Richelle Alain
|
Richelle will wait for a while, hoping the man will have to answer nature’s call, giving her a clear path if that doesn’t happen, she will move to the window after two hours and try to open it, after drinking her potion of cat’s grace.
Stealth 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
| GM Picatrix |
guard perception DC16: 1d20 + 10 ⇒ (14) + 10 = 24
Richelle tiptoes over to the window. As she’s sliding it open, from behind her she hears, ”Hey!” The guard you met last night gets up from his chair and approaches.
Encara: 1d20 + 10 ⇒ (6) + 10 = 16
Richelle: 1d20 + 4 ⇒ (12) + 4 = 16
Kegdrainer: 1d20 + 2 ⇒ (12) + 2 = 14
Geirahöð: 1d20 + 1 ⇒ (9) + 1 = 10
Gaeldrung: 1d20 + 3 ⇒ (1) + 3 = 4
Carax: 1d20 + 1 ⇒ (11) + 1 = 12
Enemy: 1d20 + 5 ⇒ (11) + 5 = 16
--
ROUND 1: THE BOLD MAY ACT!
Richelle
Guard
Encara
Kegdrainer
Carax
Geirahöð
Gaeldrung
-----------------
Notes: darkness inside the shop; dim outside/near the window
Richelle Alain
|
With the window open, Richelle moves to the guard drawing her blade, and tries to strike at him with the haft, not killing him.
Non lethal attack with cat’s grace potion 1d20 + 8 + 2 - 4 ⇒ (12) + 8 + 2 - 4 = 18
Non lethal Damage with cat’s grace potion 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Encara Ordan
|
Encara moves up, taking cover from the house as best as possible causes a burst of radiance to appear through the open window.
damage, if evil: 4d4 ⇒ (1, 1, 2, 4) = 8
Blindied for rounds: 1d4 ⇒ 4 (Reflex DC 17 reduces blinded to staggered.
Geirahöð Bjornsdottir
|
Geirahöd waits for a moment to see if the hex takes effect, knowing just too well how devastating her attacks usually are. Delay
| GM Picatrix |
dim light miss chance 21+ hits: 1d100 ⇒ 46 Richelle attacks the guard, attempting to incapacitate rather than kill.
Encara uses his magic to attempt to blind the guard; he does not appear to take damage though. REF DC17: 1d20 + 3 ⇒ (5) + 3 = 8 rounds blind: 1d4 ⇒ 4
@Kegdrainer you couldn’t quite get close enough to hex the guard. I moved you 30’ so LMK what you’d like to do with your standard action.
The other Pathfinders wait to see what happens.
The blind guard goes into a rage and swings a sap at where he last saw Richelle, but fails to connect effectively.
sap: 1d20 + 10 ⇒ (4) + 10 = 14 nonlethal: 1d6 + 5 ⇒ (5) + 5 = 10 miss? 51+ hits: 1d100 ⇒ 90
--
ROUND 2: THE BOLD MAY ACT!
Richelle
Guard
Encara
Kegdrainer (standard + full round 2 turn)
Carax
Geirahöð
Gaeldrung
-----------------
Notes: darkness inside the shop; dim outside/near the window
Richelle Alain
|
Richelle again strikes at him with the haft, not killing him.
Non lethal attack with cat’s grace potion 1d20 + 8 + 2 - 4 ⇒ (8) + 8 + 2 - 4 = 14
Non lethal Damage with cat’s grace potion 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Kegdrainer
|
I am not sure where I am in the map. When I try to load it, I just get the title card. Kind of a retcon, since I am not close enough for the hex, cast Hold person on the guard. DC 16 will save.
| GM Picatrix |
Richelle whacks the blind guard with the haft of her weapon and he grunts. Kegdrainer casts a spell on the guard WILL DC16: 1d20 + 4 ⇒ (4) + 4 = 8 who now freezes in place! Carax approaches the front door of the shop.
