Cale Pavel |
Cale looks up as Grim stumbles in.
"Don't tell me you're falling sick too." he jokes even as he helps Grim to rest and brings out a canteen of water.
Grim The Wanderer |
Sick ? no not really. The Crystal partially sapped my energy. Nothing to do with any disease. It radiate a rather strong wave of necromantic / negative energy and that usually doesn't go along with life energy. They oppose each others. I'll be fine in a few minutes and my body should recover naturally the energies in a day or two
Cale Pavel |
Cae nods having gotten lost in the explanation but he understand the Grim isn't sick.
"Good, carrying two people might be a little taxing even for someone like me." He grins.
Kalasin Wingfield |
Once Goragg had been lain down to rest and camp was set up, Kalasin entered full healer mode. With whispered prayers, she allowed healing magic to flow from her and fill everyone around her. While Goragg was her main focus, she made sure everyone else was tended to as well, sniffing for any signs or smells of disease as she goes. No one else needs to be sick too.
Long Term Care for Everyone but Kalasin (Taking 10 for 19 vs DC 15): Double healing on HP and Ability Scores
HP Gained from a Channel: 2d6 ⇒ (6, 6) = 12
Temporary ability damage returns at the rate of 1 point per night of rest (8 hours) for each affected ability score. Complete bed rest restores 2 points per day (24 hours) for each affected ability score.
Does this mean 1 point per ability score is restored with 8 hours rest, and double that with long term care? Like I said, always took it to be just 1 point per 8 hours, not 1 point per day per ability score damaged.
Aldrah Furyblood |
"What have we learned about touching glowing crystals, Grimm?" she asks with a hint of sarcasm, though it's more of a sing-song voice than anything. She thanks Kalasin with a wave of her hand, prepared to sit and wait around for a while.
Goragg Gashnose |
Hmph. That crystal brings only death. The sooner we're clear of it, the better.
Aldrah Furyblood |
"I've always found experiments to be more trouble than they're worth, along with the person running them... Nature isn't something you want to mess around with." she spits.
mdt |
d20 Terrain Element
1—3 Difficult
4—6 Feature
7—10 Hunting Ground
11—12 Resource
13—14 Secret
15—20 Standard
G4: 1d20 ⇒ 9
Random: 1d100 + 10 ⇒ (10) + 10 = 20
F5: 1d20 ⇒ 18
Random: 1d100 ⇒ 92
Perception Aldrah: 1d20 + 12 ⇒ (9) + 12 = 21
Perception Cale: 1d20 + 8 ⇒ (1) + 8 = 9
Perception Goragg: 1d20 + 7 ⇒ (12) + 7 = 19
Perception Grim: 1d20 + 6 ⇒ (11) + 6 = 17
Perception Kalasin: 1d20 + 4 ⇒ (12) + 4 = 16
The group gets going the next morning. The next few days of travel are uneventful. Goragg begins to feel better after a couple of days, the filth fever finally fully leaving his body. Grim too feels better after a day, his body finally shaking off the extended exposure to the necromantic crystal.
The heavily wooded swamp finally gives way to the more brackish swamp you are used to finding. The going is wet, hot and slow. The group finds a section of the swamp teaming with life, from herons to gulls to gators to frogs and snakes and everything inbetween. Fortunately, they manage to avoid any entanglements.
Beyond that, the swamp becomes less hectic, and more brackish, with less flow of water to keep it teaming. As the group slogs on, they are all surprised when a buzzing comes from a dead tree they are walking around. Something with multiple buzzing wings zooms out of it angrily and attacks...
1 = Aldrah 2 = Cale 3 = Goragg 4 = Grim 5 = Kalasin
Random: 1d5 ⇒ 3
...Goragg. The dice bot hates him
Charging Flat Foot Attack: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
The poor hobgoblin is as lucky as usual as the whirring buzzing angry creature lands on his arm and drives it's sharp pointy proboscis into the hobgoblin's neck.
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Free Grapple: 1d20 + 6 ⇒ (16) + 6 = 22
The creature's multiple legs wrap around Goragg's torso as it takes a full on hold on him, grappling him as it feeds. Goragg takes 1 pt of Con damage as it drains a pint of blood from his body
Init Aldrah: 1d20 + 3 ⇒ (11) + 3 = 14
Init Cale: 1d20 ⇒ 13
Init Goragg: 1d20 + 4 ⇒ (11) + 4 = 15
Init Grim: 1d20 + 3 ⇒ (20) + 3 = 23
Init Kalasin: 1d20 + 3 ⇒ (17) + 3 = 20
Giant Stirge: 1d20 + 7 ⇒ (2) + 7 = 9
Everyone but the stirge goes now, then the stirge
Goragg Gashnose |
Goragg is still wearing his spiked vest, so hopefully the stirge gets a little taste of its own medicine. Also, assuming I'm back to full HP after a few days of travel.
