Poog

Poog - Keith's page

230 posts. Alias of Keith Richmond (Lone Shark Games).


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Poog guards the Great Hall, like a boss. Wis 12: 1d10 + 3 + 6 ⇒ (3) + 3 + 6 = 12

Poog laughs in Pazuzu's face, like a mythic boss. Wis 23: 1d20 + 3 + 6 + 1d20 ⇒ (4) + 3 + 6 + (3) = 16 A lucky mythic boss with a reroll. Wis 23: 1d20 + 13 ⇒ (11) + 13 = 24 Good enough.


Poog hands Reta a shiny Lend Mythic Path, then heads to the Great Hall to find Reepazo.

He pokes around the Great Hall, cause of course he does. Climber's Gloves look burnable? Survival 12: 1d10 + 4 + 6 ⇒ (2) + 4 + 6 = 12

Then he heals himself, cause he's awesome. Cards: 1d4 + 1 ⇒ (2) + 1 = 3
Recharge: 1d10 + 5 + 6 ⇒ (7) + 5 + 6 = 18

Poog

Hand: Mace of Smiting, Cleric of Nethys, Blessing of Bark Breaker, Autumn Witch, Sand Elemental, Blessing of Zarongel, Blessing of Pharasma,
Deck: 12 Discard: 2 Buried: 3
Displayed: God of Goblin Leaders, Safety Bubble,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 ■+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may recharge a random card from your discard pile and draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait

Poog has lots of good blessings, cause he's a god and all.


Poog lashes Pazuzu's host with mythic fire while Zarongel cackles along. "My minions now!"
Combat 50: 1d20 + 5 + 7 + 3d6 + 1d6 + 1 + 2d10 + 1d8 + 1d10 ⇒ (14) + 5 + 7 + (1, 5, 4) + (1) + 1 + (3, 1) + (6) + (8) = 56


Poog heads to Paradise Hill, cause Paradise sounds like a fun place to burn.

A Toad Demon tries to stop him, but apparently it needs its head attached. Combat 28: 1d8 + 5 + 7 + 1d10 + 3 + 1d6 + 1 ⇒ (4) + 5 + 7 + (6) + 3 + (4) + 1 = 30
"Ooh, like big Dogfinder. Yum!"

A cleric of Nethys leads Poog to either a Demon Hunter's Handbook or Mandragora. Poog sets fire to one of them, then Achaekek lets him burn the other one.

"Tup, you missing all the great burnings!" Poog calls, then sends Tup a Breath of Life, cause Poog is awesome. Cards: 1d4 + 1 ⇒ (2) + 1 = 3
Recharge: 1d10 + 5 + 7 ⇒ (5) + 5 + 7 = 17

Qi Zhong leads Poog to a Nahyndrian Elixir. Sadly, its container was flammable.

Poog's feeling pretty sleepy after all that Toad Demon he ate, so he eats some Dogfinder to get his energy back.

Hand: Animalbane Horsechopper +3, Safety Bubble, Cleric of Nethys, Blessing of Qi Zhong, Blessing of Bark Breaker,

Cleric of Nethys tries to lead Poog to cooler stuff. A Blessing of Deskari and a Demonic Cyclops.

"Ooh, Deskari that guy whose ass we kicked five minutes ago. Yoink."
Bark Breaker leads Poog to the Demonic Cyclops. Poog looks at a Mace of Smiting and Steal Soul and decides it doesn't really matter which he loses. Off with the one-eye's head.
Combat 28: 1d8 + 5 + 7 + 1d10 + 3 + 1d6 + 1 ⇒ (4) + 5 + 7 + (3) + 3 + (3) + 1 = 26 Just a feint, now the real attack.
Combat 28: 1d8 + 5 + 7 + 1d10 + 3 + 1d6 + 1 ⇒ (6) + 5 + 7 + (9) + 3 + (1) + 1 = 32

Safety Bubble protects Poog from random Fire. Hmm. Poog seems to have dropped his weapon. It'd be pretty crazy to explore more.

Qi Zhong leads Poog to an Amulet of the Planes. "Ooh, shiny!"

Poog then remembers he found a blessing of Deskari, which gets him a Lend Mythic Path. Divine 14: 1d10 + 5 + 7 ⇒ (9) + 5 + 7 = 21

Poog ponders sending everyone to a random location with the Amulet of Planes, cause it sounds neat. Or he drops it.

Poog

Hand: Blessing of Zarongel, Cleric of Nethys, Blessing of the All Seeing Eye, Limp Lash, Bark Breaker's Blessing, Breath of Life, Lend Mythic Path,
Deck: 11 Discard: 4 Buried: 2
Displayed: God of Goblin Leaders, Safety Bubble,
Notes: Mythic Charges: 7.

Skills and Powers:
SKILLS
Strength d8+7 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+7 ■+1 ■+2 ■+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+7 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may recharge a random card from your discard pile and draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait

Cleared Paradise Hill 1-8, displayed Safety Bubble. Healed Tup for 3. Have an amulet we can use to move everyone "where we want" (randomly).


Poog peers into the Celestial Beacon and sees a Mirror Image scroll, Fire Demon, and a Corrupted Soldier.

He'll set the Mirror Image scroll on fire, cause that's great. Then the All Seeing Eye leads him around the Fire Demon to the Corrupted Soldier.

Poog mythically slaps the Corrupted Soldier across the face. The soldier goes spinning off towards the horizon, Pazuzu's mind control dispelled.
Can't fail when I spend a mythic charge...

Poog tosses a Blessing of the Starsong onto the fire to close the Celestial Beacon, recharging his All Seeing Eye as well.

Poog

Hand: Animalbane Horsechopper +3, Blessing of Qi Zhong, Cleric of Nethys, Blessing of Achaekek, Dogfinder, Safety Bubble, Breath of Life
Deck: 15 Discard: 0 Buried: 0
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 7.

Skills and Powers:
SKILLS
Strength d8+7 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+7 ■+1 ■+2 ■+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+7 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may recharge a random card from your discard pile and draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait


Poog strides confidently forward into the Rasping Rift! Right into a Black Flame Vrolikai.
Role?: 1d4 ⇒ 4 But he fails to steal Poog's Poogness!

