Black Dragon

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Organized Play Member. 302 posts. No reviews. No lists. No wishlists. 50 Organized Play characters.


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Alahazra continues to explore this blasted isle. A mercenary jumps out at her. She casts aqueous orb.
combat utio14: 1d12 + 1d6 + 8 ⇒ (11) + (6) + 8 = 25
Her companion, the Druid of the Flame continues to help her explore. A Sea Drake jumps out at the Druid.
combat 14: 1d12 + 1d6 + 10 ⇒ (4) + (6) + 10 = 20
She asks Pharasma to help her explore.
Pirate entertainments. Using ruby
consitution 11: 3d12 + 1 ⇒ (11, 3, 3) + 1 = 18

add plunder to hand: 1d6 ⇒ 1 Dagger Pistol +1

Using Gozreh to close
strength 6: 3d4 + 1 ⇒ (3, 3, 3) + 1 = 10

End Turn.
Recovery:
divine 8: 1d12 + 6 ⇒ (2) + 6 = 8
divine 11: 1d12 + 6 ⇒ (2) + 6 = 8
New Hand:

Alahazra wrote:

Hand: Dagger Pistol +1, Boatswain, Major Cure, Blessing of the Gods (1), Ederleigh Banes, Audessa Reyguio, RotGut,

Displayed:
Deck: 17 Discard: 5 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra "looks" around the isle and "sees" a sigil for a Blessing of Hshurha. using power, can't fail to acquire. She continues to "look around" and "sees" Ederleigh Baines. She hopes Audessa will help her
charisma 10: 1d12 + 4 ⇒ (7) + 4 = 11

She continues to "look" around using new hshurha for this one and "sees" a sigil for a blessing of Gozreh.

She decides to explore on her own. It is a Manticore.

random character: 1d4 ⇒ 2 Alain takes 1d4+1 ranged combat damage.
Alahazra drains the life out of the manticore for its audacity of hurting her friends.
combat 12: 1d12 + 2d4 + 8 ⇒ (10) + (1, 3) + 8 = 22. End turn.

Bury Ederleigh Baines

Recovery:
divine 10: 1d12 + 6 ⇒ (7) + 6 = 13

Alahazra wrote:

Hand: Druid of the Flame, Blessing of Pharasma, Aqueous Orb, Blessing of Gozreh, Find Traps, Audessa Reyguio, Ruby of Charisma,

Displayed:
Deck: 14 Discard: 1 Buried: 4
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


RECOVERY ON ALAIN'S TURN
divine 8: 1d12 + 6 ⇒ (5) + 6 = 11
NEW HAND:

Alahazra wrote:

Hand: Blessing of the Gods (2), Blessing of Pharasma, Blessing of the Gods (4), Life Drain, Audessa Reyguio, Ruby of Charisma,

Displayed:
Deck: 12 Discard: 2 Buried: 3
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


REDO ON ALAHARA'S TURN. HEALING IS THE SAME... IN HAND IS AUDESSA, SPY GLASS, AND BOTG.... ALAHAZRA MOVES TO CANNIBAL ISLE.
EXPLORE.

Alahazra "sees" a beautiful bird. She tries to speak to it. Audessa tells her to just say hello.
wisdom 8: 1d8 + 1 ⇒ (7) + 1 = 8
The parrot tells her its name is "Rotgut". Interesting name for a parrot. She decides to use her spy glass to look around.
She "sees" a Kaiju Smash and a pirate captain. Obviously she should talk to the pirate captain first.
She "looks around" the captain before talking to him. spy glass to examine, put ally on top, recharge blessing to examine, explore if boon.
The pirate captain's name is Merril Pegsworthy.
Alahazra strikes up a conversation.
charisma 8: 1d12 + 4 ⇒ (5) + 4 = 9 With Audessa chiming in, they all become fast friends.
Merril talks her into facing the Kaiju.
random: 1d6 ⇒ 5 Divine check or bury blessings.
bury: 1d4 ⇒ 4
bury my blessings and move on.
close check.

can't make the close check. Bury Rotgut for location and hand is now.

Alahazra wrote:

Hand: Blessing of the Gods (2), Blessing of Pharasma, Blessing of the Gods (4), Find Traps, Life Drain, Audessa Reyguio, Ruby of Charisma,

Displayed:
Deck: 11 Discard: 1 Buried: 2
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra moves to Mangrove Swamp. She casts Major Heal on Yoon, and feels slightly better herself.

heal Yoon: 1d4 + 1 ⇒ (3) + 1 = 4

Actually, Alahazra messes up the spell somehow and ends up healing herself. She explores and finds some sort of icy boarding pike, no one cares about it. She lets it sink into the swamp.

She uses her spyglass to look around and sees an animated shield and a potion of heroism... Alahazra will put the potion of heroism on top and "examine" it and try to acquire it.

int 7: 1d6 + 1 ⇒ (4) + 1 = 5 no potion of heroism for the party.

End turn

recovery (with ally)
Aqueous Orb
divine 11: 1d12 + 6 ⇒ (11) + 6 = 17
Major Cure
divine 10: 1d12 + 6 ⇒ (5) + 6 = 11
Reset Hand:

Alahazra wrote:

Hand: Blessing of the Gods (2), Blessing of Pharasma, Blessing of the Gods (4), Find Traps, Life Drain, Audessa Reyguio, Ruby of Charisma,

Displayed:
Deck: 11 Discard: 1 Buried: 2
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


the villain comes out on my turn. a random character has to encounter him. I am one, Alain two, Salim 3, Yoon 4
random: 1d4 ⇒ 1 it is me.

