[5e] Ssuth dal Har'oloth (Escape from Underdark) [Chapter 3 Completed!] (Inactive)

Game Master mishima


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HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Stealth: 1d20 + 2 ⇒ (13) + 2 = 15

Froog follows behind his companions.


AvernusArt 2Grid

As you wind your way mostly naked around the odd pools of green slime on the floor, you hear the Jadger-raven taunt the Pudding King "Why is a raven like a writing desk?"

The Pudding King stews "Yes. Yes...of course everyone knows that...its...ah. Hmm."

One more high roll and you guys could succeed on group Stealth.
Depending on results I'll let you know what you can grab quickly.

Khaz and Kriv, roll please. If not I'll roll in a few hours for them.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Stealth: 1d20 + 2 ⇒ (12) + 2 = 14

Khaz was more than slightly confused, but he understood the need to try sneaking out.


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"It's nevar put with the wrong way forwards...!" the King exclaims laughing delightfully in a bat-shit insane style.

The party manages to reach the barrels and boxes in the corner where the possessions are most likely stored. Its odd, Lia and the other oozes seem to be looking right at you but are taking no actions at all...

You each have enough time to grab 1d4 things before...

"Hahahah-huh? No no no! You're not following order!" the Pudding King turns and raises his pickaxe aggressively. The oozes and Lia immediately begin oscillating wildly, sickly...like spit on a drum. "The penalty is one eye each, no more no less, give them to me!"

Getting map together. Besides the exit back to the cell, there is another yellow 'mirror' slime door here, unopened.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

grabbed items: 1d4 ⇒ 1

Froog scrambles for his shield with the holy symbol on it barely managing to secure it before the mad king spins around.


AvernusArt 2Grid

Map all set. Will roll initiative if you are fighting after you say what you grab etc.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

1d4 ⇒ 3

With Axe, Hammer, Shield and runic tattoos, Khaz was as ready as he would ever be!


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

1d4 ⇒ 3

Edlethron grabs his Drow-made +1 Shortsword and two things for other people, like shields.


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Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

1d4 ⇒ 1

lets make this interesting, 1,2,3 its my axe 4,5,6 its the whip

1d6 ⇒ 2

In a rush Kriv grabs the first thing he touches and pulls out his Hand axe.


AvernusArt 2Grid

Just need d4 snatch rolls for Vic and Cade


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Edlethron will grab Kriv's whip, too.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

grabbing things: 1d4 ⇒ 1

Cade grabs his spell component pouch.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

1d4 ⇒ 1

Drow +1 Rapier.

Pudding King is a gnome, not an ooze, right?


AvernusArt 2Grid

Vic, Pudding King appears to be a gnome. Lia appears to be a surface elf. For sure there is a black pudding and unidentified yellow ooze here as well.

Inits:

Froog: 1d20 + 2 ⇒ (13) + 2 = 15
Edlethron: 1d20 + 3 ⇒ (18) + 3 = 21
Khaz: 1d20 + 2 ⇒ (12) + 2 = 14
Vic: 1d20 + 3 ⇒ (1) + 3 = 4
Cade: 1d20 + 3 ⇒ (11) + 3 = 14
Kriv: 1d20 + 2 ⇒ (4) + 2 = 6
Enemy: 1d20 + 3 ⇒ (13) + 3 = 16

So, you can take actions as normal or fish another d4 of items out.

Round 1:
Ed <--UP
Enemy
Froog, Khaz, Cade, Kriv, Vic

"On them! On them! On them!" he jumps and screams wildly.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Seeing the Pudding King take notice of the last of them, Edlethron moves to engage the King. He hopes that he can retrieve his sister from the ooze magic. Slashing with his shortsword and kicking with sweeping arcs.

