[ACG] [OutPost I] MorkXII's Season of the Goblins (Inactive)

Game Master MorkXII

Turn Order:
Wikwocket/Zetha
yamasaki/Qualzar
redeuz/Rapeezo
Hawkmoon269/Reta
cartmanbeck/Tup
Keith Richmond/Poog
Summoned Bad Guys:

Servitor Demon: Favored of Deskari
Spoiler:
Favored of Deskari
Henchman Monster 6

Traits
Outsider
Vermin
Demon
Barbarian
Mythic

Check
Combat
35

Powers
The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge.
If you succeed at the check to defeat, reroll the dice; take the new result.
If defeated, you may immediately attempt to close the location this henchman came from.


The Defiled One
Spoiler:
The Defiled One
Villain Monster 4

Traits
Outsider
Undead
Angel
Mythic

Check
Combat
28
THEN
Combat
28

Powers
The Defiled One may not be evaded and is immune to the Acid, Mental, and Poison traits.
If your check against The Defiled One has the Divine or Melee trait, each character at your location is dealt 1 Fire damage.
The first time each turn The Defiled One is undefeated, a random character summons and encounters The Defiled One; after that encounter, the villain is undefeated.


Lust Demon
Spoiler:
Lust Demon
Henchman Monster 4

Traits
Outsider
Demon

Check
Combat
20

Powers
The Lust Demon is immune to the Electricity, Fire, and Poison traits.
Before you act, succeed at an Arcane or Divine 12 check or you may not play spells that have the Attack trait.
If undefeated, the Lust Demon deals no damage; instead, bury an ally, or if you have no allies, bury your hand.


Ash Giant Thug
Spoiler:
Ash Giant Thug
Henchman Monster 4

Traits
Giant
Barbarian

Check
Combat
27
OR
Arcane
Divine
18

Powers
The Ash Giant Thug is immune to the Poison trait.
Damage from the Ash Giant Thug is increased by 2. The Ash Giant Thug deals damage to each character at your location.
If defeated, you may immediately attempt to close the location this henchman came from.


Derakni
Spoiler:
Derakni
Henchman Monster B

Traits
Outsider
Demon

Check
Combat
13

Powers
The Derkani is immune to the Electricity and Poison traits. Add 5 to your checks against this henchman if you succeed at an Intelligence or Knowledge 9 check, or if the check has the Force trait.
Before you act, each character at your locationa ttempts at a Wisdom 5 check. For each character that fails, a random character at her location is dealt 2 Combat damage.
If defeated, you may immediately attempt to close the location this henchman came from.


Harvester
Spoiler:
Harvester
Henchman Monster 4

Traits
Outsider

Check
Combat
27

Powers
The Harvester is immune to the Poison trait. If the check to defeat has the Electricity trait, add 1d8.
Damage dealt by the Harvester is dealt to each character at your location.
Before you act, each character at another location must succeed at a Strength 12 check or move to your location.


Brimorak
Spoiler:
Brimorak
Henchman Monster 2

Traits
Outsider
Demon
Veteran

Check
Combat
12

Powers
The Brimorak is immune to the Electricity and Fire traits. The difficult to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.


Cultist of Baphomet
Spoiler:
Cultist of Baphomet
Henchman Monster B

Traits
Human
Cleric
Cultist
Veteran

Check
Combat
10

Powers
The difficulty of checks to defeat the Cultist of Baphomet is increased by the scenario's adventure deck number.
Before you act, if this is your first exploration of the turn, the Cultist of Baphomet deals 1 Combat damage to you.
If undefeated, shuffle the top card of the blessings deck into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.


Cultist of Deskari
Spoiler:
Cultist of Deskari
Henchman Monster 1

Traits
Human
Cleric
Cultist
Veteran

Check
Combat
10

Powers
The difficult of checks to defeat the Cultist of Deskari is increased by twice the scenario's adventure deck number.
If undefeated, shuffle a number of cards from the blessings deck equal to the scenario's adventure deck number into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.


Wight
Spoiler:
Wight
Henchman Monster B

Traits
Undead
Wight

Check
Combat
10
OR
Wisdom
Divine
8

Powers
The Wight is immune to the Mental and Poison traits.
Before you act, the Wight deals 1 Cold damage to a random character at your location; when that character is dealth damage, she buries those cards isntead of discarding them.
If defeated, you may immediately attempt to close the location this henchman came from.


Corrupted Soldier
Spoiler:
Corrupted Soldier
Henchman Monster B

Traits
Human
Soldier
Veteran

Check
Combat
9
OR
Charisma
Diplomacy
6

Powers
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.
If undefeated, the Corrupted Soldier does not deal damage as normal; instead it deals Combat damage equal to 2 plus the scenario's adventure deck number.
If defeated, you may immediately attempt to close the location this henchman came from.


Fiendish Tree
Spoiler:
Fiendish Tree
Henchman Monster B

Traits
Plant
Demon
Veteran

Check
Combat
13

Powers
The difficult to defeat is increased by twice the scenario's adventure deck number. The Fiendish Tree is immun e to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8.
Before you act, the Fiendish Tree deals 1 Ranged Combat damage to you.
After you act, the Fiendish Tree deals 1 Ranged Combat damage to you.


