#9-08: Birthright Betrayed (Inactive)

Game Master into the aether

images, maps, etc.


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Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Diplomacy aid: 1d20 ⇒ 7
"No, I would suggest that your administration is an insult to the citizens’ upstanding moral fiber. You put yourself before what is best for the Kingdom, the WHOLE Kingdom!" Altavan said.


Game Master | CotE

Encara's roll beat the DC without even needing the bonuses you earned :)

When the crowd turns against Earl Calhadion Vernisant, he attempts to win them over with a dramatic show and reminder of his ancestor’s greatness.

“People of Ridonport,” the earl proudly pleads, backing into the museum’s main room as the crowd advanced menacingly. “Your actions bring shame to our port’s greatest hero. When I looked through this museum’s collections, I found a mighty artifact hidden from view since 3827—as if we were ever ashamed of our heritage. Do not jeer at me, for I am about to reclaim a relic used by my ancestor and bring glory back to Ridonport!”

Vernisant motions to one of the attendants, who pulls a blue cloth off of a heavy chest. The word “Gallowspire” runs diagonally across its surface in peeling paint. The earl places a hand on the chest and announces, “Let us see what treasures the past has promised.” As if responding to his voice or his touch, the chests numerous locks all click open. Vernisant’s smirk turns to a look of confusion as the lid flies open and a wave of palpable menace rushes out. As it passes over the suits of armor on display, they animate and begin menacing the crowd. At the same time, a pair of gauntlets leaps out at one of the guards, choking the life from him.

Other haunted relics begin rising from the crate as a spectral voice bellows, “We can sense you, General, and we can sense your people. We shall destroy them all as a reminder that none ever mock the Whispering Tyrant, Tar-Baphon!” In response, Calhadion Vernisant takes a fearful step back, swishes his cloak, and disappears in a cloud of blue-and-green smoke.

Hazard (everyone please read):
As the undead break out, the crowd panics and tries to flee. This causes all of the marked squares in the courtyard (filled with “crowd” images) to become difficult terrain. A PC who begins her turn in or enters this area must succeed at a DC 13 Reflex save or take 1d6+2 points of nonlethal damage from the jostling crowd.

As a full-round action, a PC can attempt a DC 15 Diplomacy or Intimidate check to direct the crowd’s evacuation. If successful, the crowd does not deal any damage until the end of that PC’s next turn. Furthermore, one PC of that character’s choice can move through the crowd as though it were not difficult terrain until the end of the directing PC’s next turn. For every 5 by which the PC’s Diplomacy or Intimidate result exceeds this DC, one additional PC can move through the crowd unimpeded. If a PC uses a potent crowd-controlling spell like enthrall, allow them to attempt a check to direct the crowd with a +10 bonus. Such spells might also allow the PC to exert control for more than 1 round.

At the beginning of the second round and each round thereafter, 1d10+10 squares of this difficult terrain clear out, beginning with those squares closest to the main doors into the museum, as the crowd successfully makes its way away from the museum.

key NPCs (players choose their actions):
Although these NPC don’t necessarily appear on the combat map, each one that the PCs successfully influenced can provide momentary aid once during the encounter. A PC can call for this immediate help as a swift action.
Cincia: Cincia casts protection from evil (CL 1st) on one PC.
Rasvelg: Rasvelg successfully uses the aid another action to increase one PC’s AC or attack against a target.
Joleana: Joleana channels positive energy (2d6, DC 14) to harm two undead targets.
Neffery: Neffery moves to flank with one PC for 1 round.

knowledge religion DC 13:
These suits of Phantom Armor are undead. No special defenses besides normal undead resistances and channel resistance +2. Literally nothing else weird about them.

initiative:

Carax: 1d20 + 1 ⇒ (5) + 1 = 6
Encara: 1d20 + 10 ⇒ (20) + 10 = 30
Gaeldrung: 1d20 + 3 ⇒ (7) + 3 = 10
Geirahöð: 1d20 + 1 ⇒ (11) + 1 = 12
Kegdrainer: 1d20 + 2 ⇒ (8) + 2 = 10
Richelle: 1d20 + 4 ⇒ (13) + 4 = 17
Phantom Armor: 1d20 + 4 ⇒ (4) + 4 = 8

--
ROUND 1: THE BOLD MAY ACT!

