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About Redgar Oni-FriendPFS # 61159 - 3
Name Redgar
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HP 111 DR 6/- (incl. 12 retrained hp). Fort +15*, Ref +9, Will +11
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Once per day, can Scabbard of Vigor for +1 for 10 rds, +2 for 5, +3 for 3, or +4 for 1. First attack gets +1 damage thanks to Whetstone. Ranged +1 Adaptive Longbow (Comp) +16/+11 (1d8+11) (x3); Sling +15/+10 (1d4+10, 8 Cold Iron Bullets) Space 5 ft.; Reach 5 ft. (10 ft. w/Longspear) --------------------
Feats
* Arms: On a hit, the target takes no damage from the hit but drops one carried item of the gunslinger's choice, even if the item is wielded with two hands. Items held in a locked gauntlet are not dropped on a hit.
Traits
Languages Common (Talden), Tien Skills
Special Skill Bonuses: Explorer/Chronicler: [ ] [ ] / scenario, +8 Circ. bonus and ½ ACP on Acro, Climb, Surviv, or Swim; Ling/Know/UMD and treat as trained). [ ] +6 to knowledge or Gather Info
Gear!:
Wands x33 CLW x32 IH x13 Lesser Resto x7 Prot. from Evil x9 Comprehend L. Potions and Oils and Scrolls x1 Remove Blindness/Deafness x1 Cure Serious Wounds potion
Alchemical Items x3 Alkali Flask
--Weapon Blanch: Silver
x1 Anti-Plague
x2 Bladeguard Other Gear Handy Haversack Pathfinder’s Kit
Dungeoneer’s Kit (Deluxe - Everburning Torch)
Scrivener’s Kit + 3 gp worth of paper Gear Maintenance Kit (metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.) Smoked Goggles Spring Loaded Wrist Sheathes (x4) Weapons, Armor, Msc.
Handy Haversack
Vibrant Purple Prism Iuon Stone (Cracked)
Pearl of Power: L1 x2, L2 x1 MW Greatsword
Spring-loaded Wrist Sheathes (x4)
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"Armor Training (Ex)" You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 "AAT: Armored Sacrifice (Ex)" [ ] [ ]/ day: When damage would cause the fighter or an adjacent ally to be knocked unconscious or killed, the fighter can instead direct the damage to a suit of armor that he is wearing or a shield he is using as an immediate action. The original target takes no damage, but the armor or shield is treated as if it had only half its normal hardness. "AAT: Adaptable Training (Acrobatics) (Ex)" The fighter can use his base attack bonus in place of his ranks in... Acrobatics... . The fighter need not be wearing armor or using a shield to use this option. When using adaptable training, the fighter substitutes his total base attack bonus (including his base attack bonus gained through levels in other classes) for his ranks in this skill, but adds the skill’s usual ability score modifier and any other bonuses or penalties that would modify that skill. ... In addition, the fighter adds all skills chosen with this option to his list of class skills. A fighter can choose this option up to four times. "AAT: Armored Juggernaut (Ex)" When wearing heavy armor, the fighter gains DR 1/—. At 7th level, the fighter gains DR 1/— when wearing medium armor, and DR 2/— when wearing heavy armor. At 11th level, the fighter gains DR 1/— when wearing light armor, DR 2/— when wearing medium armor, and DR 3/— when wearing heavy armor. If the fighter is 19th level and has the armor mastery class feature, these DR values increase by 5. The DR from this ability stacks with that provided by adamantine armor, but not with other forms of damage reduction. This damage reduction does not apply if the fighter is helpless, stunned, or unconscious. “Weapon Training: Blades, Heavy (Ex)” (+1 Atk/Dmg with Heavy Blades) “Tactician” (Ex): [ ] [ ] [ ] / day, grant both: a) “Shake it Off” (+1 to saves for each adjacent Ally with feat, max +4)” to Allies within 30’ who can see/hear me. Allies retain the use of this bonus feat for 8 rounds. (3 rounds plus 1 round for every two levels the cavalier possesses.) Allies do not need to meet the prerequisites of these bonus feats. b) "Blood for the Society" ("Blood for the Empire") (+2 morale to atk & dmg vs. target damaged by ally w/ this feat w/in the last round. When ally w/this feat dies w/in 30' of you, gain the effects of haste for 1 round.
My Boons:
Here is where you can list your character’s boons if you like, to save you from hunting them down later. Orb of a Distant World: Triaxus C26:
You have recovered one of the spheres from the orrery of distant worlds. The sphere is a use-activated item that can expend a number of charges to cast a spell-like ability as a standard action (CL 11th). The sphere has 4 charges and cannot be recharged. Triaxus (teleport, 4 charges). Bot Me!:
If combat breaks out, Redgar will typically buff (ideally waiting for a support spell, but using a minor potion if not), and try to assess his enemy (or, at least, wait for Knowledgable types to warn him about things like Reach, DR, etc.) The exception would be if he has been advised or seen the enemy use area or particularly nasty abilities that require saves, at which point he would proc Tactician first.[ On the second round, he’ll probably wade into melee (charging if the enemy is not already in range) with whatever weapon is best suited for the task. Typically, this is his greatsword, but he has a Cold Iron Heavy Flail and a Longspear in case the beasties prove challenging. [dice=+1 Adamantine Greatsword]1d20+8+6+1+1+1[/dice]
[dice=+1 Adamantine Greatsword Damage] 2d6+22[/dice]
[dice=Heavy Flail]1d20+14[/dice]
[dice=Heavy Flail Damage] 1d10+18[/dice]
[dice=Longspear]1d20+14[/dice]
[dice=Longspear Damage] 1d8+18[/dice]
[dice=Sling]1d20+10[/dice]
[dice=Sling Damage] 1d4+6[/dice]
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