[ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails Table 2

Game Master Hawkmoon269

POTENTIALLY SUMMONED CARDS:

Acid Pool:
Acid Pool
Henchman Barrier B

Traits
Obstacle
Acid
Veteran

Check
Intelligence
Craft
Wisdom
Survival
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result.
If defeated, you may immediately attempt to close the location this henchman came from.

Aghash:
Aghash
Henchman Monster B

Traits
Outsider
Curse
Electricity
Trigger
Veteran

Check
Combat
11
OR
Divine
8

Powers
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge.
If defeated, you may immediately attempt to close the location this henchman came from.

Blightwing:
Blightwing
Henchman Monster 1

Traits
Outsider
Curse
Poison
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer the scourge Curse of Vulnerability.
If defeated, you may immediately attempt to close the location this henchman came from.

Crawling Hands:
Crawling Hands
Henchman Monster 2

Traits
Undead
Swarm

Check
Combat
13

Powers
The Crawling Hands are immune to the Mental and Poison traits.
If you do not defeat the Crawling Hands by 4 or more, each character at your location rolls a 1d4, 1d6, 1d8, 1d10, and 1d12. For each roll of 1, that character buries a card.

Forgotten Pharaoh Cultists:

MM Henchman B
Type: Monster
Traits: Veteran Human Cultist
To Defeat: Combat 10 OR Charisma Diplomacy 7
The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, examine all the cards in your location deck, then roll on the Scourge Table and shuffle the corresponding scourge into your location deck. If defeated, you may immediately attempt to close the location this henchman came from.
Giant Sand Eel:
Giant Sand Eel
Henchman Monster B

Traits
Animal
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, shuffle this card into a random open location and discard a card.
If defeated, shuffle this card into a random other open location, and you may immediately attempt to close the location this henchman came from.

Graven Guardian of Nethys:
Graven Guardian of Nethys
Henchman Monster 1

Traits
Construct
Nethys
Inquisitor
Veteran

Check
Arcane
Divine
9
OR
Combat
12

Powers
The Graven Guardian of Nethys is immune to the Mental and Poison traits.
The difficulty to defeat the Graven Guardian of Nethys is increased by the current scenario's adventure deck number.
You may discard a card that has the Nethys trait to defeat the Graven Guardian of Nethys.
If defeated, you may immediately attempt to close the location this henchman came from.

Silver Chain Smuggler:
Silver Chain Smuggler
Henchman Monster 2

Traits
Human
Rogue

Check
Combat
12

Powers
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler.
Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage. After you act, if your check to defeat did not have the Attack trait, examine the top card of your location. If it is a boon, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

Voices of the Spire:
Voices of the Spire
Henchman Monster B

Traits
Human
Inquisitor
Veteran

Check
Combat
8
OR
Charisma
Diplomacy
7

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If defeated by a combat check, or if undefeated, draw the scourge Curse of Vulnerability from the box.
If defeated, you may immediately attempt to close the location this henchman came from.

SCOURGE TABLE:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning:

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability:

Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane:

Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous:

Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering:

Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams:

Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx:

Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness:

Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy:

Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.



NEW RULE: FAVORS:
Season of Factions’ Favor introduces a new type of support card: favors. Certain scenarios place favors into the blessings deck. When that card is discarded from the blessings deck, do what it says. If a favor would be encountered or removed from the blessings deck discard pile, banish it instead.

RULES: TRADERS:
In Season of Factions’ Favor, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.

DURING THIS ADVENTURE:
The scourge die is 1d6.
If the result of your check to acquire a boon equals the difficulty, you may draw a boon of the same type from the box.
When creating the blessings deck, replace 1 blessing with the favor Sovereign Court Favor.

Replacement Cards

Traders

Sunburst Market


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Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Just out of the window to edit my post but feel free to use Cayden blessing on a weapon or armour 1 you want to acquire

Silver Crusade RPG Superstar 2014 Top 16

FYI, we now have a lodge specifically for online card game recruitment, the Flaxseed On Deck Lodge


As part of out post, there are RPG Boons to be given out. Unfortunately ACG boons don't exist right now. But, you can at least get an RPG boon. They will be given out every 2 scenarios you complete. You will roll a d20 and get a boon as a prize on a 1 or 20. If you roll a 1 or a 20, choose either Pathfinder Society or Starfinder Society. If you choose Pathfinder, roll 1d4 to see what you get. If you choose Starfinder, roll 1d2 to see what you get.

You've now completed 4 scenarios, so give me 2 rolls of a d20. Keep in mind that there is an anit-spam feature that blocks posts that are duplicates of other posts on the same page. So add something to make your post unique, like your character name.

1d20 ⇒ 12
1d20 ⇒ 18


I don't play the RPG so I'll pass on the boons. I'll happily donate them to anyone else in the game that does play the RPG, though, if that's allowed. :)


1d20 ⇒ 1
1d20 ⇒ 13

Oh, fancy that, I got one! I don't play the RPG either, so I'll donate my boon to someone in our game who does & let them pick Pathfinder or Starfinder.


