(3) Legend of the Elder Souls (Inactive)

Game Master mdt

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Hell Village Demonreach


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F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Added mine as well. Time to go back to my misplaced nostalgia for Eberron's raptor-riding halflings.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

@mdt: Is reforming the sword something Neri can accomplish during the downtime of his training? He has a few more hours in his day than other folks. :)

What exactly does the reforming entail?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@crafting
Cap on crafting is 8 hours per day if you don't do anything else. After that, you can do other crafting, but you only get half-credit.

So, if you do 8 hours of retraining, and craft for 8 hours (because of the ring of sustenance) then get 8 hours of rest (2 hours of sleep and 6 hours of non-work) then you get the following :

8 Hours of training
4 hours of crafting (takes 8 hours)
8 hours of sleep (ring)
6 hours of rest (to help with spell replenishment)

@Mythic Levels
I'd like something like this : Fighter/Inquisitor 5 Champion 2

OR

Fighter/Inquisitor 5 (MR 2)

I have a slight preference toward the second (as I don't really care which mythic path you take, especially since you can take 2 with dual path, and that takes up a lot of room, I'm really worried about your Mythic Rank.

@Epic Weapons
Reforging Epic Weapons (or Armor) requries :
1) Proficiency with the weapon (or armor) you are reforging into
2) Mythic Craft (Path Ability)
3) Mythic Crafter (Mythic Feat)
4) Craft Magical Arms & Armor

You can only recraft the weapon you have direct control over, unless you are the Builder or have the Artificing Domain (note, Builder has Artificing Domain) as a Mythic Ability.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Without Mythic Craft, I literally cannot do anything with my choices. Now I don't know. Just let me know if I'm good to try to rebuild again.

Good luck with everything that is going on.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Mkay. Mythic Rank is included in header too now : )

(I hope roman numerals are okay? they look a bit crisper I think :P)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Huh... Mythic Craft, eh? Well, maybe we won't be changing weapons any time soon.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

If Shape Change is still on the table, I'll just swap back to that, and try to find a feat I like. Shape Change will be neat once we can reforge, as it will let me reforge the Broadsword side into something, then Shape Change it into an Estoc. Sorry for any inconvenience.

I'll try to pick up a mythic cohort down the line if that is feasible. I doubt we can use Kong or Jacob as vessels for stuff like that until then, yeah? It's better for me to ask than work off an assumption, I suppose.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Change is still fine.

Yes, you can pick up the NPCs as mythic cohorts. And yes, you could repair gems like that.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

@mdt - Just to confirm my only Liisa question: Would the helpful bird be a viable pick for the Bird animal companion =)?

(It is a bit small, but if we measure across wingspan ... :P)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Was working on another post


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

@MDT: The following two three questions can wait until the -far- forseeable future:

What kind of action do you want to make Shape Change, and how limited do you want it to be?
Once Neri can reforge it, is it possible to make it a long bow without invalidating Shape Change Estoc?
Once we're moving again, do you want to 'play' the intelligent sword? If so, feel free to put the stat points wherever you want. :)

@Lina: What Shinies do I get, and how much HP is Neri going to get to retrain?


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Neri: Okay, here is the final final item breakdown that occurs during the 24 days we're training for (I can PM it to people if they prefer), and taking into account you and Johnny retraining.

Group Gear:
2x Metamagic Reach, Lesser Extend (so mage armors/greater magic fangs last 10 hours)
1x Handy Haversack, to be carried by whoever wants to carry it

Johnny:

+3 HP of HD retraining
Headband of Int +4
Metamagic Rod, Lesser Reach
Metamagic Rod, Lesser Persistent

Lina:

+3 HP of HD retraining
Ring of Protection +1
Human Bane Amulet of Mighty Fists
Serpentine Tattoo (wrist)
Shawl of Life-Keeping

Neri:

+3 HP of HD retraining
Ring of Protection +1
Cloak of Resistance +2
(you'll either get Johnny's headband +4 when he eats his crystal, or if he doesn't, we've got enough wealth gems to craft you one)

Liisa:

+8 HP of HD retraining
2x Ring of Protection +1 (one for your pet, and yes birds have ring slots)
Metamagic Rod, Lesser Persistent
Cloak of Resistance +1 (for your pet)
+1 Bird Chain Barding (or +1 on your shield, at personal preference)

Luna:

+8 HP of HD retraining
Ring of Protection +1
Cloak of Resistance +1
Amulet of Natural Armor +1
Dagger +1
Belt of Dexterity +2


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

One small addendum to Neri's time spent: While retraining, and while too physically exhausted to continue learning anything martial, he'll focus on calling his weapon until he's too tired for that as well. He knows the girl was able to call it a lot quicker than he was, and figures it couldn't hurt to be able to do the same.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Also, Neri—don't forget that Johnny can give you 10 hours/day of Mage Armor. I'm not sure how I should personally handle Shawl of Life-Keeping, but I figure I could just reduce my hp by 10 to always store 10 hp in it, have Johnny roll 1d8+5 once and keep that as my "daily healing" until after the next combat.

...Also, apparently I had a Reinforced Scarf all along which can be used to tie up people. But the Robe of Infinite Twine is a cooler way to get rope anyway.

@MDT: Hope everything goes well tomorrow!

P.S. I think Lina definitely chose the right role this time.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Post in all games :

Wife's surgery got moved back a day (scheduling issues in OR). Surgery was completed last night, went smoothly, doctor very pleased with himself. :) Wife awake and says even with the pain from the surgery it's a night and day difference in how she felt before, so good news on that front. I'm afraid I'll be busy again today, but hopefully will be able to get all games caught up and going again by end of week.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Take your time. No need for added stress. I'm glad everything worked out well. :)


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Yay for surgery going well! :-D


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Glad the surgery went well! My only worry (because you're always such a responsive GM) was that the lack of update meant something had gone wrong there—take all the time you want.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans
mdt wrote:

An asian woman with dark hair and amber eyes alights from the lead wagon, and sets up a sandwhich board sign near the firepit.

Li Hai's Seamstress Circle
NIL VOLVPTI, SINE LVCRE
No work without pay!

There's something ironic about the seamstresses wearing less clothing than any of the other merchants we've met.

EDIT: No, wait, just read the Latin, and now I get the reference.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Isn't Voluptuous from the root word for 'desire'?

I also understand that that's from Discworld, but I'm afraid I haven't read it. I'm pretty sure I should?


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Yes to both questions. And it's literally "no pleasure without pay," though I believe the proper Latin is "nil voluptatis"—knowing Pratchett, this is probably an intentional malapropism.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Yeah, came back to about 20 odd posts and it quickly became apparent that they weren't really making shoes ...


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

tl;dr: Neri walks into "Massage Parlor," receives actual massage. Good to know there's a "Silklands" out there somewhere.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Idea for a personally researched spell in the future:

Defending Stone:
Acts as defending bone, but uses Oolite rather than bone, so less macabre. The small calcium-based spheroids float around him and crumble to dust as the spell progresses.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

So... what do people want to do next? Neri's gathering some... information, but it seems like it might make sense to skip forward another week or two to when we're done with crafting and retraining.

Meanwhile... both Johnny and Luna's compounds seem to want us to go to more cities. Lina, of course, wants to ambush and murder some more weak priests of the eviler gods (or just punch them until their gems fly out), and is potentially interested in conquering Demonwatch for its priest and townfolk, if we can scout the place first safely this time and it doesn't have like 100 guardsmen with crossbows pointed at the barrier. We've also only been to one city (Raptoria?), but we only know of the locations of a few, and one of them is the Capital—since we don't know how fast the priests can pursue us if we're found out, that may be dangerous until we have teleportation—or it might be safer to do when only a few people know our faces, though we might have been scryed without knowing it.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

What do the raptors know of what's this side of the barrier (or I suppose what's on the other side for that matter)? I kind of want to look for stuff on this side, but I'd prefer not to do it in a random search type style. Although if we don't have a better way to do it, I'm fine with checking out Demonwatch.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Actually, Neri's does as well. Though that's kind of lampshaded. Long ago, the DM pointed out that Neri could see 'in detail' any place he'd been to. I'm not sure if that works outside of the barrier, but I'm pretty sure 'exploring the world' is very much a good idea for us if we want any form of recon. :)

