(5c) A World Apart - Team Stag (Inactive)

Game Master mdt

Five misfits, five individuals treated as monsters in their previous world, now being given a second chance at life. Can they forge a new life, or will their own dislikes and bias's destroy them?

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And Grim launch a new Throw Anything Snow Ball : 1d20 + 6 ⇒ (13) + 6 = 19 square on Cale face

And David Wins against the mighty Goliath

He says falling back first into the snow Ha ha, that was so much fun ! Sorry guys !


Female Natural Werewolf | Cleric of Ashava 4 | HP: 24/24 | Aura: Chaotic Good, Moderate | Low-Light | Scent
Stats:
AC: 16, Touch:12, FF: 14 | CMB: +4, CMD: 16 | Fort +3, Ref +3, Will +8 | Channels 5/5 | Init +2 | Bladed Scarf +8 (1d6+1) / x2
Skills:
Bluff +3 | Diplomacy +7 | Heal +10 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 in Nat Enviro) | Profession(herbalist) +8 | Sense Motive +10 | Spellcraft +7 | Stealth +0 | Survival +6 (+5 conditional trait)

Kalasin, having avoided being hit by Cale, begins forming another snowball. "Loosen up Goragg! Have some fun!"

Kalasin then throws her newly made snowball at Goragg...

Thrown Snowball: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1

only to misstep and fall down in the snow. She sits there in the snow for a bit laughing. It had been so long since she had played in the snow.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Comprehension dawns slowly on the confused hobgoblin's face, but when it does it is replaced by a huge grin.

Here, you clearly need some help!, he says as he takes a double handful of snow and shoves it into his own face.

Ha! Ha-Ha! Ha-Ha-Ha-Ha!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

LOL, by the way, wanted to comment on how much I like the snowball fight. :) Take your time with it, no rushing from the GM. :)


Getting back up

[/b] So shall we start exploring this hecate ? [/b]


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Yes Let's.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

It's what I do.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

As the group begins to explore, they find oddness. There is very little animal life, only trees and snow. Not even signs of animal life. No tracks. Those with Kn(Nature) also note that the trees are not in good shape. It's not immediately obvious, but the trees are dying. As far as the group can tell, the trees are just not growing. It's almost as if winter set in, and never left, so everything died, and the trees are beginning to.

This means the group will not be able to forage. They will need to take food with them. Water at least, is not an issue.


Medium Tiefling Outsider (Native) HP 25/28 Initiative +3 AC 18 (Touch 17 Flat Footed 15) Fort +5 Refl +6 Will +9 CMB+6 CMD 23 Vision Darkvision (60 ft.) Move Walk 40 ft.
Stats::
HP019/28 AC 18 (Touch 17 FF 16) Perc +12; Init +3; Fort 5; Refl 6; Will 9; CMB +6 CMD 23 || Composite Longbow[+2 Comp Bonus]+9; 1d8+2
Skills::
Perception +12, Sense Motive +13, Survival +10, Swim +7, Climb +7, Acrobatics +7, Heal +5, Knowledge(Local) +4 Stealth +2, Disable Device +3, Escape Artist +2, Use Magic Device +0

Aldrah watches the group playing around like children in the snow, confused by the sudden shift in attitude, confusion clear on her face. Of course, snowballs flying all over the place only makes it more obvious as one whizzes past her face, and suddenly, she's bewildered. She'd never seen this strange white substance coating the ground, but she wasn't about to let someone hit her with whatever it was! Taking a cue from the others, she rolls a good portion of it into a spherical shape, and lets it fly at a random target!

1=Grim, 2=Goragg, 3=Kalasin, 4=Cale
Random Target: 1d4 ⇒ 2

Snowball Ranged Touch Attack on Goragg: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17

She returns fire at the hobgoblin, yelling back promptly.

"I don't appreciate being threatened with globs of this cold...whatever this stuff is!"

Unfortunately for Aldrah, snow wasn't a common sight from her homeland.

