(2) A Haunting at Perdition's Point (Inactive)

Game Master mdt

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

CAMPAIGN INFORMATION

Population of Perdition's Point

Perdition's Point (Ustalev)

Perdition's Point (Village Map)

Perdition's Point (New Village Map)

Eva's Loot Emporium

Emergency Document

COMBAT/EXPLORATION MAPS

Current Map


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Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Well this way we have people following different leads and maybe can get more information quicker.

And sorry I'm a little slow posting. I'm traveling for work.


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7
Lineera wrote:
The action reminds Elena of when she was young, treated like a child, yet affectionately.

I understand what you were trying to do there, and it's a minor thing, but please don't do that... It's a little annoying when you tell other characters how they feel, how they react to things, and so on. ;)


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2
Elena Ebonlocke wrote:
Lineera wrote:
The action reminds Elena of when she was young, treated like a child, yet affectionately.
I understand what you were trying to do there, and it's a minor thing, but please don't do that... It's bad form when you tell other characters how they feel, how they react to things, and so on.

Sorry about that, was more trying to describe the way Lineera was acting rather than Elena's feelings on the matter. Was trying to leave say, whether Elena finds this somewhat comforting, insulting, awkward, etc, up in the air. But I will try to find another way to word it if anything like that comes up again.


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7

No worries! No harm done at all, and thank you for understanding. ^_^

And I get what you were trying to convey (at least I think I do O.o), and I liked Lineera actions.

As a matter of fact, I feel our chars have the potential of becoming very good friends as time goes by. You know, setting aside their differences and getting to know one another better, little by little.

And besides, since they are both divine focused chars... Go Team Cleric!


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Thanks, being that this is far from my first rodeo when it comes to PbP, I still find the slip a bit on the embarrassing side. :)

But yeah, I was mostly going for trying to portray that Lineera is treating Elena in a child like manner. Elena's thoughts on the matter, I do try to keep thoroughly in your court. I'm very much vested in the interest of seeing how our character's dynamic ends up playing out. As Lineera is more than willing to befriend Elena, but it may be a bit of an uphill battle as Lineera may end up being a bit on the condescending side (what with treating her like a child and basically saying her god is wrong about life the universe and everything) without even quite realizing it. But I am hoping to see them become fast friends before the end!

And that's a great comic. :D


HP 12/12 | AC 17 | T 12 | FF 15 | CMD 17 | Fort +5 | Ref +2 | Will +3 | Init +2 | Perc +1

just wanted to get a hold on this. So how many groups do we have breaking up ?


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Well Eva seems to be staying in the hamlet, to follow some of the leads there. To her there are more than enough going off into the woods. Seems she's the only one staying.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

That seems to be the idea. Eva's staying, and Elijah, Mahb, Elena, and Lineera have all suggested they're going into the woods.


might change me recourse and stay back with Evan then.. won't be the most effective with books, but knows the process on how the parchment was made at least. No reason to role play by your self ;)


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

How many children do the Carevin's have? and is Lia just the sister or are her and her brother twins?


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Whelp, if there's an enemy near the spooky wreckage, we ain't gonna see it. Ready for the surprise round Team Support Class?


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7
Mahb wrote:
Outstanding rolls! Yep, it's a cart.

Ah! My thoughts exactly when I saw my rolls, especially the Kn. nature one. I could almost see Elena going: "Fear not! I know the natural world like no other, I need but a glance to tell you everything about this place... Uh... Well, yes, you see those big things all around us? Kinda greenish? those are definitely trees... Probably..." ^_^

Lineera wrote:
Whelp, if there's an enemy near the spooky wreckage, we ain't gonna see it. Ready for the surprise round Team Support Class?

Ready! ;)

Oh, and this reminds me, Laughmask is it ok if we discuss our combat strategies here, or should we do that, in character, in the gameplay thread? (if we can do it here, then read the spoiler, if not DON'T READ IT! And sry for posting!).

Elena Combat Role:
When I created her, I shamelessly sto... Err... Took moderate inspiration from the "reach cleric" concept that was bouncing around the boards. Basically, Elena will plant herself between enemies and ranged party members, cast her spells, and AoO anyone trying to get past her with her reach weapon (possibly while enlarged).

Of course, at lvl 1 there is not that much casting to be done, and she'll probably just act as a frontline fighter :).


HP 12/12 | AC 17 | T 12 | FF 15 | CMD 17 | Fort +5 | Ref +2 | Will +3 | Init +2 | Perc +1

You've got pretty nice armor as divine casters. Just have mahb give them her "crazy eye" and watch them squirm.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Elijah understands Mahb's methods perfectly! ;p

Now I just need a good 'creep eye' emoticon.


