Wikwocket/Zetha
yamasaki/Qualzar
redeuz/Rapeezo
Hawkmoon269/Reta
cartmanbeck/Tup
Keith Richmond/Poog
Summoned Bad Guys:
Servitor Demon: Favored of Deskari
Spoiler:
Favored of Deskari
Henchman Monster 6
Traits
Outsider
Vermin
Demon
Barbarian
Mythic
Check
Combat
35
Powers
The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge.
If you succeed at the check to defeat, reroll the dice; take the new result.
If defeated, you may immediately attempt to close the location this henchman came from.
The Defiled One
Spoiler:
The Defiled One
Villain Monster 4
Traits
Outsider
Undead
Angel
Mythic
Check
Combat
28
THEN
Combat
28
Powers
The Defiled One may not be evaded and is immune to the Acid, Mental, and Poison traits.
If your check against The Defiled One has the Divine or Melee trait, each character at your location is dealt 1 Fire damage.
The first time each turn The Defiled One is undefeated, a random character summons and encounters The Defiled One; after that encounter, the villain is undefeated.
Lust Demon
Spoiler:
Lust Demon
Henchman Monster 4
Traits
Outsider
Demon
Check
Combat
20
Powers
The Lust Demon is immune to the Electricity, Fire, and Poison traits.
Before you act, succeed at an Arcane or Divine 12 check or you may not play spells that have the Attack trait.
If undefeated, the Lust Demon deals no damage; instead, bury an ally, or if you have no allies, bury your hand.
Ash Giant Thug
Spoiler:
Ash Giant Thug
Henchman Monster 4
Traits
Giant
Barbarian
Check
Combat
27
OR
Arcane
Divine
18
Powers
The Ash Giant Thug is immune to the Poison trait.
Damage from the Ash Giant Thug is increased by 2. The Ash Giant Thug deals damage to each character at your location.
If defeated, you may immediately attempt to close the location this henchman came from.
Derakni
Spoiler:
Derakni
Henchman Monster B
Traits
Outsider
Demon
Check
Combat
13
Powers
The Derkani is immune to the Electricity and Poison traits. Add 5 to your checks against this henchman if you succeed at an Intelligence or Knowledge 9 check, or if the check has the Force trait.
Before you act, each character at your locationa ttempts at a Wisdom 5 check. For each character that fails, a random character at her location is dealt 2 Combat damage.
If defeated, you may immediately attempt to close the location this henchman came from.
Harvester
Spoiler:
Harvester
Henchman Monster 4
Traits
Outsider
Check
Combat
27
Powers
The Harvester is immune to the Poison trait. If the check to defeat has the Electricity trait, add 1d8.
Damage dealt by the Harvester is dealt to each character at your location.
Before you act, each character at another location must succeed at a Strength 12 check or move to your location.
Brimorak
Spoiler:
Brimorak
Henchman Monster 2
Traits
Outsider
Demon
Veteran
Check
Combat
12
Powers
The Brimorak is immune to the Electricity and Fire traits. The difficult to defeat the Brimorak is increased by twice the scenario's adventure deck number. All damage dealth by the Brimorak is Fire damage.
After you act, if the check to defeat the Brimorak had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
Cultist of Baphomet
Spoiler:
Cultist of Baphomet
Henchman Monster B
Traits
Human
Cleric
Cultist
Veteran
Check
Combat
10
Powers
The difficulty of checks to defeat the Cultist of Baphomet is increased by the scenario's adventure deck number.
Before you act, if this is your first exploration of the turn, the Cultist of Baphomet deals 1 Combat damage to you.
If undefeated, shuffle the top card of the blessings deck into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Cultist of Deskari
Spoiler:
Cultist of Deskari
Henchman Monster 1
Traits
Human
Cleric
Cultist
Veteran
Check
Combat
10
Powers
The difficult of checks to defeat the Cultist of Deskari is increased by twice the scenario's adventure deck number.
If undefeated, shuffle a number of cards from the blessings deck equal to the scenario's adventure deck number into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Wight
Spoiler:
Wight
Henchman Monster B
Traits
Undead
Wight
Check
Combat
10
OR
Wisdom
Divine
8
Powers
The Wight is immune to the Mental and Poison traits.