Ulkreth
Spoiler:
Ulkreth
Henchman Monster 4

Traits
Outsider
Demon

Check
Combat
16
OR
Acrobatics
12

Powers
The Ulkreth may not be evaded; it is immune to the Electricity and Poison traits. If you succeed at a Knowledge 8 check, or if your check has the Acid, Cold, or Fire trait, add 5 to your check to defeat.
If you fail the check to defeat, when you would be dealt damage, each character at your location is instead dealt Combat damage equal to the scenario’s adventure deck number plus the number of cards in your location deck.


Ivory Templar
Spoiler:
Ivory Templar
Henchman Monster 3

Traits
Human
Paladin

Check
Combat
20

Powers
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar.
If undefeated, before taking damage, recharge your hand and reset it.
If defeated, you may immediately attempt to close the location this henchman came from.


Stringy Fiend
Spoiler:
Stringy Fiend
Henchman Barrier 5

Traits
Outsider
Fiend

Check
Combat
33

Powers
The Stringy Fiend may not be evaded and is immune to the Acid and Poison traits.
Before you act, each character at a random other occupied location must succeed at a Dexterity or Acrobatics 10 check or move to this location and be unable to play weapons or spells during this encounter.
If defeated, you may immediately attempt to close the location this henchman came from.

Ravener Terendelev
Spoiler:
Ravener Terendelev
Henchman Monster 6

Traits
Undead
Dragon
Mythic

Check
Combat
30
THEN
Combat
35

Powers
Ravener Terendelev is immune to the Acid, Cold, Mental, and Poison traits. If your check has the Divine or Fire trait, add 1d12.
Before you act, each character at your location must expend a mythic charge then attempt a Dexterity or Acrobatics 16 check. Characters who succeed are dealt 2 Cold damage; characters who fail are dealt 1d4 Cold damage.
While you act, characters at other locations cannot play cards or use powers.


Acquired Shinies


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5E Summary:
Keith Richmond/Poog - Ally 5, [X] When you play a card that has the Zarongel trait to add dice to a check, add an additional d4
yamasaki/Qualzar - Blessing 5, Add 2 ([x]4) to your check to acquire an ally or to defeat a summoned monster
redeux/Reepazo - Item 3, ( [X] and before the roll, you may draw a card)
Hawkmoon269/Reta - Ally 5, [X] When you are at the same location as another character
cartmanbeck/Tup - Armor 2, use your Arcane skill + 1d8 ([X] +1d6+1)
Wikwocket/Zetha- Spell 4, ([X] or to examine the top card of any location deck).
(Power Feat, Loot: Dawnflower's Kiss, Stole of the Inheritor)


FYI - I will not have computer or internet access starting Sept 14 until Sept 25.

I'll make my deck tracker editable and I'll have card text available under my "don't look tab". If the extended absence is too long for botting i can always solo whatever content needed and rejoin the group on the next scenario.


boon: 1d20 ⇒ 8


GameDay Boon: 1d20 ⇒ 3


(Bale-Flame of Naughtiness) Male Goblin Pyromaniac | #44004-1011

boon?: 1d20 ⇒ 6


Boon?: 1d20 ⇒ 18

Poog takes Wisdom for his skill feat.

Grand Lodge

Female Blue Goblin Sneaker

Banish a monster to use Stealth + Mythic + Stalking Pajamas + Pointy Stick + Vampire Bat for Boon roll: 1d20 + 1000 ⇒ (12) + 1000 = 1012


Spreadsheet Mustached Gnomblin Sorcerer 6

Boon?: 1d20 ⇒ 10


(Bale-Flame of Naughtiness) Male Goblin Pyromaniac | #44004-1011

Tup will do Intelligence for his skill feat, and check off the Mythic Medal of Wisdom, allowing him to get Divine: Wisdom +5 by expending a mythic charge.

Lone Shark Games

Poog checks off Arcane, cause sometimes that burns things good. (He took Wisdom for his skill feat earlier)

He'll take an Item 5, cause examines good.


Reta's Hand Greatest Leader Ever!!

Reward or Reta?: 1d20 ⇒ 17
Weapon 6
Wisdom
Divine medal


1 person marked this as a favorite.

1-6A summary
Wikwocket/Zetha - Item 5, Cha+1, Arcane medal
yamasaki/Qualzar Weapon 6, Int+1, Ranged medal
redeux/Rapeezo - Weapon 6, Wis+1, Fort medal
Hawkmoon269/Reta - Weapon 6, Wis+1, Divine medal
cartmanbeck/Tup - Ally 5, Int+1, Divine medal
Keith Richmond/Poog - Item 5, Wis+1, Arcane medal


Gameday Boon: 1d20 ⇒ 12 Nope.


Spreadsheet Mustached Gnomblin Sorcerer 6

Game day boon?: 1d20 ⇒ 8


Reta's Hand Greatest Leader Ever!!

1-6B
Hawkmoon269: 1d20 ⇒ 7


(Bale-Flame of Naughtiness) Male Goblin Pyromaniac | #44004-1011

Gameday boon?: 1d20 ⇒ 12 Nopers.