Poog smashes him in the face with a horsechopper. Tup also apparently shoots him with a cannon. Combat 25: 1d8 + 5 + 6 + 1d10 + 3 + 1d6 + 1 + 1d6 ⇒ (8) + 5 + 6 + (2) + 3 + (2) + 1 + (6) = 33

Then Bark Breaker leads him onwards! To a Cultist of Deskari, who dies horribly.
Combat 22: 1d8 + 5 + 7 + 1d10 + 3 + 1d6 + 1 + 1d6 ⇒ (1) + 5 + 7 + (8) + 3 + (1) + 1 + (6) = 32

Poog tosses his Electric helmet out into the abyss looking for more stuff, and finds another cultist to murder!
Combat 22: 1d8 + 5 + 8 + 1d10 + 3 + 1d6 + 1 + 1d6 ⇒ (6) + 5 + 8 + (4) + 3 + (2) + 1 + (1) = 30

Then the All-Seeing Eye shows him a Helm of the Valkyrie and a Temptation of Sorcery, but Poog was already bored by the helm so he instead runs towards a Rift Demon! Who?: 1d5 ⇒ 2 Qualzar has to summon a Favored of Deskari.

Then Poog will mythically murder a Rift Demon.
Combat 30: 1d8 + 5 + 8 + 1d20 + 3 + 1d6 + 1 + 1d6 ⇒ (6) + 5 + 8 + (12) + 3 + (4) + 1 + (6) = 45

Then a Sand Elemental leads him onwards one more time to a Betrayal Demon. Who dies before he can try to make betrayal happen.
Combat 16: 1d8 + 5 + 8 + 1d20 + 3 + 1d6 + 1 + 1d6 ⇒ (1) + 5 + 8 + (14) + 3 + (2) + 1 + (4) = 38
Wish I could actually fail a Wis 9 so that someone could get stabbed.

Well, Poog is clearly out of explores, but... he does have a Dogfinder! So, yummy. Cards: 1d4 + 1 ⇒ (4) + 1 = 5

Hand: Animalbane Horsechopper +3, Dogfinder, Sand Elemental, Blessing of Qi Zhong, Raconteur, BoZarongel, Blessing of the All Seeing Eye, Blessing of Achaekek,

Raconteur leads him to a Gargoyle, who dies.

Sand Elemental to a Wrecker Demon, who also dies.

All Seeing Eye to encounter that Helm of the Valkyrie for real this time. Tup sets it on fire for Poog.

Then Qi Zhong leads on to the Temptation of Sorcery, which Poog cheerfully sacrifices this helm to get an Icy Prison. Not cause he really wants it, but just cause he likes temptations.

Poog immediately tosses the Icy Prison into the abyss looking for more to kill, but fails to find any. So the Rasping Rifts close.

Safety Bubble: 1d10 + 4 + 8 ⇒ (7) + 4 + 8 = 19

Poog

Hand: Animalbane Horsechopper +3, BoZarongel, Blessing of Achaekek, Wand of Flying, Limp Lash, Mace of Smiting, Blessing of Bark Breaker,
Deck: 9 Discard: 3 Buried: 6
Displayed: God of Goblin Leaders, Breath of Life, Safety Bubble,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait


Poog peers through his Samisen, whatever that is, to see that there's a bunch of stuff for Poog ahead.

Temptation of Lucre offers him a book, a bottle, and a belt. Poog likes drinking things from bottles, so he takes that.
Everyone discards 1 from their deck.

After drinking whatever liquor it holds, Poog stuffs a Breath of Life into the Spellbottle.

Qi Zhong guides Poog onwards to a spell of Charm Monster, which Poog takes, cause he likes pet monsters.

The Raconteur leads Poog to some armor. Tup sets it on fire to make it extra pretty, then Poog takes it. Con 8: 1d6 + 4 + 1d6 + 1 + 1d4 ⇒ (5) + 4 + (1) + 1 + (3) = 14

Poog charms a monster to lead him onwards, to an Infinite Rod, which seems pretty cool. Melee 13: 1d8 + 5 + 6 ⇒ (6) + 5 + 6 = 17

He jumps on this Armor of the Pious and rides it like a sled towards a Miracle! Divine 18: 1d10 + 4 + 6 + 1d4 ⇒ (7) + 4 + 6 + (1) = 18

Poog sees a shiny magical godly button and absolutely presses it. Sadly, reality does not come to a stop while Poog runs amok, but he does surround himself in Winds of Vengeance, cause those are fun.

He then tosses this flaming sword, Dawnflower's Kiss, out into the Abyss to light the way towards a Rift Demon.

First, 1d5 ⇒ 5 Tup has to fight a Servitor of Deskari!

Then Poog mythically smites the Rift Demon with his Horsechopper and his Winds of Vengeance and a little more fire from Tup.
Combat 30: 1d8 + 5 + 5 + 1d20 + 3 + 1d6 + 1 + 1d8 + 4 + 1d4 ⇒ (2) + 5 + 5 + (3) + 3 + (2) + 1 + (1) + 4 + (2) = 28 Cleric of Nethys adds in just a little tiny bit of help. That Rift Demon is wily and teleporty, but Poog manages to barely bisect him mid-teleport.

Winds 18: 1d10 + 4 + 5 + 1d4 ⇒ (3) + 4 + 5 + (4) = 16

Poog

Poog

Hand: Animalbane Horsechopper +3, Safety Bubble, Dogfinder, Helm of Electric Radiance, Blessing of Bark Breaker, Blessing of the All Seeing Eye, Sand Elemental,
Deck: 11 Discard: 2 Buried: 4
Displayed: God of Goblin Leaders, Breath of Life,
Notes: Mythic Charges: 5.

Skills and Powers:
SKILLS
Strength d8+5 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+5 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+5 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait

Poog displays a Safety Bubble, cause it's funny.

TLDR: Everyone discards 1 from their deck, Tup recharges 2 cards, cleared cards 1-6.


Poog's intimidating presence frightens the Raconteur into immediate obeisance.


Poog

Hand: Blessing of Zarongel, Samisen of Oracular Vision, Cleric of Nethys, Animalbane Horsechopper +3, Breath of Life, Dawnflower's Kiss, Blessing of Qi Zhong,
Deck: 14 Discard: 0 Buried: 0
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait


Weapon 6: 1d1000 ⇒ 449
Spell 6: 1d1000 ⇒ 678


"Torture Chamber sounds fun. Hopefully some demons waiting for Poog to torture them."

Head there, then explore.

Poog finds a Gargoyle. At first the Gargoyle thinks its stony skin will protect it from torture, but it is proven tragically wrong as Poog casually chops it to bits, then steals its soul for later play.
Combat 14+10: 1d8 + 5 + 6 + 1d10 + 3 + 1d6 + 1 ⇒ (7) + 5 + 6 + (5) + 3 + (6) + 1 = 33

"Okay, this Poog's Torture Chamber now."

Clearing hand out a little to look for some more blessings.

Poog heals Reepazo, since she's trailing some bugs and is about to face a big bad demon. Cards: 1d4 + 1 ⇒ (4) + 1 = 5
Recharge: 1d10 + 4 + 6 ⇒ (8) + 4 + 6 = 18

Poog puts his new Iron Flask on the mantle of his new Torture Chamber. He adds the Gargoyle's skull next to it. "Now this classy place."