Before you act, the Wight deals 1 Cold damage to a random character at your location; when that character is dealth damage, she buries those cards isntead of discarding them.
If defeated, you may immediately attempt to close the location this henchman came from.
Corrupted Soldier
Spoiler:
Corrupted Soldier
Henchman Monster B
Traits
Human
Soldier
Veteran
Check
Combat
9
OR
Charisma
Diplomacy
6
Powers
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.
If undefeated, the Corrupted Soldier does not deal damage as normal; instead it deals Combat damage equal to 2 plus the scenario's adventure deck number.
If defeated, you may immediately attempt to close the location this henchman came from.
Fiendish Tree
Spoiler:
Fiendish Tree
Henchman Monster B
Traits
Plant
Demon
Veteran
Check
Combat
13
Powers
The difficult to defeat is increased by twice the scenario's adventure deck number. The Fiendish Tree is immun e to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8.
Before you act, the Fiendish Tree deals 1 Ranged Combat damage to you.
After you act, the Fiendish Tree deals 1 Ranged Combat damage to you.
Ulkreth
Spoiler:
Ulkreth
Henchman Monster 4
Traits
Outsider
Demon
Check
Combat
16
OR
Acrobatics
12
Powers
The Ulkreth may not be evaded; it is immune to the Electricity and Poison traits. If you succeed at a Knowledge 8 check, or if your check has the Acid, Cold, or Fire trait, add 5 to your check to defeat.
If you fail the check to defeat, when you would be dealt damage, each character at your location is instead dealt Combat damage equal to the scenario’s adventure deck number plus the number of cards in your location deck.
Ivory Templar
Spoiler:
Ivory Templar
Henchman Monster 3
Traits
Human
Paladin
Check
Combat
20
Powers
If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar.
If undefeated, before taking damage, recharge your hand and reset it.
If defeated, you may immediately attempt to close the location this henchman came from.
Stringy Fiend
Spoiler:
Stringy Fiend
Henchman Barrier 5
Traits
Outsider
Fiend
Check
Combat
33
Powers
The Stringy Fiend may not be evaded and is immune to the Acid and Poison traits.
Before you act, each character at a random other occupied location must succeed at a Dexterity or Acrobatics 10 check or move to this location and be unable to play weapons or spells during this encounter.
If defeated, you may immediately attempt to close the location this henchman came from.
Ravener Terendelev
Spoiler:
Ravener Terendelev
Henchman Monster 6
Traits
Undead
Dragon
Mythic
Check
Combat
30
THEN
Combat
35
Powers
Ravener Terendelev is immune to the Acid, Cold, Mental, and Poison traits. If your check has the Divine or Fire trait, add 1d12.
Before you act, each character at your location must expend a mythic charge then attempt a Dexterity or Acrobatics 16 check. Characters who succeed are dealt 2 Cold damage; characters who fail are dealt 1d4 Cold damage.
While you act, characters at other locations cannot play cards or use powers.
This is the discussion thread for our Season of the Goblins playthrough. Feel free to use this thread to discuss the game - or anything at all, really. If you're unsure how this is all going to work, feel free to have a look at the other game I'm currently running, Season of the Runelords.
I have not yet chosen a character. I like playing healers and utility casters though so those are all contenders!
I am in the US central time zone. I generally have availability to check the game M-F 9am-5pm and 10pm to midnight. Evenings and weekends are variable.
I signed up for this! Would like to try to play Qualzar (Sorcerer). I am in Asia GMT +8 and usually post at 8am, 12 pm, or 7pm our time. I play with Redeux at Morx's Season of the Runelord's game as Lirianne the Gunslinger.
If wikwocket is going for a healer or utility caster then I am kind of leaning towards Ekkie since it looks like I am allowed to play her with the Goblin Fight deck with the new PFSACG guide (no unlock needed?). It seems none of the goblins have great strength (unsurprising). Alternatively I could Go with either Korundo (Hunter CD) or Urgoz (HV1). Both have good STR and CON. I like the idea of Ekkie more for the goblin flavor though. If wikwocket changes directions then i can pick a divine character for some heals
I live US eastern (Indy). I tend to be fairly available workweek. Weekends are generally available as well.
Hi guys! We are two weeks away from the start of OutPost. I still need a character validation image from Wikwocket. Please send it to cartmanbeck@orgplayonline.com. I think I've got everyone else.