Drow +1 Shortsword: 1d20 + 7 ⇒ (5) + 7 = 12
if hit, magical, piercing damage: 1d6 + 5 ⇒ (6) + 5 = 11

unarmed flurry: 1d20 + 6 ⇒ (19) + 6 = 25
if hit, bludgeoning damage: 1d6 + 4 ⇒ (1) + 4 = 5

unarmed flurry: 1d20 + 6 ⇒ (4) + 6 = 10
if hit, bludgeoning damage: 1d6 + 4 ⇒ (3) + 4 = 7

Ki 3/4. If a flurry hits, the Pudding King can’t take reactions until the end of Ed's next turn.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"Remember no lightening on the black ones."


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Ed's first flurry manages to connect, but his other attacks seem deflected by some kind of force field. "Here, there, or anywhere?! We all fall down!" the King points just beyond the chests and a great gaseous explosion ensues, quickly heavily obscuring everything in a 20 ft radius with poisonous fumes...

Cloudkill located in greenish area. Gets everyone but Ed, take 5d8 poison or Con save for half. The indicated area is also heavily obscured.

Ochre Jelly, Con: 1d20 + 2 ⇒ (8) + 2 = 10
Dmg: 5d8 ⇒ (2, 6, 8, 6, 5) = 27
Lia, Con: 1d20 + 3 ⇒ (1) + 3 = 4
Dmg: 5d8 ⇒ (1, 8, 5, 6, 2) = 22

The black pudding in the corner advances to defend the king from Edlethron...sadly, and shockingly, Lia does the same...

Black Pud Attack Ed: 1d20 + 5 ⇒ (19) + 5 = 24
Bludgeon: 1d6 + 3 ⇒ (5) + 3 = 8
Acid: 4d8 ⇒ (5, 5, 2, 6) = 18
Lia Attack Ed: 1d20 + 5 ⇒ (8) + 5 = 13

Meanwhile, back in the obscured area, Kriv and Froog sense something very nearby and a second later Kriv is attacked by prodding yellowish ooze...

Ochre Attack Kriv: 1d20 + 4 ⇒ (6) + 4 = 10

Round 1:
Ed
Enemy
Froog, Khaz, Cade, Kriv, Vic <--UP


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

con: 1d20 + 2 ⇒ (17) + 2 = 19

damage: 5d8 ⇒ (5, 5, 7, 2, 3) = 22 11 damage

Froog grits his teeth as the fog bursts around him. He makes his way out of the gas and away from the new enemy just in time to see Ed getting attacked from all sides. As he comes face to jelly with the black blob he summons Lathander's weapon again at the black pudding and calls forth his holy radiance.

Cast spiritual weapon as bonus action. Use channel divinity as action. Move to get out of the spell effect.

Radiance of the Dawn DC 13 vs con: 2d10 + 4 ⇒ (6, 4) + 4 = 14
sacred weapon: 1d20 + 5 ⇒ (7) + 5 = 12
sw damage: 1d8 + 3 ⇒ (8) + 3 = 11


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Fort: 1d20 + 6 ⇒ (18) + 6 = 24
Advantage: 1d20 + 6 ⇒ (10) + 6 = 16

Hit King: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 6 + 1d6 + 2 ⇒ (6) + 6 + (5) + 2 = 19

Coughing and sputtering, Khaz stumbled out of the deadly fog and swung his axe at the king, his eyes blazing with murder.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Forgot the poison damage :(

5d8 ⇒ (7, 7, 1, 7, 6) = 28

Ouch! Well, half that for successful save, so 14 damage. And resistance for being a dwarf, so 7 damage taken. 55HP left


AvernusArt 2Grid

"face to jelly" lol Froog

The Captain's symbol bursts brilliantly with a searing, purifying white light...

Lia Con: 1d20 + 3 ⇒ (6) + 3 = 9
King Con: 1d20 + 4 ⇒ (3) + 4 = 7
Black Con: 1d20 + 3 ⇒ (1) + 3 = 4
Ochre Con: 1d20 + 2 ⇒ (15) + 2 = 17

...scorching everything visible.

King Concentration vs DC 10: 1d20 + 4 ⇒ (10) + 4 = 14

Khaz flies out of the poison mist and supercollides with the tiny target...