He then directs his Autumn Witch to use her broom to clean up the rest of the bits of the gargoyle.

Poog

Hand: Animalbane Horsechopper +3, Terraform, Blessing of Zarongel, Divine Blaze, Samisen of Oracular Vision, Wand of Flying, Limp Lash,
Deck: 7 Discard: 5 Buried: 4
Displayed: God of Goblin Leaders, Steal Soul,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait

3 of my next 4 cards are blessings. Bad shuffle!


Poog has a corrupted blessing. One of those is needed over at the Sanctum! Even Poog (but maybe not Tup) can make this plan work!

First, he sets fire to a scroll of Sacred Weapon, cause nobody wants that.

Then the All Seeing Eye leads him to...
Force Sling +3 OR Mandragora OR...
what's behind door #3: Terraform!

Poog remembers that spell, it was fun. First, he kills the Shadow Demon guarding it:
Combat 20: 1d8 + 5 + 6 + 1d10 + 3 + 1d6 + 1 ⇒ (8) + 5 + 6 + (2) + 3 + (5) + 1 = 30
then seizes the spell Divine 13: 1d10 + 4 + 6 + 1d4 ⇒ (5) + 4 + 6 + (4) = 19
"God-Poog ready to remake planet now! Whatever planet is."

Achaekek to go again: Dragonbreath Bow BURNS.

Dogfinder is a yummy snack! Cards: 1d4 + 1 ⇒ (3) + 1 = 4
New Hand: Hand: Animalbane Horsechopper +3, Blessing of Shax, Blessing of Bark Breaker, Sand Elemental, Winds of Vengeance, Blessing of Achaekek, Grizzled Mercenary, Blessing of the All Seeing Eye, Helm of Electric Radiance,

Achaekek to explore again: Shadow Demon guarding a Force Sling +3
Combat 20: 1d8 + 5 + 6 + 1d10 + 3 + 1d6 + 1 ⇒ (1) + 5 + 6 + (9) + 3 + (6) + 1 = 31
Tup sets Poog on Fire, cause Fire is great! Zarongel the Bark Breaker agrees!
Dex 10: 1d4 + 4 + 1d6 + 1 + 2d4 + 1d8 ⇒ (1) + 4 + (5) + 1 + (4, 4) + (4) = 23

Grizzled Mercenary to explore the last card. Murder a Mandragora, ignoring the antipaladin:
Combat 21: 1d8 + 5 + 1d10 + 3 + 1d6 + 1 ⇒ (4) + 5 + (8) + 3 + (2) + 1 = 23

Banish Shax to close. Bury Force Sling to move to Molten Pool.

All Seeing Eye to go again! Stringy Fiend protected by an antipaladin. Murder the paladin: Combat 20: 1d8 + 5 + 6 + 1d10 + 3 + 1d6 + 1 ⇒ (8) + 5 + 6 + (5) + 3 + (6) + 1 = 34
Then Stringy Fiend tries to pull Who?: 1d4 ⇒ 3Reta over.
She basically can choose to come over (Dex) or not (Acro), as she sees fit.

Now murder the Fiend. He'll take a blessing from Qualzar on this:
Combat 33: 1d8 + 5 + 6 + 1d10 + 3 + 1d6 + 1 + 1d8 ⇒ (2) + 5 + 6 + (8) + 3 + (6) + 1 + (3) = 34

For the close, there is a flood of 7 Fire damage, but God-Poog is immune to such mundane damage. At least between Winds of Vengeance, Helm of Electric Radiance, and a Sand Elemental.

He'll use the Winds to fly to the Abattoir.
Recharge 18: 1d10 + 4 + 6 ⇒ (8) + 4 + 6 = 18

Poog

Hand: Animalbane Horsechopper +3, Terraform, Autumn Witch, Breath of Life, Blessing of Zarongel, Steal Soul, Iron Flask,
Deck: 11 Discard: 3 Buried: 4
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait


Poog reaches up towards the heavens, and a pillar of divine flame blasts down covering the dragons and their riders while his winds of vengeance hold them to the flame. Using Qualzar's blessing (remember to heal 2 cards): Combat 40: 1d10 + 4 + 6 + 3d8 + 1d6 + 1 + 1d10 + 1d8 + 1d6 ⇒ (9) + 4 + 6 + (1, 8, 4) + (1) + 1 + (10) + (2) + (1) = 47

Poog takes out a bib he acquired off a snack-sized longshanks and gets ready for dinner.

Banish a weapon to close the location. Draw a random Corrupted blessing which is... BoShax (also, I used up all the blessings to get that).

Divine Blaze: 1d10 + 4 + 6 + 1d6 + 1 ⇒ (4) + 4 + 6 + (6) + 1 = 21
Winds: 1d10 + 4 + 6 ⇒ (7) + 4 + 6 = 17

Poog

Hand: Dogfinder, Animalbane Horsechopper +3, Blessing of Shax, Blessing of the All Seeing Eye, Blessing of Bark Breaker, Sand Elemental, Blessing of Achaekek,
Deck: 12 Discard: 3 Buried: 2
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait


Tup, why you play with gummy gum demon?

Poog is dragged to the Sanctum. Then he uses a Samisen of Oracular Vision to see if he wants to stay:
Temptation of Invincibility
Dragonbreath Bow
Bastion of the Inheritor

"Meh, not Poog kinda place."

Poog flies up and sees if there's something interesting elsewhere.
Abbatoir: Black Flame Vrolikai
Cathedral of Chaos: Unicorn
Divine 12: 1d10 + 4 + 5 ⇒ (8) + 4 + 5 = 17

Poog wants to eat a unicorn, so he drops his Spellsword and flies back to the Cathedral. Nom nom nom.

A grizzled mercenary is impressed by Poog's voracious appetite for unicorn flesh, and decides to sign on, in case Poog also eats mercenaries. Cha 6: 1d6 + 5 ⇒ (1) + 5 = 6

Poog

Hand: Dogfinder, Grizzled Mercenary, Animalbane Horsechopper +3, Divine Blaze, Blessing of Qi Zhong, Dawnflower's Kiss, Blessing of Achaekek,
Deck: 13 Discard: 0 Buried: 1
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 5.

