(5A) Ancient Fortress of Kotelia - Table A (Inactive)

Game Master mdt

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Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

Thanks again all. On holiday now. So my posting should be better

-Posted with Wayfinder


Male NG Human (Chelaxian) Brawler (Hinyasi, Snakebite Striker) 7 | HP 24/75 | AC 21 TO 16 FF 17 | F +9 R +10 W +6 | CMD 28 (Disarm 30) | Init +3 | Perc +12 DV

Hey guys! I'm working on my move and relocation and should be back by Wednesday. Cheers!


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

I'll be away over the hollidays, from tomorrow midday to the 26th


M Ratfolk Invoker Witch 3 (HP 20/20)
stats:
AC15 (13 vs improvised weapons), T15 (13 vs imp weap), FF10 (8 vs imp wea)/ F:+5 R:+5 W:+4/ init +4/ CMD14, 12 vs dirty tricks/ perception +3,+5w/familiar
skills:
acrobatics+10, fly+12, arcana+10, engineering+5, history+9, nature+10, planes+9, spellcraft+10, UMD+7, alchemy+18, sewing+8, soldier+5
spells, etc:
lvl0 daze, message, stabilize, touch of fatigue/lvl1 urban grace, cure light wounds, frostbite/lvl2 raven's flight, spectral hand/hexes feather fall at will, levitate 1/day

Hey all, I would like to propose getting some items for the group and splitting the cost.

2x wand cure light wounds 1500gp
Traveler's any tool 250gp
Campfire bead 720gp
Iron spike of safe passage 2000gp

4470gp/6 = 745gp per person, but I think these things could be very useful to a group traveling in the wilderness, while at the same time hard to justify any one person paying for it all. I'd honestly be tempted to throw another campfire bead in there, but I don't know how everyone else was planning to spend their WBL.


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

I have really expensive items. Just the breastplate i received is well over my WBL. I dont have anything to spare :(

-Posted with Wayfinder


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

I've mostly been mentally stalling out for items. Looking at tables to buy mundane gear is like... my least favorite part of the game.

At the moment, other than adventuring gear, I can only really see Cygnus grabbing a breastplate.

Just to double check, do I double the cost of the masterworking for being a quadruped , or just the base cost?

Other than that one item, I'm happy to give up his wealth.

How does requisition img work with consumables?


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

Well, as the man with the most expensive piece of equipment, I'd love to give it up. But, it's uhh...29k over my spending limit. And if I were to trade it in, you better believe we'd be picking up more than a few wands of Crappy (cough) cure light wounds. Infernal healing all the way, baby, but anyway, yeah. Who would have guessed that the rogue of the party have the most money? That's almost stereotypical, that is.

If it even works like that! I'm super tired and may only be able to fetch half my wbl, which is very, very, very small compared to my family's wonderful ranged-only weapon's super amazing price.

Edit:

As a reminder to all, you can freely switch any Kotelian provided equipment up to your WBL. If you kept your heirloom items (you may now return them to the family if you couldn't use them), subtract the value of the Heirloom item from your WBL. If, after subtracting heirloom items, your WBL is < 1/2 your WBL, you may take 1/2 the value of your WBL in items from store house. When done, please add a section to your profile indicating your WBL, your heirloom value, and what items are Kotelian and which are personal.

This, if I am reading this write, with so few hours of sleep is...

3000-32,000. That's -29,000. Which is less than 3000. So I may take 1500 out of items. Which, by my roguish nature, is a terrible trade off. So the drow man can get a sandwich from Mr. Pasternack, and that is about it. The deal sweetens with levels though, so that's nice.


M Ratfolk Invoker Witch 3 (HP 20/20)
stats:
AC15 (13 vs improvised weapons), T15 (13 vs imp weap), FF10 (8 vs imp wea)/ F:+5 R:+5 W:+4/ init +4/ CMD14, 12 vs dirty tricks/ perception +3,+5w/familiar
skills:
acrobatics+10, fly+12, arcana+10, engineering+5, history+9, nature+10, planes+9, spellcraft+10, UMD+7, alchemy+18, sewing+8, soldier+5
spells, etc:
lvl0 daze, message, stabilize, touch of fatigue/lvl1 urban grace, cure light wounds, frostbite/lvl2 raven's flight, spectral hand/hexes feather fall at will, levitate 1/day
Marvelous Mr. Pasternack wrote:

Well, as the man with the most expensive piece of equipment, I'd love to give it up. But, it's uhh...29k over my spending limit. And if I were to trade it in, you better believe we'd be picking up more than a few wands of Crappy (cough) cure light wounds. Infernal healing all the way, baby, but anyway, yeah. Who would have guessed that the rogue of the party have the most money? That's almost stereotypical, that is.

