5e Middle Earth Adventures
(Inactive)
Game Master
Therenger
Guide – Thorgrim
Scout – Doderic
Hunter – Cereidh
Look-out - Hobwise
Eastern Eriador Maps
Loot Tracker
THE HUNT: +11
THE VEIL: -3
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
Well that was a cool twist. It's also nice not to be eaten by giant spiders. :)
* Saltmarsh *
OK. I'll try to get a post up tonight or tomorrow night. We're ready to change scenes to Beorn's House. RP as you want.
cheers
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
Does anybody have recommendations for what Cereidh should buy for herself?
M Dúnedain Scholar Lv:3
sorry for the delay but the last month and a half I have been dealing with legal issues involving my ex and youngest. I am trying to get caught up.
* Saltmarsh *
Thanks. Look, RL comes first. Please just drop me note, so I don't wait too long
Wish you all the best of luck
thanks
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
* Saltmarsh *
wow, players. Are we still interested?
At what rate can I expect posts? I was hoping to advance quickly but wanted more posts than Findegil.
Can we reset expectations?
thanks
Male dwarf Warden 7
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
Sorry, school's piled up. I should be able to get back to posting every other day.
M Dúnedain Scholar Lv:3
sorry i am still here I will get my posts caught back up
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
I have a cold so may be slow replying.
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
I'll post tomorrow evening - it's finals week and I have strength of materials, dynamics, differential equations, statistics, and I am d y i n g, pray for me. (To whichever entity. I'm not picky).
M Dúnedain Scholar Lv:3
sorry guys trying to catch up and figure out whats going on been really crazy
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
Findegil will get an AOO against the first orc that come within 10ft of him. They may not expect that.
* Saltmarsh *
Players
I've changed jobs and have gotten very busy. I'll post as soon as I can
thanks
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
Good luck with your new job and thank you for the update.
* Saltmarsh *
We're close to finishing this adventure, so we have 3 options:
1. Say thank you very much, and go our merry way, effectively closing the game.
2. Enter the Fellowship Phase of Middle Earth, which is unique for 5e. The rules are covered in the Player's and Loremaster's Guides.
3. Enter the Fellowship Phase and open recruitment for more players.
I'm good with all options. I'm currently am on vacation and am enjoying the time to post and game. However, my job will restart on January 7 and consume significant time slowing our post rate again.
cheers
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
My preference in order is 3 - 2 - 1.
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
Seconding Findegil's vote.
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
(With the note that next term is starting soon so I'll be busi/er/ than I have been, but not as busy as this last term was for me.)
Male dwarf Warden 7
Anar has a last will and testament leaving his gear to his cousin Tharl Broadanvil in the lonely mountain
* Saltmarsh *
@Anar. You're not dead. Not yet anyway. Anar is just unconscious. It's really hard to die in 5e...
Unless you want Anar to die...
Male dwarf Warden 7
DM Jubal wrote:
Unless you want Anar to die...
No!
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
Apologies, been busy the last two days!

* Saltmarsh *
The Fellowship phase is something unique to Adventures in Middle-earth among OGL games. It is a time where the Loremaster takes a back seat, and the players take much more control of the narrative of the game. It is also a time when characters can develop their abilities, resources and connections within the world of Middle-earth.
The Fellowship phase doesn’t measure time in the way the Adventuring phase does. It is a summary of events, picking out key highlights of the Player-heroes’ actions, what undertakings they make and in general how they pass the time between adventures.
Despite this being the players’ time to direct the story as they narrate what their heroes are doing for the duration of the phase, the Loremaster still has a job to do: steering the discussion, making sure everyone gets a turn to speak and a chance to do what they would like to do. This is especially important if the company decides to spend the Fellowship phase together in one place. In these cases, the order of proceedings might not be clear, and within a player group there is usually a range of personalities and confidence levels.
* Saltmarsh *
Everyone level to 3rd and select a bonus Virtue for your race.
Need to know where you want to spend your Fellowship Phase.
If the company spend a Fellowship Phase completing the Open New Sanctuary undertaking at the Easterly Inn, then they may count the inn as a Sanctuary in future adventures.

* Saltmarsh *
On average, a Fellowship phase marking the passing of a year should represent a pause from adventuring lasting for approximately an entire season.
Three months are enough for any Player-hero to return home from any location in Wilderland and leave them some time to be among his family and folk. Moreover, spending the colder months of a year as a Fellowship phase is a natural choice, as it will leave the warmer seasons open for the following Adventuring phase: a life in the Wild is an unforgiving one, and adventurers prefer to have a roof over their heads when the wind is howling and the land is buried in snow…
Restarting in the spring of the year 2947 of the Third Age.
A number of locations in Middle-earth are considered Sanctuaries; special safe places particularly suited to rest, recovery, and training, usually overseen by a host willing to welcome travellers. At the beginning of a game, the only place the Player-heroes may consider a
Sanctuary is the town of Esgaroth on the Long Lake. Other locations may be opened as Sanctuaries by visiting them and choosing the Open New Sanctuary undertaking (see page 201) during the Fellowship
Phase.
Sanctuaries make ideal starting and ending points for journeys, as places where heroes may be assured of rest, food and shelter and are a place to regain or replace lost heirlooms. A successful company of
adventurers would do well to explore and open as many sanctuaries as they can to aid in their travels. A sanctuary is often owned, or home to, a Patron. This can bring other additional benefits to a company.