Encara (DC 13 REF or NL dmg: 1d6 + 2 ⇒ (2) + 2 = 4)
Richelle (DC 13 REF or NL dmg: 1d6 + 2 ⇒ (3) + 2 = 5)
Geirahöð (DC 13 REF or NL dmg: 1d6 + 2 ⇒ (3) + 2 = 5)
Gaeldrung (DC 13 REF or NL dmg: 1d6 + 2 ⇒ (1) + 2 = 3)
Kegdrainer (DC 13 REF or NL dmg: 1d6 + 2 ⇒ (5) + 2 = 7
)
Phantom Armor
Carax (DC 13 REF or NL dmg: 1d6 + 2 ⇒ (6) + 2 = 8)
-----------------
Notes: see spoilers re: crowd, NPCs. Undead foes are in the room on the right side of the map.

Sovereign Court

Resources:
Inspiration 11/11 Spells 1: 8/8 2: 8/8 3: 7/7 4: 5/5
Blackened Lore Oracle 6/Hellknight Signifer 1/Evangelist 2 | HP 75/75 | AC 28, T 19, FF 19, CMD 9 | F+6, R+11, W+7 (+8 vs. charm and compulsion) | Init +14 | Perception -1

reflex: 1d20 + 6 ⇒ (1) + 6 = 7

Encara gets trampled a but before he manages to get his voice heard over the crowd.

diplomacy: 1d20 + 15 + 1d6 ⇒ (8) + 15 + (6) = 29

Encara shouts to control the crowd "An orderly exit if you please, weave together like a zipper, and do allow the heroes to the front!"

Lettsing Gael, Kael and Richelle ignore the difficult terrain. I believe this also negates everybody else's crowd damage.

know religion: 1d20 + 19 + 1d6 ⇒ (3) + 19 + (5) = 27

Pointing at the armor Encara shouts "Smash those undead armors."


Game Master | CotE

Encara’s persuasive voice calms the crowd, who begin to file out in a much more orderly manner.

ROUND 1: THE BOLD MAY ACT!

Encara
Richelle (ignores crowd)
Geirahöð (ignores crowd)
Gaeldrung (ignores crowd)
Kegdrainer

Phantom Armor
Carax
-----------------
Notes: see spoilers re: crowd, NPCs. Undead foes are in the room on the right side of the map.

Sovereign Court

Female Human Rondolero Swashbuckler 2 | AC 19/14/15 | HP 20/20 | F+2, R+7, W+2 | Percept.+6 | Init.+4 | CMD 16 | Panache 2/2 day |

Reflex 1d20 + 7 ⇒ (17) + 7 = 24

Encara had somehow thinned the crowd, so Richelle quickly moved ahead, double moving toward the red undead.

Would someone move me, please?

Sovereign Court

Resources:
Inspiration 11/11 Spells 1: 8/8 2: 8/8 3: 7/7 4: 5/5
Blackened Lore Oracle 6/Hellknight Signifer 1/Evangelist 2 | HP 75/75 | AC 28, T 19, FF 19, CMD 9 | F+6, R+11, W+7 (+8 vs. charm and compulsion) | Init +14 | Perception -1

Err, not sure who I meant either, lets go with Geirahöð


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Game Master | CotE

Richelle deftly moves through the crowd towards the animated armor suits.

ROUND 1: THE BOLD MAY ACT!

Encara
Richelle (I moved your token 60’)
Geirahöð (ignores crowd)
Gaeldrung (ignores crowd)
Kegdrainer

Phantom Armor
Carax
-----------------
Notes: see spoilers re: crowd, NPCs. Undead foes are in the room on the right side of the map.

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Gaeldrung also moves up with Richelle, though not quite as far because of his armor. As he goes he invokes the Lord in Iron's blessing, Lord Gorum! I confront a foe of worth in your name! Bless my battle to your glory!

Casting Expeditious Retreat and moving 50' forward. As I move I draw my ax and invoke the "Justice" Judgement with Judgement Surge to gain +2 sacred bonus on attack rolls.