If it even works like that! I'm super tired and may only be able to fetch half my wbl, which is very, very, very small compared to my family's wonderful ranged-only weapon's super amazing price.

Edit:

As a reminder to all, you can freely switch any Kotelian provided equipment up to your WBL. If you kept your heirloom items (you may now return them to the family if you couldn't use them), subtract the value of the Heirloom item from your WBL. If, after subtracting heirloom items, your WBL is < 1/2 your WBL, you may take 1/2 the value of your WBL in items from store house. When done, please add a section to your profile indicating your WBL, your heirloom value, and what items are Kotelian and which are personal.

This, if I am reading this write, with so few hours of sleep is...

3000-32,000. That's -29,000. Which is less than 3000. So I may take 1500 out of items. Which, by my roguish nature, is a terrible trade off. So the drow man can get a sandwich from Mr. Pasternack, and that is about it. The deal sweetens with levels though, so that's nice.

Right, I believe that everyone should be able to get at least 1500 worth of stuff out of the storehouse, no matter how good your heirloom items are. And I think we'd be crazy not to get some CLW wands, if not the other stuff. Though I think they'd all potentially come in handy.


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

Did we start with starting gold? I don't recall, as I didn't buy much. If we did, I can easily forsake all the extra gold into items. But I prefer Infernal Healing, just because I can't rely on CLW at all, because you have to roll for that stuff. Infernal healing is the better out of combat healing, which is the only healing we should need.

One CLW wand, for dire emergencies, but if I had to pay into a wand for the party, I'd buy a wand of Infernal Healing. That's 500 health back, guaranteed, versus 450 at max. That gross, 50 point difference, that unpolished mechanism that relies on chance so that a single charge could heal you 2 hitpoints instead of 10 with no roll, and the fact that it's on the Witch's spell list with CLW, so its easy to use, all for a minute of time is quite a bargain. And 10 hitpoints a charge makes spending charges very easy, because you know exactly how many hitpoints it will heal, know exactly how many charges people will need.

Level 8 wbl sitting on your back though; I think I can make it. It'd be my investment in life.

Edit: Ohhhhhh, good character. Poor good characters, always get the worst heals. I thought you were LN, my bad.


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

We didn't start with anything as we got random equipment.
If we can get half of our WBL I don't mind sharing for a wand I can use it after all to keep you all alive.
But before we start sharing let's have comfirmed from mdt we can.
But I'll at least get a wand to get you up when I can't channel safely.


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

My gear looks like this:
Heirloom gear: Adamantine knight's plate = 16500, mithral/darkwood mix +1 heavy repeating crossbow =8520, (total=25020GP)
Kotelia Gear: Wand of cure light wounds (50 charges) = 750, Backpack = 2: Healer's kit = 50, silver holy symbol = 25, 20 crossbow bolts = 4, (total = 781)

Am I right to calculate my crossbow like this?
Heavy repeating crossbow 400gp
Darkwood/mithral mix 510 gp x 12 lb = 6120gp
+1 enhancement 2000gp
Total = 8520gp


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Happy New Year everyone.

Sorry for my iffy posting, holidays were mostly preparing to get my father moved from Louisiana to Texas, then 3 days in an RV moving him.

Monday Night : No sleep due to Anxiety over moving him.
Tuesday : Pick up RV, Drive 11 hours from TX to LA
Tuesday Night : Sleep 6 hours
Wednesday : Pack up everything he owns into RV, Take him to visit brothers one last time, go by VA to get prescriptions (2.5 hours), eat Po-boys for lunch. 6PM Take off in RV.
Thursday : Arrive at Assisted Living Facility at 6AM. Get 1 hour nap, get up, start unloading RV. 9AM Get father into new facility. 11AM leave facility to take RV back to rental facility. Clean RV. 2PM Get home with lunch (first food since 4AM). 4PM Collapse.

So been a bit busy. Will get posts up later today.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

GM is back, sorry for the further delay, exhaustion took it's toll.


Female Doppleganger Sorcerer ( Celestial ) 0 AC/Touch/Flat 20/15/15 | Fort/Ref/Will +6/+8/+7 | Init +4

Glad to have you back as always


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Just to double check, do I double the cost of the masterworking for being a quadruped , or just the base cost?

