[5e] Ssuth dal Har'oloth (Escape from Underdark) [Chapter 3 Completed!] (Inactive)

Game Master mishima


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Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

"Thank you for the advice. Maybe I'll see you around later. It was pleasure to meet you, Clucky Borscht-slinger." Edlethron replies.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

"lets just hope we can placate the spirit without having to destroy it."


AvernusArt 2Grid

Passing through the small portal you find a modest living space designed for comfort, but also ravished by time. Large tables sport cracked glass apparatus filled with some kind of solidified liquid near a small writing desk. Potted plants long dead and decayed hang pointlessly near the kitchen, a number of small knifes spilling out a drawer near a large chunk of god-i-hope-thats-not cheese. It is absolutely quiet and still.

Map updated


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Edlethron will lead the way down the stairs (?) in the room watching his head for flying objects. He surveys the room using his peripheral vision and slow head and eye movements. His hands are free not knowing what to expect.


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Ed, you notice a long wooden spoon oddly teetering on the edge of the far table, perfectly balanced and oscillating back and forth, back and forth making a faint little *clink clink clink* tapping noise...


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

"Look at that spoon over there. Perfectly balanced. Moving back and forth. That doesn't look natural." Ed observes.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"Cap'n ghosts can be invisible? Right?"


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

”It’s a fookin’ spoon.”


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Froog says a small prayer then replies, "Well, I do believe some can be if they wanted to be. Yes. "

know religion: 1d20 + 3 + 1d4 ⇒ (10) + 3 + (2) = 15


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The spoon slowly rises into the air, floating across the living room and stops inches from Khaz' face. It prods at his mouth annoyingly, as if to feed a baby porridge...

Froog, you had always heard that ghosts ride the borders between the Material and Ethereal Planes...able to pass through walls as if they were not there.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

"Fookin' spoon," Edlethron says in his best Khaz imitation.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Khaz waved his hand, trying to shoo it away. His curse died on his lips as Edlethon beat him to it.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Froog starts to giggle as the spoon tries to feed Khaz then bursts out in laughter at Ed's impression.


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Froog's laughter covers a mystical, slow rising crescendo in the abode, as if a gigantic bird was swooping down closer and closer in the rushing wind.

Froog is struck full force with some kind of psychokinetic thrust from another realm...

Attack Froog: 1d20 ⇒ 16
Froog, this is an opposed roll. Roll a pure strength check.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

str check: 1d20 ⇒ 14

Close!

Froog's laughter ends abruptly as the wind is knocked out of him.


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Froog is suddenly airborne, knocked hard across the room some 30 ft before slamming into the wall...

Dmg: 1d6 ⇒ 3

Inits:

Froog: 1d20 + 2 ⇒ (8) + 2 = 10
Edlethron: 1d20 + 3 ⇒ (1) + 3 = 4
Khaz: 1d20 + 2 ⇒ (16) + 2 = 18
Vic: 1d20 + 3 ⇒ (8) + 3 = 11
Cade: 1d20 + 3 ⇒ (14) + 3 = 17
Gael: 1d20 + 2 ⇒ (20) + 2 = 22
Kriv: 1d20 + 2 ⇒ (5) + 2 = 7
Enemy: 1d20 + 2 ⇒ (4) + 2 = 6

Round 1:
Gael, Khaz, Cade, Vic, Froog, Kriv <--UP
Poltergeist
Ed

Invisible attacker. Need perception to pinpoint, even if successful will have disadvantage.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

Unable to find the ghost, Khaz rushed over, grabbed the spoon, and triumphantly bent it in half!


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 1, Fancy Footwork, Rakish Audacity, Sneak Att

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Vic spots,the ghost, moves in, and attacks with his rapier before dancing away 30'.

Rapier Att: 1d20 + 7 ⇒ (14) + 7 = 21
Rapier Disadv: 1d20 + 7 ⇒ (18) + 7 = 25
Rapier Dam: 1d8 + 5 + 2d6 ⇒ (5) + 5 + (2, 4) = 16


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Edlethron starts laughing with Froog eliminating all of his mental preparation for the ghost.

The wood elf stops laughing and is shocked frozen when his captain is punted airborne.


AvernusArt 2Grid

When Khaz breaks the spoon, a bloodcurtling screech from some svirfneblin specter lets out "Mine! My stuff! Not yours!"

Vic, searching in combat takes an action so you cant attack, but you could move into melee perhaps. The perception check was successful.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Picking himself up, Froog sees where Vic goes with weapons raised and hopes he understands the intent. He calls upon Lathander once again to illuminate the unseen. "Show yourself spirit! We don't need to fight but you need to give these people peace!"

Half movement to stand. Action to cast fairy fire to cover where Vic moved towards. I figure that much talking was pushing it for one round.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Kriv moves to stand over Froog to make sure whatever attacked has to go through him first.

"Learning to fly are we Froog?"


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Ok, I see it. I will move closer, but no need to move right next to it. Movement is no issue in combag for me. Can you just take my rolls to attack for my next turn...they rocked!


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Fairy fire covers a 20 ft cube so if Vic points in a general direction once he moves about halfway across the room I should be able to get most of that area. Also, it's now a DC 13 dex save!

Rubbing his chest, "Not by choice...


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

The ghost is there, just ahead of me.


