[ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails Table 2

Game Master Hawkmoon269

POTENTIALLY SUMMONED CARDS:

Acid Pool:
Acid Pool
Henchman Barrier B

Traits
Obstacle
Acid
Veteran

Check
Intelligence
Craft
Wisdom
Survival
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result.
If defeated, you may immediately attempt to close the location this henchman came from.

Aghash:
Aghash
Henchman Monster B

Traits
Outsider
Curse
Electricity
Trigger
Veteran

Check
Combat
11
OR
Divine
8

Powers
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge.
If defeated, you may immediately attempt to close the location this henchman came from.

Blightwing:
Blightwing
Henchman Monster 1

Traits
Outsider
Curse
Poison
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer the scourge Curse of Vulnerability.
If defeated, you may immediately attempt to close the location this henchman came from.

Crawling Hands:
Crawling Hands
Henchman Monster 2

Traits
Undead
Swarm

Check
Combat
13

Powers
The Crawling Hands are immune to the Mental and Poison traits.
If you do not defeat the Crawling Hands by 4 or more, each character at your location rolls a 1d4, 1d6, 1d8, 1d10, and 1d12. For each roll of 1, that character buries a card.

Forgotten Pharaoh Cultists:

MM Henchman B
Type: Monster
Traits: Veteran Human Cultist
To Defeat: Combat 10 OR Charisma Diplomacy 7
The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, examine all the cards in your location deck, then roll on the Scourge Table and shuffle the corresponding scourge into your location deck. If defeated, you may immediately attempt to close the location this henchman came from.
Giant Sand Eel:
Giant Sand Eel
Henchman Monster B

Traits
Animal
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, shuffle this card into a random open location and discard a card.
If defeated, shuffle this card into a random other open location, and you may immediately attempt to close the location this henchman came from.

Graven Guardian of Nethys:
Graven Guardian of Nethys
Henchman Monster 1

Traits
Construct
Nethys
Inquisitor
Veteran

Check
Arcane
Divine
9
OR
Combat
12

Powers
The Graven Guardian of Nethys is immune to the Mental and Poison traits.
The difficulty to defeat the Graven Guardian of Nethys is increased by the current scenario's adventure deck number.
You may discard a card that has the Nethys trait to defeat the Graven Guardian of Nethys.
If defeated, you may immediately attempt to close the location this henchman came from.

Silver Chain Smuggler:
Silver Chain Smuggler
Henchman Monster 2

Traits
Human
Rogue

Check
Combat
12

Powers
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler.
Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage. After you act, if your check to defeat did not have the Attack trait, examine the top card of your location. If it is a boon, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

Voices of the Spire:
Voices of the Spire
Henchman Monster B

Traits
Human
Inquisitor
Veteran

Check
Combat
8
OR
Charisma
Diplomacy
7

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If defeated by a combat check, or if undefeated, draw the scourge Curse of Vulnerability from the box.
If defeated, you may immediately attempt to close the location this henchman came from.

SCOURGE TABLE:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning:

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability:

Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane:

Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous:

Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering:

Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams:

Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx:

Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness:

Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy:

Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.



NEW RULE: FAVORS:
Season of Factions’ Favor introduces a new type of support card: favors. Certain scenarios place favors into the blessings deck. When that card is discarded from the blessings deck, do what it says. If a favor would be encountered or removed from the blessings deck discard pile, banish it instead.

RULES: TRADERS:
In Season of Factions’ Favor, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.

DURING THIS ADVENTURE:
The scourge die is 1d6.
If the result of your check to acquire a boon equals the difficulty, you may draw a boon of the same type from the box.
When creating the blessings deck, replace 1 blessing with the favor Sovereign Court Favor.

Replacement Cards

Traders

Sunburst Market


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This is where discussion happens.


One thing we should figure out before we start: What timezone are we each in and during which time of a day will we be most likely to be active and posting. You can use that to set a turn order so the game flows more quickly.

Not that it matters as much as the players, but I'm Eastern Standard Time (USA). I can be fairly active weekdays between 8:30 a.m. and 5:30 (except on Wednesdays) p.m. and again from 9:00 p.m. to 11:30 p.m. Weekends are more in flux, but if I'm home I'm happy to check the thread and post as needed.


Well it helps that Kiya, Myrddin and I are all part of the same game group therefore we are in the same time zone (PST).

IIRC Wikwocket plays another PACG campaign with Kiya and Myrddin and is in CST.


