Alain

Doug Sherwood's page

132 posts. Alias of Kyshkumen.


Full Name

Doug Sherwood

Race

Human

Classes/Levels

Paladin 8 | HP 176/176 | AC 29 | PD 20 | MD 21 | Recoveries 6/6 | Init 8

Gender

Male

Age

28

Special Abilities

Quick to Fight, Smite Evil +A +C +E 4/4, Lay on Hands +A +C 2/2, Fearless +A, Path of Universal Righteous Endeavor +A +C, Toughness, Bastion +A.

Strength 20
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Doug Sherwood

Attack:+14
Hit:8d8+18
Miss:8

Ranged:+8
Hit:8d6+3
Miss:-

Recovery Dice
8d10+2

Backgrounds
Combat medic 4
Outlaw hunter 5

Unique Thing
Paladin of Aroden...he thinks.

Quick to Fight:
At the start of each battle, roll initiative twice and choose the result you want.

Smite Evil 3/day:
You can use this talent once per battle, plus an additional number of times per day equal to your Charisma modifier.

As a free action before you make a paladin melee attack roll, you can declare that you're using a Smite Evil attack. Add +1d12 to the damage roll AND deal half damage with the attack if it misses.

Adventurer Feat Your Smite Evil attacks gain a +4 attack bonus.

Champion Feat Add 2d12 to the damage roll instead of 1d12.

Epic Feat Add 4d12 to the damage roll instead of 2d12.

Lay on hands:
Twice per day as a quick action, you can heal yourself or an ally next to you with a touch. You spend the recovery while the recipient heals as if they had spent the recovery.

Adventurer Feat Add twice your Charisma modifier to the healing provided by Lay on Hands.

Champion Feat Lay on Hands healing uses a free recovery instead of one of your own.

Epic Feat You can now use Lay on Hands four times per day instead of two.

Fearless:
You are immune to fear abilities and to any non-damage effects of attacks named or described as fear attacks.

In addition, you gain a +1 melee attack bonus against enemies that are not engaged by any of your allies. The bonus increases to +2 against enemies with fear abilities.

Adventurer Feat You gain a +1 bonus to death saves.

Path of Universal Righteous Endeavor:
Your nearby allies gain a +1 bonus to all saves.

Adventurer Feat Once per day, you can reroll your relationship dice with a heroic or ambiguous icon.

Champion Feat All of your melee and ranged attacks deal holy damage.

Bastion:
You gain +1 AC.

In addition, once per battle when a nearby ally is hit by an attack, you can choose to lose hit points equal to half of that damage, and have your ally take only half of the damage instead. The damage you lose can come from temporary hit points, but isn't affected by damage resistance and other tricks to avoid the damage.

Adventurer Feat Increase your total number of recoveries by 1.

Cleric Training:
Choose one cleric spell of your level or lower. That spell is now part of your powers. (You can change out the spell normally.)

Cure Wounds

Ranged spell; Daily

Quick action to cast

Effect: You or a nearby ally can heal using a free recovery.

3rd level spell: The target can also roll a save against each save ends effect.

5th level spell: This spell is now recharge 16+ after battle instead of daily.

7th level spell: The target can heal using two free recoveries instead of one.

9th level spell: This spell is now recharge 11+ instead.

Toughness:
You get additional hit points equal to half your baseline class hit points (rounded down). At 5th level, the total hp bonus increases to your baseline hp value. At 8th level, the total hp bonus increases to double your baseline hp value.

Equipment
Longsword, shortbow, Battered half-plate and shield (both with the symbol of Iomeda),

Helm of Fortunate dodging:
It increases your Mental Defense by 1 and (Recharge 11+: Ignore Miss effects from an attack against your AC or PD) Quirk: Easily moved to dancing by rhythmic music, and taps foot when there is no music.

Champion's Resurgence Belt:
+2 Recoveries, (recharge 16+): When you drop to 0 hit points or lower, heal using a recovery before falling unconscious. Quirk: Bursts forth with wildly optimistic comments from time to time.

Epic Giant’s Nail Scale Mail:
+3 Heavy Armor (Enemies engaged with you take a –2 attack penalty against your allies, if they are giants they get -4)

Champion (+2 hit/damage) Axe of Viciousness:
When you hit, you can add 2d10 damage but you also take that extra damage. Quirk: Bites nails, or a similar darker habit.