We are working on getting some ACG rewards approved for future events, but for now we only have these. (I don't play the RPG either.)

Gifting it is fine. If no one at the table is an RPG player we can ask at other tables if anyone is interested.


Hot diggity darn! Thanks Kiya and Myrddin!

I certainly play the RPGs, and love boons... ;)

My rolls:

1d20 ⇒ 13
1d20 ⇒ 2

I'll be cheeky and roll for Myrddin / the communal pool, too... ;)

1d20 ⇒ 4
1d20 ⇒ 20

Edit: another one for the pool!

I should note that I've already won a boon at another ACG table, so if there are two RPG players here who didn't win boons yet, I'll pass on putting my name in the ring for this generous offer. If not, though... ;)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

boon: 2d20 ⇒ (4, 14) = 18

No boons for me


I'll pool these as well.

try 1: 1d20 ⇒ 8
try 2: 1d20 ⇒ 2

I rarely get the play the RPG (too time consuming, which is why I play ACG In the first place)

no boons either.

Grand Lodge

Female Samsaran Witch

I will pass on boons also, Redgar if you want to roll for mine you can have any that result.

I seem to remember we got ACG boons 2 GenCons ago though, were those discontinued? I vaguely remember they might be have been related to the current season? Just curious.


Yeah, they did exist before. I even was given 2 of them. I'm not sure what happened them and why they didn't continue on.


Thanks, Raheli!

1d20 ⇒ 5
1d20 ⇒ 17

Edit: No more to the pool. I think, if I understand all the posts above correctly, that I'm the only RPGer fishing for boons?

If so, I will take x2 PFS boons, please and thanks!

1d4 ⇒ 2
1d4 ⇒ 4


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

I am Rpg er I also struggle to use all the boons I have acquired feel free to grab them Redgar


Hi Athnul,

If you are sure... I don't want to be as greedy as Lem... ;)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

I'll roll you for second boon

Athnul: 1d1000 ⇒ 616
Lem: 1d1000 ⇒ 131

I'll have the second choice from the pathfinder ones


2 - #6: Share the Wealth (Equipment)
4 - #8: Niche Specialist (Darkness / Haunt / Swarm)

Are we saying Redgar gets "Share the Wealth" and Merisal gets "Niche Specialist"?


Sounds great to me!


I'm catching up on reporting. Can everyone post their character's PFS number for me? Thanks.


Here you go:

# 223175-1007 ACG Magus: Seltyiel


Here's Grazzle's number: 217107-1008


61159-1001 Lem

Grand Lodge

Female Samsaran Witch

Raheli: 216938-1004


115717-1034

As far as I know, there were ACG boons designed for this season but due to some mixup/communication issues, they were never put into rotation this season. I know we will get some by Season 5 at the very least.

Bubble it up to the VC aka cartmanbeck (who can then pass it onto the appropriate people) if you want ACG boons!


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

In case you hadn’t guessed 9251-1005

I swapped out researcher for bladeguard. Which probably means we will hit a lot of curses this scenario sorry


If you won a boon, I need some info from you. Please send me a PM (DO NOT POST IT IN THE THREAD) with the following info:

Paizo Account Name, Email Address Associated with Paizo account, PFS#

If you could also include the info about which boon you won from what I told you above that would save me a few minutes, but it isn't necessary.


Quick questions:

a) Since we finished another 2 scenarios, do we get another boon roll? :)

b) How does the scenario "Cohort" work? Is she displayed in front of all of us?


Redgar's ACG Characters wrote:

Quick questions:

a) Since we finished another 2 scenarios, do we get another boon roll? :)

We've finished 5 total so far. If we finish the next one before outpost ends, we'll get another roll.

Redgar's ACG Characters wrote:
b) How does the scenario "Cohort" work? Is she displayed in front of all of us?

Only one person gets her. You need to figure out as a group who that should be. That person will draw their normal starting hand then add her to their hand.


Thanks!

a) D'oh! I'm used to the 6-and-next-AD format, missed the fact we'd only actually done 5. ^^;

b) Okay. Thanks!


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Curse of Withering While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice

So how does curse of withering work when you only have a d4 goes down to d3 or no dice at all oris d4 always the lowest dice you can roll

Also is next lower dice following the d12 > d10 > d8 >d5 > d4 progression or is it the next lowest dice in your assembled dice


d12>d10>d8>d6>d4

d4 can't go any lower, so it stays a d4.


1 person marked this as a favorite.

Outpost officially ended last night. What does that mean for this game? Not much. I just want to say thanks for being part of it. I think our first ACG PbP "convention" or "event" or whatever it is was a success. I've reported boons won to the organizers. We'll keep playing and keep having fun.


Shiny! Thanks for running, and look forward to continuing adventures.

(FYI: will be on vacation the next three weeks. Good news: I'll not have work distracting me from fun! Bad news: won't be glued to a screen/the internet an extra 8 hrs a day. :) )


All the Outpost sessions for this table have been reported now. You should be able to see them on your account. Let me know if anything looks wrong. I still need to get you your chronicle sheets.