--
ROUND 2: THE BOLD MAY ACT!
Richelle
Guard (hold person)
Encara
Kegdrainer
Carax
Geirahöð
Gaeldrung
-----------------
Notes: darkness inside the shop; dim outside/near the window
Geirahöð Bjornsdottir
|
Geirahöd will move forward the guard and whack it with the flat of her shield.
Attack Nonlethal: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 211d6 + 5 ⇒ (5) + 5 = 10
Encara Ordan
|
After having blinded the guard Encara stays hidden and keeps an eye out for any other threats.
[perception: 1d20 + 0 ⇒ (4) + 0 = 4
| GM Picatrix |
Gaeldrung moves towards the window (not enough speed to get there, climb through, and attack; also it wouldn’t be an auto hit anyway), as does Geirahöð, who tries to climb through.
CLIMB DC 5: 1d20 + 3 ⇒ (6) + 3 = 9
Encara keeps watch but doesn’t spot anything of note, while Kegdrainer offers some advice on how to deal with the magically-helpless guard.
hold person WILL DC16: 1d20 + 4 ⇒ (2) + 4 = 6
--
ROUND 3: THE BOLD MAY ACT!
Richelle
Guard (blind 2/4, helpless)
Encara
Kegdrainer
Carax
Geirahöð
Gaeldrung
-----------------
Notes: darkness inside the shop; dim outside/near the window
Richelle Alain
|
Richelle again strikes at him with the haft, surprised that the man was still standing.
Non lethal attack with cat’s grace potion 1d20 + 8 + 2 - 4 ⇒ (2) + 8 + 2 - 4 = 8
Non lethal Damage with cat’s grace potion 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Geirahöð Bjornsdottir
|
Geirahöd tries to see if there are any enemies.
Perc: 1d20 + 8 ⇒ (17) + 8 = 25
| GM Picatrix |
You’re able to subdue and bind the night guard. (out of combat now)
The Pathfinders look around the chandlery and find Neffrey’s ledger open on his desk, right where he said it would be. See handout here
Encara Ordan
|
know history: 1d20 + 19 + 1d6 ⇒ (3) + 19 + (3) = 25
Encara comments "Try 3827"
appraise: 1d20 + 2 ⇒ (7) + 2 = 9
| GM Picatrix |
After finding Nefrey’s info he left for you, you recall him saying that the back room would most likely have more direct evidence of the Earl’s misdeeds. He also told you he does not have a key to the room, and when you check the door (back of the shop; top right on the map), you find it to be locked. There’s nothing else interesting in the shop besides the ledger.
What would you like to do now?
Richelle Alain
|
”Is anyone trained to pick a lock? He told us not to do much damage to the building if at all possible. But if we can’t pick it, we are going to have to bash our way in, unless someone has another idea?”
Geirahöð Bjornsdottir
|
"Well then feel free, Gael"
Geirahöd smirks and nods.
| GM Picatrix |
Like the front room, the back office is decorated with a nautical theme. A shelf along the south wall holds a collection of ships in bottles and other sailing collectables decorated in the Taldor’s blue and green shades. A desk stands in the middle of the room, and on the wall behind it is a glass-fronted shadow box containing a replica of the shattered Shield of Aroden, the legendary shield that saved General Arnisant’s life.
Place your tokens where you’d like to be when the door is kicked open, please.
What would you like to do?
Richelle Alain
|
Would someone please put Richelle by the desk?
Richelle moves to the desk, looking closely for anything the group could use against their pompous enemy.