The raptors have not been aboveground on our side. They consider it cursed. The raptors we have interacted with haven't been to the other side of the barrier due to *death*. There are more raptors on the other side, though, so if Johnny wants we can head that way. Which would also have bonuses, due to humans going there on occassion (If I remember right), so rumors of the above world would make it there for both compounds. :)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Checking out the closest city doesn't seem all bad. If we can play our cards right, we might even come off as 'normal people' and not deamonic avatars of DOOM :P

I mean, just hanging around a proper market or inn could give us a wealth of info and leads : )


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

So, we've got a couple options then. We can't go too far afield, because if we get cut off by an army... it might be trouble. (Otherwise, Rantherius could be interesting, since we know it's a nation of apostates).

1. Demonwatch is supposed to be like Demonreach. We could go there, hope there's no horrible ambush (or that we see it first if it is), and try to actually be persuasive and careful—or threatening—this time in an attempt to get people to join us.

2. It would be swell to find some demonspawn/apostate peasants willing to join our cause, or weakened priests in the wilderness to beat the gems out of, but this might not be practical.

3. We could go through the raptor tunnels, take them beyond the wall, and see what we find. Could be risky.

4. We could try to explore beyond the wall while still staying closer to the wall than to Demonreach (or bring fast horses with us), and see if we can find more villages/cities on the other side. Could be riskier.

That's all I can think of right now. People could express opinions in character or out of character; I ranked my ideas in the order that Lina thinks would make sense, but she also wants to defer decision-making to the others after last time.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

My vote is that we should definitely get animals of some sort to speed our travel. Which animals are less important to me. Simply being able to flee at the same speed as pursuers is very worthwhile to me.

If we do go to Demonreach, we should stock up on mundane weapons and armor. If we show up -there- with the tools they'll need to -really- defend their lives, and promise them revenge on the church if they come with us (whether by our hands or their own), we'll probably get a lot more help than we got in the first village. Or at least that makes sense to me.

I would personally vote for taking the tunnels elsewhere to scope out the land in places the church will not expect us to be. But this also very probably robs us of traveling animals, and precludes taking a wagon full of weapons with us. It also means that if they do discover us, they will likely understand how we're moving.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

If we start exploring and find another city or the like we could set up smaller areas to hide out in and run to if things go wrong or just lay traps and lure anyone that follows us into them could make fights a lot easier.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

With trap and rune as two of our domains available, that actually sounds fairly ideal. :)


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

In a pinch I can summon mounts. But I would imagine that it'd be nice to have ones that don't disappear.

Taking the tunnels to explore elsewhere seems like an interesting idea. It's kind of like randomly exploring, but not quite so random. And we can always come back later with weapons once we find some place.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

We could tame/cure wild horses if we really tried, probably (I can knock them out, we tie 'em up, and then Liisa gets to take her time curing them). Hiding somewhere seems dangerous if we don't have magic against detection once they've found us because if they pin us down, we could be trapped and unable to escape as stronger and stronger priests get sent after us.

Of course, if our hiding place is the entrance to a tunnel near a town, that could be pretty ideal, especially if the caves aren't wide enough for horses (or if they are, we've got two Stone Shape users to open up an entrance for our animals on this side and close up the other side behind us if we're pursued.

A single Boots of Teleportation (which we can't make/afford yet, but could make at level 9 or buy with a whole lot of cash) can take four creatures at once, be used three times/day, and teleport 9 miles... which in a there-back-there-again pattern could let our whole party escape very quickly from just about anything. Lina is paranoid.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Okay, so... looks like the consensus is on exploring tunnels further, with a goal of finding routes to new towns or villages we don't currently know of/have access to.

I guess this means heading underground, seeing how far the raptors' maps go and exploring from there? I can at-will gauge the rough direction and distance of the dead priest's corpse and that one soldier who got away, which we can use with a compass to roughly triangulate what capital area we should likely avoid.

