(5c) A World Apart - Team Stag (Inactive)

Game Master mdt

Five misfits, five individuals treated as monsters in their previous world, now being given a second chance at life. Can they forge a new life, or will their own dislikes and bias's destroy them?

MAPS
World Map

Hexes : Current Hex

Encounter

Files
Pallet

EXP log


851 to 900 of 1,153 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Seeing his companions struggling with a snake....yes a snake. That's some snake. Cale rushes to his companion's aid!

Double move. White arrows with Red is my movement.
Knowledge (Nature) 1d20 + 7 ⇒ (12) + 7 = 19


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kalasin holds, in case there is another snake sneaking up to attack the wounded and envenomed companions.

Round 3

Init Aldrah: 1d20 + 1 ⇒ (8) + 1 = 9
Init Cale: 1d20 ⇒ 3
Init Goragg: 1d20 + 2 ⇒ (14) + 2 = 16
Init Grim: 1d20 + 3 ⇒ (6) + 3 = 9
Init Kalasin: 1d20 + 3 ⇒ (3) + 3 = 6

Init Viper: 1d20 + 7 ⇒ (9) + 7 = 16

The Viper, then everyone else.

The viper seeing two new targets, bites at each one.

Attack Cale: 1d20 + 8 ⇒ (15) + 8 = 23
Attack Grim: 1d20 + 8 ⇒ (17) + 8 = 25
Damage Cale: 1d4 + 1 ⇒ (3) + 1 = 4
Damage Grim: 1d4 + 1 ⇒ (1) + 1 = 2

Cale and Grim are both slow'd. Two consecutive saves required to recover. You are also both at -1 AC, -1 all Dex checks, and -2 Initiative.

The snake then twists and writhes to move away from the two.

Acrobatics: 1d20 + 16 ⇒ (6) + 16 = 22

This time, the snake moves too fast for either Cale or Grim to get a hit in on it.

Cale:

You've never seen a snake like that, nor heard of it, it must be something local. From what you know of nature though, a snake that big probably eats an alligator or human every two or three weeks. It looks like an ambush predator, and the venom is paralytic based on how it burns and makes your arms leaden. It's likely not fatal in and of itself, but it makes it easier for the snake to kill and eat it's prey. Also, that thing is preternaturally fast when it strikes, able to strike coil and strike much faster than any snake you've ever seen, which is astonishing for it's size.


Round 3

Snake is going to die !

Grim will charge Rage (free action)

Glaive: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 221d10 + 9 ⇒ (9) + 9 = 18

Current AC 16

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Fortitude: 1d20 + 6 ⇒ (5) + 6 = 11

Goragg fails to shake off the effects of the venom, but pulls out his shortbow and fires off an arrow at the snake.

Comp Shortbow: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Goragg is only able to draw the bow this round, not fire it also. Due to being slowed. However, it didn't matter much anyway, that would not have hit.


Fort save against the venom: 1d20 + 7 ⇒ (4) + 7 = 11

forgot the save... and it is of course a partial charge since grim is reduced to a standard action for the moment


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Grim charges the snake, and manages, despite his numb limbs, to drive his weapon into the snake's mouth. The body writhes back and forth, splashing him with muck and blood, but eventually settles down to just twitching.


Grim will calm down: and an other one for the Sushi chef. Everyone ok? he says looking around before setting his weapon down and searching the body of the snake for a nodule.

Hum maybe i can cook it into a soup. A snake soup how does that sound?

i really have to put a point in cooking next level...


Medium Tiefling Outsider (Native) HP 25/28 Initiative +3 AC 18 (Touch 17 Flat Footed 15) Fort +5 Refl +6 Will +9 CMB+6 CMD 23 Vision Darkvision (60 ft.) Move Walk 40 ft.
Stats::
HP019/28 AC 18 (Touch 17 FF 16) Perc +12; Init +3; Fort 5; Refl 6; Will 9; CMB +6 CMD 23 || Composite Longbow[+2 Comp Bonus]+9; 1d8+2
Skills::
Perception +12, Sense Motive +13, Survival +10, Swim +7, Climb +7, Acrobatics +7, Heal +5, Knowledge(Local) +4 Stealth +2, Disable Device +3, Escape Artist +2, Use Magic Device +0

"I want absolutely nothing to do with that damned snake from this point forward!" she protests, finding a better spot to sit down so she can take a better look at the wounds the viper inflicted upon her, as well as checking for anything else it might've done to her.