Ack, didn't notice a new reply was posted when I started typing this post, sorry! >_<;


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No problems. :) It just happened before my post is all. :)


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

"The land......." Cal begins.

"It feels sick."

Knowledge (Nature), to gain more information beyond what is given by GM. 1d20 + 7 ⇒ (9) + 7 = 16
Survival, to estimate how much rations we're gonna need to carry. 1d20 + 7 ⇒ (8) + 7 = 15
Profession (Farmer), figure out why the land is dying other than an eternal cold. 1d20 + 7 ⇒ (9) + 7 = 16

Looking up at the rest of companions, Cale shifts his pack and looks around them.

"We're going to have to be more careful here. No telling what else we might find here as food is obviously scarce. We may not find any creatures here but anything can happen."


Kn Nature: 1d20 + 7 ⇒ (8) + 7 = 15

Well not sick i would say but dying, winter did set in, and never left, so everything died, and the trees are beginning to. This is indeed a sad, sad view. I wounder what caused this as obviously it wasn't meant to be this way. If this was a hecate of endless winter there would be nothing. So something must have change the weather pattern


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Cale estimates that they need 3 weeks of food to hoof it straight through the hectate as fast as possible without exploring. That's a minimum, any issues along the way will require more food.

As far as Cale and Grim can see, it looks like it's the eternal winter that's causing the problem.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg grunts.

I don't relish the idea of starving to death in this frozen wasteland when there are so many other interesting ways to die in this fekkakta world.

I say we go east or west and see what we find.

Are we in World Hex H6 at the moment?


I would like to find out what cause this eternal winter as it was obviously not the case before. But that is just me. So i'll just follow


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, you are currently in H6, about 6 days into it (2 hexes), 3 days to hoof it out as fast as possible.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

"Exploring this hecate might tells us what's wrong but we'll need a minimum of 3 weeks food on estimates just getting through this hecate let along be exploring. What do the rest of you think?"


Medium Tiefling Outsider (Native) HP 25/28 Initiative +3 AC 18 (Touch 17 Flat Footed 15) Fort +5 Refl +6 Will +9 CMB+6 CMD 23 Vision Darkvision (60 ft.) Move Walk 40 ft.
Stats::
HP019/28 AC 18 (Touch 17 FF 16) Perc +12; Init +3; Fort 5; Refl 6; Will 9; CMB +6 CMD 23 || Composite Longbow[+2 Comp Bonus]+9; 1d8+2
Skills::
Perception +12, Sense Motive +13, Survival +10, Swim +7, Climb +7, Acrobatics +7, Heal +5, Knowledge(Local) +4 Stealth +2, Disable Device +3, Escape Artist +2, Use Magic Device +0

"I don't care for this hectate at all...It feels all wrong here, even if it's calm. Besides, this chill is unbearable." she answers, glaring at the blanket of snow covering nearly everything nearby.

"I have never seen land so dead before. Even the swamp carries more life than this, even if not all of it is peaceful." she adds, covering herself as she attempts to warm up a little.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, so need to know what you plan to do. You have three options as I see it.

1) Go back to the swamp, hunt up 3 weeks of food, hoof it through the hectate ASAP
2) Go back to the wall by the swamp, and travel east or west along the wall, using the cold hectate to make good speed, and the swamp for foraging and go around the frozen hectate.
3) Go back to through the swamp and to the central island and pick a different boat

Which do you want to do?

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg is suggesting option 2.


Female Natural Werewolf | Cleric of Ashava 4 | HP: 24/24 | Aura: Chaotic Good, Moderate | Low-Light | Scent
Stats:
AC: 16, Touch:12, FF: 14 | CMB: +4, CMD: 16 | Fort +3, Ref +3, Will +8 | Channels 5/5 | Init +2 | Bladed Scarf +8 (1d6+1) / x2
Skills:
Bluff +3 | Diplomacy +7 | Heal +10 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 in Nat Enviro) | Profession(herbalist) +8 | Sense Motive +10 | Spellcraft +7 | Stealth +0 | Survival +6 (+5 conditional trait)

"Do we even have enough food to venture deeper? It'd be a risky venture either way. I suggest we head back, and follow the wall. Move on to the next hectate. We can always come back when we feel better prepared."


