5e Middle Earth Adventures (Inactive)

Game Master Therenger

Guide – Thorgrim
Scout – Doderic
Hunter – Cereidh
Look-out - Hobwise

Eastern Eriador Maps
Loot Tracker

THE HUNT: +11
THE VEIL: -3


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Male Rider of Rohan | HP: 62/62 | Furies 4/4 | d12 6/6 | Shadow 1/0 | Inspiration 0
Stats:
AC 18 | Str +7 Dex +2 Con +5 Int -1 Wis +1 Cha +0 | Initiative +2 | Passive Perception 14 | Insight +1

DC 17 Strength: 1d20 + 6 ⇒ (2) + 6 = 8
DC 17 Strength with Fury advantage: 1d20 + 6 ⇒ (17) + 6 = 23

Éothain pushes off the Abomination as it trucks by and slashes its hamstring with his longsword.

He follows behind the Dark Work throwing his handaxe at it handle first. Then, he pulls his dagger from its sheath in his left hand.

Fury round 6 of 10. AC 16 and resistance to bludgeoning, piercing and slashing damage

AOO longsword: 1d20 + 6 ⇒ (20) + 6 = 26
if hit, slashing: 2d8 + 6 ⇒ (7, 5) + 6 = 18

7Move 30 toward Abomination.

throw handaxe @ disadvantage: 1d20 + 6 ⇒ (1) + 6 = 71d20 + 6 ⇒ (20) + 6 = 26
if hit, slashing: 1d6 + 4 ⇒ (4) + 4 = 8

Total 18 damage.


Sorry, Éothain, that was a special attack which does not provoke an AOO. if we slide your first crit to your thrown handaxe, the disadvantage roll would have missed, so no damage this round.


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

DEX vs DC17: 1d20 + 4 ⇒ (4) + 4 = 8

Amalina tries to jump away from the charging troll but the beast catches her leg sending her spinning to the ground and tumbling against the hard floor.

Wiping blood from her nose and lip, she draws her axe and tries to swing at the abomination. But still staggered from the fall, her blade misses the mark.

Axe Damage: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

Dexterity Save: 1d20 + 6 ⇒ (10) + 6 = 16

Hobwise is rolled under foot as the dark work takes off, feeling his body crunch. He picks himself off the floor and runs after the monster. (Dash+Cunning Action = 75' movement)


Round 6 Recap

Recharge:
1d6 ⇒ 51d6 ⇒ 51d6 ⇒ 4

Wiping blood from her nose and lip, Amalina draws her axe and tries to swing at the abomination. But still staggered from the fall, her blade misses the mark. - miss!

Cereidh draws her broadsword and attacks the Dark Work, reasoning that she might as well not get stabbed in the back.
The Abomination takes 163+9 damage!

The abomination takes a swing at each of the female warriors!
Left Attack: 1d20 + 6 ⇒ (11) + 6 = 17 Amalina takes 12+13 damage!
Right Attack: 1d20 + 6 ⇒ (13) + 6 = 19 Cereidh takes 33+13 damage!

Hobwise is rolled under foot as the dark work takes off, feeling his body crunch. He picks himself off the floor and runs after the monster.

Éothain follows behind the Dark Work throwing his handaxe at it handle first. Then, he pulls his dagger from its sheath in his left hand. - miss!

Perception: 1d20 + 4 ⇒ (16) + 4 = 20 The Master hears the the body cast down in the empty space below him. He casts another spell, but to his great disdain, it has no effect! (Dispel Magic does not supercede the power of the One Ring)

Findegil is slammed to the ground, injured. He picks himself up, shakily drawing his greatbow, readying, and launching an arrow at the beast's back!
The Abomination takes 172+7 damage!

Damage Roundup
Amalina has taken 25 damage.
Findegil has taken 16 damage.
Éothain has taken 2 damage.
Thorgrim is unconsious.
Cereidh is unconscious.
Winter is unconscious.
Hobwise has taken 26 damage.

The Abomination has taken 179 damage.
The Master has taken 0 damage.

Round 7 - You are up!


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Staggered by the blow, Amalina disengages from the abomination and uses a bit of the ancestral dirt to heal some of her wounds before moving over to do the same for Cereidh.