King Concentration vs DC 10: 1d20 + 4 ⇒ (3) + 4 = 7

...and the King staggers, catching his forehead as he stumbles. The poison mist quickly fades and dissipates as the spell has apparently been broken. Congrats, however, still need con saves and damage rolls from before from those who haven't yet

GM tracking:

king -5-14-19
ochre -27-7
lia -22-14
black -14

ed -26
froog -11
khaz -7


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

1d20 + 4 ⇒ (18) + 4 = 22
5d8 ⇒ (7, 7, 6, 8, 7) = 35
Did NOT wanna roll high their.

Kriv manages to endure the Poison somewhat well before he lashs out at the ooze who previously attacked him.

1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Action Surge

1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

and for the attack is missed on me

1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
damage: 1d6 + 4 + 1d8 ⇒ (6) + 4 + (5) = 15

[ooc] was no sure if I got to attack with my fist as a off hand so left that out.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Edlethron screams in pain being burned by acid within an inch of his life. He grits his teeth and attacks the Pudding King again slashing with his shortsword and kicking with sweeping arcs.

He can barely wield his shortsword, but his kicks connect.

Drow +1 Shortsword: 1d20 + 7 ⇒ (1) + 7 = 8
if hit, magical, piercing damage: 1d6 + 5 ⇒ (5) + 5 = 10

unarmed flurry: 1d20 + 6 ⇒ (19) + 6 = 25
if hit, bludgeoning damage: 1d6 + 4 ⇒ (1) + 4 = 5

unarmed flurry: 1d20 + 6 ⇒ (16) + 6 = 22
if hit, bludgeoning damage: 1d6 + 4 ⇒ (3) + 4 = 7

Ki 2/4. If a flurry hits, the Pudding King can’t take reactions until the end of Ed's next turn.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cloudkill: 5d8 ⇒ (3, 8, 3, 8, 7) = 29
Con Save: 1d20 + 3 ⇒ (13) + 3 = 16Took 15

Cade fights through the choking gasses and launches white hot lines of fire at the enemies. The burst forth from alternating hands as he runs toward fresh air.

Using Tides of Chaos for Advantage on Scorching Ray

Scorching Ray 1 Pudding King: 1d20 + 5 ⇒ (2) + 5 = 7
Scorching Ray 1 Advantage Pudding King: 1d20 + 5 ⇒ (6) + 5 = 11
Scorching Ray 2 Black Pudding: 1d20 + 5 ⇒ (19) + 5 = 24
Scorching Ray 3 Black Pudding: 1d20 + 5 ⇒ (11) + 5 = 16

Scorching Ray 1 Damage: 2d6 ⇒ (2, 3) = 5If it hit
Scorching Ray 2 Damage: 2d6 ⇒ (3, 3) = 6
Scorching Ray 3 Damage: 2d6 ⇒ (2, 3) = 5


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 1, Fancy Footwork, Sneak Att

Con: 1d20 + 2 ⇒ (15) + 2 = 17
5d8 ⇒ (5, 4, 1, 4, 2) = 16

Vic dances in and attacks the king before returning to his curren location.

Rapier Att: 1d20 + 7 ⇒ (9) + 7 = 16
Rapier Dam: 1d8 + 5 + 2d6 ⇒ (8) + 5 + (4, 4) = 21


AvernusArt 2Grid

Kriv, as your hand axe slashes through the ooze, you momentarily delight as the ooze is cut in two...but to your horror the now two oozes continue to fight! Split ability

Ed concentrates on his Kata unwaveringly and with rapid strikes, the King is dead...he bursts like a overloaded bladder into a mass of ooze after screaming "You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume the banquet of the Queen of Fungi and we … will … all … grow … !"

Adjusting Cade and Vic attacks to black pudding..sec...


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

If I am attacking the pudding or ooze, I would use the Crystal Rapier.


AvernusArt 2Grid

Cade, actually you have disadvantage on the latter couple of scorching rays. Being in melee gives dis to ranged attacks, including ranged spell attacks. Tides can cancel it for the first one.