Perception 1d20 + 6 ⇒ (5) + 6 = 11
| GM Picatrix |
stealth: 1d20 + 4 ⇒ (7) + 4 = 11
perception: 1d20 + 6 ⇒ (8) + 6 = 14
--
Encara: 1d20 + 10 ⇒ (11) + 10 = 21
Richelle: 1d20 + 4 ⇒ (10) + 4 = 14
Kegdrainer: 1d20 + 2 ⇒ (7) + 2 = 9
Geirahöð: 1d20 + 1 ⇒ (16) + 1 = 17
Gaeldrung: 1d20 + 3 ⇒ (9) + 3 = 12
Carax: 1d20 + 1 ⇒ (7) + 1 = 8
ships: 1d20 + 8 ⇒ (16) + 8 = 24
As Richelle approaches the desk, suddenly two tiny ships in bottles become animate, apparently crewed by even tinier water elementals! They each fire off two shots from their tiny ballistae, then fly five feet up and back off the desk.
blue ballista 1 AC14: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 damage: 1d6 ⇒ 2
blue ballista 2 AC14: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 damage: 1d6 ⇒ 5
yellow ballista 1 AC14: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 damage: 1d6 ⇒ 3
yellow ballista 2 AC14: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 damage: 1d6 ⇒ 6
--
ROUND 1: THE BOLD MAY ACT!
Ships
Encara
Geirahöð
Richelle
Gaeldrung
Kegdrainer
Carax
-----------------
Notes: darkness inside the room
Encara Ordan
|
Encara repositions slightly as he draws and activates a wand of bless.
Geirahöð Bjornsdottir
|
Geirahôd quickly follows and prepares to let her backpack fall over one of the ships!
| GM Picatrix |
Richelle tries to attack one of the tiny ships but is unsuccessful. Encara makes his fellow pathfinders #BLESSED. Kegdrainer illuminates the dark room. Carax moves towards the action, as does Geirahöð.
Gaeldrung acrobatics DC 12: 1d20 - 3 ⇒ (5) - 3 = 2
Gaeldrung tries to jump up on the table but his armor seems to get in the way.
One of the tiny ships floats back five feet and sends another barrage of ballista fire at Richelle.
blue ballista 1: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 damage: 1d6 ⇒ 4
blue ballista 2: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 damage: 1d6 ⇒ 4
I'm showing 16 damage from round 1 plus 8 damage here, knocking Richelle out at -4/20 HP
The other tiny ship floats back five feet and unloads on Carax.
yellow ballista 1: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 damage: 1d6 ⇒ 1
yellow ballista 2: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 damage: 1d6 ⇒ 6
--
ROUND 2: THE BOLD MAY ACT!
Ships
Encara
Geirahöð
Richelle
Gaeldrung
Kegdrainer
Carax
-----------------
Notes: #BLESSED
Carax the Golden
|
Carax swings hard at the little ship before him.
Use Martial Flexibility to gain Improved Shield Bash.
Longsword and Power Attack and Bless: 1d20 + 5 - 1 + 1 ⇒ (20) + 5 - 1 + 1 = 251d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Critical Hit Confirmation: 1d20 + 5 - 1 + 1 ⇒ (15) + 5 - 1 + 1 = 201d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Light Shield Slam and Power Attack and Bless: 1d20 + 6 - 1 + 1 ⇒ (6) + 6 - 1 + 1 = 121d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Assuming a 20 hits, that's 22 points of damage.
Encara Ordan
|
Encara moves forward, trying to close the distance with the fallen Richelle, bobby and weaving under crossbow bolts that come his way.
total defense for 25 AC.
Geirahöð Bjornsdottir
|
Geirahöd will try to trap one of the ships with a blanket.
| GM Picatrix |
Carax smashes much of the glass bottle surrounding the tiny ship in front of him but it remains flying for now. Encara deftly avoids being struck by the tiny ballista bolts flying through the room. Richelle seems to stabilize. Geirahöð takes out a blanket...
I’ll need an attack roll to throw a blanket on an enemy target. I guess let’s treat it like an improvised net. They have a max range of 10 feet. I moved your token 30 feet in and you’re still not close enough, so I just moved you in range. Let’s call this turn a double move.
Gaeldrung and Kegdrainer are up.
Geirahöð Bjornsdottir
|
Many thanks!