Disengage Action then Cure
Cure Wounds - Amalina: 2d8 ⇒ (7, 6) = 13 3/5 charges left

HP: 22/34


Male Rider of Rohan | HP: 62/62 | Furies 4/4 | d12 6/6 | Shadow 1/0 | Inspiration 0
Stats:
AC 18 | Str +7 Dex +2 Con +5 Int -1 Wis +1 Cha +0 | Initiative +2 | Passive Perception 14 | Insight +1

Éothain closes with the Abomination and slashes with his longsword and dagger.

Fury round 7 of 10. AC 16 and resistance to bludgeoning, piercing and slashing damage

Move 30

longsword: 1d20 + 6 ⇒ (10) + 6 = 16
if hit, slashing: 1d8 + 6 ⇒ (8) + 6 = 14

throw handaxe: 1d20 + 6 ⇒ (4) + 6 = 10
if hit, slashing: 1d4 + 2 ⇒ (1) + 2 = 3

Maybe 14 damage.


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

The Dark Work's retort fells Cereidh in one blow, and she crumples.

My HP is at -10. Should I start making death saves?


Cereidh wrote:
My HP is at -10. Should I start making death saves?

GM Perogative: things work differently in the dream world. You only go to 0. If someone can heal you with 10 rounds / 1 minute, you can regain consciousness. Otherwise you go wherever Anar went.


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

I believe frightened has faded by now!

Findegil finds another reserve of courage, draws steel, and charges at the back of the abomination, eager to make up for any prior pause in his efforts!

Longsword vs The Dark Work, advantage: 1d20 + 6 ⇒ (11) + 6 = 171d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d8 + 4 ⇒ (4) + 4 = 8

AOO:

Longsword vs The Dark Work, advantage: 1d20 + 6 ⇒ (2) + 6 = 81d20 + 6 ⇒ (9) + 6 = 15

Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

Hobwise flies at the monstrosity with his blade!

Broadsword+Advantage: 1d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (1) + 4 = 5


Round 7 Recap

Recharge:
1d6 ⇒ 41d6 ⇒ 31d6 ⇒ 3 A success!

Staggered by the blow, Amalina disengages from the abomination and uses a bit of the ancestral dirt to heal some of her wounds before moving over to do the same for Cereidh. Disengage Action then Cure Wounds

The abomination pivots and takes a step away from the troublesome halfling, provoking an attack from Hobwise!
AOO+Advantage: 1d20 + 4 ⇒ (4) + 4 = 81d20 + 4 ⇒ (7) + 4 = 11 But the troll hide resists the Hobbit's glancing blows. With immeasurable strength, the two-headed calamity brings both of its massive mauls down on the diminuitive figure before it!
Left Attack: 1d20 + 6 ⇒ (1) + 6 = 7 - miss!
Right Attack: 1d20 + 6 ⇒ (14) + 6 = 20 Hobwise takes 26+13 damage!

Éothain and Findegil close on the Dark Work, blades slicing through the dream world in great arcs. The Red Rider of Rohan crashes through the chain armor of the beast with a mighty blow, and with a whip the chains tear apart, uncoiling and flailing across the cavern. The Knight of Gondor follows with a powerful slash of his longsword; a deep gash opens in the belly and the putrid innards of the trolls spill out. The Abomination collapses on itself and bursts apart, a torrent of the most vile blackness washes over the party and floods the immediate vicinity of the cavern.
The Abomination takes 201 damage AND DIES!

"Come then!" screams The Master. "Die at my hands and become my risen slaves for eternity!"

Damage Roundup
Amalina has taken 12 damage.
Findegil has taken 16 damage.
Éothain has taken 2 damage.
Thorgrim is unconsious.
Cereidh is unconscious.
Winter is unconscious.
Hobwise is unconscious.

The Abomination is dead!
The Master has taken 0 damage.

You are all 60' from The Master. It will take a Dash + another move action to reach him in his tree tower.

Round 8 - You are up!


Male Rider of Rohan | HP: 62/62 | Furies 4/4 | d12 6/6 | Shadow 1/0 | Inspiration 0
Stats:
AC 18 | Str +7 Dex +2 Con +5 Int -1 Wis +1 Cha +0 | Initiative +2 | Passive Perception 14 | Insight +1

Éothain stands over the Abomination chest heaving from melee. He looks around for his handaxe and walks toward it while sheathing his dagger. He deliberately picks up his handaxe and offers, "you're next villain."


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Findegil turns and dashes towards the wretch's post!


Eothain, combat continues. Would you like to move this round?


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Ignoring the master for the moment, Amalina rushes to the fallen Cereidh and administers a bit of the healing soil and prayers to the fallen elf.