Doesn't seem reasonable to swing a giant two-handed sword at your own torso, so Goragg will use his sap instead. I'm going to flavor it a little different -- feel free to disallow and consider the following a standard attack with a sap if you don't like what I've done.
Goragg shrieks in surprise and pain, then throws his full weight to the ground, attempting to crush the loathsome creature beneath his not-insubstantial bulk.
Sap (equivalent): 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Aldrah Furyblood |
I'll just post what I'm doing now, since I have work later.
Aldrah, seeing the large stirge attach itself to the poor, poor hobgoblin, will move about fifteen feet back, drawing her bow as she does so (Yay, positive BAB). She lines up a shot, attempting to pierce the insect's chitinous skin without injuring Goragg.
"Let's hope that armor holds up like it did against your fist, Thumper! she yells, firing an arrow at the stirge.
Ranged attack at the stirge: 1d20 + 9 ⇒ (13) + 9 = 22
Damage (if it hits): 1d8 + 2 ⇒ (4) + 2 = 6
Kalasin Wingfield |
Kalasin rushes forwarded, slipping her scarf from her neck as she does so.
Double Moving to get closer. Short post because I'm on the road.
Cale Pavel |
Cale laughs as he approaches. His Nodachi aimed carefully as he slices at the Goragg's new accesory.
"You are truly attractive, my fellow companion. Everything here seems to go for you firt."
Attack with Nodachi 1d20 + 9 ⇒ (14) + 9 = 231d10 + 6 ⇒ (4) + 6 = 10
mdt |
Goragg, slamming yourself into the ground would be an unarmed attack basically. Normally that would provoke an attack of opportunity, but I'd probably rule it out since he's grappled and busy sucking your blood.
Goragg falls back yelling and rolling in the muck with the thing on his back. As he rolls over, Aldrah pierces the growing blood sac with an arrow, while Cale and Grim slash their weapons through the creature. It doesn't make a sound, but it does basically explode, coating their weapons, and Goragg, with Goragg's blood.
Goragg Gashnose |
Goragg stands up, reels shakily as if he did not expect to be so very, very tired, waves off any offers of help, and kicks the corpse of the stirge in cold revenge. The fact that his boot is now covered in stirge guts and his very own blood does not seem to bother him.
Yeah, I feel real lucky for all this attention.
He wipes the sweat off his brow with a dirty rag produced from somewhere you don't want to think about.
Now if you're done calling me funny names while I'm being eaten alive, I guess we can continue, eh?
The stirge attack seems to have wearied Goragg both physically and emotionally. He trudges off without waiting for a response.
Just to clarify, Goragg is annoyed and angry. I am not.
Aldrah Furyblood |
"Oh, gross! I didn't want blood all over my bow, ugh...This thing's a pain in the behind to clean, and I can't imagine that bug being very hygienic, either." she complains as she carries the bow carefully.
She doesn't care that there's blood. She just doesn't like the fact that there's blood on her weapon, that's all.
Cale Pavel |
Cale shrugs off Goragg's comments understanding from his time in the pits that some warriors will be fatigued beyond physical means.
He waits for Grim while keeping an eye on Goragg and moves on once it's clear everyone is able to.
mdt |
d20 Terrain Element
1—3 Difficult
4—6 Feature
7—10 Hunting Ground
11—12 Resource
13—14 Secret
15—20 Standard
F6: 1d20 ⇒ 20
Random: 1d100 ⇒ 41
The group continues on, and after almost two weeks of slogging through the dangerous and vermin infested swamp, the group finally makes it to the center of the hectate, able to look straight up at the full moon each night...
...it's rather anti-climactic. The swamp looks pretty much the same, purple water lilly's, insects, centipedes, spiders, snakes, gators, cawfish, cypress trees, stinking mud. But nothing like the fort they found in the previous hectate.
Goragg Gashnose |
Well, here we are at Castle Invisible. Goragg gestures expansively.
Lucky for you, I've already reduced it to invisible dust.
Goragg is back to his jovial, if somewhat rude, self.
He gestures to Aldrah with a leering grin. Care to join me for a "thump" on the invisible feather bed?