I'm trying to figure out which character I will play. I'm reserving Rivani for use in another campaign I think, so characters I'm interesting in playing:

1) CD Estra
2) Alase (I was considering her when figuring out who I'd play for SoFF at the local store, but I don't think I'd play her in that campaign)
3) MM Alahazra (the utility could be very interesting here, but she'll overshoot a lot of checks; however, she doesn't really care about this because of her utility)
4) Korundo (but his CHA is crap and CHA is kinda important in Season 4)
5) OA2 character?
6) Tier 1 character I have in reserve (probably not; I like to keep characters "in AP" so to speak but I would do it if the character had only 1 chronicle)


I'm going to play Grazzle...I've had a to-do item on my list for 2 weeks to go update the spreadsheet, but I haven't gotten around to it yet...

And I know Myr was thinking about Seltiyel, but I don't remember if he decided for sure or not...

Zeroth is right; Wikwocket is in CST.

I'm not too picky about turn order, since I can usually find time during the work day to log in for a bit.


Yep, I'm leaning Seltyiel at the moment, but I'm happy to switch to something else if I need to for class/skill balance.

As for timing, evenings are easiest for me, but I can sometimes find time to post during the day if needed too.

And I'm really looking forward to this. It should be a lot of fun. :)

Jon/Myrddin

Grand Lodge

Male Male CG Human (Taldan) Drill Sergeant 12 / Medium of the Master 1| HP 120/120 DR 6/-| AC 34b T 14 FF 30b | CMB +20 (+22 h.b.), CMD 33 (35 S/D w/h.b.) | F: +16*, R: +10, W: +12 | Init: +4 | Perc: +18, SM: +4 | Speed 30ft | Influence: 1/7(9) || G. Tactician: 3/3 |Active conditions: None.

Greetings! Looks like I'm the oddity who is in AST (Atlantic Standard Time).

I feel I should warn the table that this will be my first PACG OP game. I don't recall having played PACG F2F before, either... but I've played the heck out of Obsidian's tablet/PC implementation of the PACG!

Picked up the Bard Pack on discount special from a Friendly Semi-Local Gaming Store, have downloaded the OP Guide, and think I am ready to rock as Lem (or another Bard the party would prefer).

(Also foolishly grabbed the Mummy's Mask Character Pack, which I now understand can't be used to play PACG OP. :().

Cheers!


Well, you can at least use the character cards from the Mummy's Mask Character Add-On deck, if they have the same class as a class deck you own, or if you unlock the ability to play them with another class deck as a reward.

Grand Lodge

Hi all! Sorry I'm late to the thread; I didn't get a notification for some reason.

As noted above, I am in CST. I have more availability to check the game M-F 9am-5pm and 10pm to midnight. Evenings and weekends are variable. However if the game is ever waiting on me, Kiya and Myr can let me know by text. :)

I would like to play Raheli the Witch. Should I create a character listing for her on the site? Do I need to do anything to link her under the Characters tab above?

Grand Lodge

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Redgar, welcome to organized play! This is my first play-by-post but OP is tons of fun. My wife and I play regularly with Kiya and Myr. I love having a character grow and evolve as they proceed through a continuous narrative. OP has some nitpicky rules about progression but it also brings some cool character enhancement features.

zeroth_hour, I'm not familiar with all the characters you mentioned, but I'm running Alase in a campaign, and I love her utility. With a few power feats, she can scout a ton of cards each turn, and she's also a Blessing machine gun when she follows other characters around. Tonbarse scales well for combat too.

Grand Lodge

I created an OP character for Raheli. She is number 216938-1004.

Now I just need to write an extensive backstory for her, so I truly understand her motivations and innermost hopes and dreams. ;)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

I believe I took the last spot for this game. I have gone with Athnul the monk.Being in the U.K. I am well out of time zone sync but as long as I remember to post in the morning it should work. I will try to give clear instructions on when to use blessings and other helpful abilities and cards


Welcome aboard! I'll add you to the campaign info.


How do we link ourselves to the Player/Character tabs?


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

you post in the gameplay thread and then delete your post (not deleting the post you made also works but makes the thread messier)

As an added bonus when you click on your sign in name and then click on the campaigns tab this campaign appears. This is the way I use to keep track of what campaigns I'm in


Wikwocket wrote:
Hi all! Sorry I'm late to the thread; I didn't get a notification for some reason.

Sorry about that. I sent a PM and it is showing in my sent messages, so not sure what happened there. I did discover that the search feature for finding users isn't as useful at it could be. I wonder if that had anything to do with it.

Grand Lodge

No worries. I meant that I didn't get an email notification, but I have since realized the Paizo forums do not send them. :) I did get the in-page notification.

If anyone missed it, a guide for PACG Play bu Post was added in the main OutPost thread: https://docs.google.com/document/d/1QiVX2gSvn_N0nd-PYRtFvw3s1xV6Zz23y50sd95 FkWA/edit

I still need to send in a photo of my decks, but I do have my deck entered in the deck handler sheet. I'll post an intro in the Gameplay thread when I get organized.

Myr and Redgar, have you picked characters yet?