* Saltmarsh *
Heal Shadow
Heroes feel the burden of the Shadow weigh heavily upon their shoulders long after their adventures are over. Their minds remain bent on dark thoughts, and visions haunt them in their dreams, if not even during their waking hours.
Those who fight the encroaching darkness can work on removing the taint of corruption within themselves. Player heroes belonging to different cultures resort to different methods to get rid of corruption: Dwarves usually turn to the forge to burn their frustration smiting the red iron on the anvil; Hobbits dedicate themselves to a beloved activity, like gardening, painting or writing a diary; and Elves and Men generally create, play or recite poems and songs.
A Player-hero wishing to remove their corruption must make a DC 13 Wisdom (Insight) ability check. If successful, they remove 2 Shadow points. If their ability check results in a total of 25 or more, they remove 4 Shadow points. Permanent Shadow points gained when suffering from a bout of madness can never be healed. Player-heroes attempting to heal corruption in a Sanctuary make their ability check with advantage.
If it suits a Player-hero’s personality, the Loremaster may allow the substitution of another ability, like a Charisma check with a musical instrument or a Strength test with blacksmithing tools.
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
I appreciate the summary, and I think that making the Easterly Inn a Sanctuary sounds like a fine plan.
Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Heal Shadow DC 13 Wisdom (Insight): 1d20 + 2 ⇒ (8) + 2 = 10
Male dwarf Warden 7
from a rules standpoint don't we get a virtue at 4th level? I was thinking about running this that's why I asked.
Do we get extra silver? I wanted to get medium armor.
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
Can we both establish sanctuary at the Easterly Inn and travel elsewhere, say to accompany Anar?
Male dwarf Warden 7
Findegil wrote: Can we both establish sanctuary at the Easterly Inn and travel elsewhere, say to accompany Anar? My character would stay to do the sanctuary too.
Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2
All this sounds good - Cereidh doesn't see herself as the Company's leader. That said, let me take some time to mull over exactly what she does with her vacation.
* Saltmarsh *
You received silver from Baldor and Dody (sp?). You can sell at full value and retool your equipment. The halflings are fairly well equipped.
Yes, you can travel and finish at the Easterly Inn for the Sanctuary. Post some good RP!
Male dwarf Warden 7
DM Jubal wrote: You received silver from Baldor and Dody (sp?). You can sell at full value and retool your equipment. The halflings are fairly well equipped.
Yes, you can travel and finish at the Easterly Inn for the Sanctuary. Post some good RP!
can we get a pony or donkey? The cost isn't in the main book. I just added a corslet of mail.
Do we get the virtue? The RAW say we get one at 4th level not 3rd?
* Saltmarsh *
Yes. You can get 1 pack pony. Do you have that much stuff?
Yes. I’m giving you a bonus virtue now. Independently of your 4th level. It has to do with the length of fellowship phase and I thought it would be cool.
Cheers
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
Cheers, DM!
Also, is the silver we have totaled someplace? I'm not sure what we should be at.
* Saltmarsh *
OK Players
Please keep the Gameplay alive during the Fellowship Phase. This is your time to develop your characters and reflect on your experience.
We're close to getting new characters. Please PM your thoughts and recruit, recruit, recruit good players.
Male dwarf Warden 7
I found an equipment list online that tracks prices more with 5e? It was in the AiME Google+ group. If that's better for you Jubal?

Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
Warrior Level 3 (knight archetype)
Extra Virtue
Captain of Gondor
Once per battle, you may have a nearby ally automatically
hit on what was a missed attack.
HP: 9 + 24 = 33
Sworn Defender
Upon choosing this archetype at 3rd level you gain the ability to nominate a Charge. At the end of a long rest you an name a person or place and swear mighty oaths to protect and defend it. This Charge remains until either it is killed, or you change your Charge following a long rest.
While near your Charge, you gain temporary hit points equal to your Wisdom bonus plus your Warrior levels.
Alternatively, your liege lord may assign you a task, in which case the completion of that quest becomes your Charge, and you lose the temporary hit points if, in the judgement of the Loremaster, you tarry or stray from your quest.
If your Charge is a place, it becomes a Sanctuary for you as long as it remains your Charge (see the Fellowship Phase chapter for more information on Sanctuaries).
Marks of Honour
Also at 3rd level, your faithful service is recognised with a
mark of honour. You gain another mark at 7th , 10th, 15th
and 18th levels.
Reward: Gain a Cultural Reward from your liege-lord’s culture. You may take this mark multiple times.
Cultural Heirloom:
Shield of the Citadel (shield, great shield)
You gain a +1 bonus to AC when you wield this shield. This
bonus is in addition to the shield’s normal bonus to AC.
In addition, a Shield of the Citadel cannot be destroyed by
mischance or the attacks of enemies.
* Saltmarsh *
Does that Cultural Heirloom have a 4th level minimum?
Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:
I can't find anything to that description. One of the options for the Knight Mark of Honour at 3rd level is a cultural heirloom.
* Saltmarsh *
Ok. Cool.
The 4th level minimum is in the generic virtues.
Male dwarf Warden 7
I'm going to a convention early tomorrow morning till Sunday late afternoon. Please bot me as needed.
|