Goragg has been waiting two weeks to make this joke. He's rather pleased with himself.
Aldrah Furyblood |
Aldrah immediately strikes the hobgoblin, not even offering one of her trademark retorts before doing so. The look she wears is not a playful one, but one of anger.
She spits at the hobgoblin: "If you ever do that again, I'll make sure you lose a limb before I add you to the list that got me stuck working on that hectate to begin with!"
Her fists still shaking, she turns around, making sure Goragg is about 30 feet away before following the group again.
Oh, you just a hot button, Goragg. Baaaad move (in-character, I mean). And it's a strike to the face, if she lands it.
Goragg Gashnose |
Goragg touches his stinging cheek, looking after Aldrah in admiration. He mutters to himself, Aah, kitty's got claws. I like it. We're going to have fun, she and me.
I wonder if she has any hobgoblin blood in her. Reminds me a bit of my first brood-mother...
To the group, he says, Let's continue straight. We've got nothing but unexplored territory ahead of us.
Cale Pavel |
Cale stays silent, remaining his stotic self. He does roll his eyes at Goragg's words and the resulting smack.
mdt |
Sorry for the delay, had some work I had to take care of
d20 Terrain Element
1—3 Difficult
4—6 Feature
7—10 Hunting Ground
11—12 Resource
13—14 Secret
15—20 Standard
E7: 1d20 ⇒ 15
Random: 1d100 ⇒ 36
E8: 1d20 ⇒ 6
Random: 1d100 ⇒ 80
Perception Aldrah: 1d20 + 12 ⇒ (5) + 12 = 17
Perception Cale: 1d20 + 8 ⇒ (12) + 8 = 20
Perception Goragg: 1d20 + 7 ⇒ (15) + 7 = 22
Perception Grim: 1d20 + 6 ⇒ (9) + 6 = 15
Perception Kalasin: 1d20 + 4 ⇒ (3) + 4 = 7
The group continues on south, Goragg's cheek still stinging. The next two days are spent slogging through the nasty horrible swamp. Food is beginning to run low (you'll need to start making Survival checks ever 3 days to replenish food going forward, DC 18).
Continuing south, the group comes across something they haven't seen before. A rising setting of stones, all made of crystal (quartz). For the first time in weeks, they find clean water bubbling up out of the crystal, so no need to boil the water and strain it to clean it. It's even somewhat cool to the touch. The quartz crystals form a large pool of the clear water.
As the group refills waterskins, they are slightly distracted. Or at least, every one but Cale and Goragg are. Therefore only they see the motion in the still muddy waters around the crystal grotto. Thus they are able to act as the large snake rises up out of the waters and attacks.
Init Cale: 1d20 ⇒ 5
Init Goragg: 1d20 + 4 ⇒ (3) + 4 = 7
Init Viper: 1d20 + 7 ⇒ (6) + 7 = 13
Even with their warning though, the snake is preternaturally quick.
1 = Aldrah, 2 = Cale, 3 = Goragg, 4 = Grim, 5 = Kalasin
random: 1d5 ⇒ 1
The snake rears up and races up to Aldrah and snaps out at her.
Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Aldrah needs to make a DC 14 Fort Save, until she makes 2 consecutive saves, she is effected by Slow spell.
Goragg & Cale may go now.
Cale Pavel |
Stunned by the sudden appearance of the snake, Cale attempts a strike with his weapon!
And obviously failed.....1d20 + 9 ⇒ (5) + 9 = 141d10 + 6 ⇒ (2) + 6 = 8
Goragg Gashnose |
Goragg draws his blade and runs to Aldrah's aid, shouting a wordless battle cry.
Looks like I happened to be more than 30 ft away, so not enough time to move and attack this round. Let me know if I'm wrong, please. If it makes a difference, I can draw a weapon during a surprise round as a free action (Veteran of Battle trait).
Aldrah Furyblood |
Fort Save: 1d20 + 5 ⇒ (19) + 5 = 24
Aldrah, distracted by the discovery of cool, fresh water, fails to notice the viper slithering around, though her attention is immediately drawn to the thing as it rises out of the muddy water and snaps at her easily, drawing blood. The question of whether or not the thing was venomous is immediately answered, as she feels particularly sluggish, wincing from the injury.
mdt |
Round 2
Init Aldrah: 1d20 + 3 ⇒ (8) + 3 = 11
Init Cale: 1d20 ⇒ 12
Init Goragg: 1d20 + 4 ⇒ (13) + 4 = 17
Init Grim: 1d20 + 3 ⇒ (12) + 3 = 15
Init Kalasin: 1d20 + 3 ⇒ (9) + 3 = 12
Init Viper: 1d20 + 7 ⇒ (9) + 7 = 16
Goragg First, then Viper, then everyone else.