Silver Crusade RPG Superstar 2014 Top 16

Hi guys! We're two weeks away from the start of OutPost!
I still need verification images from... actually, everyone. Can you all please send me the images to cartmanbeck@orgplayonline.com ASAP?
Thanks!
Tyler

Grand Lodge

I just sent mine. Thanks!


Yeah, I am going to play Seltyiel. My number is 223175-1007. :)


I just resent the photo for Myr & me.

Out of curiosity, if we want to include the promo cards for our class deck, do you need a photo of those? And are we allowed to "lend" them to the other players in our group (i.e. can Redgar "borrow" my copy of Silver Flute for his Lem)?

Silver Crusade RPG Superstar 2014 Top 16

If we were at a physical table, you could lend out promos, so I think that should be fine. I would like to see the image of the promo cards you're using, though, to be fully Kosher. :)


Cool. I'll try to find those & send you that photo tonight.

With that in mind, I do have all of the Iconic Heroes promos, so if y'all are interested in "borrowing" the one for your class deck, let me know & I can send you a photo of the card text.


Only a little over a week away from starting. I think we still need a character choice from zeroth_hour. If you've decided on your character, go ahead and post an initial character post in the "Gameplay" thread. Here is mine from another table as an example. The text is just the flavor text on Reta's token. But feel free to roleplay as you wish.

I'll post the first scenario with locations so you can all finalize turn order and location choices. That way we can hit the ground running on March 5th.


Yeah let me do that today.


Also, we'll need to send the 3-P Chronicle sheet to get access to the promo right? I'll send that too.


I decided to not take any of these characters and go with Radovan instead. You don't have to change your character choice for my sake (since I wanted to play with the PFT deck anyway), but there are 4 spellslinging characters already and I'll be low on the spell upgrade list.

Meanwhile, Radovan still has d8+2 Diplomacy and decent Dex and Disable. Athnul doesn't use weapons and neither does Raheli; only Seltyiel uses weapons to a large extent so I'm going to get a decent pick here :)


Be sure to hope over to the gameplay thread and select your starting location.

Putting all the timezones together and start at UTC and working west, I think this is the order:

Merisal The Risen (UTC)
Redgar (AST UTC-4)
Wikwocket (CST UTC-6)
zeroth_hour2 (PST UTC-8)
Kiya (PST UTC-8)
Myrddin (PST UTC-8)

Does going in that order and picking a random start player work for everyone? If you think strategically there is a reason to change the order or change the first player, you can definitely do that. And you can re-order at the start of each scenario.


I'm going to be sending everyone a private message later today. I mention this because with the new website update, you won't get a notification that you have a new message. You'll just need to go check. The way to do that is to click "My Account" then "Private Messages". I'll post here once I've finished sending them all.

Grand Lodge

That turn order works for me. Honestly it's odd for me to pick a turn order, since Myr and Kiya and I have been using the same turn order for a few years. :)


Ok. PMs sent. It is to guage interest and agreement on starting a Google Hangout to facilitate communication (mostly to say "I'm done my turn, it's Grazzle's turn now." or "I encountered the villain, everyone needs to attempt to temporarily close their locations.") The advantage is that you don't have to check the campaign thread to find out the table needs your input. But I want to make sure everyone is ok with that. Don't reply here, please reply by PM so that anyone that isn't ok with it doesn't feel pressured to go along.

Thanks!


Turn order sounds good to me, too. I'll post in the gameplay thread tonight with a location and starting hand. :)


I will also post my hand & location tonight. And I'll try to remember to send my 3-P chronicle sheet tonight as well.

I'm good with the turn order as well.


Turn order works for me; I've dotted in on the gameplay thread. :)

Silver Crusade RPG Superstar 2014 Top 16

Just checking in, looks like you've got all your players accounted for, so great! Looking forward to seeing how all these tables go!

Grand Lodge

Male Male CG Human (Taldan) Drill Sergeant 12 / Medium of the Master 1| HP 120/120 DR 6/-| AC 34b T 14 FF 30b | CMB +20 (+22 h.b.), CMD 33 (35 S/D w/h.b.) | F: +16*, R: +10, W: +12 | Init: +4 | Perc: +18, SM: +4 | Speed 30ft | Influence: 1/7(9) || G. Tactician: 3/3 |Active conditions: None.

Heya! So, I'm at the Caravanseri, and I have drawn an item. I'm now supposed to draw an item from the box, pick one of the two to encounter, and banish the other. Does this mean I:

a) draw a random item from my class box; or,

b) draw a random card from somewhere else?

If b), where do I draw the card from? I see lists of Armors, Blessings, Spells, Monsters, etc... but no Random Items?


(B) It is a random item from the Game box, which is what I have to do. I meant to include it in that list of items, but messed up the coding for it. That is my mistake. Sorry about that. I've posted a random item for you in the gameplay thread. The next update will have 5 items listed.

