
Hrarsk |

Hrarsk shoots a shining ball at both the remaining dragons. One of them falls down, and the other, though still standing, is hit. At the same time, the spell gives Fortuna extra strength (heal with a free recovery).
Sphere of Radiance (orange): 1d20 + 9 + 4 + 2 ⇒ (15) + 9 + 4 + 2 = 30
Sphere of Radiance (white): 1d20 + 9 + 4 + 2 ⇒ (13) + 9 + 4 + 2 = 28
Damage: 7d8 + 2 ⇒ (5, 3, 3, 3, 4, 8, 7) + 2 = 35
Regain: 1d6 ⇒ 3 regained

Pirate GM |

Hrarsk blows up one of the remaining dragons. The other one tries to eat Doug.
claws: 1d20 + 10 ⇒ (12) + 10 = 22
bite: 1d20 + 10 ⇒ (19) + 10 = 29
Doug gets bit and then breathed on.
targets: 1d3 ⇒ 2
Along with the nearby Khel.
breathPDDoug: 1d20 + 10 ⇒ (14) + 10 = 24
breathPDKhel: 1d20 + 10 ⇒ (17) + 10 = 27
25 cold damage to Doug and Khel
Initiative - ESCALATION 4
Hrarsk (43/93 T25) Staggered
Orange (150/250) Staggered
Bethany 27/80 Staggered
Khellirin 20/90 Staggered
Doug (-16/98) Staggered
Fortuna 11/90 Staggered
Blue (6/250) Staggered (+1 to hit this)
Undead Giant Ice Mage (168/170RR)
Beth, Doug, Khel and Fortuna are up!

Bethany Filnamorth |

So Blue is dead, right?
Bethany grits her teeth and swings her scimitar at the giant.
Attack vs AC: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29
Damage: 5d8 + 4 ⇒ (7, 5, 5, 5, 5) + 4 = 31
Also, Pull It Together: one nearby ally can heal using a recovery. The target adds +1d4 healing per point on the escalation die. I suggest Doug use this!

Khellirin |

Khel grits his teeth and catches his breath, then attempts to whack the last dragon!
Standard action to use recovery, standard action to attack.
Elven Grace Check: 1d4 ⇒ 2 Extra standard action!
Recovery: 6d8 + 2 ⇒ (4, 5, 7, 8, 1, 5) + 2 = 32
Stunning Hammer, Double Attack, Escalation: 1d20 + 12 + 4 ⇒ (5) + 12 + 4 = 21 Not sure if there are any bonuses floating around to hit orange
Damage, Hrarsk Spell: 6d6 + 10 + 4d6 ⇒ (5, 4, 3, 4, 4, 4) + 10 + (6, 4, 4, 1) = 49 Miss does 10 damage

Doug Sherwood |

Pull it together: 6d10 + 1 + 4d4 ⇒ (3, 6, 6, 10, 5, 7) + 1 + (2, 2, 1, 3) = 46
Should put me at 30.
Doug's world starts to go black until he feels the warmth of healing magics at work. "THANKS I NEEDED THAT!" Doug shouts with his outside voice as he takes another swing at the dragon.
Melee: 1d20 + 10 + 4 ⇒ (20) + 10 + 4 = 34
Damage: 6d8 + 8 ⇒ (3, 6, 3, 2, 1, 6) + 8 = 29
Oooh needed that too!

Pirate GM |

Yes, no more blue, messed up a c/p. Also healing always starts you from 0.
Bethany smacks the undead giant and encourages Doug to pull it together!
I don't know of any bonuses still floating around.
Khel gets a glancing blow on the remaining dragon while Doug smites it.
Initiative - ESCALATION 4
Hrarsk (43/93 T25) Staggered
Orange (111/250) Staggered
Bethany 27/80 Staggered
Khellirin 52/90
Doug (46/98) Staggered
Fortuna 11/90 Staggered
Undead Giant Ice Mage (137/170RR)
Fortuna is up!
Vulnerability: fire
Resist cold 18+
AC 22 | PD 19 | MD 15 | HP 250
Undead Ice Giant (Both Undead and Giant)
Vulnerability: holy
Resist exceptional attacks 16+: When a limited attack (not an at-will attack) targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.
AC 23 | PD 19 | MD 21 | HP 170

Fortuna Peccata |

OK, I'll do what I need to this turn and won't use spells.
Fortuna backs away from the giantess and tries to get breathing room to recover.
disengage and back out of range of that nasty scythe: 1d20 ⇒ 15
healing: 6d6 + 2 ⇒ (2, 4, 5, 2, 3, 6) + 2 = 24

Pirate GM |

Blood continues to spurt from the smoted dragon as Fortuna retreats from the action.
The undead ice giant's wounds continue to heal
disengage: 1d20 ⇒ 6
She tries to reposition herself but escaping from the bard is not as easy as she had hoped and just takes another swipe at Beth with her scythe.
AC: 1d20 + 13 ⇒ (13) + 13 = 26
shieldreroll?: 1d20 + 13 ⇒ (4) + 13 = 17
If rerolled: miss, no effect. Otherwise 35 damage.
Initiative - ESCALATION 5
Hrarsk (43/93 T25) Staggered
Orange (54/250) Staggered
Bethany 27/80 Staggered
Khellirin 52/90
Doug (46/98) Staggered
Fortuna 35/90 Staggered Far-Away
Undead Giant Ice Mage (157/170RRR)
ESCALATION 5 Hrarsk is up!