Skills and Powers:
SKILLS
Strength d8+5 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+5 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+5 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait


Poog is mythic godblin and spits at Umbral Dragon's feeble magic.
At least, once backed up by two blessings.
Con 11: 1d8 + 5 + 1d8 + 1d8 ⇒ (4) + 5 + (2) + (8) = 19
I'll bless, then have someone else bless, so that you heal 2 and I heal my blessing :)


Poog burns it with Fire, for Zarongel!
Fire Snake 23: 1d10 + 5 + 6 + 1d6 + 1 + 2d10 + 1d8 ⇒ (6) + 5 + 6 + (6) + 1 + (9, 4) + (1) = 38


Poog starts at the Cathedral of Chaos.

Poog

Hand: Spellsword +2, Blessing of Bark Breaker, Fire Snake, Blessing of Qi Zhong, Samisen of Oracular Vision, Dogfinder, Wand of Flying,
Deck: 13 Discard: 0 Buried: 0
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait


Poog is now a Champion of Vigor, Clarity, and Command, and the proud owner of a longshanks Autumn Witch.

Lone Shark Games

Poog picks Spell.
Ally 6: 1d1000 ⇒ 205
Spell 6: 1d1000 ⇒ 769

It's possible I could use a Spell 5 instead, if that doesn't work out. No big deal, whatever I end up with.


Poog sees the villain and screams his battle cry while hurling his new-found imp at the vulture demon's mouth to distract it.
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Tup Twisted Spaces a Favored of Deskari so Poog can focus on the murdering.

Poog's Fire Snake distracts the demon while Poog unlimbers his flaming sword, screams "FOR ZARONGEL" and mythically beheads the vulture demon (who is still busy chewing on that imp).
Combat 40: 1d20 + 5 + 8 + 1d20 + 4 + 1d20 + 1 + 2d20 + 1d20 + 1d20 ⇒ (19) + 5 + 8 + (11) + 4 + (20) + 1 + (1, 20) + (16) + (11) = 116

The Great Hall falls down in flaming wreckage around Poog's mighty blow. No other demon villain lurked there.

Poog

Hand: Dawnflower's Kiss, Sand Elemental, Samisen of Oracular Vision, Blessing of Bark Breaker, Limp Lash, Animalbane Horsechopper +3, Blessing of Qi Zhong,
Deck: 7 Discard: 7 Buried: 1
Displayed: God of Goblin Leaders, Steal Soul,
Notes: Mythic Charges: 2.

Skills and Powers:
SKILLS
Strength d8+2 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+2 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+2 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait


Poog heads to the Great Hall to murder some folks.
Wis 14: 1d10 + 3 + 8 + 1d4 ⇒ (1) + 3 + 8 + (2) = 14

Along the way, he eats Dogfinder. Yum! Cards: 1d4 + 1 ⇒ (2) + 1 = 3

Hand: Dawnflower's Kiss, Dogfinder, Wand of Flying, Blessing of the All Seeing Eye, Blessing of Achaekek, Fire Snake, Divine Blaze, Blessing of Zarongel, Cure,

An Imp greets Poog as he enters, "Master goblin, this lowly imp can offer you great power, if you'll-"

"Okay, sold, give Poog power," cuts off Poog.

"There are restrictions and stipulat-" the Imp resumes.

"Talk too much. Poog time." Poog says as he shoves the imp in a sack for later giving power, or eating, or something.

Poog flies for a moment to figure out what's going on. Here at the Great Hall he spies a scroll to reshape the Earth that the Imp maybe wanted to bargain him for, and at the Torture Chamber is one of those fun Demon Brawls.

"Zetha and Tup good at burning up brawl, guess Poog stay here and be great godly leader."

Poog gets that spell, and he promises Achaekek to use it to help kill a villain, somehow.

Then Poog opens his All-Seeing Eye to get to the bottom of this weird place. He sees Firadreal lurking behind a Worm Demon.

Now I can either explore the villain, or I can put him as the second to last card under an item, weapon, and a blessing or other villain. If I run into him, we'll need to temp close. I can Teraform to close the Torture Chamber so we don't take the damage.


Poog will use Reta's Poog and Bark Breaker on the first servitor:
Combat 35: 1d8 + 5 + 6 + 1d8 + 4 + 1d6 + 1 + 3 + 2d8 + 1d8 ⇒ (8) + 5 + 6 + (1) + 4 + (2) + 1 + 3 + (5, 7) + (5) = 47
Combat 35: 1d8 + 5 + 6 + 1d8 + 4 + 1d6 + 1 + 3 + 2d8 + 1d8 ⇒ (1) + 5 + 6 + (8) + 4 + (1) + 1 + 3 + (4, 2) + (6) = 41

On the second, Poog uses Reta's BoHadregash and his own Zarongel.
Combat 35: 1d8 + 5 + 7 + 1d8 + 4 + 1d6 + 1 + 1d8 + 2d8 + 1d8 ⇒ (2) + 5 + 7 + (1) + 4 + (4) + 1 + (2) + (3, 1) + (1) = 31 6d8+1d6 can't get an 18? Boo. Welp, may the PFS bless me!
Combat 35: 1d8 + 30 ⇒ (5) + 30 = 35 I'll take it!
Combat 35: 1d8 + 5 + 7 + 1d8 + 4 + 1d6 + 1 + 1d8 + 2d8 + 1d8 ⇒ (7) + 5 + 7 + (2) + 4 + (3) + 1 + (3) + (8, 8) + (7) = 55

Poog is triumphant! And even healed Reta some.


Poog brandishes his flaming sword, and also his flaming Poog.
Combat 30: 1d8 + 5 + 6 + 1d8 + 4 + 1d6 + 1 + 3 + 1d12 ⇒ (8) + 5 + 6 + (7) + 4 + (3) + 1 + 3 + (8) = 45
Poog then sets his sword extra on fire, for mythic glory.
Combat 35: 1d8 + 5 + 6 + 1d8 + 4 + 1d6 + 1 + 1d8 + 1d20 ⇒ (5) + 5 + 6 + (6) + 4 + (3) + 1 + (3) + (18) = 51

Poog is a little sad he lost track of his Wand of Flying, so he can't close 2 locations this turn. Apparently my self-heal when you guys bless me isn't optional. Oops. I was going to Dogfinder draw my discard pile and keep going :)

Poog

Hand: Dawnflower's Kiss, Dogfinder, Wand of Flying, Blessing of Bark Breaker, Blessing of Zarongel, Fire Snake, Divine Blaze,
Deck: 9 Discard: 4 Buried: 0
Displayed: God of Goblin Leaders, Steal Soul,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait


Poog heads to the Soul Foundry, though it seems like a not nice place.

He wades right into a Demon Brawl, cause those seem fun. A Vulture Demon fights 1d2 ⇒ 2 Poog and a Treachery Demon fights 1d2 ⇒ 2 Poog. Poog wonders if Reta has swapped his coin for one with heads on both sides.

