
skizzerz |

Here's why I think Augury works the way I described:
Examine the cards in the order you find them, and put them back in the same order unless instructed otherwise. If anything would cause you to shuffle the deck while you are examining cards, shuffle the deck only after you put the cards back.
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.
The crux of the issue is the phrase in the rulebook "only after you put the cards back." I will attempt to show that the only logical reading of that phrase is that it corresponds to the instruction "Return the remaining cards to the deck" in Augury's text.
Consider the case where you are indeed meant to shuffle after returning all cards (including the ones set aside by Augury), if you were instructed to shuffle while examining. As the act of examining is both looking at the cards in order and putting them back, you are still in the process of examining until the cards are put back (first sentence of rulebook quote above). This means that the shuffle which Augury itself tells you to do is a shuffle which happens while you are examining cards, which means that you would wait on that shuffle until all cards are back, which clearly violates the specifically listed ordering in Augury. A contradiction.
If waiting until after the set-aside cards are put back to do the shuffle causes Augury the spell to no longer work on its own, the only logical conclusion is that the examination is over once the remaining (not set aside) cards are put back, which means the triggered shuffles happen immediately before Augury itself has you shuffle, and before you put the set-aside cards back.

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Okay so the FAQ states "If anything would cause you to shuffle the deck while you are examining cards, shuffle the deck only after you put the cards (implied: you are examining) back."
Augury is having you examine three cards. The first one you examine gives you a TRIGGER effect that says to shuffle the deck, but the FAQ specifies that you have to wait until that card is returned to the deck to shuffle, so you continue examining.
The next card is examined, is the type you were looking for, and is set aside, but since it's one of the cards you are examining, the FAQ still applies... you're not going to shuffle the deck from that earlier TRIGGER effect until all of the cards you're examining are returned to the deck.
The third card is another TRIGGER that says to shuffle the deck, so same as the first, you do the other things it says and wait to shuffle until all the cards are returned to the deck.
So now, you have to resolve Augury's power, which is to shuffle all but the set-aside cards into the deck. You do that, shuffle in the two TRIGGER cards. But now, you have another card that you add back to the deck. However, it's still one of the cards that you examined, so you still have to shuffle the deck AFTER you've returned that card to the deck, per the FAQ entry.
EDIT: Hawkmoon found me the post where Vic explicitly stated that his FAQ breaks Augury when examining TRIGGER cards, but that's the way it is: Longshot's question, Vic's answer
So, unfortunately, my ruling is gonna have to stand on this one. You guys will have to find a way to get through at least one of those Forbidden Texts to get to your henchman that will let you close the location.

skizzerz |

Fair enough. We should have the ability to do it although if the top card is a forbidden text then that could make things a bit tense should max damage be rolled due to start-of-turn examine.
Here's how I think it'll probably go down:
1. Bekah start-of-turn examines. If it's a Forbidden Text, takes 1d4 damage and the deck is shuffled.
2. Explores and hopes to get lucky. I believe Bekah has 2 blessings so exploring again is a possibility. If things get down to only 1 explore left with multiple cards remaining, we'll need to re-evaluate from there.
In other words, I think just try and play normally is our best bet here given that rigging the deck is likely ineffective.

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Is there some other place we could keep the players' current decks and powers? I'm totally lost having to scroll around the thread figuring out who has what.
If we were sitting on Skype playing this way, It think this format would work well; but in PbP (which I am not familiar with) I'm finding it really confusing.

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Hmm. Some of the other groups have created a Google Hangouts chat for discussion outside of the game threads. We could have you all share your deck managers with each other for ease of checking what's in each others' hands as well. I'm up for trying things if you think it'll make the game flow better for you. The most important part is that we have a record of what went on in the game, so if we do come up with some system of keeping your hands somewhere, you'll still need to post updates here in the thread the same way you've been doing.