Cure Wounds on Cereidh: 2d8 ⇒ (3, 2) = 5


Male Rider of Rohan | HP: 62/62 | Furies 4/4 | d12 6/6 | Shadow 1/0 | Inspiration 0
Stats:
AC 18 | Str +7 Dex +2 Con +5 Int -1 Wis +1 Cha +0 | Initiative +2 | Passive Perception 14 | Insight +1
Éothain of East Emnet wrote:
Éothain stands over the Abomination chest heaving from melee. He looks around for his handaxe and walks toward it while sheathing his dagger. He deliberately picks up his handaxe and offers, "you're next villain."

this round = moves toward handaxe, use object dagger, action to collect handaxe. no attack = drops fury. No more actions this round


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh wakes, jolting upward and gripping Amalina's arm. She inclines her head in gratitude, too overcome to speak although her expression is still more grim fury than gratitude. She hauls herself up before releasing Amalina, and wordlessly gathers herself for her near assault on the Master.


Round 8 Recap

Amalina heals Cereidh, and the Elf returns from the purgatory that exists between worlds. She has touched the veil, and the temptation to pierce through to the living world was great, but the sun has not yet risen, and there is work yet to do.

Éothain collects his weapons and prepares for the final assault on The Master.

The Master knows there is yet a fourth among you that resists magic. There are few relics in Middle-Earth with such power, and the possessor of such an artifact is not one to be underestimated. He waves his arms and utters a terse chant. With a crack of pressure, a haze of white envelops the tree tower. You hear shrieking and see fiendish spirits in a shroud around the undead Alderman. The spirits do not attack and they seem content to contort and writhe in a 15' perimeter encircling The Master.

Findegil charges ahead, and by the time The Master's evil spell takes effect he has reached the ladder at the base of the tree tower below him.

Damage Roundup
Amalina has taken 12 damage.
Findegil has taken 16 damage.
Éothain has taken 2 damage.
Thorgrim is unconsious.
Cereidh is at 5 HP.
Winter is unconscious.
Hobwise is unconscious.

The Abomination is dead!
The Master has taken 0 damage.

Amalina, Cereidh, and Éothain are all 60' from The Master. Findegil is one movement action from melee but needs to first penetrate the perimeter of evil spirits.

Findegil, roll a Wisdom Save, DC16, at the beginning of your turn.

Round 9 - You are up!


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Wisdom Save: 1d20 + 1 ⇒ (17) + 1 = 18

Findegil sees the spirits but he will not be swayed from his course! The knight charges to strike at the Alderman!

Longsword vs Alderman, advantage: 1d20 + 6 ⇒ (11) + 6 = 171d20 + 6 ⇒ (13) + 6 = 19

Damage: 1d8 + 4 ⇒ (1) + 4 = 5

AOO:

Longsword, advantage: 1d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (20) + 6 = 26

Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Rider of Rohan | HP: 62/62 | Furies 4/4 | d12 6/6 | Shadow 1/0 | Inspiration 0
Stats:
AC 18 | Str +7 Dex +2 Con +5 Int -1 Wis +1 Cha +0 | Initiative +2 | Passive Perception 14 | Insight +1

Éothain dashs to follow the knight of Gondor.

Move and Dash


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Will I take disadvantage from shooting from the ground, and would it benefit me to try to climb another tree-tower?


No, you can see The Master clearly, even through the shroud of spirits.


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

With the elf back on her feet, Amalina grabs her bow again and sends an arrow flying toward the master on his perch.

Bow Attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12


Cereidh


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh also sounds her arrow up as her retort to the Master.

Bregghar Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Bregghar Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Round 9 Recap

With the elf back on her feet, Amalina grabs her bow again and sends an arrow flying toward the master on his perch. - miss!

Cereidh also sounds her arrow up as her retort to the Master.
The Master takes 5 damage!

Éothain dashs to follow the knight of Gondor. Éothain has no idea where Findegil is.

The Master seethes as the elven arrow pierces his undead flesh. It is not so much that he feels pain as he understands the dark energy which animates him is subverted with each strike. But he also sees a more immediate threat in the one who slayed the dark work of the Necromancer. He weaves another spell of necromancer and aims it at the Red Rider!
Éothain, The Master has afflicted you with Blight. Take 27 damage (6d8) or Constitution save DC16 for half.