Medium Tiefling Outsider (Native) HP 25/28 Initiative +3 AC 18 (Touch 17 Flat Footed 15) Fort +5 Refl +6 Will +9 CMB+6 CMD 23 Vision Darkvision (60 ft.) Move Walk 40 ft.
Stats::
HP019/28 AC 18 (Touch 17 FF 16) Perc +12; Init +3; Fort 5; Refl 6; Will 9; CMB +6 CMD 23 || Composite Longbow[+2 Comp Bonus]+9; 1d8+2
Skills::
Perception +12, Sense Motive +13, Survival +10, Swim +7, Climb +7, Acrobatics +7, Heal +5, Knowledge(Local) +4 Stealth +2, Disable Device +3, Escape Artist +2, Use Magic Device +0

Seconding the vote for option 2. Aldrah does not care for this strange white stuff all over the ground.


That option works for me (option 2)


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

"Then we are agreed then. Let us not explore this place until we are more prepared." Option 2


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I will presume you go east, since you already know the hectate to the west is a snowy mountain region from your last trip

Skirting the swamp makes travel fast, while allowing you to sneak over to hunt. The only problem with this plan is that it requires a lot of going from below freezing temperatures to 90+ temperatures.

Everyone make a Fort Save, DC 16, or become sickened from the temperature changes

You are able, however, to avoid most in the way of dangers from animals, since you can duck back through the wall if attacked while foraging.

Upon reaching the edge of the hectate, you step through the wall into...

...a cool but not freezing hectate. There are rolling hills as fara s the eye can see, but they are gentle hills, none very tall. The hills are covered with knee high grass, and copses of trees dot them in random clumps.

In the distance the group can see a black ribbon on the hills, and after a few seconds you realize it's herd beasts of some type, several thousand in a single herd. They are all huge, to be seen at this distance as individual animals, and look very muscular and bulky with long shaggy black hides.


Grim as Fire Resistance 5 so he is probably not as much affected by the heat temperature change?

Fort: 1d20 + 6 ⇒ (19) + 6 = 25

Lets carefully avoid those i wouldn't want to be provoking a stamped

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Fortitude: 1d20 + 6 ⇒ (6) + 6 = 12

Goragg begins coughing and sneezing, which annoys him to no end.

But I bet if we could (cough) pick one of them off it'd feed us for a week (cough). Gah! Fest you, demon! Get out of me!

He shouts something to himself in Goblin.

ძალა Gorum, ვბრძანებ თქვენ უნდა დატოვონ ჩემი ფილტვები და დაბრუნდეს ჯოჯოხეთი თქვენ მოვიდა!

Goblin:
By the power of Gorum, I order you to leave my lungs and return to the hell you came from!

As he shouts this, he slaps himself in the face repeatedly, strongly enough to leave a bruise on both cheeks.

After doing this, he continues as if nothing had happened.

I wonder if they're (cough) tasty, eh?


Female Natural Werewolf | Cleric of Ashava 4 | HP: 24/24 | Aura: Chaotic Good, Moderate | Low-Light | Scent
Stats:
AC: 16, Touch:12, FF: 14 | CMB: +4, CMD: 16 | Fort +3, Ref +3, Will +8 | Channels 5/5 | Init +2 | Bladed Scarf +8 (1d6+1) / x2
Skills:
Bluff +3 | Diplomacy +7 | Heal +10 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 in Nat Enviro) | Profession(herbalist) +8 | Sense Motive +10 | Spellcraft +7 | Stealth +0 | Survival +6 (+5 conditional trait)

Fortitude: 1d20 + 3 ⇒ (16) + 3 = 19

"If we do go for one, go for one that strays. One that falls behind. In a herd, they are likely very strong, alone, our odds of success go up. They would likely be a good source of food." It made her smile some, remembering Brokefang's lessons.


