[ACG] [OutPost I] MorkXII's Season of the Goblins (Inactive)

Game Master MorkXII

Turn Order:
Wikwocket/Zetha
yamasaki/Qualzar
redeuz/Rapeezo
Hawkmoon269/Reta
cartmanbeck/Tup
Keith Richmond/Poog
Summoned Bad Guys:

Servitor Demon: Favored of Deskari
Spoiler:
Favored of Deskari
Henchman Monster 6

Traits
Outsider
Vermin
Demon
Barbarian
Mythic

Check
Combat
35

Powers
The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge.
If you succeed at the check to defeat, reroll the dice; take the new result.
If defeated, you may immediately attempt to close the location this henchman came from.


The Defiled One
Spoiler:
The Defiled One
Villain Monster 4

Traits
Outsider
Undead
Angel
Mythic

Check
Combat
28
THEN
Combat
28

Powers
The Defiled One may not be evaded and is immune to the Acid, Mental, and Poison traits.
If your check against The Defiled One has the Divine or Melee trait, each character at your location is dealt 1 Fire damage.
The first time each turn The Defiled One is undefeated, a random character summons and encounters The Defiled One; after that encounter, the villain is undefeated.


Lust Demon
Spoiler:
Lust Demon
Henchman Monster 4

Traits
Outsider
Demon

Check
Combat
20

Powers
The Lust Demon is immune to the Electricity, Fire, and Poison traits.
Before you act, succeed at an Arcane or Divine 12 check or you may not play spells that have the Attack trait.
If undefeated, the Lust Demon deals no damage; instead, bury an ally, or if you have no allies, bury your hand.


Ash Giant Thug
Spoiler:
Ash Giant Thug
Henchman Monster 4

Traits
Giant
Barbarian

Check
Combat
27
OR
Arcane
Divine
18

Powers
The Ash Giant Thug is immune to the Poison trait.
Damage from the Ash Giant Thug is increased by 2. The Ash Giant Thug deals damage to each character at your location.
If defeated, you may immediately attempt to close the location this henchman came from.


Derakni
Spoiler:
Derakni
Henchman Monster B

Traits
Outsider
Demon

Check
Combat
13

Powers
The Derkani is immune to the Electricity and Poison traits. Add 5 to your checks against this henchman if you succeed at an Intelligence or Knowledge 9 check, or if the check has the Force trait.
Before you act, each character at your locationa ttempts at a Wisdom 5 check. For each character that fails, a random character at her location is dealt 2 Combat damage.
If defeated, you may immediately attempt to close the location this henchman came from.


Harvester
Spoiler:
Harvester
Henchman Monster 4

Traits
Outsider

Check
Combat
27

Powers
The Harvester is immune to the Poison trait. If the check to defeat has the Electricity trait, add 1d8.
Damage dealt by the Harvester is dealt to each character at your location.
Before you act, each character at another location must succeed at a Strength 12 check or move to your location.


Brimorak
Spoiler:
Brimorak
Henchman Monster 2

Traits
Outsider
Demon
Veteran

Check
Combat
12

Powers
The Brimorak is immune to the Electricity and Fire traits. The difficult to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.


Cultist of Baphomet
Spoiler:
Cultist of Baphomet
Henchman Monster B

Traits
Human
Cleric
Cultist
Veteran

Check
Combat
10

Powers
The difficulty of checks to defeat the Cultist of Baphomet is increased by the scenario's adventure deck number.
Before you act, if this is your first exploration of the turn, the Cultist of Baphomet deals 1 Combat damage to you.
If undefeated, shuffle the top card of the blessings deck into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.


Cultist of Deskari
Spoiler:
Cultist of Deskari
Henchman Monster 1

Traits
Human
Cleric
Cultist
Veteran

Check
Combat
10

Powers
The difficult of checks to defeat the Cultist of Deskari is increased by twice the scenario's adventure deck number.
If undefeated, shuffle a number of cards from the blessings deck equal to the scenario's adventure deck number into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.


Wight
Spoiler:
Wight
Henchman Monster B

Traits
Undead
Wight

Check
Combat
10
OR
Wisdom
Divine
8

Powers
The Wight is immune to the Mental and Poison traits.
Before you act, the Wight deals 1 Cold damage to a random character at your location; when that character is dealth damage, she buries those cards isntead of discarding them.
If defeated, you may immediately attempt to close the location this henchman came from.