Findegil sees the spirits but he will not be swayed from his course! The knight charges to strike at the Alderman! When you penetrate the shroud of spirits, you feel a radiant evil pass through you. By a great measure of will you push through, but the pain is intense, as if they are attacking your very essence!
Findegil takes 13 damage! (6d8, saved for half)
The Master takes 5+5 damage!

Damage Roundup
Amalina has taken 12 damage.
Findegil has taken 29 damage.
Éothain has taken 2 damage.
Thorgrim is unconsious.
Cereidh is at 5 HP.
Winter is unconscious.
Hobwise is unconscious.

The Abomination is dead!
The Master has taken 10 damage.

Éothain, roll a Constitution Save vs the Blight spell, DC16, at the beginning of your turn. Then, if you move through the Spirit shroud, also make a Wisdom Save, DC16. Take 27 damage if you fail or 13 damage if you suceed.

Round 10 - You are up!


Male Rider of Rohan | HP: 62/62 | Furies 4/4 | d12 6/6 | Shadow 1/0 | Inspiration 0
Stats:
AC 18 | Str +7 Dex +2 Con +5 Int -1 Wis +1 Cha +0 | Initiative +2 | Passive Perception 14 | Insight +1

DC 16 Constitution: 1d20 + 4 ⇒ (19) + 4 = 23 39 -13 =26 HP
DC 16 Wisdom: 1d20 + 1 ⇒ (6) + 1 = 7 26 -27 =0 HP
Spend Inspiration to reroll DC 16 Wisdom: 1d20 + 1 ⇒ (11) + 1 = 12

Éothain winces at the effects of the Blight.

The Red Rider pushes through the spirit shroud and collapses. He tries to stand again but slumps to the floor.

Death save 1: 1d20 ⇒ 8


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh fires again upon the Master.

Bregghar Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Bregghar Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Amalina fires another arrow at the master. Seeing Eothain's fallen form, she suddenly realizes the rider isn't moving and moves forward toward the master's tower.

Bow Attack: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Attack and normal move. Not sure how far away the tower/Eothain is at this point.


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Findegil grunts at the pain, then hacks at the treacherous cur, seeking to end him swiftly!

Longsword vs Alderman, advantage: 1d20 + 6 ⇒ (7) + 6 = 131d20 + 6 ⇒ (2) + 6 = 8

Damage: 1d8 + 4 ⇒ (2) + 4 = 6

AOO:

Longsword vs Alderman, advantage: 1d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (19) + 6 = 25

Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Findegil HP 13/42


Round 10 Recap

Amalina fires another arrow at the master. Seeing Eothain's fallen form, she suddenly realizes the rider isn't moving and moves forward toward the master's tower. after your move you will be 30' from the tree-tower where the Matsre is perched. You could get there with a Dash avtion next round, but you will need to roll a Wisdom Save DC16 to penetrate the Spirit shroud, and that only saves for half damage (13). Not saying metagame, but you have seen what happened to Eothain when he went through so you know it's a big risk to take.
The Master takes 10+7 damage!

Cereidh fires again upon the Master. - miss!

The Master recoils from the invisible foe which defies his dark magic. He turns toward the direction of the sword pierce and jabs a contorted hand in the direction of Findegil, a Curse on his toungue.
Bestow Curse+Disadvantage: 1d20 + 7 ⇒ (11) + 7 = 181d20 + 7 ⇒ (3) + 7 = 10 - miss!

Findegil grunts at the pain, then hacks at the treacherous cur, seeking to end him swiftly! - miss!

Damage Roundup
Amalina has taken 12 damage.
Findegil has taken 29 damage.
Éothain is unconsicous.
Thorgrim is unconsious.
Cereidh is at 5 HP.
Winter is unconscious.
Hobwise is unconscious.

The Abomination is dead!
The Master has taken 17 damage.

Round 11 - You are up!


Male Rider of Rohan | HP: 62/62 | Furies 4/4 | d12 6/6 | Shadow 1/0 | Inspiration 0
Stats:
AC 18 | Str +7 Dex +2 Con +5 Int -1 Wis +1 Cha +0 | Initiative +2 | Passive Perception 14 | Insight +1

Death save 2: 1d20 ⇒ 20

Fail 1 Success 1


No need to roll death saves - you are not actually going to die.


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh fires again at the Master.

Bregghar Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Bregghar Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Not wanting to succumb to the nasty looking spirit field Amalina doesn't climb up the tower. Instead she nocks another arrow and fires again at the master.