Heal check: 1d20 + 5 ⇒ (7) + 5 = 12


suit yourself he says with a grin


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Fort Save 1d20 + 8 ⇒ (9) + 8 = 17
Fort Save 1d20 + 8 ⇒ (15) + 8 = 23

"Snake Soup tastes just fine. Is everyone ok?" Cale asks.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg grunts noncommittally. I'll be fine. It's nothing.

He sets out to find firewood and supplies for a snake dinner.

Survival: 1d20 + 7 ⇒ (17) + 7 = 24


Medium Tiefling Outsider (Native) HP 25/28 Initiative +3 AC 18 (Touch 17 Flat Footed 15) Fort +5 Refl +6 Will +9 CMB+6 CMD 23 Vision Darkvision (60 ft.) Move Walk 40 ft.
Stats::
HP019/28 AC 18 (Touch 17 FF 16) Perc +12; Init +3; Fort 5; Refl 6; Will 9; CMB +6 CMD 23 || Composite Longbow[+2 Comp Bonus]+9; 1d8+2
Skills::
Perception +12, Sense Motive +13, Survival +10, Swim +7, Climb +7, Acrobatics +7, Heal +5, Knowledge(Local) +4 Stealth +2, Disable Device +3, Escape Artist +2, Use Magic Device +0

"Aside from feeling slow as molasses, yes, I'm perfectly fine right now." she says, her voice dripping with sarcasm as she runs her hand along the wounds.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

"That's good to know." Cale replies to Aldrah, oblivious to her tone as he goes to aid Goragg in gathering supplies.

Aid another Survival 1d20 + 7 ⇒ (18) + 7 = 25


If diner and the night is un interrupted to party moves forward in the morning


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll be moving you all forward today. Was waiting for someone to say ok. Also waiting for Kalasin.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

GM Stuff:

d20 Terrain Element
1—3 Difficult
4—6 Feature
7—10 Hunting Ground
11—12 Resource
13—14 Secret
15—20 Standard

E9: 1d20 ⇒ 5
Random: 1d100 ⇒ 31
D10: 1d20 ⇒ 5
Random: 1d100 ⇒ 73

As the group continues south, they move into an area of the swamp that looks like it was a garden at some time. A new type of tree comes into view. It's straight up for 50 ft, then it branches out hard in all directions. Those without darkvision have trouble seeing in the dim light the trees allow through. But it's easier going than most parts of the swamp, the blocked light allows nothing but lichen and mushrooms to grow. In fact, the mushrooms are so prevalent that the group can make good time through the dim twilight world. Plus the mushrooms provide ready food. Heal DC 15 or Nature DC 15 to make sure you don't eat the poisonous ones

However, as they get to the middle of D10, the forest is overgrown with razor sharp brambles that are leafless. The mushrooms drop off ina line as far as the eye can see (in the dimness). The ground turns hard with a greenish tint. The heavy razor sharp brambles grow 30 ft high, wrapping around the trunks of the trees like concertina wire. The brambles are at least 30 ft thick.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg forages as he scouts.

Knowledge Nature: 1d20 + 5 ⇒ (3) + 5 = 8

Looks like I'll be getting sick again. I think it's in-character for Goragg to try each new type of mushroom himself first before pronouncing them safe, so as not to poison the whole squad. I'll leave it to the GM to decide whether my bad roll means that Goragg is not sure of his choices, or is overly sure of the wrong choices.

Well, this doesn't look particularly inviting. We know a little of what lies west, and it almost killed us last time with sharp pointy sticks and explosions of many types. I say we go east.


Medium Tiefling Outsider (Native) HP 25/28 Initiative +3 AC 18 (Touch 17 Flat Footed 15) Fort +5 Refl +6 Will +9 CMB+6 CMD 23 Vision Darkvision (60 ft.) Move Walk 40 ft.
Stats::
HP019/28 AC 18 (Touch 17 FF 16) Perc +12; Init +3; Fort 5; Refl 6; Will 9; CMB +6 CMD 23 || Composite Longbow[+2 Comp Bonus]+9; 1d8+2
Skills::
Perception +12, Sense Motive +13, Survival +10, Swim +7, Climb +7, Acrobatics +7, Heal +5, Knowledge(Local) +4 Stealth +2, Disable Device +3, Escape Artist +2, Use Magic Device +0

"It might not look inviting, but it is, at the very least, calming. Besides, I've seen enough of those swamps to last a lifetime or two."