How does requisitioning work with consumables?


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

With my pricy equipment is it right of me to have 1500gp to buy take other stuff for?
I was thinking to get a pouch of diamond dust with me in case I need to cast a restoration spell or two.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just the base cost, the MW component, nor special materials, are not doubled.

You just take it out of WBL. No special rules for Consumables.

Yes, but reduce the 1500 appropriately for the diamond dust.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Everyone done with equipment? I'd like to get us out of town...


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

Yup. =^^=

-Posted with Wayfinder


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

Yeppers


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

Done shopping


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Cygnus will return all of his gear to what remains of his tribe - sneakily. It's possible someone follows him, but he tends to zip around when he doesn't want to be followed. :P

550 - Masterwork Amdog Breastplate
50 - Masterwork Amdog Backpack
250 - Traveller's Any Tool
2000 - Iron Spike of Safe Passage
100 - Spider's Silk Rope (May not be available, but given the city, it seems likely)

10gp - 20 trail rations
20gp - 10 canteens
1gp - Cauldron
15gp - Common Manacles

.4 - 4 Iron Vials
.1 - Whet Bone
.5 - Waterproof Bag

All my 'gold' is officially spent.

That leaves the healing wands and campfire beads for everyone else. :)


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

I'm good, gonna drop the diamond dust for now as I don't need it before the 7th level.


Female Doppleganger Sorcerer ( Celestial ) 0 AC/Touch/Flat 20/15/15 | Fort/Ref/Will +6/+8/+7 | Init +4

I think I got this right:

Unless anyone wants to borrow her heir loom Ciaran will be returning the armor and pick to her 'family' and the bow to the office

she'll keep the armored kilt and the scythe, if possible she'll have the scythe made +1

+1 Scythe - 2318G
Masterwork Kilt - 170G
20 Trail Rations - 10G
Trinket? - ?G
Tent, small - 10G
Masterwork Bag- 50G
Waterskin - 1G

The idea of getting rid of all her heirlooms was kind of disappointing but I can't really use them very well so i'm going to have her return them with the thinking that she doesn't want anything to be lost if she dies but would it be ok for me to spend some gold on a trinket and say that was gift like a 'to remember home' thing?

That leaves 441 gold ( Not counting trinket ) left over and she'd offer it to the party fund, sorry it's not more but I'm greedy about shiny weapons.


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Cygnus has lots of shiny weapons. :)


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

I dont want to use my 1500 for anything.... my current gear is awesome for me. So if people want to use that 1500 for something. Go ahead

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can buy anything you want as permanent equipment (trinket or otherwise). Just reduce your equipment alotment by the same amount.

As far as getting the scythe made +1, you can find a +1 scythe in the equipment stores. You can have an heirloom scythe enchanted to +1, but again, it reduces your WBL alotment from stores, as it basically stays and heirloom.


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

Since im using what is basically a large tree stump, i wont have magic weapons... maybe later get a defending dagger. And just buff me armor :P

-Posted with Wayfinder


M Ratfolk Invoker Witch 3 (HP 20/20)
stats:
AC15 (13 vs improvised weapons), T15 (13 vs imp weap), FF10 (8 vs imp wea)/ F:+5 R:+5 W:+4/ init +4/ CMD14, 12 vs dirty tricks/ perception +3,+5w/familiar
skills:
acrobatics+10, fly+12, arcana+10, engineering+5, history+9, nature+10, planes+9, spellcraft+10, UMD+7, alchemy+18, sewing+8, soldier+5
spells, etc:
lvl0 daze, message, stabilize, touch of fatigue/lvl1 urban grace, cure light wounds, frostbite/lvl2 raven's flight, spectral hand/hexes feather fall at will, levitate 1/day

Sorry for the late response guys, I've had some connectivity issues that should be resolved now. Ill update my equipment list today and post in the game thread.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Please work out your normal watch schedule, so I know it and don't have to ask it all the time.


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

I dibs last watch!


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

Ill take graveyard shift

-Posted with Wayfinder


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

I can take first


Female Doppleganger Sorcerer ( Celestial ) 0 AC/Touch/Flat 20/15/15 | Fort/Ref/Will +6/+8/+7 | Init +4

Ciaran will fill whatever time the party needs


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Between Darkvision, Low Light, and Scent, Cygnus is also good for staying up in the middle of the night, and probably patrolling around the outside perimeter of the camp more.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Don't forget about spell casters needing 8 hours (the arcane ones anyway).