AvernusArt 2Grid

Vic, that's fine

Dex vs Froog: 1d20 + 2 ⇒ (6) + 2 = 8

The snarling, hateful face of a deep gnome comes into sight as Lathandar's light fills the room. He has that stomach twisting type of skin where every vein is bulging and amplified, how such a trait carried over to undeath is a mystery of the gods. His specter wears the fancy dress of someone affluent in life, but its somehow warped as too-long threads loop around back into the infinity of the dead.

Froog was technically ahead of Kriv in the init, so Kriv could attack. So could Ed after the enemy turn.


Male Half-elf Warlock 4 (Outlander) AC: 14; Saves: Advantage vs. Charm, Wisdom and Charisma; Init: +2; Perc: +2 (Passive 12)

Glad the spoon did not want to feed him, the half-elf's face lit up as the ghost is discerned.

"Good job, captain."

He then blasted it with his dark energy.

------------
eldritch blast: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d10 + 3 ⇒ (6) + 3 = 9

stats:

HP 31+7/31
AC 14
Conditions: n/a (fiendish boon for 1d4+4 temp hp?)
Melee: Dagger +4, 1d4+2, P
Ranged: Eldritch blast +5, 1d10+3, force
2/2 2nd level spell slots; 3/3 luck points


AvernusArt 2Grid

Gael, you were ahead of Froog in the inits so Ill apply that next round.

Cade up


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Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
Edlethron wrote:
"Fookin' spoon," Edlethron says in his best Khaz imitation.

Cade jibs, "I think the tinker gnomes call that a spork."

When the ghost is light up Cade begins to cast a spell waves of heat coming from his hands. He moves behind those before him and steps to where he has a clear line and unleashes three burning lines of fire toward the ghost.

Ray 1 Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Ray 1 using Tides of Chaos for Advantage: 1d20 + 5 ⇒ (2) + 5 = 7
Ray 2 Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Ray 2 Attack Advantage: 1d20 + 5 ⇒ (19) + 5 = 24
Ray 3 Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Ray 3 Attack Advantage: 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1: 2d6 ⇒ (3, 3) = 6
Damage 2: 2d6 ⇒ (6, 1) = 7
Damage 3: 2d6 ⇒ (3, 3) = 6


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The cabinet drawer full of knives flies across the room and the old dead potted plants shatter to the floor as an ethereal gateway opens explosively there in the middle of the quarters. The specter is banished screaming "MIIIIINNNNEeeeee..."

Combat over


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CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Khaz threw the bent spoon in the general direction of the voice. ”Ye fooker!”


AvernusArt 2Grid

DC 15 wis perception:
A concealed hole rests under the leg of one of the glassware tables nearby.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Edlethron finally exhales and says, "that's something you don't see everyday."

"Hey, is that a concealed hole under the leg of one of that glassware table?"


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade looks at his hands a bit surprised.

He hears Ed's question and goes over to the glasswear table

Perception: 1d20 ⇒ 9

He looks back confused. "Where?"


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Perception: 1d20 + 1d4 + 3 ⇒ (7) + (1) + 3 = 11

"I don't see anything but you have much better eyes than I do. I'll take your word for it. I wonder what's in there... give me a second and I'll check it out. Froog says another prayer and checks the inside of the table leg.

cast resistance this time.


AvernusArt 2Grid

Froog, Ed points out the hole and with a little effort and nearly crashing the entire table down you get it open. Perfect size for a gnome's arm to reach into. Bravely you probe the hole and feel something cold and hard inside. It turns out to be a huge ruby! But you go back and pull out another just as big! And another! All said and done, you produce 7 well cut rubies (Probably worth around 250 gp each. No, not a typo.).

Also leatherworking tools in the house still in good condition if anyone is interested.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

"Well, I guess we know what the spirit was truly protecting, I wonder if they have any family we could pass the gems onto, if not I suppose we could keep them."


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Let's divide them amongst ourselves and keep them.


AvernusArt 2Grid

As soon as the gems are pocketed, Clucky waddles in from the door-less portal "I heard spoons rattling, are you guys ok? Ew...whats that?" It looks like where the poltergeist was destroyed there is a leftover ectoplasmic residue.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

That wouldbe your ghost. Well, what is left of it, anyways.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade bundles up the leatherworking kit. "This might be worth something."


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

"Did you know the person that lived here before?"


AvernusArt 2Grid

"Oh no, no one living would...this hovel has been abandoned for centuries, like the others. We have just resettled here, you see...chased out by the drow years past, so we were told." she pauses "Our numbers are growing...and thats a good thing! But it means we have to meet our stubborn past..." she prods at the ectoplasm "...I think this place is still good, you know? Just a little slimey, its ok! I'll let the family know they can move in for real this time. You said you were with the temple?"


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

"Not so much with. We are just helping out while we are in town. Mr. Shroomlight seems like he could use the help."


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

"Hi Clucky. You were right to warn me of flying objects," Edlethron reminds her.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade smiles, he looks at his companions. "It feels good. I mean up till we got here we have been running for our lives. Nice to help."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"oh the money doesn't hurt either."


AvernusArt 2Grid

She frowns "Shroomlight is young...he tried but ran off almost instantly. He mentioned he was doing a favor for some other ghost...can you believe it? I think he said the name was 'Badger'...no, that's silly, that can't be it...what rhymes with 'badger'?"


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

"I remember something about a mad badger but I don't think it was a ghost. Anyway, thank you miss Borscht-slinger for your warning about the ghost. I apparently wasn't careful as I became one of those flying objects!


AvernusArt 2Grid

She bows and sets off on her way mumbling something like "...not so bad, after all..."

Where to? You guys could report the news back at the Ruby, or something else.

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