[ACG] [OutPost I] Cartmanbeck's Season of the Righteous Adventure 1: Herald's Chosen (Inactive)

Game Master cartmanbeck

Herald's Chosen: Scenario 1-2A: The Frogs
The current scenario's adventure deck number is: 1

Henchman Monster 1



The difficulty of the check to defeat Wendaug is equal to 1 plus the highest difficulty to defeat a random monster form the box.
Before you act, Wendaug deals 1 Ranged combat damage to you and a random other character at your location.
If defeated, you may immediately attempt to close the location this henchman came from.

Mongrel Traitor:
Mongrel Traitor
Henchman Monster 1



The difficulty of the check to defeat the Mongrel Traitor is equal to the highest difficulty to defeat a random monster from the box.
In undefeated, bury 1 random card from your discard pile.
If defeated, you may immediately attempt to close the location this henchman came from.

Gangrel Fiendsplicer:
Gangrel Fiendsplicer
Villain Monster 2




The difficulty of each check to defeat is equal to the highest difficulty to defeat of a random monster from the box.
Before you act, each character may choose to recharge his hand and draw a number of cards equal to the number recharged; otherwise, that character is dealt 1d4-1 Mental damage that cannot be reduced.
If undefeated, each character must bury a card from his discard pile.

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Well then. Blessed by the concept of Ascension, Yoon heads over to the Mongrel Village and (hopefully!) begins the FINAL BATTLE.

1st exploration...

Yup. Thar be the villein!

Gangrel Fiendsplicer

Hokay, so everybody needs to either recharge their hands and redraw, or take 1d4 - 1 mental damage. My hand is pretty rockin' and taking max 3 damage still leaves me with a pretty viable hand for two combats, so I'm going to roll the dice and pray to Lord Gom-Gom for protection.

BYA Effects:

Villain BYA: 1d4 - 1 ⇒ (2) - 1 = 1

Sweet! Only one damage. I'll take that right in the Compass, thank you - no need to lose combat capability now!

Alright, so here's the rub - I don't know what you guys hands will be after the BYA (Other than Robert), so I'm going to do my best to fight this thing as solo as I can - I do have some nova capability that won't kill me, so here goes!

The Combat:

First combat is a Combat 16. Yeesh. Crappy draw. Well, let's get this done!

I reveal and discard Possession to squeeze out an extra 1d6, and then the top card of my character deck (Haki Stick) for an additional 1d4, and finally I discard Sign of the Pack to really pour on the hurt!

Combat 16: 2d10 + 1d8 + 1d6 + 1d4 + 4 + 2 ⇒ (10, 7) + (3) + (3) + (1) + 4 + 2 = 30

One down!

Next combat check is... a Combat 14. Better. And just as nova-able - woo mythic paths!

I have just enough cards to do pretty much the same as before - I reveal and discard Fan of Flames for an extra 1d6, discard the top of my deck (Sign of the Pack) for 2d4 (additional 1d4 over last time because it's a blessing). I discard Sign of the Lantern Bearer for its blessing goodness, and last but not least I expend both of my mythic charges to drive this sucka home!

Combat 14: 2d20 + 1d8 + 1d6 + 2d4 + 4 + 2 ⇒ (15, 8) + (2) + (5) + (4, 1) + 4 + 2 = 41

Because I can (yay mythic path!) I re-roll the 1d4 that got a "1" for

reroll 1d4: 1d4 ⇒ 2

... one more damage! A total of 42! Which is of course the answer to life, the universe, and everything! Yaaaay!

So, provided everyone can close their locations:

Weeeeeeee Win!

End of Turn Hand Update:

Cool, well I'm going to draw back up and auto-heal a bit and hope it's not necessary.

Yoon wrote:

Hand: Force Missile, Gom-Gom, Cook, Elemental Ascetic, Blessing of the Gods 2,

Deck: 5 Discard: 9 Buried: 3

End of Turn

M Human Computer Geek 12

Reminder: Temp closing is before BYA recharge or damage. (You probably knew that, though. :)

I said I'd take the damage so I can assist, so:

BYA 1d4-1 Mental: 1d4 - 1 ⇒ (2) - 1 = 1

I discard my Scale Mail.