Corrupted Soldier
Spoiler:
Corrupted Soldier
Henchman Monster B

Traits
Human
Soldier
Veteran

Check
Combat
9
OR
Charisma
Diplomacy
6

Powers
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.
If undefeated, the Corrupted Soldier does not deal damage as normal; instead it deals Combat damage equal to 2 plus the scenario's adventure deck number.
If defeated, you may immediately attempt to close the location this henchman came from.


Fiendish Tree
Spoiler:
Fiendish Tree
Henchman Monster B

Traits
Plant
Demon
Veteran

Check
Combat
13

Powers
The difficult to defeat is increased by twice the scenario's adventure deck number. The Fiendish Tree is immun e to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8.
Before you act, the Fiendish Tree deals 1 Ranged Combat damage to you.
After you act, the Fiendish Tree deals 1 Ranged Combat damage to you.


Ulkreth
Spoiler:
Ulkreth
Henchman Monster 4

Traits
Outsider
Demon

Check
Combat
16
OR
Acrobatics
12

Powers
The Ulkreth may not be evaded; it is immune to the Electricity and Poison traits. If you succeed at a Knowledge 8 check, or if your check has the Acid, Cold, or Fire trait, add 5 to your check to defeat.
If you fail the check to defeat, when you would be dealt damage, each character at your location is instead dealt Combat damage equal to the scenario’s adventure deck number plus the number of cards in your location deck.


Ivory Templar
Spoiler:
Ivory Templar
Henchman Monster 3

Traits
Human
Paladin

Check
Combat
20

Powers
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar.
If undefeated, before taking damage, recharge your hand and reset it.
If defeated, you may immediately attempt to close the location this henchman came from.


Stringy Fiend
Spoiler:
Stringy Fiend
Henchman Barrier 5

Traits
Outsider
Fiend

Check
Combat
33

Powers
The Stringy Fiend may not be evaded and is immune to the Acid and Poison traits.
Before you act, each character at a random other occupied location must succeed at a Dexterity or Acrobatics 10 check or move to this location and be unable to play weapons or spells during this encounter.
If defeated, you may immediately attempt to close the location this henchman came from.

Ravener Terendelev
Spoiler:
Ravener Terendelev
Henchman Monster 6

Traits
Undead
Dragon
Mythic

Check
Combat
30
THEN
Combat
35

Powers
Ravener Terendelev is immune to the Acid, Cold, Mental, and Poison traits. If your check has the Divine or Fire trait, add 1d12.
Before you act, each character at your location must expend a mythic charge then attempt a Dexterity or Acrobatics 16 check. Characters who succeed are dealt 2 Cold damage; characters who fail are dealt 1d4 Cold damage.
While you act, characters at other locations cannot play cards or use powers.


Acquired Shinies


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1 person marked this as a favorite.

1d20 ⇒ 1

Woohoo!! If only they were acg boons.

PFS: 1d4 ⇒ 1


Spreadsheet Mustached Gnomblin Sorcerer 6

1d20 ⇒ 18


I meant SFS, on my boon, not PFS. Obviously SFS is the 1d2. My brain no worky. like a true goblin huh?

And yes, if only it were an acg boon... but perhaps I'll use it someday!

Lone Shark Games

Boon?: 1d20 ⇒ 8 No boon.


Does anyone at the table play PFS and want my boon? I don't play and like to find a good home for these things. If no one wants it, I'll either find another who does or will look to make a trade with someone that has one of the old ACG boons. (I hear PirateRob still has a few.)

Liberty's Edge

Me! I play PFS and would love to have a boon for the RPG :D


1 person marked this as a favorite.

Its all yours then. Mark, can you just report it for yamasaki to get it? Thanks.

Lone Shark Games

2 people marked this as a favorite.

Sorry the ACG boons are taking so long. I actually have a meeting tonight to discuss getting them live soon.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Got my Ultimate Magic deck today... Tup is going to be mega-strong from now on! :-D


Reepazo also got their Ultimate Magic deck! Huzzah! Can't wait to bring out a Holy Javelin!!


