(2) A Haunting at Perdition's Point (Inactive)

Game Master mdt

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

CAMPAIGN INFORMATION

Population of Perdition's Point

Perdition's Point (Ustalev)

Perdition's Point (Village Map)

Perdition's Point (New Village Map)

Eva's Loot Emporium

Emergency Document

COMBAT/EXPLORATION MAPS

Current Map


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Glad you like the undead crows. :)

For those who are curious, I've put in a couple of large icons so you can see what the icons for the zombies look like.

And, for the first time in her life, Eva is faster than all her taller friends. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just a note, 9 days since Elijah last posted.

I usually allow 21 days (3 weeks) before I mark someone AWOL and put out a feeler for replacement.

Before that ever happens, I prefer to discuss how I handle it with the other players. This isn't me saying I'm doing it now, I'm just bringing it up due to the fact we went past the week mark.

What I usually do is reopen the Recruitment thread, ask for N characters (Where N is voted on by the current players), then I usually open the recruitment until I get either X submissions, or for Y days (usually 5 to 7). Either way, once the submissions are done, we discuss them in the discussion thread, and we vote (I get 2 votes, mainly because I have to deal with the crunch more than anyone else). :)

For example, if Munchkin were a PC who quit posting (highly likely given he's roasting alive), then I'd ask the group if they want to replace Munchkin, and if so, do they want 1, 2, or 3 new characters (I'll run up to 7 characters in a given game, prefer 4 to 6). If we're at 6, for example, and everyone say's 'nah, let's just go with what we have' then that's fine, we don't recruit.

On a related note, if a PC dies (and yes, it's possible, I'm sure you've noticed I don't tend to pull punches), then that player will be given the option of making a new character. If they choose to, great, no biggie. If not, we all say 'Awwwwww' and feel depressed, and then we go back to the recruitment from above.

Everyone ok with that? Questions?


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7
mdt wrote:
On a related note, if a PC dies (and yes, it's possible, I'm sure you've noticed I don't tend to pull punches), then...

Does that mean Elena better get her a@@ in there and save Lineera from being undead-kobold-crossbow-ed to death? ;p


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Do you want me to roll for round 2 damage from the Alchemist fire on the CZ? or will you roll this?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can, on your turn. Although CZ is dead, so really, you're just rolling to see how much damage it does to a pile of dead bones. :)


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Oops missed that ^^;


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Random question, but how're we handling leveling under our new leadership? And are we getting close at all?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Story based, and yes, close.


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7
mdt wrote:
Story based...

*nods* That's good.

mdt wrote:
...and yes, close.

*cheers* That's even better! ;p


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

LOL

I got CloakHat and Zombie 2 confused, and moved Zombie 2 up, did an attack, got another crit, and instakilled Eva.

Then realized it was CloakHat, not Zombie 2, who was up first.

When I redid it, Cloakhat only got a 3 on the 1d6. If it had been a 1d20, he'd have gotten 20. :)


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Because the D20's are loving you both here and in the other game. Though I guess it's nice to know I'm going to insta-die here after Mahb.

EDIT: If I survive this, I need to make more Alchemist fires. Lots of them.


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7

O.o'... Sooo, all in favor to get the hell outta this horrors-filled cave and regroup, raise your hand?

*raises both hands*

What? I'm scared! o.O'


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

True.

Of course, the guard zombies couldn't roll above a 10 to save their lives hardly.

The dice generator will perform a backstab on me shortly, I promise. It always does.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, I did cut down on the enemies since we seem to have lost Elijah. If he doesn't come back in another week or so, I'll put out feelers for a replacement.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Also, the zombies are not the same ones from the bestiary (not exactly).


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7
mdt wrote:
Well, I did cut down on the enemies since we seem to have lost Elijah. If he doesn't come back in another week or so, I'll put out feelers for a replacement.

Just out of curiosity, keeping in mind the the number of enemies, the very hostile map and awkward positioning, what CR does this encounter have? ;p


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Entry way Zombies CR 1. They weren't hard, and couldn't hit.

Room 3, CR 2 (full AC, zombies can't hit with ranged attacks hardly)

Room 5, CR 2 (less zombies, but melee zombies)

The problem is, Eva went off alone with a traitor, got backstabbed, and outnumbered 4 to 1 by herself.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Though I did manage to take one out. There is at least that. I keep checking for mahb to post.


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7

No, no, I meant it as a joke! ^_^

As in 'now that we've messed up, with 6+ enemies on the map and the party scattered all over the place, on a scale from screwed to OHDEARGODWHY!? what would you say our chances are?' xD


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I think it's likely Eva will go down. She's outnumbered, and heavily wounded thanks to that crit. The rest of it depends on how fast Lineera, Mahb, and Elena can cut their way to her.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

And I figured out who I'll make if Eva ever dies. Because it's a real possibility, I thought I should think on it. And I know just who it is and how to tie them to here. So with a backup plan in action. I wait to hear if I get to live to my turn.

(I love Eva, don't get me wrong. I'm just preparing myself for my character's choices to come back to bite her.)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

We'll see, probably depends on con rolls and such. They would like to question to find out information, but then, they are evil too, if it looks like they might lose, they might cut Eva's throat too just to spite.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Hey guys I'll be making one more post tonight and then I have to call it quits. I'm on EST and work has been horrendous this week. I'm wiped.