Male Human Expert 1/ Cleric 2

Discussing strategies here is perfectly fine. I'm going to use google docs for the combat, which I think you guys will enjoy, and also has a comment mode - but I think you have to sign in to a google account to do that. Either way, comment here or on the google image, I'm fine with either.


HP 12/12 | AC 17 | T 12 | FF 15 | CMD 17 | Fort +5 | Ref +2 | Will +3 | Init +2 | Perc +1

@laughmask - Permissions aren't set to comment on the map. Signed in and everything.


Male Human Expert 1/ Cleric 2

Not the town map, I just posted the battlemap.


HP 12/12 | AC 17 | T 12 | FF 15 | CMD 17 | Fort +5 | Ref +2 | Will +3 | Init +2 | Perc +1

ah ok, gotcha


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

I'm trying to remember if Eva's over heard any of the talk of the tax collector being the possible culprit.


Male Human Expert 1/ Cleric 2

Make a perception dc 15 check to see if you did.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

I think that means she's was more preoccupied with other thoughts XD


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Stop staring at the hunk-a lumberjack next to ya! ;P


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
Command Undead wrote:
As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability...

Lineera - in case you forgot the house rulz we are playing with... you'll want to roll the saves for the undead (just flat d20's) and it would probably help the DM if you listed the Will Save DC. If you get in there quick you should be able to edit the rolls into your post.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

So we are, thanks for catching me Mahb.


Male Human Expert 1/ Cleric 2

Would you guys like me to roll for your attacks for attacks of opportunity? Since there may be situations where you want to save your AoO on later monster attacks in the round, I understand if you want to do it so you can choose who to use it on.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

I'd say leave the AoOs to us.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

LM - I just looked up Evil Eye and found out that it is a Mind-Affecting hex... i.e. undead are immune to it. Sorry about that.

Also - in case you were wondering - I am aware that a sling stone against a zombie is pretty much useless but Mahb wouldn't know that. But I figure once she sees that her bullet did little, she's revise her tactics yet again. :)


Male Human Expert 1/ Cleric 2

Ahh, I should have caught that as well. Well just to keep it simple and avoid retconnign, i'll leave it as is and keep that in mind in the future. =)


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7
laughmask wrote:
Would you guys like me to roll for your attacks for attacks of opportunity? Since there may be situations where you want to save your AoO on later monster attacks in the round, I understand if you want to do it so you can choose who to use it on.

Typically I'm always in favor of the alternative that's easier for the GM to go with and/or speeds things up. But unfortunately with AoO there is tactics to be considered, and I believe it may be best to leave them to the players.... Beside, my AoO-happy cleric loves nothing more than rolling the sweet, sweet dice and see one enemy after the other run to their deaths, impaled on her spear due to umpteenth AoO they provoked... ;)


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Generally I'd be ok with you doing AoOs Laugh, Lineera isn't really much of an AoO style of fighter anyway. But if it came down to it, and I DID want to think about it? Well then I'd definitely like to have the option open. So I'll side with everyone else so far on this.


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7
Lineera wrote:
Don't forget you got an AoO on Mr. Purple, Elena!

I was actually saving them both for the other kobolds. I figured: I strike the purple one, hoping to kill it, then stand ready for the upper-right one to approach Mahb, and the upper-left one to approach Elena or Lineera, and AoO both of them xD!

EDIT:...Aaaand it turns out I got 3 AoO not 2... Damn, I truly thought with Combat Ref. your AoO=Dex bonus, turns out you ADD your dex bonus, and that was simply something my last group did... Too many house rules, too many house rules! I can't discern reality from house rule anymore! O.o'


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Yep, you throw enough AoOs to have one for each of these guys! And since that AoO was from last round, you could technically use an AoO, and still have your full three for next round. I love me some Attacks of Opportunity. Whenever I make fighters, I'm always Sir-AoOs-a-Lot. ;P


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7

Aaaand you are absolutely right again! Figures, I make a char with a focus on AoOs, and I screw them up first occasion I get!

Personally, I blame Elena... You know, she is young, it's her first fight, and all of that... Yep, totally her fault... What? Why are you looking at me like that?... It was the kobolds! Damn kobolds! xD

In all seriousness though, I'll be more careful in the future, I promise.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

It's all good, honestly most people get AoOs at least a little wrong. I only got the rules for them memorized because I'm kinda crazy into them. Once you've gotten used to it, you'll be spreading AoO love faster than the plague. ;)


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
laughmask wrote:
Ahh, I should have caught that as well. Well just to keep it simple and avoid retconnign, i'll leave it as is and keep that in mind in the future. =)

You wouldn't need a retcon. Just chalk it up to a wasted attack by the witch who wasn't fully aware that undead could resist her evil eye. :)