It worked well last time, so he'll try to wrestle a Vulture Demon. BYA Con 9: 1d8 + 1d4 ⇒ (6) + (3) = 9, except this time all the souls Poog has eaten lets him just murder it with his sword. Diff: 19 - 1d6 ⇒ 19 - (6) = 13
1d8 + 5 + 6 + 1d8 + 4 + 1d6 + 1 + 1d4 ⇒ (3) + 5 + 6 + (3) + 4 + (3) + 1 + (1) = 26

Treachery Demon knows what's coming next, should've teleported out already. BYA Wis 12: 1d10 + 2 + 6 + 1d4 ⇒ (2) + 2 + 6 + (3) = 13 That's right - one combat damage for 1d2 ⇒ 2 Poog. Diff: 24 + 1d10 ⇒ 24 + (10) = 34 Poog sees Tup has a Blessing of the Boss, and uses it.
Combat 34: 1d8 + 5 + 6 + 1d8 + 4 + 1d6 + 1 + 2d8 + 1d4 ⇒ (7) + 5 + 6 + (6) + 4 + (5) + 1 + (7, 4) + (3) = 48

Poog ooooohs at the arrival of the crazy dragon-lich thingie. "Poog needs a new helmet, you come here so Poog can take your head!"
Sand Elemental to ignore its Before Acting power, but Reta still needs to deal.


Poog explores the Cavern and finds a Demon Brawl.
1d2 ⇒ 2Poog encounters a Vulture Demon.
1d2 ⇒ 2and Poog encounters a Treachery Demon.

Vulture Demon:

CtD Combat 19
The Vulture Demon is immune to the Electricity and Poison traits.
Before you act, succeed at a Constitution or Fortitude 9 check or you may not play boons that have the Attack trait or weapons during this encounter.
If undefeated, each character at your location is dealt 1d4+1 Electricity damage.
If you still have entrails, it’ll take care of that for you.

Treachery Demon:
CtD Combat 24
The Treachery Demon may not be evaded and is immune to the Electricity and Poison traits.
Before the encounter, succeed at a Wisdom 12 check or a random character at this location is dealt an amount of Combat damage equal to the number of spells that have the Attack trait and weapons in your hand.
If undefeated, discard 2 cards from the top of your deck. If defeated, draw 2 cards.

Poog thinks watching these guys fight is hilarious. He'll fight a Vulture Demon first, cause they're so wimpy. Diff: 19 - 1d6 ⇒ 19 - (3) = 16 Poog grabs it by the neck and hurls it into the Treachery Demon, powered by the Boss.
Tup uses his BotBoss, which adds 2 dice, then he heals 2 (so his 1 discard and the blessing), and Poog heals the Divine Blaze he discards for the blessing.
Combat 16: 1d8 + 5 + 6 + 2d8 ⇒ (7) + 5 + 6 + (3, 3) = 24

The Treachery Demon tries to convince Poog to hurt 1d2 ⇒ 2 Reta. Wis 12: 1d10 + 2 + 6 ⇒ (1) + 2 + 6 = 9 Poog doesn't want to hurt his minion, Reta, though, so punches a wall instead, which hurts a little. Discard Samisen + Achaekek

Diff: 24 + 1d10 ⇒ 24 + (1) = 25 Poog loops a whip of fire around the Treachery Demon with one hand, with the vulture demon with the other, and plays jump demon.
Combat 25: 1d10 + 4 + 6 + 3d6 + 1d6 + 1 ⇒ (8) + 4 + 6 + (3, 1, 5) + (3) + 1 = 31
Recharge 14: 1d10 + 4 + 6 + 1d6 + 1 ⇒ (2) + 4 + 6 + (2) + 1 = 15

Then he hurls them into the Cavern, making it collapse. Str 11: 1d8 + 4 + 6 ⇒ (8) + 4 + 6 = 18 He exits a random passageway to Loc: 1d7 ⇒ 2 the Harvester's Pit Survival 14: 1d10 + 3 + 6 ⇒ (8) + 3 + 6 = 17.

Poog uses his All-Seeing Eye to peer ahead, seeing a Knight's Pennon and Sacred Weapon Scroll. He hopes they burn at the _bottom_ of the pit, and explores elsewhere... finding another Demon Brawl.

Poog takes a quick breather to make some popcorn.

Then he'll take the Vulture Demon first again, Diff: 19 - 1d6 ⇒ 19 - (3) = 16 with the help of some goblin who wants Poog's blessing. 1d8 + 5 + 6 + 1d8 ⇒ (3) + 5 + 6 + (6) = 20

He'll stab the Treachery Demon with Dawnflower's Kiss, Wis 12: 1d10 + 2 + 6 ⇒ (3) + 2 + 6 = 11 after it briefly convinces him to cut himself first, Diff: 24 + 1d10 ⇒ 24 + (10) = 34 Poog sets Dawnflower's Kiss alight and slays the demon with the power of Zarongel.
Combat 34: 1d8 + 5 + 6 + 1d8 + 4 + 1d8 + 1d6 + 1 + 2d8 + 1d8 ⇒ (1) + 5 + 6 + (6) + 4 + (8) + (5) + 1 + (3, 6) + (3) = 48
He Steals the demon's soul, cause that sounds tasty, then he'll hunt down a Harvester. It tries to grab goblins from all over to watch Poog be awesome:
Combat 27: 1d8 + 5 + 6 + 1d8 + 4 + 1d6 + 1 + 1d4 ⇒ (6) + 5 + 6 + (6) + 4 + (6) + 1 + (4) = 38

Finally, he'll Cure himself. Cards: 1d4 + 1 ⇒ (2) + 1 = 3

Poog

Hand: Dawnflower's Kiss, Dogfinder, Wand of Flying, Blessing of the All Seeing Eye, Helm of Electric Radiance, Sand Elemental, Limp Lash,
Deck: 11 Discard: 1 Buried: 0
Displayed: God of Goblin Leaders, Steal Soul,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait


Poog starts at the Cavern.

Poog

Hand: Blessing of Qi Zhong, Dawnflower's Kiss, Blessing of the All Seeing Eye, Blessing of Achaekek, Samisen of Oracular Vision, Limp Lash, Divine Blaze,
Deck: 13 Discard: 0 Buried: 0
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d8 and you may add the Fire trait


Poog takes:
Champions of Mendev: Mythic Medal of Vigor
Power Feat: (□ d8, and you may add the Fire trait).
Upgrade: Blessing 6 - Blessing of the All Seeing Eye

Lone Shark Games

If no else succeeds...:
Poog can still use Tup Fire for help, Horsechopper the first check w/ his own Barkbreaker, and Limp Lash the second with Pharasma.