I DM way more than I play so I'm kinda philosophical on character death. As a DM you are used to creating characters that are going to buy it... I tend to bring that attitude to my PCs as well. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

That's fine Mahb, I should have gone to bed an hour ago. I have to get up early, go to work, and then drive 4 hours in the afternoon/evening.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Same here about bed, I just... Wanted to know about Eva. I get attached, but I do that to every character I make, be it villain or hero. PC or NPC.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just remember, down is not dead.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

I know. I haven't given up on her.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Neither have I! One good stabilization roll and we can get her out! And hang in there Mahb, work's attempted to murder me on more than one occasion. It's fortunately proven to be bad at it.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

A note on work killing you, that sounds like last weekend up through the first two days this week. I'm just now feeling like I'm not dying or being forced to work unpaid overtime. Though I know right now, Monday is going to be horrid. New release 2nd week in a row.

And you have till I hit -13, because after that, if I hit -14 I cannot make the DC 10 to stabilize. Posting a fluff post to complement the rolls I posted quickly before heading to bed last night here in a few moments. I won't be available tonight or tomorrow afternoon.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Stabilization roll is 10+Number of Negative HP. So was 14 first round (-4 HP), becomes 15 next round, and so on.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

I did it as DC 10, but I took a negative to my roll instead of adding it to the DC. Still can't hit it when i'm at -14 HP.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Would prefer if I just roll my Con check to stabilize instead of taking the negative and the DC is higher? or take it into account on my end?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, let me give examples :

Eva : -4 HP (Stabilize Check Fort Save DC 10+4 = 14)
Eva : -5 HP (Stabilize Check Fort Save DC 10+5 = 15)
Eva : -6 HP (Stabilize Check Fort Save DC 10+6 = 16)
Eva : -7 HP (Stabilize Check Fort Save DC 10+7 = 17)
Eva : -8 HP (Stabilize Check Fort Save DC 10+8 = 18)
Eva : -9 HP (Stabilize Check Fort Save DC 10+9 = 19)
Eva : -10 HP (Stabilize Check Fort Save DC 10+10 = 20)
Eva : -11 HP (Stabilize Check Fort Save DC 10+11 = 21)
Eva : -12 HP (Stabilize Check Fort Save DC 10+12 = 22)
Eva : -13 HP (Stabilize Check Fort Save DC 10+13 = 23)

So, her first stabilization roll (for round 3) is Fortitude save DC 14.

If that fails, then on Round 4 it's DC 15
If that fails, then on Round 5 it's DC 16

And so on.. The reason I say it's easier to add to DC is then you remember that a 20 succeeds automatically. But if you prefer the DC 10 with penalty method, that's fine too, so I don't mind either way. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Oh, and I let people use Fort save, rather than Con check. Forgot to list that house rule. Sorry, that's probably the confusion.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Well then I think I made the first one then. The penalty I took to my roll was my -HP and I did a Con Check. So adding in the 2 extra for my higher fort save I would be stable. Since I was just one off.

Rolled a 12 + 3 Con + 2 Base save = 17

I was just reading the rules on it anyway to double check last night, and did it as I read the rules.

Doing it your way is perfectly fine ^^


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Even the core rules way you made it the first time.

12 + 3 = 15 - 4 = 11 > 10


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

I was under the belief that I was at -6 and not -4 if it's just -4, I'll go with that. That's why I didn't make it the first time.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Hmm, maybe you were at -6. I am working some really long hours right now and posting in my few minutes here and there. Over 50 hours this week. Either way, you made it with the fort save, so you're good.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

It's okay mdt. I work long hours sometimes too.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Just a note, I'll be out the rest of the day.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
Lineera Vonnarc wrote:
Seeing how far ahead Mahb is, and knowing from first hand experience she isn't likely to listen...

Wha?! Lies! Slander! Calumny!

Mahb listens quite well... she just makes up her own mind on the best course of action. :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's not the listening, it's the heeding.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

lol, ok ok, I'm sorry, I didn't mean to imply! :P

But for now, waiting on Mahb's turn to determine my own course of action, and getting ready to go to a holiday party, so I'll probably not be posting until tomorrow.


Female Human
Quick Stats:
Init +6/+8 surprise round | AC 17, t 12, ff 15 | 22/22 hp | Fort +5, Ref +2, Will +7/+9 against charms and compulsions | Perception +7

Have fun! ^_^


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm considering bringing Elijah in as an NPC until the cave is done, he was supposed to be there, and the loss at the last minute threw everything into a bit of chaos. I did reduce the challenges due to his loss, but may not have reduced them enough.

On the other hand, I don't want to have the players feel like the GM is railroading or hand holding either. If I do I'd probably give Mahb and Eva control over his character.

What do you all think?


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

I'm good with running Elijah as a NPC, either in your hands or ours..

Also, there is no need to apologize for springing the trap. I figured Mahb would be a lightning rod if she went first. Most of my spells are useless against the undead, so I had to find a way to helpful. Being the canary in the mine works. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, I'll add Elijah to the roster next round, and you and Eva can control him (whoever gets to it first each round?).

If he's not back in a week (and I don't expect him back at this point) I'll open up the recruitment thread again and get a new player or two.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Yeah, considering how badly we're getting hammered, we could definitely use some backup!


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

We can do Elijah first come/first serve or Eva can take him since she got knocked out first. I can always play Pyewacket. :)


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2
Elena Ebonlocke wrote:
Have fun! ^_^

And thanks! Considering my haul from the White Elephant gift exchange, mixed six jello-shots, 2ish shots of whiskey, and some "rice-whiskey-treats" I had lots of fun and I'm surprised I'm not at least a little hung-over.

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