Kn: Nature: 1d20 + 5 ⇒ (4) + 5 = 9 Oops?

Aldrah surveys the area as she walks around in this new terrain, making sure to avoid the brambles.

Perception: 1d20 + 12 ⇒ (19) + 12 = 31 Keeping an eye and ear out for any movements, noises, or strange happenings.


Male Human Gamer

Hey, Aldrah. Does this mushroom look okay to you?


Kn Nature: 1d20 + 7 ⇒ (16) + 7 = 23

Here let me have a look at these? he study them for a second

See the discoloration here and there? That is the indication of poison. You shouldn't eat any of them

DM: Are there enough of them to make a dos of poison with craft alchemy? Also you didn't answer is there was a nodule inside the snake

East is fine with me


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ooops, sorry, yes there was a nodule in the snake. Enough for 3 first level spells. Black. There is enough mushrooms to make poison, but the time involved might be more than you care to take.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg looks astonished, and briefly angry, that someone would know poisonous mushrooms better than himself.

No, they're fine, they...Grim knows much of nature and poisons, better I should trust him than die stupidly...no, I trust your judgement, my friend.

He claps Grim on the shoulder in a seldom-used mark of friendship.

Thank you. I have learned something today.

But I'm still taller than you, though.


you indeed are

Grim will put the nodule away and work on it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

GM Stuff:

d20 Terrain Element
1—3 Difficult
4—6 Feature
7—10 Hunting Ground
11—12 Resource
13—14 Secret
15—20 Standard

C10: 1d20 ⇒ 12
Random: 1d100 ⇒ 42
C11: 1d20 ⇒ 5
Random: 1d100 ⇒ 97

The group turns to the side, and begins walking out of the mushroom area, trying to skirt the briar patch that's grown up and killed off the mushrooms.

Eventually they leave the canopied solid ground and exit back into the swamp. They are then able to continue their southern trek, skirting the forest they were in. At least they were able to harvest mushrooms for food before they left.

As they move into the new area, they are somewhat surprised to find some large clear ponds in the area. Even better, they are shallow ponds filled to the brim with floating green plants that have beautiful flowers of various colors.

Kn(Nature) DC 15:

The colors aren't quite right, but after examining a few of the flowers, it becomes clear that they are Lotus flowers. The roots are very edible, and grow quite large. They keep well if fried or dried out.


Kn Nature: 1d20 + 7 ⇒ (12) + 7 = 19

Grim will bend over and ask for a 10 min break in order to study the pond and the flowers

Tonight we will be having Fried lotus flower and i'll make us some dried cookies for snacks as we walk


Medium Tiefling Outsider (Native) HP 25/28 Initiative +3 AC 18 (Touch 17 Flat Footed 15) Fort +5 Refl +6 Will +9 CMB+6 CMD 23 Vision Darkvision (60 ft.) Move Walk 40 ft.
Stats::
HP019/28 AC 18 (Touch 17 FF 16) Perc +12; Init +3; Fort 5; Refl 6; Will 9; CMB +6 CMD 23 || Composite Longbow[+2 Comp Bonus]+9; 1d8+2
Skills::
Perception +12, Sense Motive +13, Survival +10, Swim +7, Climb +7, Acrobatics +7, Heal +5, Knowledge(Local) +4 Stealth +2, Disable Device +3, Escape Artist +2, Use Magic Device +0

"I've never seen these flowers before...I don't know if they can be trusted, as they look nothing like the flowers I'm accustomed to. For that same reason, the water might not be healthy." Aldrah warns, eying the ponds as though some strange creature might leap out at any given moment.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Knowledge Nature: 1d20 + 5 ⇒ (9) + 5 = 14

Goragg mimics Grim, peering into the water and almost hiding his confusion.

Yes, lotus flowers. Everyone knows that. I'll gather firewood so we can fry them. They're quite tasty this time of year.

Sense Motive, DC 17:

Bluff: 1d20 ⇒ 17 Yeah, he's bluffing. He wouldn't know a lotus flower from a glaive-guisarme without Grim's help. But he'll never admit it.