Grand Lodge

Female Blue Goblin Sneaker

1-6B boon: 1d20 ⇒ 4


1-6B Summary:
Keith Richmond/Poog - Blessing 6, ([X] d8, and you may add the Fire trait), Fortitude medal
yamasaki/Qualzar Ally 6, [X] When you would take damage before you act,, Divine medal
Hawkmoon269/Reta - Blessing 6, Hand size [X] 7, Strength medal
cartmanbeck/Tup - Armor 6, Ally 6 (BR Boon), ??, Fortitude medal
Wikwocket/Zetha - Blessing 6, ([X] 1d8) , Fortitude medal


(Bale-Flame of Naughtiness) Male Goblin Pyromaniac | #44004-1011

Tup's power feat is [X] On your check that invokes the Fire trait, you may recharge a card to add another 1d8; after the check you are dealt 1d4 Fire damage.


1-6C boon: 1d20 ⇒ 11


1-6C boon?: 1d20 ⇒ 18


(Bale-Flame of Naughtiness) Male Goblin Pyromaniac | #44004-1011

1-6C boon---?: 1d20 ⇒ 14


Reta's Hand Greatest Leader Ever!!

1-6C
Hawkmoon269: 1d20 ⇒ 6

Lone Shark Games

Boon Me!: 1d20 ⇒ 16


Spreadsheet Mustached Gnomblin Sorcerer 6

Boon?: 1d20 ⇒ 1 HOOOORAY!


Spreadsheet Mustached Gnomblin Sorcerer 6

Q picks Unconventional Firepower as his boon.


1-6C Summary (so far):
Keith Richmond/Poog - Ally 6
yamasaki/Qualzar - Item 5, Unconventional Firepower
Hawkmoon269/Reta - Item 6
cartmanbeck/Tup - Spell 6
Wikwocket/Zetha - Spell 6


1 person marked this as a favorite.

Reepazo takes Agility (Ranged) medal
And Reepazo left off the 1-6C summary since she missed 1-6B. She currently has a Weapon 6

For additional reference, i took Clarity (knowledge) medal for 1-6B.

Lone Shark Games

6C Boon: 1d20 ⇒ 10


Poog is now a Champion of Vigor, Clarity, and Command, and the proud owner of a longshanks Autumn Witch.


1-6C Summary (so far, part 2):
Keith Richmond/Poog - Ally 6, Command medal
yamasaki/Qualzar - Item 5, Unconventional Firepower
Redeux/Reepazo - Weapon 6, Agility medal
Hawkmoon269/Reta - Item 6, Clarity medal
cartmanbeck/Tup - Spell 6
Wikwocket/Zetha - Spell 6, Clarity medal


(Bale-Flame of Naughtiness) Male Goblin Pyromaniac | #44004-1011

Tup grabs the Agility medal, just cuz he doesn't really see another one that is great for him.


1-6C Summary
Keith Richmond/Poog - Ally 6, Command medal
yamasaki/Qualzar - Item 5, Vigor medal, Unconventional Firepower
Redeux/Reepazo - Weapon 6, Agility medal
Hawkmoon269/Reta - Item 6, Clarity medal
cartmanbeck/Tup - Spell 6, Agility medal
Wikwocket/Zetha - Spell 6, Clarity medal


1-6D

Reepazo takes Item+1 Card feat (Wand of Detect Magic(1)).
She chooses Augury(Spell3) for reward

Don't think i want any deck upgrades


1-6D continued. I take Medal of Spirit (Divine: Wis+5)

I will redeem whatever card...Robe of the Rifts i guess


1-6D Summary:
Keith Richmond/Poog - Weapon 6, Safety Bubble, Ally card feat, Strength medal
yamasaki/Qualzar - Spell 6, Dominate, Blessing card feat, Strength medal
Redeux/Reepazo - none, Augury, Item card feat, Spirit medal
Hawkmoon269/Reta - none, Force Sling +3, Item card feat, random medal
cartmanbeck/Tup - Spell 6, Goblin Fire Drum, Dexterity card feat, Dexterity medal

I'm assuming everyone is redeeming Robe of the Rifts unless someone says otherwise.


1-6E
Arcane Medal
Dex+1 skill feat
[X] You may ignore bane's immunity to the Poison trait.
Weapon+1 card feat

Reepazo takes a Spell B deck upgrade. There are 6 spell deck upgrades so I'm not rolling for one. Lowest one someone doesn't want gets converted to Spell B -


1-6E Summary:
Keith Richmond/Poog - ??, Wisdom skill feat, nigh useless power feat, Blessing card feat, random medal
yamasaki/Qualzar - none, Intelligence skill feat, ([X] or recharge), Item card feat, random medal
Redeux/Reepazo - Spell B, Dexterity skill feat, [X] You may ignore bane's immunity to the Poison trait, Weapon card feat, Arcane medal
Hawkmoon269/Reta - Weapon 6, Dexterity skill feat, Hand Size [X]8, Weapon card feat, random medal
cartmanbeck/Tup - none, Dexterity skill feat, Hand Size [X]9, Item card feat, random medal

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