Goragg Gashnose |
Goragg moves around the viper into a flanking position opposite Aldrah.
Falchion, flanking: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 Damage, Sneak Attack: 2d4 + 6 + 1d6 ⇒ (4, 2) + 6 + (4) = 16
Goragg Gashnose |
Each square 5 feet, yes? I think with free action to draw weapon (via trait) and moving double I can actually get opposite of Aldrah in one (surprise) round of full movement. I expect I'll take an AOO moving in.
If I've miscalculated feel free to disregard flanking & sneak attack bonuses, or move me back where I should be. I'll make my case for what I think is possible, but GM's ruling is law.
mdt |
That's the problem, I was trying to figure out how you got there without provoking. Surprise round you only get 1 standard or move action. However, you can move surprise round, move/attack first round, and then attack, but yes, you'll get hit with an attack of opportunity. If it hit's, you'll have to make a save vs slow. If you do get hit, you will be unable to attack (due to being slowed).
As Goragg runs past the snake to flank it, he leaves himself open to attack.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
So, you are flanking now, but, you cannot continue your attack. You need to make 2 consecutive fort saves (DC 14) to shake off the venom. Until then, you are slow'd (-1 AC, Attack, Reflex Saves) and can only take a standard or move action (plus free and swift).
The viper moves with lightning efficiency. It's head flickers like in a blur as it bites both Aldrah and Goragg again.
Attack Aldrah: 1d20 + 8 ⇒ (9) + 8 = 17 Hits due to Aldrah being slowed
Attack Goragg: 1d20 + 8 ⇒ (4) + 8 = 12
It misses Goragg, but does hit Aldrah.
Damage Aldrah: 1d4 + 1 ⇒ (2) + 1 = 3
Aldrah, save count is reset on slow, 2 new consecutive saves required. However, because you saved once, the DC doesn't go up due to additional toxin in the blood
Then the snake writhes and moves away from the duo. Yes, this is an extra action the snake has.
Acrobatics to avoid AoO: 1d20 + 16 ⇒ (2) + 16 = 18
Due to a low roll on the snake's part, Goragg and Aldrah get attacks of opportunity. Remember you are at -1 to attacks. You also must have a weapon ready. I know Goragg does, not sure about Aldrah. Her bow doesn't count, so unless she has tiefling claws, she's out of luck. If Aldrah has a weapon available, then flanking applies to both attacks, if she doesn't, flanking does not (this also means sneak attack would not apply).
Goragg Gashnose |
Fort: 1d20 + 6 ⇒ (10) + 6 = 16
Goragg shakes his head roughly, fighting off the venom in is blood by sheer force of will (and hobgoblin sturdiness).
Should...not...have...tried...to...run...past...snake...too...fast.
Waiting on Aldrah to see if I have an AOO.
Goragg Gashnose |
AoO, slowed, assuming flank: 1d20 + 8 - 1 + 2 ⇒ (13) + 8 - 1 + 2 = 22 Damage, assuming flank: 2d4 + 6 + 1d6 ⇒ (2, 1) + 6 + (5) = 14
Goragg Gashnose |
Good point. Should I have gotten an acro check to avoid that AoO?
Goragg Gashnose |
Or you can take a -10 penalty to move full speed. Not expecting to succeed...
Acrobatics, full speed: 1d20 + 7 - 10 ⇒ (9) + 7 - 10 = 6
Yeah, just as well. It would have been kind of a retconn anyway. I'll know for next time, though.
Aldrah Furyblood |
Can I actually make an AoO if it was within 5 feet of me, though? I don't have Improved Unarmed Str...Oh wait, I do, because Monk Archetype.
Unarmed Strike (-1 factored in): 1d20 + 5 ⇒ (16) + 5 = 21
Damage if it hits: 1d8 + 3 ⇒ (4) + 3 = 7
Fort save (again): 1d20 + 5 ⇒ (4) + 5 = 9
Aldrah, unable to act again before Goragg charges the thing, finds herself bitten once again, her reflexes slowed once more as she cries out from another injection of venom, wildly swinging her fist as the thing tries to escape.
"Damnit! Die, you stupid...nngh...snake!" she yells, getting more upset by the second.