Bow Attack: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Findegil takes advantage of the Master's irritation and keeps slashing!

Longsword vs Master, advantage: 1d20 + 6 ⇒ (19) + 6 = 251d20 + 6 ⇒ (13) + 6 = 19

Damage: 1d8 + 4 ⇒ (6) + 4 = 10

AOO:

Longsword vs Master, advantage: 1d20 + 6 ⇒ (3) + 6 = 91d20 + 6 ⇒ (19) + 6 = 25

Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Round 11 Recap

Within a few paces of where Amalina now stands, the body of Thorgrim fades from existence.

The Woodwoman and Elf of Mirkwood engage in a withering assault of arrow fire, two more deadly shafts striking the animated corpse of the Alderman. At the same time, Findegil proves elusive, deftly avoiding The Master's feeble magical melee. Another powerful swipe of his longsword gashes the grim creature deeply, and more of its undead essence spills out.

The Master screams, knowing his ultimate end draws near. "My LORD, I call to you! Come down from your high tower and DESTROY these invaders!"

Damage Roundup
Amalina has taken 12 damage.
Findegil has taken 29 damage.
Éothain is unconsicous.
Thorgrim is unconsious.
Cereidh is at 5 HP.
Winter is unconscious.
Hobwise is unconscious.

The Abomination is dead!
The Master has taken 41 damage.

Round 12 - Finish him!


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

"Call on your master all you like foul creature. But you will die before he reaches us." Amalina says while striking the undead Alderman with another arrow.

Bow Attack: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Bow Damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

"Some grace, at least," Cereidh murmurs about Thorgrim fading from existence - and the promise that death exists otherwise in this dream-space.

Still, she continues trying to bring it to the Master.

Bregghar Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Bregghar Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Amalina follows one arrow with another, the bladed shaft running through the dark fiend. At once the spirit shroud vanishes and The Master crumples to his knees.
The Master takes 41+5 damage and dies! - On the number ;)

The Master yet commands the power of speech, and he utters, "I have failed, my Lord." His body spasms and convulses, then you hear a strange sound coming from his corpse.

Laughter. The Master's head jerks upward and looks directly at Findegil. "But so have you!" Findegil ends the nightmare, separating head from shoulders with a final slice from his longsword.

Except, the nightmare does not end.

The three of you stand in the quiet cavern, the hundreds dead laying in silent pools of blood and gore. The red glow cast from the furnaces of the siegewerks dims. You see Hobwise' body disappear and Amalina rushes up the tower, applying a dose of healing earth to Éothain, and the Red Rider stirs to consciousness. You share a look of bewildement.

The dream persists, but you feel a distinct pressure, as if the world around you were being squeezed by a power greater than your imagination.

Findegil:
You feel a surge of incredible power and a lust for conquest, but then, from the far corner of the cavern, you see an immense, impenetrable Shadow, a thousand times larger and blacker than the aura which encompassed The Master. It descends from the cavern ceiling and passes through the tree-towers, and where it moves the entire plane of existince is torn; light turns to darkness as if the thing consumes the material plane in its wake. Suddenly, the Ring is loose on your finger, and you fumble to keep it on your hand. "No!" your mind screams.

Combat over. I will conclude the adventure tonight, but I'll give you a few actual hours to roleplay interactions if you wish.


Male Rider of Rohan | HP: 62/62 | Furies 4/4 | d12 6/6 | Shadow 1/0 | Inspiration 0
Stats:
AC 18 | Str +7 Dex +2 Con +5 Int -1 Wis +1 Cha +0 | Initiative +2 | Passive Perception 14 | Insight +1

Éothain slowly opens his eyes with a groan. "That hurt. Did we win?" He struggles to his feet readying his longsword and handaxe.

"What's going on?" He looks around for Folc.


Findegil, the Ring slides from your fingers and out of your hands. You fight to catch it and keep it but no matter how you claw at it, the Ring evades you. You scream after it, watching helplessly as the golden trinket spins toward the cavern floor.

All of you see Findegil flash back into existence. The shiny little thing which occupied his lust lands with a thud you can hear throughtout the werks.

The fractional forces which kept his mind together while the Ring was in his possession vanish, and Findegil goes mad. He vaults from the tree tower landing near the Ring. His ankle breaks, but there is only One all-consuming thought, and he reaches for his precious Ring.

But it leaps off the ground, attracted to some incredible yet unseen force nearby, and vanishes into a darkness you all realize is more than mere shadows. Indeed this is the Shadow.