Vic pierces the dark ooze with his crystal rapier, boring a hole clean through...

GM Tracking:

king -5-14-19-12=dead
ochre -27-7-31
lia -22-14
black -14-21

ed -26
froog -11
khaz -7
cade -14
vic -8


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

"Sonovagoblin, I have to get myself a god damned mace or something when I have a chance!."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30
GM Infinity wrote:
Cade, actually you have disadvantage on the latter couple of scorching rays. Being in melee gives dis to ranged attacks, including ranged spell attacks. Tides can cancel it for the first one.

True. That was the reason I was saying that I was fighting against the choking smoke and firing on the run. My intention was cast fire and then resolve the move.

I also forgot the wild magic roll.

Wild Magic Chance: 1d20 ⇒ 12Not this time


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Alrighty Ill put that 11 fire dmg where it belongs then

GM Tracking:

king -5-14-19-12=dead
ochre -27-7-31
lia -22-14
black -14-21-11

ed -26
froog -11
khaz -7
cade -14
vic -8


AvernusArt 2Grid

With the King dead, tears stream down Lia's face from her one good eye. She turns to Ed as if about to say something, but when she opens her mouth a black viscous fluid fires out like a chameleons tongue...

Attack Ed: 1d20 + 5 ⇒ (1) + 5 = 6

...Ed nimbly escapes its full force however.

Kriv defends the western front as the ochre jellies continue to assault him...

Attack Kriv: 1d20 + 4 ⇒ (19) + 4 = 23
Bludg Dmg: 2d6 + 2 ⇒ (2, 2) + 2 = 6
Acid: 1d6 ⇒ 6
Attack Kriv: 1d20 + 4 ⇒ (6) + 4 = 10

...one of his unarmored knees gets a good splashing and sizzles and cooks in the acidic fluids. 12 total dmg

Random Target, EKFC: 1d4 ⇒ 2

The remaining black pudding concentrates on taking down the mad dwarf...

Attack Khaz: 1d20 + 5 ⇒ (3) + 5 = 8

...but is so wounded its structural physiology is starting to fail.

Round 2:
Ed
Enemy
Froog, Khaz, Cade, Kriv, Vic <--UP

GM Tracking:

king -5-14-19-12=dead
ochre -27-7-31
lia -22-14
black -14-21-11
ed -26
froog -11
khaz -7
cade -14
vic -8
kriv -17-12


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Barely holding it together, Edlethron refuses to attack his potential sister and instead targets the black pudding slashing with his shortsword and kicking with sweeping arcs.

He can barely wield his shortsword, but his kicks connect.

Drow +1 Shortsword: 1d20 + 7 ⇒ (3) + 7 = 10
if hit, magical, piercing damage: 1d6 + 5 ⇒ (5) + 5 = 10

unarmed flurry: 1d20 + 6 ⇒ (12) + 6 = 18
if hit, bludgeoning damage: 1d6 + 4 ⇒ (5) + 4 = 9

unarmed flurry: 1d20 + 6 ⇒ (15) + 6 = 21
if hit, bludgeoning damage: 1d6 + 4 ⇒ (1) + 4 = 5

Ki 1/4. If a flurry hits, the black pudding can’t take reactions until the end of Ed's next turn.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

The mad dwarf turned on his attacker, and with obsidian axe...

Hit: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 6 + 1d6 + 2 ⇒ (2) + 6 + (5) + 2 = 15


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade chants again and a fan of heat and flame flash out from his hands toward the Black Pudding.

Damage Burning Hands: 3d6 ⇒ (6, 1, 6) = 13
Wild Magic Surge to bring Tides of Chaos Back: 1d100 ⇒ 78
You cast polymorph on yourself. If you fail the saving
throw, you turn into a sheep for the spell's duration.