I am sure i can do a nice stew with the left overs.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Fort Save vs DC 16 1d20 + 8 ⇒ (6) + 8 = 14
Cale coughs, unstoppering his water skin takes a draw from it.

"Shouldn't have made that oversized snowball." he grumbles.


Medium Tiefling Outsider (Native) HP 25/28 Initiative +3 AC 18 (Touch 17 Flat Footed 15) Fort +5 Refl +6 Will +9 CMB+6 CMD 23 Vision Darkvision (60 ft.) Move Walk 40 ft.
Stats::
HP019/28 AC 18 (Touch 17 FF 16) Perc +12; Init +3; Fort 5; Refl 6; Will 9; CMB +6 CMD 23 || Composite Longbow[+2 Comp Bonus]+9; 1d8+2
Skills::
Perception +12, Sense Motive +13, Survival +10, Swim +7, Climb +7, Acrobatics +7, Heal +5, Knowledge(Local) +4 Stealth +2, Disable Device +3, Escape Artist +2, Use Magic Device +0

Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13

"If need be, I can si-" she starts, before she's interrupted by a coughing fit, sick to her stomach from the sudden temperature change, even though she attempts continue speaking.

"I mean, I can pi-*cough* I ca-*cough*"

Finally, she gets irritated enough and simply points at her weapon, making an invisible line to any one of the creatures.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Everyone who is sick can attempt additional fort saves to recover, each attempt takes 2 days. The first is DC 15. Every attempt after that decreases the DC by 1. Just need to know what your plans are from here, heading south, continuing east, hunting buffalo, etc.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Let's spend a couple days hunting buffalo and making buffalo jerky.

Cough, Cough: 1d20 + 6 ⇒ (6) + 6 = 12

Clearly, I have angered the Fortitude Gods.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Fort save: 1d20 + 5 ⇒ (10) + 5 = 15 Aw yeah, bare minimum save!

"Let's *cough cough*...we need food..." she manages to get out before pressing the back of her hand against her brow, feeling a strange fever. Nonetheless, she tries not to show signs of weakness, exercising the string on her bow.

Bluff check to hide her sickness: 1d20 + 3 ⇒ (14) + 3 = 17 Not bad


Sure why not Grim will help tracking down a buffalo that strays from the herd


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Been letting things take their time over the holiday, I'll move us forward again Monday.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Fort Save 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge (Nature) 1d20 + 7 ⇒ (8) + 7 = 15
Survival 1d20 + 7 ⇒ (15) + 7 = 22

"There has to be something else edible besides buffalos and we'll need to get rid of that ack Cough first." Cale as always points out the obvious.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg attempts to forage a bit and bring back some vittles.

Survival: 1d20 + 7 ⇒ (15) + 7 = 22


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The group takes several days off and hunts up some stuff near the wall. They find plenty of edibles in the cool but temperate area, and are able to hunt a buffalo, which results in over 1200 lbs of meat (far more than they can eat anytime soon). Even smoking it takes a couple of days.

You have two options, go straight ahead east, or go southeast and skirt the wall to continue south

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Fortitude: 1d20 + 6 ⇒ (2) + 6 = 8

Mr. Tough-As-Nails can't shake a simple head cold.

Let's go (cough) straight east. I like this (cough, cough) terrain for a change. (Ahhh-Ktchuuuu!)

Goragg shakes his head in frustration and, for the fourth time today, slaps himself and recites an incantation in Goblin.

ძალა Gorum, ვბრძანებ თქვენ უნდა დატოვონ ჩემი ფილტვები და დაბრუნდეს ჯოჯოხეთი თქვენ მოვიდა!

Goblin:
By the power of Gorum, I order you to leave my lungs and return to the hell you came from!