I started a thread in the card guild forum for people to share stories from Outpost. Feel free to contribute if you want.


From our ACG Online Venture Captain

Hello players!
We have received the final piece of our convention support, the special convention player rewards!

First off, if you are a BRAND-NEW player to the Adventure Card Guild (as in, the character you're using in your game is your #XXXX-1001 and you have not played any other characters in organized play) you can assign the Welcome to Pathfinder Reward to that character:
Society Initiate: You may only assign this reward to the first PFSACG character that you create. At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.

In addition, EVERY player AND box runner is going to have a 10% chance after each scenario of scoring a reward. These rewards can be assigned to any of your PFSACG characters... they don't have to apply to the character you were using. If you roll a 1 or a 20 on your d20 roll at the end of a scenario, you'll get to choose from any one of the following faction rewards:

Note about faction rewards: Faction rewards are a special type of benefit tied to the factions that use their considerable influence within the Pathfinder Society to pursue their own agendas. You may apply no more than one faction reward to a given character at one time. You may use no more than one power from a faction reward per scenario. Each faction reward specifies additional requirements that, once fulfilled, grant additional uses of the reward’s power. Once you have used all of the powers from a faction reward, including the powers that have additional requirements, you may assign another faction reward to that character.

Player Reward 1: Concordance Faction Reward
[ ] [ ] Elemental Scholar (The Concordance Faction Reward): You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
[ ] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

Player Reward 2: Dark Archive Reward
[ ] Collector of Wonders (Dark Archive Faction Reward): On your turn, you may check the box that precedes this reward to draw an item that has the Alchemical or Magic trait or a spell from the box.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire a boon that has the Book trait, a boon that lists Knowledge in its check to acquire, or a spell.
[ ] Succeed at a Knowledge check to defeat a bane.

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Player Reward 4: Liberty's Edge Reward
[ ] [ ] Freedom Fighter (Liberty’s Edge Faction Reward): After you roll on your Charisma check, Diplomacy check, or check attempted before you act, check a box that precedes this reward to add or subtract 1 die; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a monster that has the Captain or Gnoll trait.
[ ] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or a henchman.

Player Reward 5: The Exchange Reward
[ ] Master of Trade (Exchange Faction Reward): After the roll on your check to acquire a weapon, an armor, or an item, check the box that precedes this reward to add 1d6; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] All of the cards offered by a trader you visit have an adventure deck number lower than that of the current scenario.
[ ] Succeed at a Craft non-combat check to acquire or defeat.

Player Reward 6: Silver Crusade Reward
[ ] [ ] Cleanser of Abominations (Silver Crusade Faction Reward): On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ] Play a card that shuffles at least 1 card from another character’s discard pile into his deck.

Player Reward 7: Sovereign Court Reward
[ ] [ ] Lawful Citizen (Sovereign Court Faction Reward): You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Succeed at a check required to move.
[ ] Bury or banish an armor to reduce all damage dealt to you to 0.

This is the first online ACG event where we've been able to give out rewards like this, so I'm SUPER excited to offer them to you all! Good luck, and I hope each of you wins at least one!!

Tyler


We completed our first scenario under CaG! So we get our first crack at one of those lovely rewards I just mentioned. Roll 1d20 and you win on a 1 or a 20. If you win, tell me which reward you want.

Also, keep in mind your post has to be unique for the spam filter, so make sure you do something to make it unique and we don't all just post our rolls.

Hawkmoon269, 4-2D
Reward?: 1d20 ⇒ 16
Shucks.

Grand Lodge

Female Samsaran Witch

Big money no whammies: 1d20 ⇒ 16


1d20 ⇒ 6
no shinies for Grazzle today :(


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

1d20 ⇒ 6

"I feel sixth" her vampire accent becoming more pronounced


...these are pretty darn cool. I understand from my other game that the -1 boon applies to -1 characters (i.e. Lem)? :)

1d20 ⇒ 19

Argh! Why did it have to be 1-20; I usually do 19-20! Oh, the horror! The horror! ;)


If you are playing a -1001 character that you played for the first time ever at the beginning of this campaign, then I can give you the Society Initiate boon. Let me know if you think that describes you.


Let's see how this goes...

Boon?: 1d20 ⇒ 12 Nope... Maybe next time. :)


deck handler

boon roll: 1d20 ⇒ 4 must be broken.


Boons! 1d20 ⇒ 19 19! 19! Vy must my dice tease me so?


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

boon: 1d20 ⇒ 3


deck handler

stuffs: 1d20 ⇒ 10

Broken again.


4-2E
Hawkmoon: 1d20 ⇒ 13

Grand Lodge

Female Samsaran Witch

1d20 ⇒ 14


Grazzle's roll: 1d20 ⇒ 11 :(


Come on! Big money! No Whammies!: 1d20 ⇒ 13 Awkward buzzing ensues from the Whammy

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