Female Natural Werewolf | Cleric of Ashava 4 | HP: 24/24 | Aura: Chaotic Good, Moderate | Low-Light | Scent
Stats:
AC: 16, Touch:12, FF: 14 | CMB: +4, CMD: 16 | Fort +3, Ref +3, Will +8 | Channels 5/5 | Init +2 | Bladed Scarf +8 (1d6+1) / x2
Skills:
Bluff +3 | Diplomacy +7 | Heal +10 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 in Nat Enviro) | Profession(herbalist) +8 | Sense Motive +10 | Spellcraft +7 | Stealth +0 | Survival +6 (+5 conditional trait)

Sorry about that, being sick is not fun -_-

Procession(herbalist): 1d20 + 8 ⇒ (11) + 8 = 19

Kalasin inspected the flowers, thinking about any medical properties the flowers might have. "It'll be okay Aldrah. Not everything wants to eat you."


Lunch is ready: Fried Lotus with Kung Pow Snake Meat says Grim finishing his cooking on the Wok.

Itadakimass ! Eat up we are going to be moving again


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

"Thank you. It looks good." Cale tucks into the meal secure that his party members actually know which is edible or not. Everything else...well he's glad to have a strong consitition.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The roots are indeed tasty, and the group enjoys a good meal for a change that's not crawfish or snake. The water pools are much fresher than the swamp water, and it's a welcome change to not have to boil their water before drinking it.

The next day, the group bids the pools farewell, and continues on, the black wall growing closer with each step. They are only a few hundred feet from the black wall when Goragg and company are shocked to see a mound about a hundred feet away suddenly move with surprising speed. An alligator makes a bloody arc in the air as a huge turtle snaps it's head out and bites the gator hard.

The turtle sits there, chewing on the writhing gator. The gator doesn't writhe long, soon it's dropping body parts from the mouth of the turtle, who sits there chewing slowly.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

"Nice." Cale mutters.

"So watch out for mounds too...."


Interesting indeed. What an enormous creature


Medium Tiefling Outsider (Native) HP 25/28 Initiative +3 AC 18 (Touch 17 Flat Footed 15) Fort +5 Refl +6 Will +9 CMB+6 CMD 23 Vision Darkvision (60 ft.) Move Walk 40 ft.
Stats::
HP019/28 AC 18 (Touch 17 FF 16) Perc +12; Init +3; Fort 5; Refl 6; Will 9; CMB +6 CMD 23 || Composite Longbow[+2 Comp Bonus]+9; 1d8+2
Skills::
Perception +12, Sense Motive +13, Survival +10, Swim +7, Climb +7, Acrobatics +7, Heal +5, Knowledge(Local) +4 Stealth +2, Disable Device +3, Escape Artist +2, Use Magic Device +0

"So, what was that about not everything wanting to eat us?" she asks sarcastically, taking a few steps back from the vicious turtle. She attempts to carefully survey the area to try plotting a course with the least amount of "mounds"

Perception: 1d20 + 13 ⇒ (8) + 13 = 21


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

There are perhaps another dozen of the large mounds scattered around within a half mile. The largest is about twice the size of the one the group sees, the smallest about a third. They are spread out fairly widely, it would be possible to continue on and not come within 30 ft of one if one moved slowly and carefully.


Female Natural Werewolf | Cleric of Ashava 4 | HP: 24/24 | Aura: Chaotic Good, Moderate | Low-Light | Scent
Stats:
AC: 16, Touch:12, FF: 14 | CMB: +4, CMD: 16 | Fort +3, Ref +3, Will +8 | Channels 5/5 | Init +2 | Bladed Scarf +8 (1d6+1) / x2
Skills:
Bluff +3 | Diplomacy +7 | Heal +10 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 in Nat Enviro) | Profession(herbalist) +8 | Sense Motive +10 | Spellcraft +7 | Stealth +0 | Survival +6 (+5 conditional trait)

"It's not trying to eat us. It's eating an alligator." Kalasin responds before giving in to testing a theory. Casting Detect Magic, she looked around them. Perhaps, since these modules were magic, she could use it to see what creatures were nearby.

Powered:

1 Level 1 Spell: Shield of Faith


lets go slowly so that we don't ruffle any of those giants he says moving slowly and carefully


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Unfortunately, the aura of a living being seems to cover up the presence of the nodules inside them.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg watches the fearsome, deadly beast being eaten by a bigger, more fearsome, deadlier beast, and agrees.

Yes, by all means let's avoid waking up any more turtles. Rig for silent running, mates.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The group very carefully navigates around the turtles, not getting too close to any one of them.

Finally, they make it to the wall. Pushing through the wall as the scout, Goragg is the first to see the next hectate.

As he steps through, he chuffs in shock. The cool air a slap in the face after weeks of hot humidity in the swamp. The next hectate is a hilly cold place. Tall dark green trees thick with needles stab up from the craggy hills. The ground crunches with fresh snow, several inches worth. Ground cover is practically non-existent.