Alahazra "sees" the villain Agmazar the Start Titan coming after the party. She prepares to blast the villain with an aqueous orb and hopes pharasma blesses her. Audessa prepares to help as well.
Yoon casts corrosion to help.

combat 40: 4d12 + 3d6 + 8 ⇒ (8, 12, 8, 1) + (1, 2, 1) + 8 = 41


Alahazra does not like the "look" of any of these locations, but Dinoasaurs can be fun, so she is there for now. She will move to the Hatchery. And then "see" what is at the Jungle.

wisdom 4: 1d8 ⇒ 6 Woohoo. Continue "looking" at the Jungle It is Audessa Reyguio. Use ruby and some blessings for luck.
dexterity 7: 2d12 + 3 ⇒ (3, 3) + 3 = 9
charisma 10: 2d12 + 3 ⇒ (2, 5) + 3 = 10

Explore
Sea Pirate. Alahazra casts life drain
combat 13: 1d12 + 2d4 + 7 ⇒ (9) + (3, 1) + 7 = 20
healed botg
discard boatswain to go again.
Ruby of Charisma. Revealing ally to add 1
charisma 7: 1d12 + 4 ⇒ (3) + 4 = 7

Discard Crystal Ball to look at top three cards and put them back in any order and then explore. Symbol of Insanity, Sandbar, and Saltbox. I will leave them in that order

Symbol of Insanity, reveal ally and take a quartermaster from Yoon
divine 14: 2d12 + 6 ⇒ (4, 12) + 6 = 22

Discard Druid of the flame to go again. reveal ally, use second ruby of charisma and second quartermaster

wisdom 11: 2d12 + 1 ⇒ (5, 2) + 1 = 8 use hero point to reroll
wisdom 5: 1d12 ⇒ 8.

End Turn, Recovery
reveal ally
divine 10: 1d12 + 6 ⇒ (12) + 6 = 18

Alahazra wrote:

Hand: Spy Glass, Blessing of Pharasma, Aqueous Orb, Major Cure, Blessing of the Gods (3), Audessa Reyguio, Blessing of the Gods (1),

Displayed:
Deck: 11 Discard: 4 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra wrote:

Hand: Blessing of the Gods (2), Blessing of Abadar, Boatswain, Druid of the Flame, Life Drain, Cure, Major Cure, Ruby of Charisma, Crystal Ball,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra "looks" about and sees Selissa is very close. She calls to her compatriots to join her so that together we make down the two villainous personages hiding here in the hatchery. It is also good to heal oneself before going into combat with two villains.
heal: 1d4 + 1 ⇒ (2) + 1 = 3
Recovery
recovery 8: 1d12 + 5 ⇒ (7) + 5 = 12

Alahazra wrote:

Hand: Crystal Ball, Blessing of the Gods (2), Ruby of Charisma, Blessing of Milani, Major Cure, Aqueous Orb, Spyglass,

Displayed:
Deck: 12 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra must resist the lure of the siren. She hopes the gods will bless this endeavor.
wisdom 11: 2d8 ⇒ (2, 5) = 7
No allies examined, taken damage, location is not guarded, updated hand as follows:

Alahazra wrote:

Hand: Aqueous Orb, Cure, Boatswain,

Displayed:
Deck: 14 Discard: 8 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


plunder: 1d6 ⇒ 5


Alahazra "looks" out over the Sea Caves and waves at Cut-Throat Grok.
Charisma 7: 1d12 + 3 ⇒ (7) + 3 = 10 Grok waves back and decides to join Alahazra. Alahazra will move
random location : 1d3 ⇒ 1 over to the Hatchery and explores. She finds pirate entertainments. Alahazra will use her ruby to help her out as well as cast find traps.
strength 10: 3d12 ⇒ (2, 11, 5) = 18 She will use her spyglass and find a giant rock crab and a villain named Selissa.
Alahazra asks Grok to help her cook the rock crab.
combat 13: 1d12 + 2d6 + 7 ⇒ (1) + (6, 6) + 7 = 20
reroll for rock crab
combat 13: 1d12 + 2d6 + 7 ⇒ (4) + (6, 4) + 7 = 21 Rock Crab for dinner! Time to eat, so no more exploring for the moment.
End of turn.
recharge for exploring 2: 1d4 ⇒ 4
Recovery:
Find Traps:
recovery 8: 1d12 + 5 ⇒ (7) + 5 = 12
Body of Flame
recovery 9: 1d12 + 5 ⇒ (8) + 5 = 13
Reset Hand:

Alahazra wrote:

Hand: Seer's Headdress, Blessing of the Gods (4), Coral Capuchin, Blessing of the Gods (1), Aqueous Orb, Cure, Boatswain,

Displayed:
Deck: 13 Discard: 4 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alhazra sense that "looking" about will only show her monsters, so she better just get on with it. She moves.
random location: 1d3 ⇒ 2. Or she stays right where she is at. Well, let's crystal ball the Tengu Rookery.
The villain can go on the bottom of the three cards since we aren't really ready to fight a villain yet. Cannonnade on top, Ring of Wave Walking underneath it. Yoon casts corrosion at the cannonnade. Alahazra asks the gods for their blessing.
wisdom 13: 3d8 ⇒ (5, 8, 2) = 15 Success.
Now for free explore.
Yoon calls out for Cayden Cailen to help Alahazra identify the ring.
constitution 6: 3d6 ⇒ (1, 1, 6) = 8. Woohoo.
Alahazra notices Yoon looks like she could use some healing. She casts Major Cure on Yoon.
heal : 1d4 + 1 ⇒ (3) + 1 = 4 healed my botg.
Recovery
using Apprentice
recovery 10: 1d12 + 1d6 + 5 ⇒ (8) + (5) + 5 = 18
Recharge random cards
recharge: 1d4 ⇒ 4
Reset Hand

Alahazra wrote:

Hand: Druid of the Flame, Spyglass, Blessing of Milani, Find Traps, Body of Flame, Ruby of Charisma, Blessing of Abadar,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra "looks" out over Riptide Cove. recharge BOTG she see a black cloth armor.
constitution 6: 1d6 ⇒ 3 but then sees the riptide carry it away. It is time for her to move on.
random: 1d4 ⇒ 2. She heads back to the Tengu Rookery.
There is a musket lying on the ground, but she is doesn't think it is all that great. free explore, can't get the weapon without serious help.
she pulls out her Crystal ball to see what else is nearby.
putting Coral Capuchin on top where I get the explore from crystal ball, then probably the Dragon Pistol then the Fungual Savage unless someone in the hangouts has a strong opinion differently for those two cards.
Alahazra will ask for Milani's help on getting this coral capuchin to like her since the last one did not.
wisdom 6: 3d8 ⇒ (3, 3, 8) = 14
Yay for friends. Alahazra will cure herself.
heal: 1d4 + 1 ⇒ (3) + 1 = 4
End of Turn
Location power: look at Riptide Cove, it is Henchman Jinkin
Recovery
recovery 8: 1d12 + 5 ⇒ (2) + 5 = 7
Discard Pharasma to pick up Cure
Explored too many times so
recharge: 1d4 ⇒ 4

Reset Hand

Alahazra wrote:

Hand: Crystal Ball, Major Cure, Blessing of the Gods (3), Blessing of the Gods (1), Apprentice, Blessing of the Gods (2), Life Drain,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra "looks" through the Spyglass at the Tengu Rookery and finds a Fungual Savage and a Musket +1. She will leave detailed instructions to her compatriots on how to get to the weapon before they encounter the vile villain. placing the weapon on top and then the villain as the second card
She continues to "look" about, casting her eye back to the Riptide Cove where she sees a Coral Capuchin lounging in the sun. She calls out to it. examine/encounter if boon power with body of flame as the recharge She uses all her charisma to help her.
wisdom 6: 1d12 ⇒ 4 but the Coral Capuchin is too busy sunning itself. Knowing she should not stay here, she will attempt to move.
random location: 1d6 ⇒ 3 without good survival or perception, she finds herself back at the mangrove swamp.
While donning her seer's headdress, she asks her boatswain to help her look around. He tells her of a Giant Cockroach while she "sees" a Zul.
She and Yoon attempt to slay the cockroach, knowing that unless she truly destroys it with aqueous orb, this location cannot be truly guarded. [ooc] will put in spoiler, but need to defeat by 8 or more to be able to close. Plus Yoon has to fight it too.

Spoiler:

combat 8, 16 to close: 1d12 + 3d6 + 7 ⇒ (3) + (5, 4, 5) + 7 = 24
She will ask the Yoon to pray to Hshurha to help her on this ship.
Constitution 6: 3d6 ⇒ (3, 2, 3) = 8 Location is closed.

She will rest after her adventures.
recovery 11: 1d12 + 5 ⇒ (11) + 5 = 16

Reset hand:

Alahazra wrote:

Hand: Cure, Blessing of the Gods (3), Blessing of Pharasma, Blessing of Abadar, Crystal Ball, Blessing of Milani, Find Traps,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra "looks" into the ether surrounding Riptide Cove, hoping the Gods and her headdress will help her "see". recharge 1 botg and seer's headdress for top and bottom card examine at riptide cove
She senses a Spyglass near her and a Keen Falcata further away. She calls the Spyglass to her using her Ruby.
wisdom 4: 1d12 ⇒ 2 reroll with hero point
wisdom 4: 1d12 ⇒ 6
She continues to "look" and senses a Blood Hag at Riptide Cove.
She decides to "look" at the Sea Caves and sees a Port Peril Corsair. recharged other botg and milani for those, using spyglass next [ooc]
Since there are monsters far away, she decides to "look" through the spyglass to see what is near her. Apparently there are a ton of monsters lurking around, as she sees a Sea Drake and Canopy Creeper. Time to move on, but the glint off the spyglass caught the attention of the Creeper which moves closer than the Sea Drake.
Alahazra moves to the Tengu Rookery where a Vine Choker tries to attack. Yoon calls out to help Alahazra be more dexterous. [ooc] using Yoon's Blessing of the Quartermaster and Mind over Gravity spell

dexterity 8: 2d4 + 1d10 ⇒ (1, 2) + (7) = 10. Now that Alahazra was able to move out of the way of the initial attack, she will drain the life of the vine choker.
combat 10: 1d12 + 2d4 + 7 ⇒ (3) + (2, 2) + 7 = 14.
it is dead and she feels a bit invigorated. heal the only card I have in discard, end of turn and using apprentice to help with recharge plus get to look at another location because of Rookery, so will look at Jungle, which is a Shimerae henchman
Recovery
recovery 11: 1d12 + 1d6 + 5 ⇒ (5) + (6) + 5 = 16
Reset Hand:

Alahazra wrote:

Hand: Seer's Headdress, Blessing of the Gods (3), Ruby of Charisma, Boatswain, Aqueous Orb, Body of Flame, Spyglass,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra wrote:

Hand: Seer's Headdress, Blessing of the Gods (1), Blessing of the Gods (4), Blessing of Milani, Life Drain, Apprentice, Ruby of Charisma,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


since Yoon got the spell and I know where the weapon is, no point in examining
Alahazra continues to explore the Tower. A giant Rock Crab jumps out at her. She casts Aqueous Orb
combat 13: 1d12 + 3d6 + 7 ⇒ (1) + (2, 3, 1) + 7 = 14
combat 13: 1d12 + 3d6 + 7 ⇒ (5) + (5, 6, 3) + 7 = 26
Rock Crab is Dead. Alahazra is pretty sure the water she shot at him was super heated and therefore BOILED CRAB FOR DINNER!!!!