Hrarsk |

With a deep breath, Hrarsk approaches the mage and gives him a powerful stab with his sword.
Attack: 1d20 + 10 + 5 ⇒ (19) + 10 + 5 = 34 critical, because it's holy damage
Damage: 6d10 + 8 + 2d8 ⇒ (4, 6, 4, 8, 3, 9) + 8 + (7, 2) = 51 x3 = 153
+1 to hit the mage

Bethany Filnamorth |

Bah, Paizo ate my post.
Not going to use shield. Haven't looked at the spoiler yet, but a big part of my actions last round were decided with the consideration that I was pretty likely to get knocked unconscious this round. Trying not to metagame here — I think that would've been my decision even if there weren't the psychoanalytical suspicion of a crit lurking beneath that spoiler. I'll look after I post this.
Bethany falls to the ground for a spontaneous unplanned nap.
ETA: Heh. To be honest, that's almost more satisfying than if it had been a crit.

Pirate GM |

Hrarsk smacks the undead giant for a mighty blow!
Disengage: 1d20 - 1 ⇒ (15) - 1 = 14
The remaining dragon takes the opportunity to disengage and being flying away. It's now far away and in the air
Initiative - ESCALATION 5
Hrarsk (43/93 T25) Staggered
Orange (54/250) Staggered
Bethany -8/80 Bleeding
Khellirin 52/90
Doug (46/98) Staggered
Fortuna 35/90 Staggered Far-Away
Undead Giant Ice Mage (4/170RRR) +1 to hit this.
ESCALATION 5 Beth, Khel, Doug and Fortuna are up!
Vulnerability: fire
Resist cold 18+
AC 22 | PD 19 | MD 15 | HP 250
Undead Ice Giant (Both Undead and Giant)
Vulnerability: holy
Resist exceptional attacks 16+: When a limited attack (not an at-will attack) targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.
AC 23 | PD 19 | MD 21 | HP 170

Doug Sherwood |

"Not going to let you get away that easily." Doug says as he switches to his bow. "Been a while since I last used this thing, but I think I still remember how it works." He adds as he fills the weapon with divine power and fires at the fleeing dragon.
Smite ranged: 1d20 + 7 + 4 + 5 ⇒ (12) + 7 + 4 + 5 = 28
Damage: 6d6 + 2 + 2d12 ⇒ (6, 5, 1, 1, 5, 4) + 2 + (11, 6) = 41

Fortuna Peccata |

Fortuna staggers to a halt and watches as Doug tries to stop the fleeing dragon. If it gets away, it might fetch reinforcements. She's torn between the giant and the dragon for a moment, but her companions are near the badly wounded giant. Raising her wand, she shoots a shadowy bolt after the fleeing creature.
mm dmg, autohit: 4d6 + 1 ⇒ (2, 3, 4, 3) + 1 = 13
"Somebody help Bethany!" she yells, staggering towards the downed bard and trying to pack her wounds with snow, uncertain if that will help.

Khellirin |

Khel hustles over to the giant and smashes her to pieces!
Elven Grace Check: 1d6 ⇒ 3 Extra standard action!
Stunning Hammer, Double Attack: 1d20 + 12 + 5 + 1 ⇒ (20) + 12 + 5 + 1 = 38 Crit! Also, on even roll, when I have more HP than target, target is stunned 1 rd
Damage: 6d6 + 10 + 4d6 ⇒ (6, 6, 6, 3, 1, 3) + 10 + (1, 5, 4, 6) = 51
Crit Damage: 12d6 + 20 ⇒ (2, 3, 2, 3, 3, 3, 6, 4, 3, 3, 4, 1) + 20 = 57
Argrimmosh, Double Attack: 1d20 + 11 + 5 + 1 ⇒ (5) + 11 + 5 + 1 = 22
Damage: 6d6 + 9 ⇒ (3, 2, 3, 3, 4, 2) + 9 = 26
I believe that's a very dead undead giant after that first hit doing 77 108 damage. I've still got an extra standard action, anything I can usefully do to help Beth or any of my other unfortunate colleagues?
With Beth's thoughtful input below, I'll attempt to stabilize her as well:
Healing check, DC 10: 1d20 + 2 ⇒ (14) + 2 = 16

Bethany Filnamorth |

Crits are x3 this battle, too. :P
Bethany has an adventurer healing potion you could feed her. Not sure if getting it out would be an action, though. If it would, you can use an action to stabilize her.