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Reflex: 1d20 + 4 ⇒ (6) + 4 = 10
Concentration check: 1d20 + 8 ⇒ (18) + 8 = 26
Altavan got buffeted by the crown as they swarmed past him, getting his toes stepped on in the process. Not wanting to get injured any more, he cast a spell and took to the air, watching the swarm pass under his feet.

Cast Levitate

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

oops, forgot the reflex: 1d20 + 5 ⇒ (10) + 5 = 15


Game Master | CotE

Gaeldrung casts a speedy spell and advances through the crowd, drawing his axe and invoking justice. Altavan floats into the air above the crowd. (Botting Geirahöð) Geirahöð too makes her way through the crowd towards the animated suits of armor that are causing a ruckus in the other room, arming herself as she moves.

The Phantom Armor suits move to flank Richelle (Red provoking AOO) and attack her with their falcattas.
RED falcatta, flank, PA: 1d20 + 8 + 2 - 1 ⇒ (7) + 8 + 2 - 1 = 16damage: 1d8 + 6 ⇒ (2) + 6 = 8
BLUE falcatta, flank, PA: 1d20 + 8 + 2 - 1 ⇒ (7) + 8 + 2 - 1 = 16damage: 1d8 + 6 ⇒ (2) + 6 = 8
--
ROUND 1-2: THE BOLD MAY ACT!

Encara
Richelle
Geirahöð
Gaeldrung
Kegdrainer

Phantom Armor
Carax
-----------------
Notes: see above spoilers re: crowd, NPCs.

Sovereign Court

Male Human Cavalier 1 / Brawler 2 - HP 30/30 ,- AC 21/T: 11/FF:20- Perception +6 - F: +7 / R: +4 / W: +1 - CMB: +6 - CMD: 17, Speed: 20, Init. +1

Reflex save: 1d20 + 3 ⇒ (13) + 3 = 16

"Move, move!" shouts Carax as he bulls his way through the surging crowd.

Double Move (through difficult terrain).

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Floating in the air, Altavan cast a spell, blessing the group in battle with the armor.

Cast Bless

Sovereign Court

Female Human Rondolero Swashbuckler 2 | AC 19/14/15 | HP 20/20 | F+2, R+7, W+2 | Percept.+6 | Init.+4 | CMD 16 | Panache 2/2 day |

Richelle swings at the red tinged armor as it moved around her.

AoO 1d20 + 8 ⇒ (7) + 8 = 15
Damage 1d8 + 4 ⇒ (6) + 4 = 10

She ducked and dodged, lucky the undead missed her. She swung her falcata again at the red armor.

Attack 1d20 + 8 ⇒ (18) + 8 = 26
Damage 1d8 + 4 ⇒ (1) + 4 = 5

The swashbuckler made an effort to try to dodge the next attack from the blue tinged undead.

Opportune Parry and Riposte

Spoiler:
Spending 1 panache point and expending an AoO attempt ting to parry blue’s next attack.

Attack roll 1d20 + 8 ⇒ (10) + 8 = 18

If that beats blue’s Attack roll, the attack automatically misses and I can make an immediate attack against blue.

Possible attack roll. 1d20 + 8 ⇒ (1) + 8 = 9
Possible damage 1d8 + 4 ⇒ (3) + 4 = 7

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

attack: 1d20 + 6 + 3 + 1 ⇒ (16) + 6 + 3 + 1 = 26
slashing: 1d12 + 4 ⇒ (2) + 4 = 6

Gaeldrung arrives at the fight and smashes his ax into the blue armor!

Sovereign Court

Resources:
Inspiration 11/11 Spells 1: 8/8 2: 8/8 3: 7/7 4: 5/5
Blackened Lore Oracle 6/Hellknight Signifer 1/Evangelist 2 | HP 75/75 | AC 28, T 19, FF 19, CMD 9 | F+6, R+11, W+7 (+8 vs. charm and compulsion) | Init +14 | Perception -1

Encara double move to get himself out of the crowd and into position.