Alrighty! Everyone has their characters picked and has posted in the gameplay thread, so that's great. I have the first scenario set up and you'll see the initial posts for that in the Gameplay thread. Normally this is the point where I would ask you to pick a starting location, but there isn't really a need for that this time. :) So, at some point in the next week, please draw and post your starting hand, and then we'll be all set to start gameplay on March 3rd!
I picked a player order generally based on timezone:
Hawkmoon269/Reta
redeuz/Rapeezo
Wikwocket/Zetha
Keith Richmond/Poog
yamasaki/Qualzar
Before any scenario, if there's a reason to switch the turn order up, we can do that. Otherwise I will typically roll a d5 to determine start player and keep the same turn order.
If you haven't seen it yet, I sent a PM through the Paizo website a few days ago. If you haven't yet replied, please do so when you have a chance. Thanks!
I didn't realize they were already in the database! (I was still using a slightly older version, and they weren't listed in the Set Adventure Paths list). Sure, I can do that!
I'm still waiting for one reply to the private message I sent to everyone. If you haven't yet replied, please have a look. If you're not overly familiar with the paizo website, you can click the envelope icon next to the "Hello, [Account Name]!" at the very top of the page to view your private messages. Thanks!
Just wanted to check in, it looks like you're still missing one player? Which one is it? I want to send out some messages to all missing players today.
(Hmm, the MM Enchanter is Veteran, but the RotR one wasn't...)
I built the card database assuming that a card name type would be universally similar across all adventure paths, with the exception of deck number. That has not proven as true as I assumed it was.
I'm confused by this convo. Both my MM and ROTR copies have veteran...
Yeah. You are right. Keith might be confused about which card. But there are a few cards where this has been an issue for the database. Treachery Demon is an example. It is a monster in one adventure path and a henchman in another. And it has slightly different powers (at least the closing power as a henchman).
If you could, please post your Pathfinder Society ID (player #-character #) here. If you're not sure how to find/generate that number, just let me know and I'll help you out. Thanks!
As part of the OutPost event, every player has a chance to win Pathfinder Society (PFS) or Starfinder Society (SFS) RPG Boons. Unfortunately, there aren't any ACG boons at this time, but you can at least get an RPG boon (hopefully you play the RPG, or you might be able to trade it for an ACG boon at some point - I've been told there is a place in the forums set up for trading).
Every ACG player earns a chance to win a boon for every two scenarios they complete during the event. You'll roll a d20, and if you roll a 1 or 20, you'll win a random boon. If you win and would like a PFS boon, roll a d4 to determine which one you get. If you want a SFS boon, roll a d2. I will report any winners with their boon(s) and email address and at some point after the event, the boon will be sent to your email. If you would like more info about the PFS/SFS boons before choosing, let me know.
Since we've now completed 7 scenarios, everyone can roll 3 d20s. We'll roll once more after the last scenario. Good luck!
I think most of these were found as we played, but here's a list of the cards that I renamed, mostly based on how your goblins described them:
Card
Blessing of Stupidface-il (Erastil)
Charm Smelly Longshanks (Charm Person)
Traitorous Bird! (Crow)
Evil Magic Lady (Enchanter)
Poochie (Goblin Dog)
Fire Dog (Hell Hound)
Pointy Stick Launcher (Light Crossbow)
Pointy Stick Launcher +1 (Light Crossbow +1)
Very Rude Monkey (Monkey)
Potion of Soggy Healing (Potion of Healing)
Moderately-Charred Elf (Shalelu Andosana)
Slightly-Charred Elf (Shalelu Andosana (Villain))
Crazy Screaming Bird Lady (Siren)
Super Friendly Scarf (Snake)
Stick of Heal-Whacking (Staff of Minor Healing)
Fancy Club (Wand of Force Missile)
I got the idea the first time Staff of Minor Healing was used, and went back and found any other cards that should be renamed. After that, I started renaming cards as we went. Shalelu Andosana (Villain) got changed twice: first to Slightly-Charred Elf, and then to Moderately-Charred Elf, which is why the Ally kept that new name.
Well, that's another 2 scenario's completed during OutPost, so everyone gets one more shot at a boon. We'll have to play pretty hard to get another one, so make this one count!
1d20 ⇒ 5
I didn't.