@MDT, would horses be able to survive in those caves, or would they trip/get stuck? Now that we have raptor translators and Stone Shape, I anticipate we'll have an easier time in the caves than we did last time.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Horses would be able to go in parts of it. You'd have to stick to the larger caverns (where larger things are).


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Tis the season to be busy.

My job picks up when school is out. I'm going to be a bit more busy for a while. This won't really affect whether or not I -do- post in threads, just the speed at which I do. Some days, I won't be able to really get posts in at work, other days it won't be very bad. Today is likely to be one of those days where I'll either post around noon, or not at all until I'm home.

I should still be highly responsive, just not nearly as responsive as you may be used to. :)


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

In case it was missed, Neri is interested in learning Silklander. I recognize that it will likely be archaic and mostly useless, but it'd still be something (and could be used as a springboard to learn a more recent dialect.)

How would that impact his ability to retrain HP during the same time frame?


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Neri—the only way to retrain a language is to take 20 days training to get it as an additional bonus (which we don't actually have time for before the wagon leaves), or to retroactively spend a linguistics point on it, in which case the training can be done entirely in downtime. If you want to retrain skills to get a point in linguistics, that's 2 hp less; otherwise, you can ask for a handwritten primer on the basics of the language, study that, put a point into linguistics the next time we show up, and finish training in the language the next time we meet someone who speaks it.

If you can, ask her about whether they have the same gods in the Silklands—if not it might be a great destination for a while.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Or, using a bonus language from your int, as it is like having an empty linguistics point. It's still time-based to learn, though, I'm sure. :p I know that this is okay, because I asked kittyface if I could do it before. :)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Assuming the same 8-hour workday, Liisa could traid three days (1 HP) of retraining to nab and statue-ify six horses, which is enough for all of us plus one friend. I'll let her make that call (and thus whether or not we'll have emergency regular horses), but I think the party is ready to move to the caves if nothing else unexpected comes up.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

@MDT: Are these guys capable of making Neri some shoes; can any of them actually sew?
What sort of action is it to shapechange Neri's weapon? (It isn't listed in the book, to my knowledge)
Would you like to RP the intelligent weapon, or do you want me to just use it as a skill stick, or would you prefer I control it?
Is Silklander the Language from across the ocean? If so, does Neri have time to learn it before we/they travel? (I recognize it will be archaic compared to any form we'd run into)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

3hp for horses seems like a good trade. Liisa will get busy doing that : )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The seamstresses? The younger asian girl can sew, she was a geisha (equivalent). She'd need cloth though, they don't have a ton of supplies other than what they need... unless you want her to fit you for a dress.

Shoes are beyond their ability.

Move action I would say.

Yes, Silklander (Silk) is the language from across the ocean.

Yes, you have time to learn it, but it'll take four hours a day for a week. Which means you'll lose a few HP to do it (just time, no gold).

You now have 6 horses who are a lot calmer and less predatory than before (also less nasty and dangerous, which is a mixed blessing).


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

That's workable for me, if Lina's willing to push the timeline out like 4 days, I can get the same amount of training, Liisa can keep her HP, and Luna can maybe actually get to use her stoneworking ability if she's up for that. It doesn't really hurt Lina to have more time to train, and I'm not sure what Johnny has in mind. :)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Oh, nope; it's only 1 HP for all three days. I guess we could spend another four days—which would get everyone else another 1 HP (if we do that, I'll log the changes)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Patient GM is Patient.
:)

Just let me know when you're ready to head off, and what you're doing and how you're doing it...


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

With everything I've done in place, and my questions answered, I am good to continue, following Lina's underground plan. It is difficult to post at work atm, as my splint interferes with kindle typing with my thumb. So... lucky you! Less long-winded Neri!


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Ready to head off. I believe horses and Silklander were the final concern (since we wait four more days, Neri gets one less HP, Liisa gets the same amount, and everyone else gets one more).

The plan was to head back to the raptor village, with our own translator in tow, and see if they can tell us the direction to the barrier.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Luna is ready when the party is

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