Good luck everyone! I'll be rooting for you!

Angban wrote:

Hand: Laboratory Coat, Blunderbuss, Pistol +1

Displayed: Alchemical Cartridges
Deck: 7 Discard: 6 Buried: 1
Sideboard cards:

Skills and Powers:

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
- Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Mythic Charges: 2 (Str/Dex)

Favored Card: Weapon or Armor (Weapon)
Hand Size: 4 [ ] 5
Proficient With: Light Armors, Heavy Armors, Weapons

When you play an armor to reduce damage dealt to you, reduce it by an additional 1 ([ ] 3).
At the end of your turn, you may recharge a buried weapon that has the Firearm trait ([ ] or a buried armor).
[X] Gain the skill CRAFT: INTELLIGENCE +3.



We need Deni, Eliandra and Rando to close. Remember Eliandra (or Deni) gets +3 from my Good Omen, and anyone can take my (pre-villain BYA) BotG. My close is automatic.

Comment for TH about villain fight:
Woo-hoo! Way to go!

Silver Crusade RPG Superstar 2014 Top 16

Henchman for Rando:

Cultist of Deskari:
Cultist of Deskari
Henchman Monster 1



The difficult of checks to defeat the Cultist of Deskari is increased by twice the scenario's adventure deck number.
If undefeated, shuffle a number of cards from the blessings deck equal to the scenario's adventure deck number into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.

Liberty's Edge

Oh, that poor misguided Cultist. Why would he foolishly attack Crowe? He will learn his folly. And, because this is theoretically his last combat of the scenario, he'll spend some mythic charges to make this really silly. Lightning Touch plus bloodrage!

Combat 14: 2d20 + 6 + 2d4 ⇒ (1, 13) + 6 + (1, 2) = 23
Arcane 6: 1d8 + 4 ⇒ (1) + 4 = 5

A 1 on a d20? How dare it. And I fail to recharge? What is the nonsense? Well, Gray Garrison is temp closed regardless.

Not that it matters, I'll recharge and draw back up for funsies.

Crowe wrote:

Hand: Scimitar +1, Blackjacket, Spellcharger Jerkin,

Displayed: Blood of Eustoyriax,
Deck: 8 Discard: 7 Buried: 0
Notes: I have a blessing for people.

Skills and Powers:

Strength d12 [x]+1 □+2 □+3 □+4
Melee: Strength +1
Dexterity d6 □+1
Constitution d6 □+1 □+2 □+3
Fortitude: Constitution +2
Intelligence d4 □+1
Wisdom d6 □+1 □+2
Survival: Wisdom +3
Charisma d8 [x]+1 □+2 □+3 □+4
Hand Size 5 □ 6
Proficient With Light Armors □ Heavy Armors Weapons
You may bury a card to add 1d10 (□+1) and the Electricity or Force trait to your Strength, Melee, or Arcane check; if the check has the Attack trait, you may recharge the card instead.
When you defeat a monster, you may move or put the bottom card of your deck on top of your deck, then end your turn.
[x] You gain the skill Arcane: Charisma +3.

No blessings, sadly.

Silver Crusade

I will bless myself and let Deni have the Good Omen.

Strength 7: 2d10 + 3 ⇒ (10, 1) + 3 = 14

My location is temp closed.


Not that you need it, I imagine, but you have +3 from my Good Omen, as well as my BotGods on your close check. (E used her own Gods).

I recharged my hand for crazy bad guy. So I have to make a combat check to close. Which ends up being pretty nice.

I have a camel.

I have a mace that I will recharge as well.

I have good omen and will use one of my blessings.

Combat 13: 3d6 + 2d4 + 2 + 2 + 1 + 3 ⇒ (5, 2, 5) + (3, 3) + 2 + 2 + 1 + 3 = 26

I did it! LOL


So that will do it.
Congrats one and all!