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Geirahod moves also towards the red tinged armor.
Attack: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 6 ⇒ (2) + 6 = 8
Confirm: 1d20 + 8 ⇒ (2) + 8 = 102d8 + 12 ⇒ (4, 1) + 12 = 17

If needed.
Refl: 1d20 + 4 ⇒ (17) + 4 = 21


Game Master | CotE

Carax forces his way through the fleeing crowd. Kegdrainer makes the Pathfinders #BLESSED. Richelle takes a swing at one of the phantom armors as it moves to flank her but fails to connect. She attacks again though and this time is successful. Gaeldrung engages the blue armor and connects with his axe. Encara wades out of the crowd. Geirahöð advances through the door to the red armor, striking it but not before provoking an attack from it.
RED falcatta, PA: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24damage: 1d8 + 6 ⇒ (3) + 6 = 9
--
Both armors again attack Richelle as she attempts to parry the blue armor’s attack:
RED falcatta, flank, PA: 1d20 + 8 + 2 - 1 ⇒ (16) + 8 + 2 - 1 = 25damage: 1d8 + 6 ⇒ (7) + 6 = 13
BLUE falcatta, flank, PA: 1d20 + 8 + 2 - 1 ⇒ (18) + 8 + 2 - 1 = 27damage: 1d8 + 6 ⇒ (6) + 6 = 12
That KO's Richelle at -5/20 HP, correct?
--
ROUND 2-3: THE BOLD MAY ACT!

Encara
Richelle
Geirahöð
Gaeldrung
Kegdrainer

Phantom Armor
Carax
-----------------
Notes: #BLESSED, see above spoilers re: NPCs.

Sovereign Court

Female Human Rondolero Swashbuckler 2 | AC 19/14/15 | HP 20/20 | F+2, R+7, W+2 | Percept.+6 | Init.+4 | CMD 16 | Panache 2/2 day |

Stabilization 1d20 + 1 - 5 ⇒ (16) + 1 - 5 = 12

Sovereign Court

Male Human Cavalier 1 / Brawler 2 - HP 30/30 ,- AC 21/T: 11/FF:20- Perception +6 - F: +7 / R: +4 / W: +1 - CMB: +6 - CMD: 17, Speed: 20, Init. +1

"Flank!" yells Carax. "Move to the flank!"

Spend a Standard action to give every ally within 30' the Precise Strike feat for three rounds.

PRECISE STRIKE: +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Gaeldrung stands over the fallen Richelle to keep the armor from finishing her off and just so happens to also step into flank with Carax!
attack: 1d20 + 6 + 3 + 1 + 2 ⇒ (18) + 6 + 3 + 1 + 2 = 30
damage: 1d12 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7
He swings the large blade around again and connects with the blue armor!

Sovereign Court

Resources:
Inspiration 11/11 Spells 1: 8/8 2: 8/8 3: 7/7 4: 5/5
Blackened Lore Oracle 6/Hellknight Signifer 1/Evangelist 2 | HP 75/75 | AC 28, T 19, FF 19, CMD 9 | F+6, R+11, W+7 (+8 vs. charm and compulsion) | Init +14 | Perception -1

Encara casts cure moderate wounds as he moves around past the crimson armor.

provoking

From there Encara tries to reach out and touch the undead
touch attack: 1d20 - 3 + 2 + 1 ⇒ (8) - 3 + 2 + 1 = 8
damage: 2d8 + 4 + 1d6 ⇒ (1, 6) + 4 + (5) = 16

but his blackened skin cracks and withers betraying him.


Game Master | CotE

Richelle falls before the phantom armors but is able to stabilize. Carax strongly encourages everyone to FLANK!!! and gives his allies some extra precision damage if they follow his orders. Gaeldrung takes another swing at the blue armor, connecting solidly. Encara casts a holy spell intending to harm one of the phantom armors and it attacks with its falcatta as he moves past.
RED falcatta, PA: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22damage: 1d8 + 6 ⇒ (5) + 6 = 11
Encara fails to touch the foe, but he still holds the spell.
--
ROUND 3: THE BOLD MAY ACT!

Encara
Richelle
Geirahöð
Gaeldrung
Kegdrainer
Phantom Armor
Carax
-----------------
Notes: #BLESSED, see above spoilers re: NPCs.

Sovereign Court

Male Human (Shoanti) AC 17/FF15/T12, +4/+4/11 (+1 Will vs Enchantment) 48/48 BAB +3 Shaman (Speaker of the past) 5/Harrower 1, Perception+9, Init+2

Turning his attention towards the nearest foe, Altavan sought to make it an easier target for the others.