Pirate GM |

Beth bleeds a bit into the snow
While Doug smites and almost drops the fleeing Dragon.
Fortuna however gets the job done and the dragon crashes into the mountainside with a gratuitous, yet satisfying explosion.
Khelrin goes full dervish mode, simultaniously stabilizing Beth and smashing the undead giant.
Despire Khel's fearsome blow the Undead giant continues to regenerate, and if it weren't for the stun could possibly get away.
However another round is plenty for the party to make cherry snowcones by packing snow into wounds as well as dropping the Giantess before she strikes again.
Out of Combat!

Hrarsk |

Hrarsk walks over to look at the state of Bethany, who had just recovered. Once assured that everyone is in order, he rests himself until fully recovered.
Recovery: 6d8 + 4 ⇒ (3, 8, 2, 7, 3, 7) + 4 = 34
Recovery: 6d8 + 4 ⇒ (8, 6, 1, 8, 8, 6) + 4 = 41
Also, I'm using the cross to regain the "Strength of the Gods" Spell.

Bethany Filnamorth |

Bethany sits up from her nap and takes a swig of ale. "Thought I was out for good when that scythe came swingin' my way," she comments, nodding gratefully to Khel as she notices the empty potion bottle in his hand. After another swig and a few more minutes of rest, she climbs to her feet and nods her readiness to continue.
Recovery: 6d8 + 1 ⇒ (7, 8, 8, 5, 3, 3) + 1 = 35
HP now 63/80. I think I'll stick with that for now.

Khellirin |

Recovery: 6d8 + 2 ⇒ (6, 2, 3, 8, 7, 4) + 2 = 32
That puts him at 84/90 hp.
How many total recoveries should we have at this point? The original character creation rules said 3, and I'm not sure if or how that increases. I have used 2 so far.

Doug Sherwood |

"Well I guess I'll just have to kill him later." Doug says as he watches the Dragon fly out of site.
Recovery: 6d10 + 1 ⇒ (2, 4, 2, 2, 9, 2) + 1 = 22
Recovery: 6d10 + 1 ⇒ (8, 6, 8, 7, 5, 6) + 1 = 41
Should be at full health with one recovery, 2 Smites and a lay on hands.

Pirate GM |

With the "easy" path beneath the settlement cleansed of its guardians the party decides to make haste inside before any giants from above come to investigate.
Eventually the rime and ice empty into an empty hall of hewn stone.
To the north there is a set of double doors - one of the doors
stands partially ajar, while the other, scratched and gouged appears to have been pulled from its hinges and discarded in the corridor outside.
A closed pair of double doors lies to the west and another to the south.

Bethany Filnamorth |

Bethany eyes the torn-from-its-hinges door skeptically, glancing at the others as if to say, So... whatever did that may still be inside. Then again, maybe it was so intent on getting inside that it got at its goal and won't mind some visitors... I mean, it's possible, right?

Khellirin |

"I wonder if whatever tore that door off was trying to get in or get out?" Khel ponders aloud. He studies the floor for any sign of what came through here and when.
Track, Wis, Level, Tracker: 1d20 + 2 + 6 + 5 ⇒ (18) + 2 + 6 + 5 = 31
He then turns to the doors on the south wall and says a touch nervously, "We should see what's behind these, I guess. I can just imagine what's going to come sneaking out of there and come at us from behind if we go further in without checking."

Fortuna Peccata |

Doug suddenly notices the dragon dead on the ground a few feet away. "Oh nice shot somebody. Didn't even see that happen."
"No worries; we were all a bit distracted by Bethany's attempts to die."
Fortuna sticks to the rear of the group through the icy tunnels and into the hewn-rock hall, acutely aware of her own vulnerability and fragility. When Hrask suggests somebody sneaky take a look, she shakes her head. "I'm not clanky but have no interest in running off to get myself killed without you."

Fortuna Peccata |

Fortuna groans softly at the paladin's fate-tempting words and conjures a halo of miniscule winged imps carrying lanterns, which circle around her shedding light for the group.

Pirate GM |

Opening the southern doors...
A stark chill pervades this chamber, which is lit by two torches burning with an eerie blue light that hang in the northeast and southwest corners. The east and south walls are covered with hundreds of humanoid skulls mortared into place. A wide corridor stretched into darkness to the northwest, while three sets of massive stone double doors exit to the north, west, and southeast. Enormous support columns stand along the walls, flanking each doorway.

Bethany Filnamorth |

Bethany grimaces. "Not how I'd decorate my place," she comments, "but you all know that already."
Motioning toward the south-east doors with one hand, she shrugs as if to say, Well, shall we? It can probably be a lot worse than the dragons, but we may as well continue now that we're here. We really need to stop this army, after all.