Combat 30: 1d8 + 5 + 7 + 1d10 + 3 + 1d6 + 1 + 1d4 + 4 + 2d8 ⇒ (8) + 5 + 7 + (3) + 3 + (3) + 1 + (4) + 4 + (4, 1) = 43
And all 7 mythic charges on the second, for the lulz.
Combat 40: 1d20 + 4 + 7 + 3d20 + 1d20 + 1 + 1d4 + 4 + 2d20 ⇒ (17) + 4 + 7 + (14, 8, 10) + (19) + 1 + (4) + 4 + (1, 5) = 94

Add in various bows and blessings and such, to get even cooler numbers. We win.


Demon is suddenly not in front of Poog. "Hah, Demon scared of God-Goblin Poog!"

Poog sacrifices the Chaos Stone to Zarongel, then rests.

Poog

Hand: Cleric of Nethys, Limp Lash, Blessing of Pharasma, Blessing of Achaekek, Fire Snake, Blessing of Zarongel, Wand of Flying,
Deck: 7 Discard: 2 Buried: 4
Displayed: God of Goblin Leaders, Steal Soul,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d4


Qualzar heals: 1d4 + 1 ⇒ (2) + 1 = 3.

Poog consults his Samisen:
Abbatoir - Duergar Cultists
Great Hall - Raconteur
Sanctum - Elemental Bombardment

Poog is a little dubious of taking out the Cultists and a Brimorak at the Abbatoir with only 5 cards in hand, and also Qualzar probably doesn't want rocks to fall on his head, so he heads to the Great Hall to hopefully not do something worse.

He finds a Gnome hiding there. "Okay, Gnomie, lead on!"

The Gnome leads him to a Chaos Stone, which totally sounds fun, so Poog keeps it.

Barkbreaker leads him on one final time. To a horrible, horrible demon.

Yealek-Vor:

Villain Monster 6
Traits
Outsider
Demon
Cleric
Mythic

Check
Combat
Divine
Wisdom
30
THEN
Combat
40

Powers
Yealek-Vor is immune to the Electricity and Poison traits.
Before you act, you are dealt 1d4+1 Combat damage, then each character must succeed at a Divine, Knowledge, or Wisdom 12 check. If you fail, bury your hand and draw the same number of cards; other character who fail cannot play cards during this encounter.
If undefeated, and Yealek-Vor escapes, instead of retrieving blessings from the blessings deck, draw cards from your hand, discard pile, and deck to shuffle in with Yealek-Vor.


Recharge Glaive for Reta, give Reta Dawnflower's Kiss.

Poog heads to the Abbatoir. He'll eat Dogfinder, cause he's running out of time to have a good snack.

Demons sure are making everything crazy here -
New Hand: Hand: Steal Soul, Limp Lash, Blessing of Zarongel, Blessing of Qi Zhong, Cure, Cleric of Nethys, Divine Blaze,

Poog scoffs at Horned Demon's tricks. BYA Wis 12: 1d10 + 2 + 6 ⇒ (10) + 2 + 6 = 18

Then Divine Blaze and Zarongel make quick work of the demon.
Combat 26+5: 1d10 + 4 + 6 + 3d8 + 1d6 + 1 + 2d10 + 1d4 ⇒ (4) + 4 + 6 + (7, 8, 1) + (5) + 1 + (7, 3) + (4) = 50 Display Steal Soul.

Qi Zhong leads Poog further on! Sin Seeker found and displayed. "Yeah, let's find some sin!"

Poog

Hand: Cleric of Nethys, Limp Lash, Cure, Blessing of Achaekek, Blessing of Bark Breaker, Samisen of Oracular Vision, Blessing of Pharasma,
Deck: 7 Discard: 1 Buried: 4
Displayed: God of Goblin Leaders, Steal Soul, Sin Seeker
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 ■+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d4

OOC: If anyone needs a heal, come my way. I can also look at the top 3 cards here or the top card of 3 locations.

Lone Shark Games

Poog gives Reta a Sand Elemental and draws a helmet.

Poog confers with his Samisen of Oracular Vision and sees a Temptation of Arms here, Heavy Crossbow at the Great Hall, and Verminous Symbols at the Molten Pool.

He'll hand Reta the Helmet. "Hold this. You'll see why."

Poog likes weapons, so he looks over the options, decides a Holy Glaive of Speed sounds fun, and takes it. Reta somehow takes 1d4+1 Combat damage. For reasons.

Helm of Electric Radiance:
On your Arcane or Divine combat check, recharge this card to add 1d8; you may additionally add 1d4 and the Electricity trait.
Recharge this card to reduce all damage dealt to you by 2; you may play another armor.
If proficient with light armors, you may recharge this card when you reset your hand."

Sand Elemental:
Recharge this card to reduce Cold or Fire damage dealt to any character to 0.

Recharge this card to ignore a non-villain bane’s power that happens before you act.

Discard this card to explore your location.

Poog

Hand: Animalbane Horsechopper +3, Dogfinder, Holy Glaive of Speed, Dawnflower's Kiss, Blessing of Hadregash, Blessing of Bark Breaker, Blessing of Achaekek,
Deck: 10 Discard: 2 Buried: 2
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 □+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d4


Poog is confused about his beloved Cathedral of Chaos disappearing. He consults his Samisen of Oracular Vision, at least one word of which he knows the meaning - of. It tells him there's a Blackfire Adept at the Cavern, Duergar Cultists at the Torture Chamber, and a Horned Demon at the Abbatoir.

Poog grumpily heads to the Cavern, where everything promptly goes crazy.
Cultist new hand: Hand: Blessing of Zarongel, Steal Soul, Limp Lash, Cure, Blessing of Qi Zhong,

The Adept summons a Favored of Deskari, though.

Hand: Cleric of Nethys, Fire Snake, Divine Blaze, Dogfinder,

"You stupid face demons doing stupid things with your faces!" Poog expends a mythic charge and sets the demon in fire, divinely. Poog takes Qualzar's Blessing of Droskar, then Qualzar heals 2, cause it just feels good to help Poog.
Combat 35: 1d10 + 4 + 6 + 3d8 + 1d6 + 1 + 2d10 ⇒ (1) + 4 + 6 + (4, 1, 1) + (5) + 1 + (9, 3) = 35 wow.
Combat 35: 1d10 + 4 + 6 + 3d8 + 1d6 + 1 + 2d10 ⇒ (4) + 4 + 6 + (1, 8, 5) + (4) + 1 + (2, 8) = 43 That's more like it.

Poog slaps the Blackfire Adept for making me go through that.
Combat 11: 1d8 + 5 + 6 ⇒ (4) + 5 + 6 = 15

Poog kicks the Cavern closed, cause cultists are dumb. Str 11: 1d8 + 3 + 6 ⇒ (1) + 3 + 6 = 10 Thankfully, Clerics of Nethys aren't really cultists. Maybe. (+2, to succeed)

Poog marvels at how much awful was contained in the Cavern, as rocks fall down and crush it all. He then heads to Loc: 1d6 ⇒ 1 the Corruption Forge.