(Bale-Flame of Naughtiness) Male Goblin Pyromaniac | #44004-1011

Tup's new deck:

Deliverance Cohort P
Cleaving Dogslicer +2 Weapon 2
Pyrotechnic Blast Spell 1
Charm Animal Spell 1
Cauterize Spell 2
Life Drain Spell 1
Locate Object Spell 1
Sphere of Fire Spell 1
Coordinated Blast Spell 3
Warding Spell 1
Bone Lamellar Armor 2
Wand of Detect Magic Item 1
Binder's Tome Item 1
Drums of Haste Item 2
Giant Slug Ally 1
Reformarium Servant Ally B
Blessing of the Gobs Blessing B
Blessing of Lamashtu Blessing B
Blessing of the Boss Blessing 2


1-4A Reward Summary:
Zetha: Spell 4, Dexterity, none
Poog: Weapon 4, Wisdom, BoBarkBreaker
Reepazo: Spell 4, Wisdom, BotMasterOfMasters
Qualzar: Item 4, Charisma, BoIomedae
Tup: Spell 4, Charisma, BoPharasma
Reta: Armor 4, Constitution, none


1-4C Reward Summary:
Reepazo - Weapon 4, Spelldagger
Reta - Ally 4, Bombadier Bow
Zetha - Ally 3, Sphere of Fire
Poog - Spell 3, Cape of Wasps
Qualzar - Ally 4, Seeking Harpoon +1
Tup - Ally 4, Ghost Whip


1-4D Reward Summary:
Poog - Item 4, Item card feat
Qualzar - Item 4, Blessing card feat
Reepazo - Spell 3, Spell card feat
Reta - none, Blessing card feat
Tup - none, Ally card feat
Zetha - None, Spell card feat


1-4E Reward Summary:
Poog - Ally 3, none
Qualzar - Weapon 4, Crown of Charisma
Reepazo - Blessing B, none
Reta - none, Skill Slug
Tup - none, Vampire Bat
Zetha - Spell 3, none
(redeem Fasciculus Labyrinthum)


1-5A Reward Summary
Poog - Armor 5, ?? skill feat
Qualzar - Spell 5, Int skill feat
Reepazo - Weapon 5, Wis skill feat
Reta - Item 5, Dex skill feat
Tup - Spell 5 , Cha skill feat
Zetha - Ally 4, Cha skill feat
(Loot: Amulet of the Abyss)

Lone Shark Games

Poog took Strength!


Spreadsheet Mustached Gnomblin Sorcerer 6

Qualzar picks Weapon for scenario reward and draws 1d2 ⇒ 1 Serpent's Fang from Ultimate Intrigue (no Weapon 5 in Sorc deck).

He takes the +2 to his Arcane Blast for power feat.

Deck upgrade preferences:

Armor 5: 1d1000 ⇒ 790
Spell 5: 1d1000 ⇒ 150
Spell 3: 1d1000 ⇒ 575
Ally B: 1d1000 ⇒ 544


random spell5: 1d7 ⇒ 2 safety bubble..keep

spell5: 1d1000 ⇒ 838 limp lash probably
blessing b: 1d1000 ⇒ 156 boabraxas

Power feat
recharge a card to reduce Poison ( [X] or Acid or Cold) damage dealt to you


1-5B Reward Summary
Poog - Weapon 5, none, ([X] Then shuffle a random card from your discard pile into your deck.)
Qualzar - Armor 5, Serpent's Fang, use your Arcane skill + 1d6 ([x] +1) ([X] +2)
Reepazo - Spell 5, Safety Bubble, reduce Poison ([X] or Acid or Cold) damage dealt to you
Reta - Weapon 5, ??, At the end of your turn, ([X] you may move, then)
Tup - Ally 4, use your Arcane skill + 1d8 ([X] +1)
Zetha - none, none, [X] Add 1d4 to your check to acquire or recharge an ally or a spell.


Hello players!
We have received the final piece of our convention support, the special convention player rewards!
First off, if you are a BRAND-NEW player to the Adventure Card Guild (as in, the character you're using in your game is your #XXXX-1001 and you have not played any other characters in organized play) you can assign the Welcome to Pathfinder Reward to that character:
Society Initiate: You may only assign this reward to the first PFSACG character that you create. At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.