I love snow. even tough i am much more comfortable in hot environment.

he says taking some snow and Trow Anything Snow Ball / Touch AC: 1d20 + 6 ⇒ (8) + 6 = 14 at Kalasin


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

"The cold. Good thing we brought winter clothing." Cale shrugs.


Female Natural Werewolf | Cleric of Ashava 4 | HP: 24/24 | Aura: Chaotic Good, Moderate | Low-Light | Scent
Stats:
AC: 16, Touch:12, FF: 14 | CMB: +4, CMD: 16 | Fort +3, Ref +3, Will +8 | Channels 5/5 | Init +2 | Bladed Scarf +8 (1d6+1) / x2
Skills:
Bluff +3 | Diplomacy +7 | Heal +10 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 in Nat Enviro) | Profession(herbalist) +8 | Sense Motive +10 | Spellcraft +7 | Stealth +0 | Survival +6 (+5 conditional trait)

Greeted by cold, snow and the local evergreens, her first inclination was to start sniffing around.

Perception (Natural Environment): 1d20 + 6 ⇒ (10) + 6 = 16

She was so focused on investigating the smells of this new area, that she didn't notice Grim taking some snow. It wasn't till the cold snowball hit her that she realized. It was with a yelp and a jump before her eyes landed on Grim. With a small growl, she reached down grabbing some snow herself.

1=Grim, 2=Goragg, 3=Aldrah, 4=Cale
Random Target: 1d4 ⇒ 4

Snowball made, she moved as if to throw it at Grim before switching targets at the last moment to throw it towards Cale.

Throw Snowball: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 I guessed that it would count as improvised? Wasn't sure.


Taking a cue from her Grim will Trow Anything Snowball vs Touch AC: 1d20 + 6 ⇒ (7) + 6 = 13 he was keeping in his other hand at Cale


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

It was cold. A change from where they were.

It was a change.

Twin snowballs hitting him and the cold wet water dripping down his rocky skin. Ahhhh. Something different indeed.

That was a change.

Seeing his companions wide grins as the snow drops off their hands after their intial celebrations. Cale squats and begins to roll snow. Slowly and surely, he amasses a snowball half his size and hefts it.

This would change.

He grins, the shadow of the massive snowball over his head poised to throw. His arms not buckling in the least.


Female Natural Werewolf | Cleric of Ashava 4 | HP: 24/24 | Aura: Chaotic Good, Moderate | Low-Light | Scent
Stats:
AC: 16, Touch:12, FF: 14 | CMB: +4, CMD: 16 | Fort +3, Ref +3, Will +8 | Channels 5/5 | Init +2 | Bladed Scarf +8 (1d6+1) / x2
Skills:
Bluff +3 | Diplomacy +7 | Heal +10 | Knowledge(Religion) +5 | Linguistics +5 | Perception +4 (+2 in Nat Enviro) | Profession(herbalist) +8 | Sense Motive +10 | Spellcraft +7 | Stealth +0 | Survival +6 (+5 conditional trait)

The moment Cale started to make his own snowball, Kalasin took off laughing, aiming to get out of range.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Have they gone mad? Fighting amongst themselves is one thing, but they're not even using their weapons! And Kalasin seems to be laughi...

Goragg's thoughts are interrupted by the sight of Cale crafting a giant snowball.

Well, at least someone still has his wits about him besides me.

Goragg scoops up a double handful of snow and forms it into a rough ball. He peers at it for a moment, almost expecting to see a faint magical glow or a minor frost fey to explain this odd behavior.

Then he throws it at Grim, shouting

Yes, begone, insane people! Cale and I will go on without you!

Snowball: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11

He glances at Cale to see whether he has an ally or an enemy in this fight.


You missed Goragg he replied as he easily evaded the snowball

he says making an other snowball and Throw Anything Snowball vs Touch AC: 1d20 + 6 ⇒ (9) + 6 = 15 at Goragg

Got Ya !


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Cale heaves the giant snowball at Grim after a short run to give it the distance. Taking care to look out for any possible dangers first before he fires his own!!
Perception, checking to see if the others have laid an ambush of snowballs. 1d20 + 8 ⇒ (5) + 8 = 13
Heave!!! Ho!!!! 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5

His snowball large as it is, fails to travel far...as Cale trips........

851 to 900 of 1,153 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / A World Apart - Team Stag All Messageboards

Want to post a reply? Sign in.