Recharge 14: 1d10 + 4 + 6 + 1d6 + 1 ⇒ (7) + 4 + 6 + (5) + 1 = 23

Poog

Hand: Fire Snake, Dogfinder, Blessing of Pharasma, Animalbane Horsechopper +3, Sand Elemental, Spellsword +2, Samisen of Oracular Vision,
Deck: 13 Discard: 0 Buried: 0
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 □+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d4


"Pathyfinders just here to worship goblins. Also stand in way of attacks and die instead of us. Good times."

Cathedral of Chaos for Poog.

Poog

Hand: Dawnflower's Kiss, Blessing of Hadregash, Blessing of Bark Breaker, Blessing of Achaekek, Wand of Flying, Samisen of Oracular Vision, Helm of Electric Radiance,
Deck: 13 Discard: 0 Buried: 0
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 6.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 □+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d4

Poog could look at the top card of 5 locations if that were helpful ;)

Lone Shark Games

Poog checks off Arcane, cause sometimes that burns things good. (He took Wisdom for his skill feat earlier)

He'll take an Item 5, cause examines good.


Boon?: 1d20 ⇒ 18

Poog takes Wisdom for his skill feat.


Poog cures Tup Cards: 1d4 + 1 ⇒ (3) + 1 = 4. "Okay, good, now we burn stuff."

And right away at Eagle Rock he runs into the villain Gashgelag.

Gashgelag:
Villain Monster 6
Traits
Outsider
Demon
Mythic

Check
Constitution
Fortitude
Wisdom
12
THEN
Combat
45

Powers
Gashgelag may not be evaded and is immune to the Electricity, Fire and Poison traits.
Any character who discards cards as damage during this encounter may not use character powers.
Before you act, each character at your location attempts a Dexterity or Acrobatics 16 check. Characters who succeed are dealt 2 Fire damage; characters who fail are dealt 2d4 Fire damage.
If undefeated, expend 1d4 mythic charges or bury 1d4 cards from the top of your deck.

Poog takes Fire: 2d4 - 1d4 ⇒ (3, 3) - (2) = 4 - ouch! Still enough to kill him.

Poog is too much of a wise guy to care, though. Wis 12: 1d10 + 2 + 6 + 1d4 ⇒ (10) + 2 + 6 + (3) = 21

He smacks the demon with his horsechopper, guided by Achaekek, one other blessing, and all the mythic awesome.
Combat 45: 1d20 + 4 + 6 + 1d20 + 3 + 1d2 + 2d20 + 1d20 ⇒ (14) + 4 + 6 + (16) + 3 + (2) + (8, 18) + (15) = 86

Poog

Hand: Magnetic Grimoire, Dawnflower's Kiss, Limp Lash, Dogfinder, Wand of Flying, Helm of Electric Radiance, Blessing of Zarongel,
Deck: 5 Discard: 7 Buried: 0
Displayed: God of Goblin Leaders, Steal Soul,
Notes: Mythic Charges: 1, add 1d4 to checks at my location that invoke the Acid, Cold, Electricity, Fire, or Poison trait.

Skills and Powers:
SKILLS
Strength d8+1 ■+1 ■+2 ■+3 □+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+1 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+1 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d4

Poog munches on Dogfinder Cards: 1d4 + 1 ⇒ (1) + 1 = 2.

Hand: Magnetic Grimoire, Dawnflower's Kiss, Limp Lash, Wand of Flying, Helm of Electric Radiance, Sand Elemental, Blessing of Zarongel, Fire Snake, Blessing of Qi Zhong,

Then flies over to the Cavern and examines the top card.


Poog heads to the Eagle Rock to deal with the Cyclops.

He hurls a Sand elemental into its eye. Then sets the cyclops on fire with some help from Hadregash.

Combat 28: 1d10 + 4 + 6 + 3d8 + 1d6 + 1 + 1d10 + 1d4 ⇒ (4) + 4 + 6 + (8, 4, 2) + (4) + 1 + (5) + (4) = 42

Poog

Hand: Blessing of Bark Breaker, Blessing of Achaekek, Fire Snake, Animalbane Horsechopper +3, Cleric of Nethys, Blessing of Qi Zhong, Cure,
Deck: 10 Discard: 2 Buried: 0
Displayed: God of Goblin Leaders, Steal Soul,
Notes: Mythic Charges: 6

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 □+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d4


I forgot (that I could fail) to recharge the Wand: Div 12: 1d10 + 4 + 6 ⇒ (9) + 4 + 6 = 19
Poog gets slapped by a Hunger for Dmg: 1d6 ⇒ 1
Helm blocks that damage.

Difficulty reduced by Qualzar: 1d10 + 6 + 1d6 ⇒ (10) + 6 + (2) = 18

Poog punches it. Combat 12: 1d8 + 5 + 6 ⇒ (1) + 5 + 6 = 12

Display Steal Soul.

Hand: Blessing of Hadregash, Divine Blaze, Sand Elemental,


Poog burns it with a Divine Blaze. Combat 30: 1d10 + 4 + 6 + 3d8 + 1d6 + 1 + 1d4 + 1d4 ⇒ (9) + 4 + 6 + (8, 4, 2) + (1) + 1 + (4) + (4) = 43

Recharge: 1d10 + 4 + 5 + 1d6 + 1 + 1d4 ⇒ (4) + 4 + 5 + (4) + 1 + (1) = 19

Surv 13: 1d10 + 3 + 6 + 1d4 ⇒ (9) + 3 + 6 + (1) = 19

Poog Cures himself. Then recharges his hand, cause the Dark Forest likes that.

Poog

Hand: Blessing of Hadregash, Wand of Flying, Divine Blaze, Helm of Electric Radiance, Blessing of Pharasma, Steal Soul, Sand Elemental,
Deck: 14 Discard: 0 Buried: 0
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 6, Sand Elemental can reduce anyone's Fire/Cold damage by 4.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 □+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d4

On the next turn, Poog takes to the sky and sees a Worldwound Grub at the Cavern and a Blessing of Abadar at the Abyssal River. He'll land at the Abyssal River.

Closed Dark Forest, scouted Cavern and Abyssal River, moved to Abyssal River.


Poog explores and finds a Hunger That Moves!

Tup distracts it with Fire to help Poog dodge it.
Dex 13: 1d4 + 4 + 1d6 + 1 + 1d4 ⇒ (1) + 4 + (1) + 1 + (1) = 8 Wow. Triple 1.
Dmg: 1d6 ⇒ 2Bubble: 1d4 ⇒ 2

Poog ponders his many ways to kill it while waiting to see how Tup fares.