Male Human Expert 1/ Cleric 2

Okay, so AoO is going to be left to the players. Now for another question, are you guys okay with me displaying enemy health values, because Elena keeps one shotting these guys before you get to make your move on them haha. This way you can check and see if an enemy was kill before you make your move. In the meantime, Elena killed the purple kobold if you would like to switch tactics Lineera.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

I'm in favor of showing relative health values. I think it is realistic in that you should be able to see which monsters are more beat-up versus untouched. It gives some semblance of how a battle is going. It also makes it easier to narrate your actions with less OOC explanations and variables: "Elena impales the vampire on her left".
As opposed to the description with a variable: "Elena stabs at a vampire" Elena will strike at the most damaged vampire if it is in range or within a 5' step otherwise she will...


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Question for you, LM... How are you running experience?


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Switched up tactics since Elena is doing all the heavy lifting. ;) Just move actions so I'll just let the map do the talking for me this time. And in general, I'm typically of a mind of having the health values hidden. It does run into some issues like seen with my actions, but I prefer not being able to precisely number crunch my actions, and more just having to act on "This one has taken more damage than this one... therefore it's probably closer to being dead." Gives things a tenser feel when you have to roughly gauge your opponent as opposed to being able to precisely quantify it.


Male Human Expert 1/ Cleric 2
Mahb wrote:
Question for you, LM... How are you running experience?

Good point. Going to do fast progression to just give the pbp a little bit more pace. Generally I don't do experience as exact number crunches. I prefer a much looser form to experience and determining level ups based on good points in the adventure (clearing out the dungeon of evil, rebuilding the town guard and preparing for bandits, discovering the source of mysteriously disappearing children and putting an end to its tyranny). If you would like to go with with exact experience values, I can totally do that. It's much easier on a pbp forum where everything is archived. Since you get such a broad range of player preferences in pbp's, I try to be flexible, adjusting to the group's wishes. So if loosey goosey is fine with you (I do calculate out the experience based on encounter CR's I plan and see where that lines up in the campaign) then I will continue as planned, but if you would prefer to have the numbers I'll count em up and post them.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
Lineera Vonnarc wrote:
And in general, I'm typically of a mind of having the health values hidden. It does run into some issues like seen with my actions, but I prefer not being able to precisely number crunch my actions, and more just having to act on "This one has taken more damage than this one... therefore it's probably closer to being dead."

I don't know how LM would run it but the thing you often see on the boards is a 'health bar' along the top of the icon which gives you only a rough estimate of the monster's status, not actual numbers.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
laughmask wrote:
Going to do fast progression to just give the pbp a little bit more pace. Generally I don't do experience as exact number crunches. I prefer a much looser form to experience and determining level ups based on good points in the adventure (clearing out the dungeon of evil, rebuilding the town guard and preparing for bandits, discovering the source of mysteriously disappearing children and putting an end to its tyranny).

I am totally fine with this method and fast progression. :)


Male Human Expert 1/ Cleric 2

I could use simple outlines. Green = full, Yellow = damaged, Red = Weak. I am fine either way. Or even just spoilering the health status's of the various enemies and continuing with the descriptive state of health for each enemy.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

I'd go with whatever is easiest for you - the three 'color box' method at a guess. No sense adding more tasks on the DM than he already has.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

So long as it's still hard for us to say how much they're hanging in there, I'm cool with it. I've just had some DMs put down the exact HP values of all enemies and it gets a little meta-gamey for my tastes. And my DM in real life is pretty much the loosiest goosiest guy around when it comes to XP, so I'm definitely ok with that since it can make things easier for everyone involved. Less book keeping.


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7

+1 to what Mahb and Lineera already said. Color box method for enemies (so we have a general idea but we DON'T know the exact numbers), and you decide when we lvl up. ^^


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

I don't mind us leveling up when you feel is best. Works just fine for me ^^ and the colored box method could easily relate to what the characters would visibly see.

Is it safe to assume based on her rolls Eva got a few answers from things she knew about magical and natural sleep inducers, and magical ways of marking/branding?

Which I just thought of something else to ask little Lia that will have to wait till Eva goes back in there from talking to Joan. I bet she thought if it after the fact too.


Male Human Expert 1/ Cleric 2

Yeah, I meant to go back and respond to those last night, but I got caught up in other distractions after updating the combat (sorry =/). Updated your status.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

That's okay. Thought you might of forgotten me with all the zombie killing going on. The problems of a split party.


HP 12/12 | AC 17 | T 12 | FF 15 | CMD 17 | Fort +5 | Ref +2 | Will +3 | Init +2 | Perc +1

No worries, have been reading all the combat too and the amazon cleric there.

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