Evil eye DC 16 will at nearest for -2 to AC for 7 rounds if it fails. If I am out of range (30'), delay until the crowd clears out.

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Geirahöd flanks and attacks.
Falcatta: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 1d6 + 6 ⇒ (6) + (4) + 6 = 16
Shield: 1d20 + 8 ⇒ (15) + 8 = 231d4 + 1d6 + 3 ⇒ (3) + (5) + 3 = 11


Game Master | CotE

Kegdrainer isn’t near enough to any foes to try hexing them. I’m going to assume you double move by clambering along the tops of the crowd/plants at half speed as per the spell Levitate. Geirahöð attacks with her weapon, missing, and then with her shield, which connects.

The phantom armors each step five feet to flank Gaeldrung and attack him.
RED falcatta, flank, PA: 1d20 + 8 + 2 - 1 ⇒ (8) + 8 + 2 - 1 = 17damage: 1d8 + 6 ⇒ (3) + 6 = 9
BLUE falcatta, flank, PA: 1d20 + 8 + 2 - 1 ⇒ (2) + 8 + 2 - 1 = 11damage: 1d8 + 6 ⇒ (4) + 6 = 10
--
ROUND 3-4: THE BOLD MAY ACT!

Encara
Richelle (KO/stable)
Geirahöð
Gaeldrung
Kegdrainer

Phantom Armor
Carax
-----------------
Notes: #BLESSED, see above spoilers re: NPCs.

Sovereign Court

Female Human Rondolero Swashbuckler 2 | AC 19/14/15 | HP 20/20 | F+2, R+7, W+2 | Percept.+6 | Init.+4 | CMD 16 | Panache 2/2 day |

Richelle rests on the floor blissfully ignorant to the undead fighting all around her.

Sovereign Court

Male Human Cavalier 1 / Brawler 2 - HP 30/30 ,- AC 21/T: 11/FF:20- Perception +6 - F: +7 / R: +4 / W: +1 - CMB: +6 - CMD: 17, Speed: 20, Init. +1

Carax sidesteps and lays into his foe, shoving the shield forward aggressively and stabbing low with his sword.

Longsword and Bless and Flank and Precise Strike: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11
Damage: 1d8 + 3 + 1d6 ⇒ (8) + 3 + (1) = 12

Light Shield Slam and Bless and Flank and Precise Strike: 1d20 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11
Damage: 1d3 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Geirahöd keeps up her attacks.
Attack: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 1d6 + 6 ⇒ (4) + (2) + 6 = 12
Attack: 1d20 + 8 ⇒ (7) + 8 = 151d4 + 1d6 + 3 ⇒ (2) + (5) + 3 = 10
Confirm: 1d20 + 8 ⇒ (19) + 8 = 272d8 + 12 ⇒ (2, 1) + 12 = 15

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

attack: 1d20 + 6 + 3 + 1 + 2 ⇒ (2) + 6 + 3 + 1 + 2 = 14
damage: 1d12 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11

Gaeldrung fights on bravely in spite of being hit!

Sovereign Court

Resources:
Inspiration 11/11 Spells 1: 8/8 2: 8/8 3: 7/7 4: 5/5
Blackened Lore Oracle 6/Hellknight Signifer 1/Evangelist 2 | HP 75/75 | AC 28, T 19, FF 19, CMD 9 | F+6, R+11, W+7 (+8 vs. charm and compulsion) | Init +14 | Perception -1

Encara clambers around the statue, touching Gaeldring with his spell instead of trying to assault the undead again.

CMW: 2d8 + 4 ⇒ (8, 3) + 4 = 15


Game Master | CotE

Carax attacks twice but is unable to connect. Geirahöð obliterates the red armor with a devastating strike. Encara heals Gaeldrung, who fights on against the remaining phantom armor but is unable to damage the thing.

Delaying Kegdrainer for now as this combat is all but over. The remaining phantom armor shifts 5 feet and attacks Encara.
BLUE falcata, PA: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26damage: 1d8 + 6 ⇒ (5) + 6 = 11
CRIT? falcata, PA: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17 no crit! good thing for you as the weapon is a 19-20/x3!
--
ROUND 4-5: THE BOLD MAY ACT!