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This session was intense! It was a little weird there towards the end because of the amount of location shuffling but I had a great time playing.
I'm interested in the following boons, in order of priority:
1) Item 3
2) Item 2
3) Spell 3
4) Armor 3
I would like to apply credit for this session to Uliah: # 233972-1003.

skizzerz - CD Feiya |

I've acquired the following: Item B, Item 3, Ally 1, and Spell B
Of the upgrades we've collected I'm aware of, the only ones that are useful for me are the Spell 3 or Item 3 (I'm also interested in an Ally 2 or Blessing 2, but I don't think we got any of those).
My Spell 3 would be to replace Cure with Major Cure to give our healers a boost, and Item 3 would be to grab a Staff of Minor Healing (replacing my Amulet of Life).

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Requested so far:
LucianC: Spell 3
Akaitora: Item 3
Ostog: Item 2
skizzerz: Spell 3
Eliandra: Armor 3
EDIT: Nope, we need to roll off between LucianC and skizzers for the Spell 3. Each of you, please give me a 1d20 roll. Highest will get the Spell 3.
@Akaitora: Were you using a pregen version of Oloch? I just can't remember, but if so that's fine, it will apply to Uliah.

skizzerz - CD Feiya |

1d20 ⇒ 10
(A Spell 2 is also available now, so if I fail I'll take that instead... there aren't any Spell 2's I'm particularly interested in but it'll at the very least recharge for a higher reduction on my character power).

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In terms of order of operations, does this work for my next turn?
Start of turn, reveal Tetisurah to shuffle merchant into deck and draw a card.
Reset my hand. Since this is a reset, can I recharge the Leather Armor at this time?
Then, still at the start of my turn, I would put Tetisurah on top of my deck and draw the armor.
Have I messed anything up here?

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Yes, i believe that is a legit turn order.
Loot Ally 3
Traits
Sphinx
Druid
Check
None
Powers
At the start of your turn, reveal this card to shuffle any number of cards into your deck, then reset your hand.
Discard this card to explore your location. You may add 1d12 to your checks against banes that have the Maftet or Sphinx trait or invoke the Cold trait during this exploration.

skizzerz |

cartmanbeck, do you mind updating the summary at the top to include text for Aghash and Acid Pool, as we need to summon and defeat them to close locations?
Lucian, that turn order looks legit to me. It's still the start of your turn until you run out of things to do at the start of your turn. When multiple powers all happen at the same time, you choose the ordering in which they are applied.

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I don't think the question was about turn order - it was whether the Leather Armor could be recharged as part of the reset.
As the fundamental principle is "Cards mean what they say - they don't mean what they don't say", you can recharge Leather Armor any time you reset your hand; the card says nothing about this ability being restricted to the reset that normally happens at the end of your turn.

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Folks,
I'm on the fence about continuing the game. Nothing against any of you but I find PbP aching slow and highly confusing.
Normally, with 3 or 4 players sitting around the table I find my group still misses really important things. Without that open dialogue I get lost really easily.
It's not going to break anything if I leave, is it?

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Hey @Lucian, I believe you had mentioned that you wanted to get a hangouts group going to discuss strategy and such. If that helps you enjoy the game more, I'd be willing to discuss strategy with you. Perhaps between the two of us we can catch more details that we would otherwise miss.
Just send me a PM with your e-mail address and I'll add you.

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Since you guys have finished two scenarios, you're eligible to possibly get a boon! 1 or 20 are winners!
I'm gonna go ahead and roll for everyone, just so we're not waiting for someone to do so:
Akaitora: 1d20 ⇒ 16
LucianC: 1d20 ⇒ 8
Eliandra: 1d20 ⇒ 16
JohnF: 1d20 ⇒ 20 JohnF gets a boon! John, would you prefer the Pathfinder RPG one or the Starfinder one?
skizzerz: 1d20 ⇒ 13

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FYI, we now have a lodge specifically for online card game recruitment, the Flaxseed On Deck Lodge

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Ok. I just realized that Oloch can't actually include Allies in his deck right now. If I'm allowed to take that reward back, I would like to instead take a Weapon 1 upgrade, of which there seem to be enough anyways. I understand however if it's too late, case in which I will forfeit this mission's deck upgrade.