During the scenario, "the box" means the game box (not your class deck box).


Thanks for the quick reply, and no worries! (Update delayed by IRL PFS)


A word about Traders
This is a quick primer on how traders work to help anyone that isn't familiar with them yet.

When do you visit trader?
You visit traders just before you pick starting locations. So, you'll be able to see the scenario setup (locations, villain, henchmen, scenario powers, etc) before you pick which trader to visit. Everyone has to choose traders before we draw cards because the amount of cards on offer depends on the number or characters visiting that trader. So, even if you don't plan to trade a card, you can visit a trader others are visiting to improve the offer. After completing your visit, you will pick a starting location then draw your starting hand.

How do I know what the traders offer and what they cost?
The traders list what they offer and what they cost. The number of cards offered is typically equal to the number of characters that choose to visit the trader plus 1, though there are a few exceptions. Falsin Deek is a trader. He offers items and costs 2 boons. If 3 characters visited Falsin Deek, he'd have 4 items to offer them.

What cards can I use to pay the trader cost?
You can use any card in your character deck. Remember, this is before you draw your starting hand, whatever cards you start the scenario with are available to use for the cost.

Where do the cards I pay as cost go? Do I get them back?
Put the first card you pay as cost back in your class deck box. Any additional cards for the cost are buried. You'll get them all back at the end of the scenario. The reason one goes in your box is that there are quite a few ways to retrieve buried cards. If you buried all your costs then managed to "dig out" all your buried cards you've essentially sneaked into a card feat. So, one is just in your class deck box temporarily.

Does my deck have to conform to my deck list after visiting a trader?
No. In fact, a lot of times it can't. If your character has 4 weapons on your deck list and you trade 2 weapons for 1 weapon, then you obviously will only have 3 weapons (4 - 2 + 1). If you think about that, this lets you do a neat little trick. Are you a spell caster that has an armor on your deck list? Why not trade it at Sunburst Market for a basic spell? You've essentially just swapped a card from armor to spell on your deck list.

Does my deck have to have a valid starting hand after visiting a trader?
Yes. You will still need to draw a starting hand after visiting traders. Which means you can't make trades that would make your character incapable of drawing a valid starting hand. If you favored card type is weapon, you have to have at least 1 weapon in your deck still after visiting traders.


I added a link for Sunburst Market to the campaign header that should help.


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Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Changed the picture of Athnul as someone else is playing her in another game with the old picture and I keep thinking I didn't post that


Question for the GM (or fellow players. ;))

Can I 'borrow' someone's blessing when I am not encountering something? I.E. can I borrow Radheli's Blessing of the Gods to use as a Blessing of Horus?

Edit: So, looking over the rules, I'm going to answer my own question as a "not for what I want to do", because I don't actually borrow cards from other players. They play them on me. BoHorus says: "move". Not "move any character".

If I understand the rules correctly, however, another player with Wisdom or Divine could discard a BotG to move to the Glass Pavilion, if they so desired.


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You're right that Raheli can't use a Blessing of Horus to move you. But I'm not sure Raheli (or anyone) can use a Blessing of Horus to move on someone else's turn either, because the power continues with an explore. That said, the power does say "...then you *may* explore" & specifies that it can't be played during an encounter, so maybe you can play it to move on someone else's turn, and just not do the explore (because you can't explore on someone else's turn)?

But if you can do that, then can you use a Blessing of the Ancients to examine on someone else's turn? I guess I never really thought about it, because I feel like discarding a blessing to examine knowing I wouldn't get anything else from it seems like a waste. And I tend to forget that BotG can copy more than just the 2 dice power, so I never thought about copying BoHorus's move & explore at all.


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You can only explore during your own explore step.

You can indeed use BotA to examine on someone else's turn without exploring.


Thanks!

There's one thing I don't understand about the Sunburst Market, and I might have just missed/glossed over this important caveat. Can you only trade for a Basic card from your class deck, or can you only trade for a Basic card from the Mummy's Mask box, or is it any Basic card?

Thanks!


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You trade for a card with the basic trait from the Mummy's Mask box. I've listed the cards you can choose in the campaign header.


Gotcha. I'll keep that in mind for the future; thanks!


9 times out of 10, I use it for Remove Curse, because there are very few class decks with curse removal options & the curses can really pile up if you're not careful, especially in the second half of the AP. Of the ones we're playing with, I know Witch has the Staff of Curses, but I can't think of any others off the top of my head. There are quite a few other good options in the MM basics though.


Quick question on deck upgrades. If you select, say, an Ally 1. That means you can replace one of your Allies with an Ally from your Class Deck with an AD number up 1? (i.e. you could select B/C instead if you really wanted to?)


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Correct.

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