Encara
Richelle (KO/stable)
Geirahöð
Gaeldrung
Kegdrainer

Phantom Armor
Carax
-----------------
Notes: #BLESSED, see above spoilers re: NPCs.

Sovereign Court

F Picture of Geirahöð Human
Stats:
hp 30/30 AC 21|T 11 |FF 20, F +4|R +3|W +3, Init +1, Per +8
Urban Ranger 3

Moving towards flanking again the ulfen ranger presses her attack.
Attack: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 1d6 + 6 ⇒ (4) + (3) + 6 = 13


Game Master | CotE

Rasvelg moves in to aid Geirahöð’s attack, making it a successful hit! And with that, the phantom armor collapses into a heap. Out of initiative; scenario wrap-up incoming.

Treasure:
Many of the relics inside the crate are destroyed during the combat. However, among the remaining gear is a weathered wooden scabbard that’s suitable for a heavy blade. Its bronze mouthpiece bears the combined imagery of the Eye of Aroden above a bristling badger, and with a DC 18 Knowledge (history or nobility) check, a PC can recognize this as the insignia of the Argent Blaze, a shortlived knighthood from Absalom that formed to fight in the Shining Crusade. It’s believed that every one of them perished in a counterattack that helped General Arnisant reach the Whispering Tyrant and end the war. This is a scabbard of many blades that also stores a +3 undead bane longsword that can only be drawn once and disappears forever 10 minutes later. This longsword is also decorated with Arodenite and badger imagery.

Conclusion
Once the Pathfinders defeat the hostile spirits animating the armor and relics, the key NPCs help reestablish order, tend to the wounded, and thank the Pathfinders for their help. Cincia does not know where Earl Calhadion Vernisant acquired the Gallowspire chest, but she’s both excited and worried about the implications that the General Arnisant collection has discoveries such as these that might be hiding elsewhere on the premises. She asks that the Society send an occultist or other magically adept agent to help her search for forgotten treasures that the general and his family might have hidden away. Rasvelg takes an active hand in cleaning up any debris, mentioning that he feels sorry for Vernisant’s guards and noting with disappointment that they had to be rescued from a pair of gloves. Neffery is beaming from having defended Ridonport with his own hands, noting that his childhood fencing lessons truly paid off. Finally, Joleana replaces her holy symbol and remarks that she was worried she’d become “too old for this sort of thing,” though she won’t retire so long as the people of Ridonport need her.

All of these NPCs are disappointed in the earl’s behavior, and its clear the crowd feels the same way. Within 24 hours, hundreds of Ridonport’s concerned citizens surround the earl’s manor and demand answers for what he did. For a time, it seems as though he’s shouting from inside to negotiate some kind of truce. However, a wainwright spots the earl trying to sneak out of his estate by climbing down a chimney, only for the nobleman to slip and tear his jacket. In the weeks that follow, the Tandak prefecture is ablaze with gleeful stories about how a soot-smeared Vernisant fled with only one boot astride a stolen draft horse. Vernisant quickly finds his way to Oppara, where he seeks refuge among Grand Prince Stavian III’s loyalists. Even there, he’s followed by questions of why he allowed piracy in his region and why he was soliciting bribes from navy officers, leading to a formal censure issued by the senate and barring him from voting in the upcoming primogeniture decision.

Venture-Captain Muesello is ready to debrief the Pathfinders in Oppara. He listens to the Pathfinders’ report with interest, afterward sharing that he received two different letters. The one from Cincia Reviamo applauds the Pathfinders’ assistance and notes that with the earl no longer meddling, she’s been able to begin restoration of the museum. She adds that she’s commissioned a brass plaque that commemorates the Pathfinders’ bravery to defend both Ridonport and the true legacy of General Arnisant; each Pathfinder earns the Arnisant Museum Patron boon on his Chronicle sheet. The other letter is from Count Orlundo Zespire, in which he expresses his gratitude for both resolving his canal piracy problem and humbling Earl Vernisant.

Beyond that, Muesello conveys that Lady Morilla and her allies are already acting on the Pathfinders’ recent accomplishments. He muses that there might be big changes coming in Taldor, and he encourages the Pathfinders to be ready in case they wish to continue making history, not just uncovering it.

Y’all earned both Prestige Points! Nice work. Thanks all for playing!

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