Confronted by this horrific understanding, Amalina screams. She is unable to control to torrent of sound which blasts forth from her chest, and she is unable to break away.

Eothain, jolted first by the madness of Findegil and now by the force of Amalina's terror, tries to scramble backward, but he has forgotten his circumstance, and he too falls from the tower, landing in a heap and clinging to consciousness.

The Elf maiden is the nearest to this unimaginable horror, and she can feel its evil to the marrow in her bones. in her long life, she has neer experienced something so wholly terrifying. She is frozen by it, as if her body were turned to stone.

Then, from the impenetrable blackness, there is a light. At first it smolders, but when it comes forward you see one massive flaming EYE! It's black slit narrows on each of you at once, and you hear a thundering voice in your minds:

"I... KNOW... WHAT... YOU... ARE!"

Each of you feels a scream in your chest - a desperate need, with every fiber of your bodies and the very essence of your spirits, to end.

Your minds shattered, suddenly the EYE explodes!

For one interminable instant, everything goes dark.


And then you wake.

Disoriented, your spirits blackened, it takes a long moment to feel the morning sun on your faces. The warmth cannot penetrate your skin and the coldness inside causes you to shiver. Wrestling to sit upright, you begin to remember something...

Irime.

You turn to where you watched her struggle with the spirit of The Master, but The Master is no more. Against the rising sun you see a shape above the scarred ground, and realize it is Irime, but she is faint - fading.

She looks at each of you, and there is the lightest tug of a smile on her lips. Then she looks to the West, and disappears.

The sunrise is soon obscured by morning cloud cover, and for a long time each of you can only lay on the cold ground in silence, your minds in a fog which you cannot yet penetrate. Before you even become aware of the passage of time, the day wanes and night settles once more. If you are exposed to dangers, they seem irrelevant, and though you are not fully awake, none of you can truly sleep either.

You are forced to wonder, Is this still the dream? Was it always?


The night lasts forever.

The next day, the sun does not rise. The landscape around you gradually becomes illuminated, and a cold wind washes across your faces. The day passes like this, and then there is another night.

The third day, through dimmed eyes, you see another illusion: a small group of riders on horseback approaches from the very spot where the Elf princess disappeared a thousand lifetimes ago. Vaguely, you feel yoursleves being jostled upright and slung over the backs of the horses. You ride this way throughout the day. Your senses numbed, you experience this journey almost from outseide yourselves. The riders talk, but you do not understand. They feed you, but you are not nourished. At night they rest you by a fire, but you are not warmed.

Cereidh, this group seems familiar to you. You think you should know their language. You might even recognize these riders, but you are unable to pull it together in your mind.

Another day bleeds into night into day into night into day.

At some point you comprehend the land has changed. No more is it rock and brush; you have come to a place that registers merely as green.

You see more like the riders - many more, and they may be concerned. You are separated, and placed inside shelter. There you lay, and as ointments and herbs are administered and words spoken, you gradually succumb to something other than this inescapable waking nightmare.

For the first time in as long as you can recall, you sleep. Peacefully.


When you next wake, your bodies tingle. You are as relaxed as newborns suckling a mother's breast.

You are able now to look about; your vision is clear. You are present, but where are you? Your rooms are elegantly crafted works of wood, spun and intertwined into natural patterns. It is beautiful.

In the corner of each of your rooms, an Elf sits, watching, and when you realize that you are alive and whole, and that there is light in the world, the watcher rises, lifts your head, and offers you drink - a tea of sweet flowers. The Elf does not smile, but tilts his head, and the message is clear: Not yet. Soon.

Sunlight floods your rooms, and although you are separated - isolated, perhaps - and sequestered in your great rooms, meals are prepared and you are bathed and cared for. Your minds are at peace, but the darkness is not forgotten.

The next day you are given fine linens allowed outside the rooms to walk in the valley. Still, your caretakers keep you separated. Many more days pass in this manner, and you feel strength or body and spirit return.

How long have you been in this place? There is snow atop the mountains which frame the valley, and a bite in the air. The Elves do not reveal much, and they offer few answers to your many questions, always defering to some future engagement but witholding any details.

Then, one day, a majestic Elf Lord appears in your room. "The Lord of the House summons you."


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Findegil awakes, the feeling of calm somehow *wrong*. As if unsure of being truly woken from a dread nightmare.

I do not deserve such...not after my failures.