Wisdom Save: 1d20 + 1 ⇒ (14) + 1 = 15 Not turning into a sheep.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 2, Fancy Footwork, Sneak Att

Vic dances in and attacks the dark ooze again with the crystal rapier before moving away quickly.

Rapier Att: 1d20 + 6 ⇒ (1) + 6 = 7
Rapier Dam: 1d8 + 4 + 2d6 ⇒ (6) + 4 + (6, 5) = 21


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Having space to move away, Froog moves away from the black pudding to give Kriv some backup. He intones a prayer and flaunt flames erupt from his hand. Meanwhile the holy weapon continues to swing at the black ooze.

cast burning hands at the two yellow oozes. Hopefully don't get Kriv... sacred weapon attacks the black ooze.

burning hands DC 13 Vs Dex: 3d6 ⇒ (6, 2, 5) = 13

sw attack: 1d20 + 5 ⇒ (18) + 5 = 23
sw damage: 1d8 + 3 ⇒ (1) + 3 = 4


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Leaning heavily on his axe, Kriv takes a deep breath before expelling a bretah of lightning at the ochre jellies in front of him.

2d6 ⇒ (5, 5) = 10 con save of 12 for them for half.

Kriv then trys to steady himself.

Second Wind: 1d10 + 4 ⇒ (2) + 4 = 6


AvernusArt 2Grid

Ed, Khaz, and Cade smash down the black ooze into a more lifeless pulp, the animating life force seems to vacate the puddle as it sloshes through the cracks in the floors before getting heavily roasted by the small sorcerer's plasma.

A second flame erupts across the room, vaporizing the dual oozes attacking Kriv. And good thing too, that lightning breath couldve multiplied them even more...

Vic, Kriv, and Froog SW...you can redirect them to the final enemy (Lia) or take other actions there if you wish.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Re-Direct to Lia

This is not your sister, Ed! She is not my cousin any longer!


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Kriv will stop before unleashing his breath before looking to Froog.

"See if we can hold her down, their may be a way to reverse this!"


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

"We need to knock her out first! I can'tdo any holding."

Redirect sw to lia


AvernusArt 2Grid

Slight tearing in Lia's flesh are visible as she undulates back and forth trying to dodge the heaviest attacks. "*gurgle gurgle* I've missed you Ed, you wouldn't kill me would you?" her voice sounds twisted like some perversion of your memory.

Round 3:
Ed <--UP
Enemy
Froog, Khaz, Cade, Kriv, Vic

GM Tracking:

lia -22-14-25

ed -26
froog -11
khaz -7
cade -14
vic -8
kriv -17-12


AvernusArt 2Grid

I'll bot Ed in an hour or 2


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

Edlethron freezes unable to harm his sister.

Dodge


AvernusArt 2Grid

"Join with me brother...forever..." a gross pseudopod ejects from her nostrils...

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Attack, Disadvantage: 1d20 + 5 ⇒ (1) + 5 = 6

Round 3:
Ed
Enemy
Froog, Khaz, Cade, Kriv, Vic <--UP


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Round 3, Fancy Foitwork

Vic slips in quickly again, stabbing at his former cousin.

Ed, get back!

Rapier Att: 1d20 + 6 ⇒ (3) + 6 = 9
Rapier Dam: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (4, 1) = 12

1He then darts away from the enemy.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

"Ed, if that's still your sister then there is something very wrong with her!

Froog proceeds to say a prayer of mending then touches Ed lightly on the back. He also directs the mace to continue swinging to know Lia out.

cast cure wounds. Bonus action to swing sacred weapon.

cure wounds: 1d8 + 3 ⇒ (8) + 3 = 11

sw attack: 1d20 + 5 ⇒ (1) + 5 = 6
sw damage: 1d8 + 3 ⇒ (3) + 3 = 6


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Hit: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 6 + 1d6 + 2 ⇒ (4) + 6 + (2) + 2 = 14

”I’m sorry lad, but that’s not her.” Khaz swung his hammer, though his heart wasn’t in it.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade moves up and tries to pull Ed back, "Out of the way Ed, for your own good."

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