Lone Shark Games

Poog starts in the Dark Forest, so he can set it on fire first.

Poog

Hand: Dogfinder, Magnetic Grimoire, Dawnflower's Kiss, Cure, Blessing of Zarongel, Divine Blaze, Limp Lash,
Deck: 14 Discard: 0 Buried: 0
Displayed: God of Goblin Leaders,
Notes: Mythic Charges: 6, add 1d4 to checks at my location that invoke the Acid, Cold, Electricity, Fire, or Poison trait.

Skills and Powers:
SKILLS
Strength d8+6 ■+1 ■+2 ■+3 □+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+6 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+6 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.
■ When you play a card that has the Zarongel trait to add dice to a check, add an additional d4


Sword that set things on fire? Poog already took Dawnflower's Kiss.


Boon: 1d20 ⇒ 14

Feat: "□ When you play a card that has the Zarongel trait to add dice to a check, add an additional d4 "

Ally 5: 1d1000 ⇒ 536
Blessing 5: 1d1000 ⇒ 72


Poog is blessed by Shax!

He gives Druid of the Leaf to Reepazo. [ooc]In case you want to bypass Poison Immunity. If not, I could give a Cleric of Nethys for a floating +-2.

Kimroth presents Poog with the Blessing of Qi Zhong.

A Chalice of Ozem is displayed.

Druid of the Flame leads Poog deeper into the Molten Pool to have a reckoning with Khorramzadeh.

BYA: Poog is blessed by Hadregash (Zetha) and Nethys (Reepazo).
Con 12: 1d8 + 2d8 + 1d8 + 1d4 + 1d6 ⇒ (7) + (1, 3) + (5) + (4) + (6) = 26

If Reepazo also succeeds, Poog is blessed by Shizuru (Reta), Abraxas (Reepazo), and Lamashtu (Tup) on his check and hurls a Pit Gladiator into Khorramzadeh's throat to distract him.

If Reepazo succeeds at the BYA...:

Combat 50: 1d8 + 4 + 4 + 1d10 + 2 + 2d6 + 1d6 + 1 + 1d4 + 1d6 + 2d20 + 1d8 + 2d20 + 2d6 + 7 ⇒ (5) + 4 + 4 + (7) + 2 + (5, 2) + (1) + 1 + (1) + (5) + (7, 13) + (2) + (2, 20) + (6, 3) + 7 = 97

If Reepazo doesn't, then I'll use resources a little differently.


Poog gives Zetha a Blessing of Hadregash. "Use this on Poog later!"

Then he tosses aside anything that doesn't seem useful for hunting down an angry demon boss.

Poog

Hand: Holy Glaive of Speed, Magnetic Grimoire, Druid of the Flame, Wand of Flying, Helm of Electric Radiance, Cleric of Nethys, Waxberry,
Deck: 4 Discard: 10 Buried: 4
Displayed: God of Goblin Leaders, Spellbottle, Divine Blaze, Steal Soul,
Notes: Mythic Charges: 4, add 1d4 to checks at my location that invoke the Acid, Cold, Electricity, Fire, or Poison trait.

Skills and Powers:
SKILLS
Strength d8+4 ■+1 ■+2 ■+3 □+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+4 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+4 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.


Poog cheerfully takes all of Reta's flock, to show them how a _God_ leads.


Poog cheerfully kills a set-on-fire Treachery Demon.
Combat 24: 1d8 + 4 + 4 + 1d10 + 2 + 2d6 + 1d6 + 1 + 1d4 + 4 + 1d4 ⇒ (3) + 4 + 4 + (8) + 2 + (6, 2) + (6) + 1 + (2) + 4 + (3) = 45

Used Tup's fire on both checks, otherwise just revealed.


Poog is ready!
Hand: Holy Glaive of Speed, Magnetic Grimoire, Blessing of Bark Breaker, Blessing of Zarongel, Blessing of Pharasma, Druid of the Flame, Fire Snake,

Poog heads to the Molten Pool, cause that's his favorite place in the whole Worldwound. Except maybe his new home in the fireladytrees.

An Abyssal Shortcut awaits Poog. But he shakes his head. "No, Poog enjoying Molten Pool, thanks."

Pharasma leads him on to a Spiked Pit Trap. Poog flexes mythically and jumps right over it. 1 Mythic charge to auto it

Past it, there's a Traitor's Blade. "This look like Reta weapon. Oh well, she not here."

Zarongel leads onwards! To a Urannag. Poog says, "No, you are." He sends a fire snake right up its naghole. Disable 17: 1d10 + 4 + 4 + 1d6 + 1 + 1d4 + 1d4 ⇒ (2) + 4 + 4 + (4) + 1 + (2) + (1) = 18

Bark Breaker as well - Demon Hunter's Handbook. It burns, muahahaha!
No damage taken cause of Safety Bubble.

Poog

Hand: Holy Glaive of Speed, Magnetic Grimoire, Druid of the Flame, Limp Lash, Blessing of Hadregash, Cure, Spellsword +2,
Deck: 8 Discard: 7 Buried: 3
Displayed: God of Goblin Leaders, Spellbottle, Divine Blaze, Steal Soul,
Notes: Mythic Charges: 4, add 1d4 to checks at my location that invoke the Acid, Cold, Electricity, Fire, or Poison trait.

Skills and Powers:
SKILLS
Strength d8+4 ■+1 ■+2 ■+3 □+4
. Melee: Strength +1
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Intelligence d6 □+1 □+2
Wisdom d10+4 ■+1 ■+2 □+3
. Divine: Wisdom +2
. Survival: Wisdom +1
Charisma d6+4 □+1 □+2

Hand Size 5 ■6 ■7

Proficient with Light Armors and Weapons

Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card (■ or 2 random cards) from her discard pile into her deck. (■ Then shuffle a random card from your discard pile into your deck.)
Add 1d6 (■+1) to your check that invokes the Animal or Fire (■ or Elf, Human, or Slashing) trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.

Cleared cards 1-5 of Molten Pool.

Lone Shark Games

<Minor update>
Hand: Holy Glaive of Speed, Volcanic Storm, Magnetic Grimoire, Blessing of Bark Breaker, Blessing of Zarongel, Blessing of Pharasma, Druid of the Flame,
Deck: 12 Discard: 4 Buried: 1
Displayed: God of Goblin Leaders, Spellbottle, Divine Blaze, Steal Soul,
Notes: Mythic Charges: 5, add 1d4 to checks at my location that invoke the Acid, Cold, Electricity, Fire, or Poison trait.


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