. Freodwen knows that the invisible field around the Lich is a Wall of Force. He then casts haste on the party for his standard action.

A wall of force is immune to dispel magic, although a mage’s disjunction can still dispel it. A wall of force can be damaged by spells as normal, except for disintegrate, which automatically destroys it. It can be damaged by weapons and supernatural abilities, but a wall of force has hardness 30 and a number of hit points equal to 20 per caster level. Contact with a sphere of annihilation or rod of cancellation instantly destroys a wall of force.

The lich finally gets to act and he is relishing watching you fight his fodder. He casts a spell and a green cloud appears around him, quickly making him vanish from sight. You notice that the cloud essentially tells you where the wall of force is as it doesn't extend past it.

Inspire courage +2, Hasted!
Initiative Order, Bold May Go!
Map Slide
Regnum, shaken
Mirror Men
Baied
Trutzburg, -8hp
Barm, -17hp, shaken
Freodwen, shaken
Nhur (lich)
Saint Gudule

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Well, at least Shaken cancels out Inspire Courage.

Regnum keeps up the barrage against the mirror men, starting with yellow.
Musket Target -Yellow then orange: 1d20 + 20 + 1 ⇒ (13) + 20 + 1 = 34
Damage: 1d12 + 20 + 3 ⇒ (9) + 20 + 3 = 32

Musket Target -Yellow then orange: 1d20 + 20 + 1 ⇒ (5) + 20 + 1 = 26
Damage: 1d12 + 20 + 3 ⇒ (5) + 20 + 3 = 28

Musket Target -Yellow then orange: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31
Damage: 1d12 + 20 + 3 ⇒ (6) + 20 + 3 = 29

Musket Target -Yellow then orange: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Damage: 1d12 + 20 + 3 ⇒ (12) + 20 + 3 = 35
Musket Target -Yellow then orange: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
MISSFIRE!

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg is using an adamantine weapon

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

I still get to act, right?

Saint Gudule focuses on the wall itself and also focuses his attention on the spell being cast.

Spellcraft to identify the green smoke: 1d20 + 16 ⇒ (12) + 16 = 28

If it's harmless...
Saint Gudule casts Dispel Magic on the wall of force!
check: 1d20 + 12 ⇒ (15) + 12 = 27

If harmful...
Saint Gudule casts Blessing of Fervor!

Dark Archive

|Absalom Initiation Slides
GM Zer0darkfire wrote:
A wall of force is immune to dispel magic, although a mage’s disjunction can still dispel it.

Adamantine doesn't get past this DR Trutzburg. And sorry Saint Gudule, I just forgot to bold you there.

Saint Gudule knows that the lich cast cloudkill inside his wall of force.

Regnum fires at yellow and takes him down after three shots before switching to orange.

The mirror men all focus their attacks on Trutzburg due to their closed ranks positioning.

trutzburg attacks, main hand: 1d20 + 10 + 6 ⇒ (19) + 10 + 6 = 35 confirmation: 1d20 + 10 + 6 ⇒ (11) + 10 + 6 = 27
trutzburg attacks, main hand: 1d20 + 5 + 6 ⇒ (2) + 5 + 6 = 13
trutzburg attacks, off hand: 1d20 + 10 + 6 ⇒ (2) + 10 + 6 = 18

trutzburg attacks, main hand: 1d20 + 10 + 6 ⇒ (16) + 10 + 6 = 32
trutzburg attacks, main hand: 1d20 + 5 + 6 ⇒ (2) + 5 + 6 = 13
trutzburg attacks, off hand: 1d20 + 10 + 6 ⇒ (2) + 10 + 6 = 18

trutzburg attacks, main hand: 1d20 + 10 + 6 ⇒ (19) + 10 + 6 = 35 confirmation: 1d20 + 10 + 6 ⇒ (11) + 10 + 6 = 27
trutzburg attacks, main hand: 1d20 + 5 + 6 ⇒ (19) + 5 + 6 = 30
trutzburg attacks, off hand: 1d20 + 10 + 6 ⇒ (15) + 10 + 6 = 31

total damage: 2d8 + 3 + 3 + 6 + 6 ⇒ (7, 2) + 3 + 3 + 6 + 6 = 27

archers vs trutzburg: 1d20 + 12 + 6 ⇒ (7) + 12 + 6 = 25
archers vs trutzburg: 1d20 + 12 + 6 ⇒ (7) + 12 + 6 = 25
archers vs trutzburg: 1d20 + 12 + 6 ⇒ (15) + 12 + 6 = 33

The soldiers manage to score two glancing hits, but the archers arrows bounce off of Trutzburg's armor.

Inspire courage +2, Hasted!
Initiative Order, Bold May Go!

Map Slide
Regnum, shaken
Mirror Men, orange -35hp
Baied
Trutzburg, -35hp
Barm, -17hp, shaken
Freodwen
, shaken
Nhur (lich)
Saint Gudule

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"
GM wrote:
A wall of force is immune to dispel magic,
Gudule wrote:

If it's harmless...

Saint Gudule casts Dispel Magic on the wall of force!
check: 1d20 + 12 ⇒ (15) + 12 = 27

Bad Gudule!

21+% (arcane spell failure 20%): 1d100 ⇒ 72

Baied casts a spell and touches Barm, and the fighter becomes way bigger

Cast Enlarge person on Barm

Dark Archive

|Absalom Initiation Slides

Baied starts casting enlarge person, but Barm does not become larger yet. (1 round cast time)

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Sorry :D

Blessing of Fervor is up, don't forget to pick your bonus, Baied ;)

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