Medium Tiefling Outsider (Native) HP 25/28 Initiative +3 AC 18 (Touch 17 Flat Footed 15) Fort +5 Refl +6 Will +9 CMB+6 CMD 23 Vision Darkvision (60 ft.) Move Walk 40 ft.
Stats::
HP019/28 AC 18 (Touch 17 FF 16) Perc +12; Init +3; Fort 5; Refl 6; Will 9; CMB +6 CMD 23 || Composite Longbow[+2 Comp Bonus]+9; 1d8+2
Skills::
Perception +12, Sense Motive +13, Survival +10, Swim +7, Climb +7, Acrobatics +7, Heal +5, Knowledge(Local) +4 Stealth +2, Disable Device +3, Escape Artist +2, Use Magic Device +0

Aldrah notes Goragg's repeated use of the word "Gorum" and feels the need to inquire about it.

"Thumper, what is this 'Gorum' creature you so commonly refer to? I've never heard of such a strange name in my homeland..." she explains, frowning slightly as she thinks of what 'Gorum' could be.

Perhaps it was a remedy for sickness? Perhaps it was the name of a sickness itself, and he was remembering it? What if it was the name of some lover he had scorned, or some poor victim of a one-night stand?...


Heal: 1d20 + 7 ⇒ (10) + 7 = 17

So you can seem to shake off that cold Goragg ?

he turn toward the other tiefling Gorum is a mighty and powerful god of battle above all other pursuits

I don't mind exploring this Hecate so straight East is fine with me


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Cale shifts the weight in his pack to ensure a better distribution.
"I'm fine with going east too. Taking note of this place would be good if we intend to explore the cold hecate."

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg replies to Aldrah,

Grim is right (cough), demon-blood. Gorum is (cough) mightiest of the gods. Mighty enough (cough, cough) to battle the demons that infest the lungs (cough, cough, cough) sometimes.

He takes a moment to cough up a rather impressively large ball of phlegm, spitting it a few feet away to his right.

Sometimes it takes (cough) a while, but he always (cough, cough) bests the lung demon and (cough) sends it back to the Hells.

As usual, Goragg is apparently unaware of how rude he's being. The continuing sickness seems to be making him revert to more hobgoblinish behavior.

I think we're ready to move on, due east.


Mighty Gorum has indeed has so many Demons to fight at once on many place at the same moment that it takes him some time to go down the line of fight request that have been bough to his Mighty Feets he says concealing a smile


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll get you moving east tonight, moving in this game is somewhat time intensive, due to having to juggle 3 different tables for exploration and random encounters. :)


Female Natural Werewolf | Cleric of Ashava 4 | HP: 24/24 | Aura: Chaotic Good, Moderate | Low-Light | Scent
Stats:
AC: 16, Touch:12, FF: 14 | CMB: +4, CMD: 16 | Fort +3, Ref +3, Will +8 | Channels 5/5 | Init +2 | Bladed Scarf +8 (1d6+1) / x2
Skills:
Bluff +3 | Diplomacy +7 | Heal +10 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 in Nat Enviro) | Profession(herbalist) +8 | Sense Motive +10 | Spellcraft +7 | Stealth +0 | Survival +6 (+5 conditional trait)

"East is fine. And as mighty as Gorum is, perhaps he will finish the battle quicker with some assistance." Poor Goragg, he just couldn't seem to stay well. She started looking around searching for various herbs and such that could help.

Profession(Herbalist): 1d20 + 8 ⇒ (11) + 8 = 19
Survival: 1d20 + 5 ⇒ (2) + 5 = 7 +5 more if counts as getting along in the wild


you sure about 3 exploration groups for A world apart cause i counted only two :) must be the one you are running in your sleep (mouhahaha)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Random tables when exploring, not tables as in groups. The other group's about dead honestly, I may be moving the survivors into this one


So they didn't survive your encounters and you killed them off one by one ;)

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