He remembers fragments....

...diving after the Ring, howling with terror and loss...

...on knees, barely able to speak, witnessing Irime fade into nothingness...

...insensibly sighting the riders...

...and...recovery, in this sunlit place.

....

"Certainly. I would gladly greet the Lord. I would have my arms and armour so I may greet him as a knight of Gondor."

If I still deserve that title.


Cereidh, Amalina, and Éothain - you arrive in a round room, with twenty elegantly crafted chairs arranged in a circle. There is no table. It is the first time you have seen each other since... the Darkness.

Then, Findegil comes in. He is pale, his eyes shift nervously and he grinds his teeth, but he is of his own mind, as far as any of you can tell.

The four of you are offered chairs. After some minutes waiting quietly, the Elf Lord who advised you of this meeting enters with another Elf, her long dark hair framing a face that glows of the winter sun. She precedes another who may be older, but it is hard to tell. Finally, and ancient one enters, with long grey beard and wearing a preposterous hat and ragged gown and carrying a knotted staff. All of you recognize the Grey Wizard.

Cereidh, you know instantly who these great beings are: Glorfindel, Arwen, and Elrond. You also recognize Erestor and Lindir.

All of you sit.

"You may not realize," begins the elder Elf, his cadence assuring and deliberate. He is seated directly across from you with his back to the valley, silhouetted in sunrise. "You have performed a great service to Middle-Earth." He pauses to breathe deeply and exhale with an audible purpose, as if the very air sustains his longevity.

"I am Elrond, and this is my daughter, Arwen. Those who have served you during your months' stay are directed by the seneschal of this Homely House, Lindir, and I have invited my council, Glorfindel and Erestor, the wise. I believe you are acquainted with our friend Gandalf."

Elrond continues. "You were chosen, first by Gandalf, and then through your resourcefulness and heroism in the battle of the Anduin Vales with Beorn, to accompany a ghost." Elrond allows the word to settle like a falling leaf into the circle.

"Irime was lost to us an Age before Men arrived from Númenor in the west. And yet, her lineage was so close to the Beginning that her spirit persisted in this plane. But she did not go West, as did so many others; she remained, ever the watcher. She followed the Enemy as He moved from one great calamity to another, laying low in his dark works for millenia only to resurface again. She accounted for the Rings which were forged, until they were lost, and then she sought their Dark Lord again, and that is where we have come to now." Elrond looks to the wizard.


"If we had only known then what we know now," Gandalf laments. "The spirit of Irime came to Lord Elrond first, and then to me, and when she revealed herself, after so much time, we could hardly believe it. Indeed, I am ashamed to admit that I did not immediately trust my own senses, fool that I am!" Gandalf appears genuinely distraught. "But I received assurances from an old friend who knows such things." He waves a hand in front of his long nose and harrumphs. "That is beside the point.

"Irime told us she knew of another such as herself that may show the White Council what Sauron--" Gandalf stops himself. The name wrestles with the space between you, and you realize that none of you has ever heard it spoken aloud before. The Grey Wizard's eyes turn to Findegil for a brief moment, then he continues. "Of what the Enemy is seeking. Or rather, what he has found."

Elrond resumes. "But we were deceived. Indeed, the spirit of Irime was not hunted by another such as herself, as she understood, but rather, an evil revenant of His machinations, fully controlled by the Enemy."

"The failure is mine, for the plan was mine," says Gandalf.

Elrond observes the old wizard sympathetically. "We were all of us deceived, my old friend. And all was not squandered, for these brave souls who sit before us now may hold the greater knowledge we sought through Irime."

He returns his steady gaze to you. "The Alderman of Haycombe. That was the fiend which pursued Irime. A man, during his short life, some five centuries ago, until he was beset upon by Sauron at the very bridge to the Hill of Sorcery. What compels a mere Man to journey to such a dark place can only be arrogance, and he was thusly rewarded. When, half a thousand years later, on the eve of the Battle of Five Armies, Sauron was driven from Dol Guldur, the revenant of the Alderman also escaped."

"We were blind to the obvious truth," Gandalf remarks, "that the Alderman, or The Master, as it would reveal itself to be called, could not have discovered Irime of its own volition, but was instead directed to seek her spirit out by the Dark Lord Himself."

"We seized the opportunity that was presented, knowing the risk but presuming it to be of lesser concern," concludes Erestor, speaking for the first time. The Grey Wizard slumps and ignites his pipe.

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