In addition, EVERY player AND box runner is going to have a 10% chance after each scenario of scoring a reward. These rewards can be assigned to any of your PFSACG characters... they don't have to apply to the character you were using. If you roll a 1 or a 20 on your d20 roll at the end of a scenario, you'll get to choose from any one of the following faction rewards:

Note about faction rewards: Faction rewards are a special type of benefit tied to the factions that use their considerable influence within the Pathfinder Society to pursue their own agendas. You may apply no more than one faction reward to a given character at one time. You may use no more than one power from a faction reward per scenario. Each faction reward specifies additional requirements that, once fulfilled, grant additional uses of the reward’s power. Once you have used all of the powers from a faction reward, including the powers that have additional requirements, you may assign another faction reward to that character.

Player Reward 1: Concordance Faction Reward
[ ] [ ] Elemental Scholar (The Concordance Faction Reward): You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
[ ] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

Player Reward 2: Dark Archive Reward
[ ] Collector of Wonders (Dark Archive Faction Reward): On your turn, you may check the box that precedes this reward to draw an item that has the Alchemical or Magic trait or a spell from the box.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire a boon that has the Book trait, a boon that lists Knowledge in its check to acquire, or a spell.
[ ] Succeed at a Knowledge check to defeat a bane.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Player Reward 4: Liberty's Edge Reward
[ ] [ ] Freedom Fighter (Liberty’s Edge Faction Reward): After you roll on your Charisma check, Diplomacy check, or check attempted before you act, check a box that precedes this reward to add or subtract 1 die; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a monster that has the Captain or Gnoll trait.
[ ] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or a henchman.

Player Reward 5: The Exchange Reward
[ ] Master of Trade (Exchange Faction Reward): After the roll on your check to acquire a weapon, an armor, or an item, check the box that precedes this reward to add 1d6; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] All of the cards offered by a trader you visit have an adventure deck number lower than that of the current scenario.
[ ] Succeed at a Craft non-combat check to acquire or defeat.

Player Reward 6: Silver Crusade Reward
[ ] [ ] Cleanser of Abominations (Silver Crusade Faction Reward): On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ] Play a card that shuffles at least 1 card from another character’s discard pile into his deck.

Player Reward 7: Sovereign Court Reward
[ ] [ ] Lawful Citizen (Sovereign Court Faction Reward): You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Succeed at a check required to move.
[ ] Bury or banish an armor to reduce all damage dealt to you to 0.

This is the first online ACG event where we've been able to give out rewards like this, so I'm SUPER excited to offer them to you all! Good luck, and I hope each of you wins at least one!!


Boon roll: 1d20 ⇒ 4


warning, Dragon Age spoilers if you click the link
Boon?: 1d20 ⇒ 6 not boon


(Bale-Flame of Naughtiness) Male Goblin Pyromaniac | #44004-1011

boon roll: 1d20 ⇒ 8


Boon me!: 1d20 ⇒ 18


Reta's Hand Greatest Leader Ever!!

Reta 3-5C
Reward?: 1d20 ⇒ 18

Grand Lodge

Female Blue Goblin Sneaker

1d20 ⇒ 10 -> half a boon


Spreadsheet Mustached Gnomblin Sorcerer 6

1d20 ⇒ 15 Nope!


5C Summary:
Poog - Spell 5
Qualzar - Ally 5 (no Item 5s available, just a 3)
Reepazo - Armor 5
Reta - Weapon 5
Tup - Spell 5
Zetha - ?
(Blessing of Pulura)

Still available:
Weapon 5 Sword of Subtlety
Spell 2 Charm Monster
Item 3 Spellbottle
Ally 2 Wolf
Blessing 1 Blessing of Deskari
Blessing B Blessing of Abraxas


Final 5C Summary:
Poog - Spell 5
Qualzar - Ally 5 (no Item 5s available, just a 3)
Reepazo - Armor 5
Reta - Weapon 5
Tup - Spell 5
Zetha - Weapon 5
(Blessing of Pulura)


2 people marked this as a favorite.

Qualzar is such a beast. Something about the way he talks to barbarian hordes and demon lords is just fascinating.


Reta's Hand Greatest Leader Ever!!

If Reta can't be queen, can she at least get a reward?: 1d20 ⇒ 2

Apparently not.


Boon?: 1d20 ⇒ 16 nope. i'm 0 for 8. one of these days...


Spreadsheet Mustached Gnomblin Sorcerer 6

Boon?: 1d20 ⇒ 18 Nope!


Boon roll: 1d20 ⇒ 13 No luck.