Silver Crusade RPG Superstar 2014 Top 16

Excellent job, everyone!

Type Card Adv_Deck_Num
Weapon Cold Iron Mace +1 2
Weapon Force Shortbow +1 1
Spell Agility B
Armor Hide Armor B
Armor Imperial Army Greathelm 2
Armor Magic Half-Plate B
Armor Scale Mail B
Item Knight's Pennon 2
Ally Apprentice B
Ally Apprentice B
Ally Caravan Guard B
Ally Druid of the Flame 1
Ally Frilled Lizard C
Ally Riding Horse B
Ally Vulture C
Ally Warhorse 2
Blessing Blessing of Abadar C
Blessing Blessing of Ascension B

Reward: For the rest of the Adventure Path, when setting up each scenario, 1 character may temporarily replace an item
in her deck with the loot Banner of Valor. At the end of each scenario, return the loot to the game box.

You each also get a Skill feat.

Silver Crusade RPG Superstar 2014 Top 16

So, this will be the last scenario I run for this group for at least a few weeks, with PaizoCon coming up in (OMG) TWO WEEKS!

I'll work on chronicles for you over the weekend and get those to you all. Thank you so much for being an excellent group of players!

M Human Computer Geek 12

First: Congratulations, everyone! We worked our way through six Scenarios and emerged victorious! It was a pleasure playing with all of you!

Second: Thanks, CMB, for running for us! I'm sure it was a lot of work. I hope you enjoyed the results!

Third: Loot! Here's what I could use, in order of preference:

Weapon 2
Item 2
Armor 2
Weapon 1

Silver Crusade

I’d really like an Ally 2 or Ally 1, as higher level allies fuel my power.


Item 2 would give me a second solid Combat option (Staff of Cackling Wrath). So, I'm putting in for Item 2.

Failing that, I'll yield the Ally 2 to Eliandra.
My Ally 1 would be dropping Crow for Riftwarden (+1 die to my close check), which is a definite upgrade, but I'd yield to someone who has a better Ally 1 for their deck.

Taking +1 Charisma. Still feeling I need the Combat oomph.

Liberty's Edge

I don't have my deck on me, but I'm pretty sure that weapon 2 is my first choice.

ally 2 is another mount for me, so I wouldn't mind that, or a weapon upgrade, 2 or 1. barring any of those, i would take a blessing upgrade because I still have all botg. Thanks for playing everyone! I hope we can pick back up after PaizoCon!

I'll take a Spell B. And Con +3. CON for days because Kineticists are silly! Woooo!

M Human Computer Geek 12

Since nobody else even mentioned it, I'll take the Armor 2 and let you folks fight over the Weapons. :)

If that's OK with the group, my changes are:

  • Dexterity +3
  • Hide Armor -> Commander's Field Plate, which lets me take a monster encounter from someone at my location (among other things).

Silver Crusade RPG Superstar 2014 Top 16

Haven't quite gotten to chronicles yet, but I will! :)


Summing up the higher-AD upgrades, we have:
Weapon 2 - Rando, Deni
Weapon 1 - Deni (alongside other options)
Armor 2 - Parody
Item 2 - Robert
Ally 2 - Eliandra, Deni
Ally 1 - Eliandra (alongside other options)

Spell B - Tomehound

I bolded the upgrades that have no dispute.

Eliandra, Deni expressed a preference for the Ally 2 -- are you cool with taking the Ally 1?
If so, we're all set.
(Or Deni, if you're happy with the Weapon 1, Eliandra could take the Ally 2.)

Silver Crusade RPG Superstar 2014 Top 16

Yeesh, I STILL owe you guys chronicles for this one! I'm a bad, bad box runner. Let me put them on my calendar to be dealt with tonight after the kids are in bed. Sorry about that!!

Silver Crusade RPG Superstar 2014 Top 16


I didn't make the ones for the final, adventure 2 scenario yet, but the ones for adventure 1 are here:


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