She will ask Erastil to help her continue exploring.
AMBUSH
Thankfully Yoon seeks to corrode the trap set by our would-be ambushers and Pharasma is none-to-pleased with them either.
wisdom 12: 4d8 ⇒ (3, 5, 7, 5) = 20 They never get a chance to complete their trap! Since Alahazra was aware and bested their shenanigains, she will continue exploring. Oh "look". It is the Trident +2 we all knew was here. Luckily the Quatermaster and a ruby of charisma are here to save the day.
strength 10: 2d12 ⇒ (3, 5) = 8 using 1 hero point.
strength 10: 2d12 ⇒ (4, 6) = 10
Ah Ha! Thing Alahazra doesn't understand acquired. She will now seek to close out the tower.... Thankfully, Milani is here to help
dexterity 7: 3d4 ⇒ (2, 2, 1) = 5 Well, perhaps Milani is busy.

Recovery
recovery 11: 1d12 + 5 ⇒ (12) + 5 = 17
Reset Hand:

Alahazra wrote:

Hand: Blessing of Abadar, Trident +2, Find Traps, Cure, Boatswain, Blessing of the Gods (1), Apprentice,

Displayed: Jolly Roger,
Deck: 7 Discard: 10 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alaharzra will "look" about to see what she can see. recharge Botg It is Shark Skin Armor, and she will encounter it but decide to pass it by. She continues to "look" free explore and find a crystal of healing hands.
Divine 8: 1d12 + 5 ⇒ (7) + 5 = 12
This could be a very helpful crystal. She decides to heal Alain and herself.
heal Alain: 1d4 + 1 ⇒ (3) + 1 = 4
heal Alahazra: 1d4 + 1 ⇒ (3) + 1 = 4
She will pause in her exploring for now. During her recovery, she will ask her apprentice to help her understand this crystal.
Recovery:
Crystal
recovery 11: 1d12 + 1d6 + 5 ⇒ (6) + (1) + 5 = 12
Cure
recoery 8: 1d12 + 5 ⇒ (12) + 5 = 17
Reset Hand

Alahazra wrote:

Hand: Blessing of Erastil, Body of Flame, Ruby of Charisma, Blessing of Milani, Aqueous Orb, Blessing of the Gods (2), Blessing of Pharasma,

Displayed: Jolly Roger,
Deck: 11 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra "looks" about to "see" what she can "see". recharge botg and seer's headdress
There is a scroll of frostbite immediately near her, and another collapsing hallway further away. Boy, somebody did not build these ruins with any sort of sturdiness. So many collapsing hallways.
She encounters the frostbite for free
and cannot fail to read the scroll.
She will put the scroll away for now so that it cannot block her mind's eye. recharge to examine, it is blessing of erastil, which I cannot fail. recharge it to examine, chanty singer.
charisma 6: 1d12 + 3 ⇒ (11) + 3 = 14. The chanty singer decides to come along. Alahazra will explore in earnest now. Pirates come out of the ruins and begin entertaining card is barrier pirate entertainments
She will ask Abadar to bless her. And ask Yoon to corrode the props being used.
constitution 10: 4d6 ⇒ (5, 6, 6, 1) = 18. She totally wins at pirate entertainments. get to add a plunder to hand
plunder: 1d6 ⇒ 3 They leave behind some chain mail when they go.
She asks the Chanty Singer to look about. It is a blood bug. Frigid Blast should take care of him.

combat 9: 1d12 + 2d4 + 7 ⇒ (2) + (1, 2) + 7 = 12 Yes. He is dead. She will take a break for a moment.
end of turn wisdom 5: 1d8 ⇒ 1
combat damage: 2d4 ⇒ (1, 1) = 2. Discard next card. Only one card remains and it is the collapsing hallways card examined.
Recovery
recovery 8: 1d12 + 5 ⇒ (2) + 5 = 7

Reset hand:

Alahazra wrote:

Hand: Blessing of the Gods (3), Cure, Ruby of Charisma, Blessing of the Gods (2), Apprentice, Aqueous Orb, Blessing of Milani,

Displayed: Jolly Roger,
Deck: 8 Discard: 8 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Recovery:
recovery 8: 1d12 + 5 ⇒ (11) + 5 = 16. Updated hand:

Alahazra wrote:

Hand: Potion of Lubrication, Blessing of the Gods (4), Seer's Headdress, Blessing of Abadar, Frigid Blast,

Displayed: Jolly Roger,
Deck: 11 Discard: 3 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra decides to examine the various Ghol-Gan Ruins. first recharging Cure to examine our location, it is a collapsing hallway, next recharging Frigid Blast to examine next location, it is a Zombie. Now recharging one of my BOTG to examine last location, it is a pistol. I will "encounter" it but can't get it. recharging other botg to examine next card in that location. it is instant armor. I will "encounter" it and can't fail to acquire. Will recharge it to examine next card, it is Nirento. that concludes my examining. Thanks for coming to my Ted Talk. . Move to the location with the Zombie and encounter.
combat 9: 1d12 + 2d4 + 7 ⇒ (12) + (3, 4) + 7 = 26
dead Zombie.
discard druid of the flame to go again. Treasure hunt. will cast find traps on myself.
knowledege 10: 3d6 + 2 ⇒ (5, 3, 2) + 2 = 12
I find an item. A potion of lubrication.
Ending turn.
wisdom 5: 1d8 ⇒ 6 I take no damage and will banish the next card on my deck (location #3).
Recovery
Find Traps
divine 8: 1d12 + 5 ⇒ (5) + 5 = 10
Life Drain
divine 11: 1d12 + 5 ⇒ (5) + 5 = 10
Got back Aqueous Orb.
Reset Hand. Drew Jolly Roger and displaying it.

Alahazra wrote:

Hand: Potion of Lubrication, Find Traps, Blessing of the Gods (4), Seer's Headdress, Blessing of Abadar, Frigid Blast,

Displayed: Jolly Roger,
Deck: 10 Discard: 3 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Wisdom 5: 3d8 ⇒ (7, 3, 3) = 13 WOOOOHOOOOO!!!! No combat damage and I will banish that collapsing hallway!!!!!