Grand Lodge

Female Blue Goblin Sneaker

Boon companion?: 1d20 ⇒ 9


unofficial goblin speculations for 1-5D assuming no one else wants to roll for the item 5 that wasn't listed in acquired cards

Wikwocket/Zetha- Item 5, Ally card feat
redeuz/Rapeezo - Blessing 5, blessing card feat
Hawkmoon269/Reta - Ally 4, Blessing card feat,
Keith Richmond/Poog - Ally 4, blessing card feat,
yamasaki/Qualzar - Ally 4, armor card feat
cartmanbeck/Tup - Spell 5, blessing card feat
(Loot: Chalice of Ozem)


(Bale-Flame of Naughtiness) Male Goblin Pyromaniac | #44004-1011

boon?: 1d20 ⇒ 8 Nopers.


Boon: 1d20 ⇒ 1 Huh. Yes?


5D Summary:
Keith Richmond/Poog - Spell 5, Blessing card feat,
yamasaki/Qualzar - Ally 4, Armor card feat
redeux/Reepazo - Blessing 5, Blessing card feat
Hawkmoon269/Reta - Ally 4, Blessing card feat,
cartmanbeck/Tup - Spell 5, Blessing card feat
Wikwocket/Zetha- Item 5, Ally card feat
(Loot: Chalice of Ozem)


Hey all! I suggested this gamelan in hangouts but am posting it here so it doesn't get lost. Here's what I think is our best chance at this without anyone dying--

Poog optimize hand and stay at molten pool

Qualzar and zetha move away from molten pool. Discard as much of your hand as you can afford to get blessings. We'll have four checks between poog and I so the more blessings the better.

Reepazo moves to molten pool, optimize hand

Reta and tup move away from molten pool and optimize hands

tup, reta, qualzar and zetha should all be at different locations in case poog gets moved from the BYA ability . Spreading out could be beneficial because you could take the second check instead of poog if he got moved.

Poog then encounters villain. Poog and reepazo both do the BYA. Poog does first combat check and Reepazo takes second.

Everyone please list any help you can provide, such as reta mentioned giving a pit gladiator to one of us.


boon?: 1d20 ⇒ 14 nope

power feat: "( [X]or to a character at your location) to 0."

I'll take the Item 3 if no one wants it (very low priority for me).

Otherwise, I'll pass on upgrades. Think I've got all the AD 5 cards I need.


Game Day boon: 1d20 ⇒ 1 Yay!


1-5E
Hawkmoon: 1d20 ⇒ 7


I'm rescinding my election of the above mentioned power feat. I don't see a lot or any poison/acid/cold damage from AD6 scenarios or hench/villain. Only 1-6D has 1 copy of Rasper Dragon Riders with a BYA dex check that deals acid damage to those at that location.

The power-feat I'll grab instead: "( [X] and before the roll, you may draw a card)."


Boon: 1d20 ⇒ 14

Feat: "□ When you play a card that has the Zarongel trait to add dice to a check, add an additional d4 "

Ally 5: 1d1000 ⇒ 536
Blessing 5: 1d1000 ⇒ 72


(Bale-Flame of Naughtiness) Male Goblin Pyromaniac | #44004-1011

boon?: 1d20 ⇒ 15 Newp.


Hello! Welcome to Play By Post Gameday VII. As part of the festivities for this event, we have a few rewards you can win. After your table completes a scenario, win or lose, each participant (player and/or box runner) rolls 1d20. If your result is 1 or 20, you win. Select your reward from the list below and inform your Box Runner of your choice. We’ll make sure you get the reward sent to you.

Remember, Session 1 runs from August 13th, 2018-September 30, 2018. Your table must complete the scenario between those dates to roll for a reward. During Session II (October 1-November 12th) we’ll be running the multiple table interactive special Assault on Absalom.

Box Runners: If you have any questions about how to report, please contact me.

Have fun!

Gameday VII Adventure Card Game Rewards
Season of Tapestry’s Tides Reward #1
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Season of Tapestry’s Tides Reward #2
Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.

Season of Tapestry’s Tides Reward #3
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.

Grand Lodge

Female Blue Goblin Sneaker

To boon or not to boon: 1d20 ⇒ 13


Spreadsheet Mustached Gnomblin Sorcerer 6

Boon?: 1d20 ⇒ 18

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