INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Classes/Levels
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6
Gender
Male
Size
Medium
Age
Adult
Alignment
TN
Deity
None
Occupation
Information Broker/Spy
Strength
11
Dexterity
19
Constitution
14
Intelligence
12
Wisdom
10
Charisma
18
About Marvelous Mr. Pasternack
The Marvelous Mr. Pasternack.
Catfolk
TN Medium humanoid (feline)
Init +4; Senses Low-Light Vision., Perception +6
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Defense
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AC 17, touch 14, flat-footed 13 (+4 dex)
HP 24 (3d8+6)
Fort +2, Ref +7, Will +1
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Offense
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Melee: Fist,+6 1d3+4 (2d6+2 Sneak Attack, 2d6+4 when target is denied Dex to AC)
MW Gladius, +7 1d6 P or S (2d6 SA)
Ranged: +4 Cold Iron Javelin, +10 1d6+4 30ft.(2d6 SA)
Shortbow, +6 1d6, 60ft. (2d6 SA)
Speed 30 ft, Climb 20ft
Space 5 ft.; Reach 5 ft.
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Statistics
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Str 11, Dex 19, Con 14, Int 12, Wis 10, Cha 18
Base Atk +2; CMB +3; CMD 17
Feats: Sap Adept, Knock-out Artist
Bonus Feats: Weapon Finesse
Rogue Talents: Ninja Trick (Unarmed Combat Training)
Weapon Group Profiency: Simple, Hand Crossbow, Rapier, Sap, Short Sword, Shortbow
Traits: Ordinary, Smuggler
Skills: Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6
Background Skills: Profession Spy +6
Languages: Common, Catfolk, Gnoll, Orc, Sylvan, Gnome
Gear MW Studded Leather, MW Gladius, Shortbow, 1 quiver, backpack, thieve's tools
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Special Abilities
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Spoiler:
Lowlight Vision (120 feet) You can see twice as far as a human in dim light.
Clever Cat Catfolk's generally friendly disposition doesn't preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces natural hunter
Climber Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.
Cat's Luck (Ex) Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.