A pirate-huntin' we must go!
ship: 1d13 ⇒ 11
The Dowager Queen comes into view. Let us try being charasmatic and seeing if that will help us in this endeavor. Hope that Pharasma's blessing is enough to defeat these pirates.
charisma 10: 2d12 + 3 ⇒ (8, 4) + 3 = 15
The Dowager Queen is no match for our quick wit. She slumps off in defeat.
The Boatswain looks out ahead, while Alahazra uses her seer's headdress to similarly examine her surroundings.
The Boatswain points out a collapsing hallway just up ahead, while Alahazra sees a Dragon Pistol +1 down the way.
Alahazra offers Salim a bit of healing.
heal: 1d4 + 1 ⇒ (3) + 1 = 4
Now is a good time to rest. Others are better prepared for collapsing hallways.
Recovery
recovery 8: 1d12 + 5 ⇒ (2) + 5 = 7
Power: discard Aqueous Orb to Draw cure back into hand.

Alahazra wrote:

Hand: Cure, Life Drain, Blessing of the Gods (3), Blessing of the Gods (1), Druid of the Flame, Find Traps, Frigid Blast,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra wrote:

Hand: Cure, Life Drain, Boatswain, Aqueous Orb, Druid of the Flame, Blessing of Pharasma, Seer's Headdress,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


The Storm rages on outside of the Wishing Well.
Storm: 1d6 ⇒ 5
Our poor raft is hammered in the strom, taking so much structural damage. Alahazra tries quickly to repair it, jettisoning everything she was carry at the time. But she needs help. Yoon drops what was in her hands and runs over to help Alahazra.

location: 1d5 ⇒ 2 The storm moves off to the Tower.
Alahazra now feels blessed by Achaekek but haunted by a pirate shade. Perhaps she should rest. Trying to repair all that structural damage really took it out of her.

Alahazra wrote:

Hand: Blessing of Achaekek, Blessing of Pharasma, Blessing of the Gods (3), Sailor, Old Salt's Bandana, Find Traps, Druid of the Flame,

Displayed: Jolly Roger, Pirate Shade Haunt,
Deck: 10 Discard: 10 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Updated hand:

Alahazra wrote:

Hand: Ruby of Charisma, Frigid Blast, Aqueous Orb, Captain,

Displayed: Jolly Roger,
Deck: 15 Discard: 6 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra moves to the wishing well and cures Salim.
heal: 1d4 + 1 ⇒ (1) + 1 = 2
Next she will try to figure out these cryptic ruins. Her captain helps by asking her Boatswain to go grab a magnifying glass. reveal captain and recharge another card to add to an intelligence check. Yoon casts corrosion on the ruins to see if that helps. And Alahazra says a quick blessing and hears Abadar answer her back.
knowledge 10: 5d6 + 2 ⇒ (6, 2, 2, 3, 6) + 2 = 21 Working together, we figure out the cryptic ruins. [ooc] doing the end of the barrier which allows me to examnine the next two and put them back in any order, they are conch shell and botg. I will put the botg on top, and then examine it for the scenario, not taking any damage. Next I will banish the botg after examining it.
can i close: 1d10 ⇒ 2 nope.
recovery
choose to fail recovery of cure so it is in discard pile, then discard life drain to draw up cure.

At the start of next turn, I will heal Yoon. Recover at the end of the turn and use apprentice for help.
heal: 1d4 + 1 ⇒ (4) + 1 = 5
recover 8: 1d12 + 1d6 + 5 ⇒ (5) + (1) + 5 = 11
Hand:

Alahazra wrote:

Hand: Ruby of Charisma, Blessing of the Gods (1), Frigid Blast, Aqueous Orb, Captain,

Displayed: Jolly Roger, Cure,
Deck: 15 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


ignore reset of hand, since I know is boon, recharge body of flame to examine, allowing me to
explore carver with my power which lets me encounter when i examine boon
charisma 6: 1d12 + 3 ⇒ (9) + 3 = 12
discard to explore. is tot flask.
intelligence 6: 1d6 ⇒ 3
examine for scenario potential damage which at this point would only be wand of flame
it is bucket brigade, take damage, banish the bucket brigade. end turn and reset hand.

Alahazra wrote:

Hand: Bblessing of Gorum , Blessing of the Gods (4), Boatswain, Life Drain , Captain, Cure, Apprentice,

Displayed: Jolly Roger,
Deck: 17 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


recharge Safe Harbor and Seer's Headdress to examine top and bottom of Wishing Well. It is Cryptic Ruins (top) and Amulet of life (bottom)
Alahazra moves to the chapel and see's a large chest. She clearly does not have the strength or dexterity to pry that open. Moving on. recharge Frigid Blast to examine card and it is boon so can encounter it.
She see's a sigil for a blessing of Besmara. She feels blessed. cannot fail. recharge Aqueous Orb to exmaine next card. It is Wand of Flame. I can encounter it and cannot fail it. Since it is an Item I am doing the scenario stuffs. I examine next card, it is an ally. No damage.
to close 6: 1d10 ⇒ 10
to close banish blessing of besmara
on closing heal: 1d4 + 1 ⇒ (2) + 1 = 3
End Turn. Reset Hand

Alahazra wrote:

Hand: Bblessing of Gorum , Blessing of the Gods (4), Wand of Flame, Body of Flame, Captain, Cure, Apprentice,

Displayed: Jolly Roger,
Deck: 17 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


before Alain explores, I am curing
heal: 1d4 + 1 ⇒ (4) + 1 = 5
using apprentice to help recharge since cure is especially important this game
recovery 8: 1d12 + 1d6 + 4 ⇒ (1) + (6) + 4 = 11
Updated Hand:

Alahazra wrote:

Hand: Frigid Blast, Safe Harbor, Body of Flame, Aqueous Orb, Seer's Headdress,

Displayed: Jolly Roger,
Deck: 14 Discard: 4 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


recharge Life Drain to examine Scar Bay. It is Old Salt's Bandana. attempt to acquire.
wisdom 4: 1d8 ⇒ 4 Alahazra moves to Scar Bay and gives Alain a potion of healing.
heal: 1d4 ⇒ 2
A sailor walks up and begins talking to her.
charisma 6: 1d12 + 4 ⇒ (11) + 4 = 15
She asks her Boatswain to look around for her.
He tells her about a treasure hunt. discard sailor to explore again. it is treasure hunt. recharging ruby of charisma to use charisma die, revealing captain and recharging old salt's bandana to add 1d6 to int. check.
knowledge 7: 1d12 + 1d6 + 2 ⇒ (5) + (6) + 2 = 13
examine next card, it is a monster, so no combat damage. seeing if i can attempt to close
3 cards remain: 1d10 ⇒ 6 can attempt close
close divine 8: 1d12 + 4 ⇒ (7) + 4 = 11.
on closing take two damage due to monsters still in the deck. (Alahazra is wondering what Alain was doing since it clearly wasn't slaying monsters at Scar Bay, lol) Location closed. End Turn. Reset Hand:

Alahazra wrote:

Hand: Cure, Frigid Blast, Safe Harbor, Body of Flame, Aqueous Orb, Apprentice, Seer's Headdress,

Displayed: Jolly Roger,
Deck: 8 Discard: 9 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


I need to do recovery for find traps from Alain's turn, but I get to draw a card. using Apprentice for help because we need all the cards we can get in this scenario and need to not be able to take a lot of damage
recovery 8: 1d12 + 1d6 + 5 ⇒ (2) + (1) + 5 = 8
at the start of turn recharges a body of flame to examine top card, it is a boon, (surprise, surprise, lol) I may attempt to acquire it.
Alahazra asks Yoon for advice on how to talk to the captain. She says to talk about how the Quartermaster blesses those who do not fight all willy nilly.
constitution 4: 2d6 ⇒ (6, 5) = 11
then with botg
charisma 6: 2d12 + 3 ⇒ (10, 4) + 3 = 17
The captain is now friends with Alahazra. However, Alahazra does not feel this is the best place for her and moves to the Safe House.
After move step, Alahazra again "looks out" recharge Blessing of Gorum (who I might have been holding up until now because I got him confused with Gozreh and had to be corrected) to "examine" the top card of Scar Bay. Oh look. it is a boon. I encounter it. Reveal captain and recharge Druid of the Flame for help. Discard Blessing of Pharasma as well.
Intelligence 5: 3d6 ⇒ (5, 4, 1) = 10
Woohoo.
recharge Aqueous Orb to examine top card of Safe House.
Alahazra "sees" someone left some drowing spikes trap in the safe house. That is not very safe! She will ask that one of her compatriots who is good at disabling things come fix it before she goes in any further.
End Turn.
Reset Hand.

Alahazra wrote:

Hand: Ruby of Charisma, Boatswain, Life Drain, Blessing of the Gods (4), Captain, Blessing of the Gods (1), Potion of Healing,

Displayed: Jolly Roger,
Deck: 10 Discard: 4 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra moves to the chapel and encounters a blessing of Gorum. She recognizes it on "sight". She "sees" a scroll that looks like it could be magic. She asks the gods to help her understand it. recharge frigid blast to exmaine next car, it is safe harbor, spell 2, a boon, so I may encounter it. Discarding a BOTG to help acquire.
intelligence 8: 2d6 ⇒ (4, 4) = 8 WOOOHOOOO!!!!!!

She puts the scroll away and feels led to some cryptic ruins. recharging safe harbor to examine. . She is not sure she is ready to confront these ruins and decides to rest before exploring further.

End Turn. Reset hand.

Alahazra wrote:

Hand: Aqueous Orb, Body of Flame, Find Traps, Druid of Flame, Blessing of the Gods (2), Blessing of Gorum, Apprentice,

Displayed: Jolly Roger,
Deck: 11 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra begins exploring the tower and finds a repelling pike. It is way too heavy for her to lift. recharging cure and seer's headdress to examine the next card and the bottom card. It is Jalhazar's Curse, a henchman barrier wisdom 12 next and a smuggler on bottom. Trying to pick up the pike has tired Alahazra out. She decides to take a break.
End Turn:
Reset Hand

Alahazra wrote:

Hand: Aqueous Orb, Body of Flame, Frigid Blast, Blessing of the Gods (3), Blessing of the Gods (2), Blessing of Abadar, Apprentice,

Displayed: Jolly Roger,
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Starting hand: drew Jolly Roger and displayed it at first available opportunity.

Alahazra wrote:

Hand: Aqueous Orb, Body of Flame, Frigid Blast, Cure, Blessing of the Gods (2), Seer's Headdress,

Displayed: Jolly Roger,
Deck: 11 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [X ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra is ambushed at the hatchery. Yoon casts corrosion and calls on the quatermaster to bless the party.
wisdom 12: 3d8 ⇒ (5, 7, 1) = 13.
Alahazra comes to a wall.
wisdom 9: 1d8 ⇒ 8 She does not realize the wall is illusory. Well perhaps now is a time to calm down.
Discard Frigid Blast to draw cure. Cast cure.
heal: 1d4 + 1 ⇒ (3) + 1 = 4
recovery: recovery 8: 1d12 + 4 ⇒ (10) + 4 = 14

New hand:

Alahazra wrote:

Hand: Find Traps, Blessing of Abadar, Blessing of Pharasma, Seer's Headdress, Aqueous Orb, Life Drain, Blessing of the Gods (4),

Displayed: Jolly Roger,
Deck: 7 Discard: 6 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


recovery 8: 1d12 + 4 ⇒ (3) + 4 = 7

New hand after Salim uses Abadar:

Alahazra wrote:

Hand: Seer's Headdress, Frigid Blast, Life Drain, Sailor,

Displayed: Jolly Roger,
Deck: 7 Discard: 9 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


updated hand:

Alahazra wrote:

Hand: Blessing of Abadar, Find Traps, Blessing of the Gods (1), Seer's Headdress, Frigid Blast, Life Drain, Sailor,

Displayed: Jolly Roger,
Deck: 7 Discard: 6 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra continues to explore the jungle. She finds a blessing of Gozreh. cannot fail. discard botg to continue

A manticore is hunting pirates. Alahazra is 1 following in turn order
random character: 1d4 ⇒ 3 Salim is dealt ranged combat damage (1d4+1). But Alahazra envelops the manticore in a body of flame.
combat 12: 1d12 + 2d6 + 6 ⇒ (3) + (2, 2) + 6 = 13.
discard botg to go again She finds a powder keg, but her body of flame ignites it before she can grab it for her pack. She contineus exploring finally finding the Etheral Abductor.
She will drain its life and then envelop it in a body of flame.
combat 12: 1d12 + 2d4 + 6 + 1 ⇒ (1) + (3, 1) + 6 + 1 = 12
combat 12: 1d12 + 2d6 + 6 + 1 ⇒ (4) + (6, 1) + 6 + 1 = 18.
a botg was healed for life drain
She will ask Gozreh and her ruby of charisma to help her close this location.
wisdom 8: 3d12 ⇒ (1, 6, 6) = 13. Jungle is CLOSED!
End of turn:
recovery:
Life Drain
recovery 11: 1d12 + 4 ⇒ (3) + 4 = 7
Body of Flame
recovery 9: 1d12 + 4 ⇒ (11) + 4 = 15
Power:
discard botg to draw life drain.
Reset hand:

Alahazra wrote:

Hand: Blessing of Abadar, Find Traps, Blessing of the Gods (1), Seer's Headdress, Frigid Blast, Life Drain, Cure,

Displayed: Jolly Roger,
Deck: 4 Discard: 9 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>

Will use cure before first explore of next turn,
heal: 1d4 + 1 ⇒ (3) + 1 = 4
recovery 8: 1d12 + 4 ⇒ (1) + 4 = 5
New Hand:

Alahazra wrote:

Hand: Blessing of Abadar, Find Traps, Blessing of the Gods (1), Seer's Headdress, Frigid Blast, Life Drain,

Displayed: Jolly Roger,
Deck: 8 Discard: 6 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra begins exploring the jungle. She comes across a sailor and says hello.
charisma 6: 1d12 + 2 ⇒ (6) + 2 = 8. He tells her about a cannibalistic Kuru that would love to have her for dinner. She calls forth an aqueous orb to deal with him.
combat 10: 1d12 + 1d6 + 6 ⇒ (8) + (1) + 6 = 15.
She asks her boatswain to look around and he brings her a sweet little coral capuchin. She tries to say hello.
wisdom 6: 1d8 ⇒ 1 but totally messes up her trills and says something awful in capuchinese. She wonders if Pharasma would bring her better luck. recharging to examine and encounter if it is a boon. She feels Pharasma guiding her toward a blast stone.
intelligence 4: 1d6 ⇒ 1 but she just can't seem to "see" it. She asks Abadar to help her examine. recharge power but she thinks Abadar wants her to defeat a Fever Sea Marauder. She asks her Druid for help. discard druid to explore, adding to combat checks. also discarding aqueous orb for extra oomph on fight.
combat 17: 1d12 + 3d6 + 11 ⇒ (2) + (2, 4, 5) + 11 = 24.
Dead Fever Sea Marauder.
End of turn shenanigai:
Recovery:
divine 11: 1d12 + 4 ⇒ (8) + 4 = 12
Reset hand:

Alahazra wrote:

Hand: Blessing of the Gods (1), Blessing of the Gods (4), Blessing of the Gods (2), Blessing of the Gods (3), Body of Flame, Life Drain, Ruby of Charisma,

Displayed: Jolly Roger,
Deck: 8 Discard: 4 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


recovery 8: 1d12 + 4 ⇒ (10) + 4 = 14
Updated Hand:

Alahazra wrote:

Hand: Druid of the Flame, Boatswain, Aqueous Orb, Blessing of Pharasma, Blessing of Abadar,

Displayed: Jolly Roger,
Deck: 11 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Display Jolly Roger


Alahazra moves to the Jungle and is swarmed by crabs. Since she isn't hungry enough to cook them right now, she will shoot a frigid blast at them and save them for later.
combat 8: 1d12 + 2d4 + 6 ⇒ (7) + (2, 3) + 6 = 18
combat 8reroll: 1d12 + 2d4 + 6 ⇒ (11) + (2, 1) + 6 = 20
The crabs are frozen and can be thawed for dinner soon. The crew is going to be sooooo happy!

All of a sudden her apprentice calls out about a bucket brigade. She says a quick spell to find the trap.
con 6: 3d6 ⇒ (1, 6, 3) = 10. Whew, took care of that. She decides to "look" around recharging cure and seer's headdress to examine next and bottom card. It is a BOTG which I may encounter and do, and then bottom is henchman. Going to keep botg in case I don't make recharge check for find traps and need to pull it from my discard.
end of turn shenanigai:
recovery:
Find Traps:
recovery 8: 1d12 + 4 ⇒ (3) + 4 = 7
Frigid Blast:
recovery 8: 1d12 + 4 ⇒ (6) + 4 = 10
Power: discard botg to draw find traps
Reset hand.