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Ah, right. Moving about is considered strenuous activity. Just being awake and poking the fire doesn't really interrupt it. So he can't realistically patrol without adding time to our downtime. Yuck!


M Ratfolk Invoker Witch 3 (HP 20/20)
stats:
AC15 (13 vs improvised weapons), T15 (13 vs imp weap), FF10 (8 vs imp wea)/ F:+5 R:+5 W:+4/ init +4/ CMD14, 12 vs dirty tricks/ perception +3,+5w/familiar
skills:
acrobatics+10, fly+12, arcana+10, engineering+5, history+9, nature+10, planes+9, spellcraft+10, UMD+7, alchemy+18, sewing+8, soldier+5
spells, etc:
lvl0 daze, message, stabilize, touch of fatigue/lvl1 urban grace, cure light wounds, frostbite/lvl2 raven's flight, spectral hand/hexes feather fall at will, levitate 1/day

Yeah, I'm probably going to need first or last to renew spells reliably.


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

I believe we have four spell casters. But one doesn't have spells yet. So that's three spell casters that need 8 hours of rest, uninterrupted.

Obviously, someone needs to not take a shift to get their spells back. We could rotate stuff, but if we were to go...

Kayniik
Mr. Pasternack
Ciaran
Mork and Gork

or
Kayniik
Mr. Pasternack
Ciaran
Mork and Gork
One of the spell people.

I think 4 shifts is sufficient though, but Ciaran will likely acquire spells at one point, then its all up in the air.


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Remember, Rest, is not Sleep. Having people awake but not active doesn't overtly hurt us unless we add in penalties not in the base rules (which do make sense, not getting enough sleep is kind of a terrible idea in real life, and just sitting staring at a wall doesn't make up for lack of it).

But spending a few hours of each not 'on watch' but not really doing anything doesn't cause you to not be able to cast. I'm fine with your setup (either one), but I think it'd be wise to still have the casters 'awake' during portions of it. We won't get hurt any worse by staying awake than if we'd been woken up by an attack.


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

I actually don't need 8 hours of rest.
"A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. The time is usually associated with some daily event."


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

The wonders of being a cleric. My favorite class by far. Alright. We might only need so many shifts, but we'll see.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

RE: More GM troubles.

Sorry everyone, seems like I can't catch a break. This weeks fun is infected wisdom tooth and pain.. lots of pain... Have appointment in AM with surgeon about having all 3 pulled. Trying to get stuff posted as I can...


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

That sounds really painful, hope you'll get better


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

So, some things I've learned :

1) I am allergic to Oxycodon.
2) The nerves in my gums are not connected to the same nerve ganglia as the nerves in the roots of my front teeth.
3) It is very very difficult to eat when you can't feel your bottom lip, your chin, or the skin between.
4) Being allergic to Oxycodon is not a fun thing.
5) Projectile vomiting when you have fresh stitches in your mouth is painful... very painful... excruciating.
6) When my teeth can feel but my gums can't, my body screams 'something is wrong' and sends pain transmissions non-stop from my tooth roots to let me know my gums are messed up (because they aren't getting feedback from my brain).
7) Rinsing with salt water gets old really fast.
8) Mushy food gets old really fast.
9) Spahgetti is just mushy enough to eat, and just rough enough to hurt my surgery area.
10) Being allergic to Oxycodon sucks giant rocks.
11) Lack of sleep, lack of food, and non-stop tooth pain makes it all but impossible to concentrate and make posts in your games you're playing in.
12) Lack of sleep, lack of food, and non-stop tooth pain makes it all but impossible to concentrate and make posts in your games you're running.

Things are improving, but it's slow. Hopefully in the next couple of days I'll have the energy to do posts in all my games. My apologies.


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Mythweavers, the place I host my character sheets had a major data loss. As I result, I've lost all of my data for Cygnus. I'll try to piece him back together has I have time, but... lots of work to be done.


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

Hey folks. Just saying work is putting me under a lot of stress. Will be back to posting by the weekend

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, feeling better finally, missed two days of work last week due to what I think is a dry socket on one of my jaws, it's still painful, but I"m not throbbing and aching all night like I was last week. I'm going to try to pick back up now. I actually have slept all night two nights in a row, and the jaw cramps didn't hit today, so that's good. Still have problems feeling my chin though.


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

3 votes for investigate, any opposed?

How is Kittiface doing?


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

Investigate

-Posted with Wayfinder

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