Alahazra wrote:

Hand: Druid of the Flame, Boatswain, Find Traps, Aqueous Orb, Blessing of Pharasma, Blessing of Abadar, Jolly Roger,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra wrote:

Hand: Frigid Blast, Seer's Headdress, Find Traps, Cure, Blessing of Pharasma, Apprentice, Aqueous Orb,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7 [ ] 8
Proficient with: [ ] Light Armors
Powers:
"You may recharge a card that has the Divine trait to examine the top card of any location deck ([ X ] or the blessings deck or any character deck).
[ X ] When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
[ ]When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ([ ] or any card) to add a card that has the Divine trait from your discard pile to your hand ([ ] or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ([ ]3) to it. ([ ]You may also add the Fire trait.)
[ ]You gain the skill Perception ([ ] and Survival): Charisma +2.
"
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


As Alahazra begins exploring the Coastline, she finds some cloth armor in the sand.
constitution 2: 1d6 ⇒ 3. when you acquire this card you get to draw a card and I drew a botg . Alahazra feels the gods smiling down on her for retrieving the armor. So she continues to explore. She sees a cutlass lying in the sand. Sadly, it "looks" rusted to her so she won't try and pick it up. She will thank the gods for their blessings and continue to explore. A bloodbug comes up thinking she looks tasty. He will regret his choices in life.

combat 9: 1d12 + 2d6 + 7 ⇒ (10) + (2, 6) + 7 = 25 Alahazra shoost a geyser of fire at the unsuspecting bloodbug for daring to think her blood would be tasty.

End turn recovery:
divine 10: 1d12 + 4 ⇒ (11) + 4 = 15
Recharge remaining three cards (Pharasma, boatswain, and cloth armor) for scenario power. Reset hand. At beginning of Alain's turn, recharge Protect and Seer's Headdress to examine remaining two cards (top and bottom) which are Shipwreck (Henchman) and then Onyx of Constitution.
Updated Hand

Alahazra wrote:

Hand: Body of Flame, Cure, Frigid Blast, Find Traps, Ruby of Charisma,

Displayed: Jolly Roger,
Deck: 7 Discard: 8 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7
Proficient with: [ ] Light Armors
Powers:
You may recharge a card that has the Divine trait to examine the top card of any location dece ( [X ] orthe blessings deck or any character deck).
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Alahazra drains the life from the Giant Frog.
combat 9: 1d12 + 2d4 + 6 ⇒ (8) + (2, 4) + 6 = 20 It is now a Giant Dead Frog.
For recovery at end of Elizabeth's turn
divine 10 : 1d12 + 1d6 + 4 ⇒ (2) + (1) + 4 = 7


Recovery for end of Tyler's turn:
divine 8: 1d12 + 4 ⇒ (11) + 4 = 15

Alahazra's turn:
Alahazra waits patiently for everyone to jump into the raft so they can leave this accursed place and head for the coastline. Alahazra begins exploring and finds a scroll.
divine 6: 1d12 + 4 ⇒ (10) + 4 = 14 It is a scroll of Protect and a spell 2 to boot Alahazra will keep that safe for now. Oh, she should put some of this stuff away before she loses it out of the raft. recharging 3 cards, Ruby of Charisma, Body of Flame, and Protect
Reset hand and drew cure. Will cure Yoon before Alain begins exploring.

heal Yoon: 1d4 + 1 ⇒ (2) + 1 = 3
For recovery at end of Alain's turn.
recharge 8: 1d12 + 4 ⇒ (10) + 4 = 14

Upadated hand after playing Cure.

Alahazra wrote:

Hand: Blessing of the Gods (3), Blessing of Pharasma, Apprentice, Boatswain, Geyser, Life Drain,

Displayed: Jolly Roger,
Deck: 7 Discard: 6 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7
Proficient with: [ ] Light Armors
Powers:
You may recharge a card that has the Divine trait to examine the top card of any location dece ( [X ] orthe blessings deck or any character deck).
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


The raft floats back to the beach after dropping Yoon off amongst the shoals, and so Alahazra boards it and heads after Yoon. She gets to the Shoals and begins to explore. All of a sudden, the water becomes very calm, becalming Alahzra's raft. She says a quick spell to find the trap.
wisdom 8: 3d8 ⇒ (2, 4, 2) = 8. Just enough to dispel the barrier and send it packing. She says a quick blessing to the gods and continues exploring. She feels the gods are smiling so she asks them what is about found a botg, recharging it to continue exploring since there are three barriers in this location and I am not a barrier person.
She "sees" a Harpoon Trap up ahead. Perhaps Alain can come and deal with it. He is reckless enough to charge in. She calls to Alain to come deal with the harpoon trap. End turn recovery:
divine 8: 1d12 + 4 ⇒ (3) + 4 = 7 it is discarded. Discard Frigid Blast to draw Find Traps from discard pile. Reset hand.

Alahazra wrote:

Hand: Blessing of Abadar, Blessing of the Gods (1), Blessing of the Gods (4), Ruby of Charisma, Body of Flame, Find Traps, Life Drain,

Displayed: Jolly Roger,
Deck: 8 Discard: 3 Buried: 1
Notes: Have Find Traps , 2 BOTG 's and a Blessing of Abadar available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7
Proficient with: [ ] Light Armors
Powers:
You may recharge a card that has the Divine trait to examine the top card of any location dece ( [X ] orthe blessings deck or any character deck).
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>


Updated hand after bury to close and recharges to examine next location top and bottom.

Alahazra wrote:

Hand: Blessing of the Gods (2), Body of Flame, Find Traps, Frigid Blast,

Displayed: Jolly Roger,
Deck: 12 Discard: 1 Buried: 1
Notes: Have Find Traps and a BOTG available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d4 [ ] +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X ] +1 [ X] +2 [ ] +3 [ ] +4
Divine: Charisma +2

Favored Card: Blessing
Hand Size 6 [x] 7
Proficient with: [ ] Light Armors
Powers:
You may recharge a card that has the Divine trait to examine the top card of any location dece ( [X ] orthe blessings deck or any character deck).
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. [ ] You may also add the fire trait
<Power 4>
<Power 5>

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